Jump to content
Forum Shutdown 28/7/2023 Read more... ×
You need to play a total of 1 battles to post in this section.
The_EURL_Guy

Update 0.8.0. Prepare for Takeoff! - Discussion Thread

270 comments in this topic

Recommended Posts

Weekend Tester
173 posts
3,250 battles

hqdefault.jpg

 

Rip tactics. You know what you lost when it's gone.

 

This is gonna cost the game a lot of hardcore tactical minds.

 

When you remove what a carrier is all about, there is no reason to play it at all.

 

I do like they are going more 3D. The lack of squadrons however means simplified tactical options.

  • Cool 2

Share this post


Link to post
Share on other sites
[CATCH]
Beta Tester
181 posts
17,518 battles

Someone else said it and I'll say it again. This patch is Rubicon all over again. gg WG. You can't unfix this fast enough.

  • Cool 2

Share this post


Link to post
Share on other sites
Players
3 posts

Yeah, I can safely say this is the worst day I've had in this game. No tactics, no fun, no nothing. CV's are now just better DD's. Smoke cover for your allies is 100% pointless. As 2 seconds later a group of fighters fly over and spot everything a mile around you. Only good thing smoke is good for now is to cover you behind when you cap. Nothing more, nothing less. As they move faster and spot better than any DD early on. 

 

Not one single game did I make it to a cap zone unspotted or undamaged before the number up in the corner of guns aiming at me shows 5+. Their rockets seems rather ineffective. But their view range and speed sure as heck ain't. 

 

I've had some fun days the past weeks as a break from WOT grinding coal and getting the tier 6 premium DD. I suspect I need to find a new game when I'm on a WOT break. Because this is no longer it. The fun I had is no longer there. 

 

 

 

  • Cool 3

Share this post


Link to post
Share on other sites
[CRM2B]
Players
369 posts
12,552 battles

I have never played CV till now, but  finally yesterday for the first time I could play normal games with Giulio Cesare, no sudden death after spotting! No hundred and hundred torpedoes and bombs at the same time!!! Thanks a lot 0.8.0!!! :cap_like:

 

 

  • Bad 1

Share this post


Link to post
Share on other sites
Players
27 posts
14,307 battles
13 hours ago, m3c0 said:

OK people, Im really wondering a bit what all of you guys want from those poor dudes responsible for this update. Here is the situation we have in general in the community:

 

- DD guys complaining about rocket planes and radars.
- BB guys complaining about CVs and DDs.
- CV guys complaining about too stonk AA and useless/boring CVs.
- Cruiser guys complaining about too weak AA and not being able to cover half of the map with their AA anymore.
- Guys just complaining for the sake of complaining...

 

Seriously, whatever the WG developer dudes do, it will always be wrong... I dislike many things about the new update too ( for example the huge gap between ships with weak AA and such with strong one), but all this whining is just ridiculous. I could understand it, if the game had the player base of 9-12 years old kids. But considering the fact most of us here are adults in their late 20s, 30s, 40s or even older, it makes all this just hilarious :)

 

You can start shooting now, Ill take some cover  :Smile_hiding:

let me explain to you......after this update....the cvs no longer support the team but try only to sink enemy ships and play for the selfs...so the cvs play a differend roll now

...the dds is helpless now because the cvs upgrade....im most a dd player and already the battles are hard for us with all that radarships….and now one cv can rocket,bomb and top us.....and the same squad of figthers can rocket us not one ...but twice..

...after this upgrade you see all to take cruzers with big AA and destroy the battle...ships with small AA they disappear from now...even I love my dds...I play with cruzers from now

...I read the premium plains have more power than regular...….so that's the answer for this update

Share this post


Link to post
Share on other sites
[DAVA]
Players
72 posts
17,293 battles
On 1/30/2019 at 8:21 AM, piet11111 said:

Honestly i think WG is doing the right thing with the carrier rework but my concerns are

 

- DD survivability now that those rocket squadrons can blap them rather easily

- concealment nerfs + lots of planes

- AA effectiveness and non-overlapping aura's

 

Worst case scenario is everything will be an unbalanced mess for a few patches but who knows it might not even be that bad. (except if your a dd main then your in trouble i think)

 In my opinion update 080 will make WOWS sink very fast:(

 

Yep, I was wright :( ... It is sinking like a BB with permafluding :(

Pity, it was a nice game....

Share this post


Link to post
Share on other sites
[BUSHI]
Players
7 posts
8,330 battles

Cancer, pure cancer, never-ending waves of planes. Playing as DD cant get near the cap without being rocket target dummy. DD's with no AA-  well u can forget about them. 90% MM has a CV or 2. I'm done till this Lunar mission crap will end. Sold Saipan, being dragged in tier 9-10 games all the time that ship is floating turd dispenser.

 

Share this post


Link to post
Share on other sites
[BUSHI]
Players
7 posts
8,330 battles
6 hours ago, Toxoplasmosi said:

I have never played CV till now, but  finally yesterday for the first time I could play normal games with Giulio Cesare, no sudden death after spotting! No hundred and hundred torpedoes and bombs at the same time!!! Thanks a lot 0.8.0!!! :cap_like:

 

 

Ur so wrong my pal, instead of instadelete, now u will suffer from slow flooding or burning crisp. I wave of planes in good hands can take u out of game within 2min. want to bet?

Share this post


Link to post
Share on other sites
[ESPA]
[ESPA]
Players
43 posts
9,866 battles

The reality of the situation today:

 

Before the patch, the people to their free will in the games, playing the boats alone and crying of the ops that are the CV and that they attack and destroy.

After the patch, cap the CVs, power the AA defense, the players play grouping the boats in flotillas so that they do not attack the planes.

They could not go in a group before to protect themselves with the AA of different boats?

No, it is better to complain and cry that the CVs are OP

 

 

The usual cry for crying. The CV suffer the consequences of the complaints of crying

Share this post


Link to post
Share on other sites
Players
2,147 posts
16,474 battles
On 1/31/2019 at 6:27 PM, Taniyama said:

I know that WarGaming is going to take no notice but this is quite possibly the worst update ever.

 

The old carriers has a lot of strategy & skill behind them notwithstanding the fact that were RTS. In fact that added a different dimension to World of Warships.

 

Now the carriers feel like a 1990’s arcade game.

 

This update as not only destroyed carrier game play but it's altered regular gameplay, because it all comes down to one thing for your ship now.

 

AA & more AA.

 

If you haven’t got it!

 

"Prepare for a swarm of planes that keep on coming no matter what."

This is the problem, in a nutshell. All the CV spam means that you now have very limited options on how to build, position and play your ship. It even limits which ships you can still play effectively - something that was designed to operate alone from a flank is going to suffer now. DD's have literally no counter play to immediate loss of HP given how brainlessly easy it is to damage them with rocket planes.

 

Worst of all, randoms are boring now. Whether I play a CV or another type of ship, I'm bored. The old tactics where the team that positioned better, flanked properly, set up crossfires, played the objectives, that all went out the window. Now it's about one blob whittling down another blob. When I go ranked, aka the no sky cancer zone, it's just amazing how different it is - it's like a completely different game in there. One that is actually way more interesting.

 

I still think they should just delete CV's as a class. But WG, if you insist on keeping sky cancer, there are some options to make it more palatable:

 

- if you want to keep the reworked system, get rid of rocket planes, and give all CV's both ap and he bombers. This way going for dd's and removing half their HP with the first rocket squad launched isn't possible anymore - if you want to damage one it actually takes skill to drop it. ATM dd's are pretty much dead. In addition, limit the amount of CV's to ONE per team. The idea behind controlling only one squad at a time so CV's can't spot the entire map anymore doesn't work if you allow 3 CV's per team and give rocket planes warp drives!

 

- the old RTS system was actually a far more interesting concept, made untenable by some very poor decision making on your part, WG. You're the ones who came up with the absolutely broken AP bombers that don't seem to care about flying through AA cruiser's def AA until after they've dropped. You're the ones that made t9 and t10 CV's broken, with Midway's planes sometimes feeling invulnerable, particularly with things like that legendary mod nobody asked for to be introduced into the game. You're the ones that made most premium CV's blatantly p2w broken. So after all these "spectacular" decisions, it needs a rework? Hmmm, I wonder why..

 

- introduce a CV game mode and keep them out of randoms. There's way to make this work, since it's a separate game mode you can invent new rules to make this work, much like arms race plays differently.

 

As it is, CV's are a crap sandwich. There are ways to mask the taste of excrement in said sandwich, and you can choose to go down that road at least, but honestly the optimal solution, and one that keeps the game about ships and not planes, and actually makes battles interesting, is removing them. You might find this necessary anyway, because when the novelty value of the rework wears off, I predict you'll start seeing declining numbers in player population. I have close to 8.5k battles and have never felt less motivated to play than right now. Not because I'm burnt out, but because I can't play the game that I actually like - the rework changed the gameplay of everything so much, I don't really enjoy the matches anymore. Randoms are quite simply boring. Delete the whole class, bite the full compensation bullet, before it's too late. It might mean a slight delay in your lootbox-funded moonbase, but it's worth it if it makes the game, y'know, not die.

 

 

Share this post


Link to post
Share on other sites
[BABBY]
Beta Tester
1,608 posts
On 1/30/2019 at 2:47 PM, Captain_Newman said:

WG still claims most people react positively to this. I wonder where they are and why they're all avoiding this thread, and every other venue where people publicly post their opinions about changes to wows :cap_popcorn:

 

Every time I see a discussion about the rework, WG gets absolutely trashed in the comments, yet they still maintain most people like this. Must be a nice fantasy world they live in.

 

It's typical of human behaviour for people to say nothing when they are content, and complain loudly when they aren't. Positive feedback is relatively scarce. I suppose WG construe the majority of the playerase — who don't participate in the community — to be content with the game.

Share this post


Link to post
Share on other sites
Players
2,147 posts
16,474 battles
11 minutes ago, StringWitch said:

 

It's typical of human behaviour for people to say nothing when they are content, and complain loudly when they aren't. Positive feedback is relatively scarce. I suppose WG construe the majority of the playerase — who don't participate in the community — to be content with the game.

 

By that logic, every time a developer receives only negative feedback, they can still claim the majority reacted positively, they're just not posting their opinions. Seems legit.

 

Now, if only we had some kind of weird, next level technology that would allow people online to express their opinions easily by simply voting...

 

Oh wait, we do have that.

 

Positive feedback, indeed. 80% heavily disliking it, and counting. Granted, the sample size isn't that huge right now, but the voter count is rising quickly, but somehow all those "positive reactions" weegee talked about have yet to materialize...

 

Just taking the current amount of players online and playing is a terrible metric at the moment, because the patch just hit and people are logging in to check the new stuff out. The player count was always going to be high after an update that brings changes that are this big. The true test comes in a week or two, when the novelty value wears off. In the mean time, you have online reactions and polls. And so far those are almost unanimously negative.

Share this post


Link to post
Share on other sites
[POT80]
Players
25 posts
21 hours ago, HentaiSquirrel said:

Thought this was the usual bickering when game mechanics have been changed and people are slow to adapt... but then watched CVs melt away all day... wow. _oO_.jpg.5cab8d2dd8f261d3fe1f44f0a211e896.jpg

 

 

 

Other changes feel strange, but like sth. I can adapt to. Can't judge the CV rework since I haven't played CVs yet - actually thought about starting with the patch release... It certainly looks like that would be a real challenge ; )

 

 

edit: on an afterthought.. I'm sure WG will look at the stats - if specific ship class performance or gameplay really collapses, for CVs or otherwise, I'm pretty sure it will be changed again. The beauty of (good) statistics is that it's beyond subjective impressions ; )

Well statistics cant tell that much about the boredom in the games now, well perhaps if people stop playing….

Share this post


Link to post
Share on other sites
Players
3 posts
13 hours ago, Toxoplasmosi said:

I have never played CV till now, but  finally yesterday for the first time I could play normal games with Giulio Cesare, no sudden death after spotting! No hundred and hundred torpedoes and bombs at the same time!!! Thanks a lot 0.8.0!!! :cap_like:

 

 

Oh I love the fact that my BB's don't constantly face 3-4 waves of tops from planes all the time that takes 90% of your HP off. But when you are perma spotted all game due the fighters. That HP you saved goes away just as fast again.

Share this post


Link to post
Share on other sites
[CROTZ]
Beta Tester
1,209 posts
12,485 battles

What I love most with the CV Rework is that it gets all the campers behind hills moving.

My account has an average win rate of 40% ( I like to ram ships and do risky stuff haha and I normally dont care about stats ), with the new CV rework its getting to 80% CV match wins and my team players are very happy about it, I only play random team matches.

 

The CV Rework enables talented players to train their CV gameplay and their split second decisions to the max.

IMHO it feels very tactical and action based, similar to the past great games multiplayer in WorldInConflict and it can be much more supportive for team members being under enemy attack as CV players now can respond to a hotspot threat promply, flying to the bubble and solving the team threat problem.

 

Having multiple CVs within a match also has removed all the CV ingame chat hate...And even if a few insults may come up in the future towards CV players, we dont dont take time anymore to read ingame chat as we are too busy popping up defence fighters for the team and sinking campers.

 

It would be great if we could load colored smoke as consumable on to planes, as location markers, showoff and for awesomeness.

Also the possibility to fly loopings would be great, I miss that.

 

I have experienced CV players which may be always mediocre with the new system, IMHO maxing out a players CV talent requires much more brain power and fast decision making than with the previous RTS implementation.

However, having mutliple CVs per team balances the average out, in case of extreme performing of a single CV alpha striker.

The old RTS system was good for fetching a coffee inbetween and reading news, the new system is like a 20 Liter Red Bull infusion.

 

Players which always complained about CVs will continue to complain about CVs, they need a blame target :D

Cant want to have Submarines in the game !

 

Tip for survival: Move in clusters and move with guys popping smoke.

You can still BB from the back, but do it with strong AA around you, Jean Bart is your friend...Or use two carriers as car park inbetween or ride with carriers or some nice nearby AA ships.

Jean Bart - Its one of the ships where CV players think twice before an attack.

 

A battleship bonding and moving along with a CV carrier will be recognized by a good CV player, the BB will likely get extra defence attention and support from a good CV player...Without even asking.

 

If one does not care about the AA surrounding, it may result in heavy damage or ship loss. Map navigation for non CV players has become more important + good use of the ships AA sector defense. Good CV players promptly identify lonely moving targets. A single moving ship is a training target.

 

The CV Rework + Submarines are the only reasons for me to play the game in this year and/or following years.

 

10/10 from me for the new CV system.

  • Cool 2
  • Bad 4

Share this post


Link to post
Share on other sites
[PHASE]
Players
19 posts
10,312 battles

I was glad to hang out with you WG since 2011. Now, 0.8 is just too much. You really need to learn how to do things right way. Goodbye for now!

zzs.png

  • Cool 1

Share this post


Link to post
Share on other sites
[BACHI]
Players
20 posts
19,593 battles

I have been playing some games since the patch release (BB/CL/DD) and i had no fun, not once!

i had some decent/good performance dmg/kills wise but no fun..

IMHO a simple solution would be to keep Concealment Expert the way it is now but decrease detectability by air to 25%.

 

i won't say that i'm not gonna play the game as frequent as i used to do...new meta needs time and adaptation and tweaks but if i can't have just a little a bit of fun from time to time: i don't see the point.

Share this post


Link to post
Share on other sites
Players
393 posts
On 2/1/2019 at 8:13 AM, Muchas_Gracias said:

Where are the Atago, Tirpitz, Asashio and Massachusetts Missions? These missions gave u 250 gold for 10 times. Now they disappeared... You could at least mentioned it...

 

Iirc that was announced when WG introduced the 'B'-Ships. I too was startled for a moment, but then remembered to having read that somewhere in 10/18...

  • Cool 1

Share this post


Link to post
Share on other sites
Players
511 posts
23,063 battles

First of all my English is not enough to tell my feelings. Cause of this I will try to tell by short sentences.

 

As you can see I'm an old player. I'm an intermediate player with about %50 wins. I have more then 10.000 matches. Because this is my favorite game or "this was" may be I say. Yes, sorry, many times I was a little bit angry to developers for changing somethings. For example changing my favorite ship T6 Cleveland to T8, decresing USN CV's fighter, torpedo squadron numbers etc. But dear mates, this time I'm so sad too. I'm playing with this new version for it begins (rework) but really I can not have fun like old version. And thinking, what you needed for this major rework? Why?

 

Yes especially cv play was need some little changes in my opinion. For example, I never liked fighter strafe feature in cv play. It was stressing me. Now this feature is absent. This is (only) good thing for me. Liked it.

 

I couldn't like new cv and plains controls. It is very hard for me and really tiring. I don't play WOWPlanes. I can not control my CV and plains easy and friendly like old versions. Can not use squadrons on minimap. And using just 1 squadron is really not fun.

 

Another example is more then 1 cv in a team. I never liked it in before versions and now too ofcourse. Even it can be 3 now! Oh, very bad news for me.

 

Now also playing with dd is really hard. Already we have radar problem. Plus on it, spotting in seconds at the begining by cv is very very annoying. No fun anymore with dd for me now.

 

etc.etc..

 

As I said this game is my favorite game. I want continue to play it many years. Please do not upset this. Because I'm afraid that, this rework can be begining the end of this wonderful game. Please cancel this rework and turn back to version 7.x.x.x. asap.

 

We have a proverb in my country. Real friends tell the truth, even it can be painful. So please forgive me. Thank you.

 

 

Share this post


Link to post
Share on other sites
[DIV21]
Beta Tester
11 posts
16,271 battles
11 hours ago, ettercap said:

I was glad to hang out with you WG since 2011. Now, 0.8 is just too much. You really need to learn how to do things right way. Goodbye for now!

zzs.png

WG u will see a lot of these. Take back that STUPID UPDATE ASAP.

Share this post


Link to post
Share on other sites
[49TH]
Players
34 posts
11,893 battles

Over the past few days a lot of players have decided to leave World of Warships.

 

In about two weeks when my premium runs out I will likely follow them.

 

World of Warships is not the game it used to be just a few days ago & it’s not the game I signed up to just after launch.

 

It was great way to take you mind of things. I found it to be a great stress reliever but after the last update and the launch of the carrier rework.

 

"I feel hurt and betrayed by WarGaming."

 

They haven’t only destroyed the fond memories & many hours spent playing, but also my love for the game.

 

Unless something drastic happens in the next few weeks?

 

I will hang up my captain’s hat and say goodbye to all WarGaming products.  

 

If it comes to that?

 

I will also be making my feelings known to Victor Kislyi & WarGaming HQ itself by sending them a letter.

 

I will let them know how disappointed I am in their behaviour and betrayal of its player base.

 

They’ve deliberately drove me & others away after hundreds of pounds spent & loyalty that as lasted years.

 

By the way if anybody else wants to make their feelings known.

 

The address & telephone number are below:

1990071619_WarGamingGroup.thumb.png.42d5974e40968066bb5f4f5e71aceb2f.png

  • Cool 2

Share this post


Link to post
Share on other sites
[CROTZ]
Beta Tester
1,209 posts
12,485 battles

Wargaming will have a lot of old and new players enjoying the CV rework and submarines. IMHO it makes the game so much richer in variety and enjoyable :)

 

Is the previous posted content of the developers work location intended to stalk Wargaming employees ?

 

3 minutes ago, Taniyama said:

Over the past few days a lot of players have decided to leave World of Warships.

In about two weeks when my premium runs out I will likely follow them.

 

World of Warships is not the game it used to be just a few days ago & it’s not the game I signed up to just after launch.

 

It was great way to take you mind of things. I found it to be a great stress reliever but after the last update and the launch of the carrier rework.

 

"I feel hurt and betrayed by WarGaming."

They haven’t only destroyed the fond memories & many hours spent playing, but also my love for the game.

 

Unless something drastic happens in the next few weeks?

 

I will hang up my captain’s hat and say goodbye to all WarGaming products.  

 

If it comes to that?

 

I will also be making my feelings known to Victor Kislyi & WarGaming HQ itself by sending them a letter.

I will let them know how disappointed I am in their behaviour and betrayal of its player base.

 

They’ve deliberately drove me & others away after hundreds of pounds spent & loyalty that as lasted years.

 

By the way if anybody else wants to send them a letter or contact them the address & telephone number are below:

 

The address is below:1990071619_WarGamingGroup.thumb.png.42d5974e40968066bb5f4f5e71aceb2f.png

 

 

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×