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Ranked Battles: Eleventh Season - Discussion Thread

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I like this arms race mode...but what I very dislike is there are no "save points" between rank 11 and 1...I reached rank 9, then thanks to an absurd MM I had like 8-10 losses (people with an embarassing WR, number of battles, PR, and generally all stats going down, so not even trying to improve) and I come back to level 11... As WG seems not having interest in fixing MM balancing "noobs" on each team, if not possible to totally make them playing between them in dedicated matches, ranked battles should be accessible only to people with minimum skills....else is very frustrating

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1 minute ago, Aetius85 said:

I like this arms race mode...but what I very dislike is there are no "save points" between rank 11 and 1...I reached rank 9, then thanks to an absurd MM I had like 8-10 losses (people with an embarassing WR, number of battles, PR, and generally all stats going down, so not even trying to improve) and I come back to level 11... As WG seems not having interest in fixing MM balancing "noobs" on each team, if not possible to totally make them playing between them in dedicated matches, ranked battles should be accessible only to people with minimum skills....else is very frustrating

 

I had this in my last season (season 10 - first time I had a T10). And I could not get it either - how can I have loosing streaks of 8-10 games and more? SEVERAL TIMES? I reached rank five and then - loosing streak - back to 8.

Then - winning streak - back to 5....strange. Statistically this should not happen - or very rarely...in the end I played not well and only had one weak ship. The only constant factor is you....unfortunately...

 

A skill based MM would not solve this - it would regulate it maybe and push back excellent Players to weaker stats as they always have to play with lots compensation noobs...Which for sure is not fun at all.

Such a MM would work in a way to get everyone back to 50%....I think I would rather want a truely randam MM throughout - maybe with some radar balancing... (Imagine a Super Unicum who gets 3 45% WR noobs on the Team,

just to compensate for his 65% Performance...oh dear...)

 

One additional irrevocable rank is just a psychological thing which increases your number of saved stars a bit at a certain point.

but thats it. It will not help much to progress. On the con side, people having nothing to loose would try out ships and things

and might ruin the experience of others.  You need to get your winrate up by playing better....otherwise - you will not progress.

This is not ranked sprint where bonus stars boost performance and you can rank out easily below 50% WR.

 

WR of 55% -> that is 400 games from 10 to 1 if you do not save stars.... that is a long grind...

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1 hour ago, FreakinBiber said:

 

I had this in my last season (season 10 - first time I had a T10). And I could not get it either - how can I have loosing streaks of 8-10 games and more? SEVERAL TIMES? I reached rank five and then - loosing streak - back to 8.

Then - winning streak - back to 5....strange. Statistically this should not happen - or very rarely...in the end I played not well and only had one weak ship. The only constant factor is you....unfortunately...

 

A skill based MM would not solve this - it would regulate it maybe and push back excellent Players to weaker stats as they always have to play with lots compensation noobs...Which for sure is not fun at all.

Such a MM would work in a way to get everyone back to 50%....I think I would rather want a truely randam MM throughout - maybe with some radar balancing... (Imagine a Super Unicum who gets 3 45% WR noobs on the Team,

just to compensate for his 65% Performance...oh dear...)

 

One additional irrevocable rank is just a psychological thing which increases your number of saved stars a bit at a certain point.

but thats it. It will not help much to progress. On the con side, people having nothing to loose would try out ships and things

and might ruin the experience of others.  You need to get your winrate up by playing better....otherwise - you will not progress.

This is not ranked sprint where bonus stars boost performance and you can rank out easily below 50% WR.

 

WR of 55% -> that is 400 games from 10 to 1 if you do not save stars.... that is a long grind...

Totally agree with you..In my opinion there should be a totally rework of the MM and reporting system. If someone is reported hundred of times is clearly a bad player, cannot be casual. An ingame survey system and more accurate reporting could greatly help...by example

 

when a player is multiple reported,

Player do not answer to surveys with "game mechanics basic questions" like "what is the role of a destroyer", "when you fire and you are unspotted what happens, etc"

Player has PR/WR are flat or descending in a 30 days period

 

These players should be go back to a lower level, which maybe will block them to play ranked or casual battles. It's like I want to play football without knowing I cannot use hands, and I pretend to play with other players in friendly matches or even a ranked league...

 

 

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19 minutes ago, Aetius85 said:

Totally agree with you..In my opinion there should be a totally rework of the MM and reporting system. If someone is reported hundred of times is clearly a bad player, cannot be casual. An ingame survey system and more accurate reporting could greatly help...by example

 

when a player is multiple reported,

Player do not answer to surveys with "game mechanics basic questions" like "what is the role of a destroyer", "when you fire and you are unspotted what happens, etc"

Player has PR/WR are flat or descending in a 30 days period

 

These players should be go back to a lower level, which maybe will block them to play ranked or casual battles. It's like I want to play football without knowing I cannot use hands, and I pretend to play with other players in friendly matches or even a ranked league...

 

 

I totally agree, but on the other hand that's exactly what brings WG money...

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32 minutes ago, Aetius85 said:

Totally agree with you..In my opinion there should be a totally rework of the MM and reporting system. If someone is reported hundred of times is clearly a bad player, cannot be casual. An ingame survey system and more accurate reporting could greatly help...by example

 

when a player is multiple reported,

Player do not answer to surveys with "game mechanics basic questions" like "what is the role of a destroyer", "when you fire and you are unspotted what happens, etc"

Player has PR/WR are flat or descending in a 30 days period

 

These players should be go back to a lower level, which maybe will block them to play ranked or casual battles. It's like I want to play football without knowing I cannot use hands, and I pretend to play with other players in friendly matches or even a ranked league...

 

Not sure if you got me right on this one. I would not be in favour of overcomlicating things. A plain, purely random match making without pre-selection is perfectly fine (maybe just balancing Radar Counts). Statistics will sort out the rest.

Ranked right now might not yet be sorted enough since we are early in the season and only hundred or so have ranked out, but that will happen in the coming days -> you will finde more equally skilled Players in the leagues.

And the fact that we have less ranks than normal does not really help.

Rest assured - good players will find their way... this is ranked - it is supposed to be hard!

 

As with everything in life - concentrate on what YOU can influence. Get your own winrate up by improving your playstyle and captain setups.

Enjoy the game - get better - and soon you might start to outplay "noobs". Then you might start to carry teams...

There is people out there with 10k and more games and a WR of 45% - and of course it is always the teams fault....arrrrgh

 

(what captain do you have on your Musashi btw.? - its your only T9...)

 

 

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2 hours ago, FreakinBiber said:

Yugomo, Izumo and Tashkent worst performing - oh wonder...

 

Actualy one of the guys who scored rank 1 in first days played izumo ;p just fyi ;p
For the rest, its true, i lost only few stars on musashi while wr was worse than on other  ships. 
But i loved to ifght vs JB, it was basicly free kill if he stays on open for 2,3 minutes, but its just me, u can have other opinion ;p 
And yeah, when i played Black thos volleys can hurt, but than again, when u play dd u want to have some island or rock between u and cruisers/JB idealy. When i play one i always watch where u have guns pointed.

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Amazing - I had a 2% higher Overall winrate but it took me about 50 games more to rank out.

 

You must be master of saving stars. Wow - in Musashi and Black.

How did you achieve that? Thats great!

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3 hours ago, FreakinBiber said:

Amazing - I had a 2% higher Overall winrate but it took me about 50 games more to rank out.

 

You must be master of saving stars. Wow - in Musashi and Black.

How did you achieve that? Thats great!


I hited rank 1 in 3rd day of rankeds ;p i lost only few stars on all my musashi games, and saved a lot on Black too. Basicly on those rankeds i think i saved around 80% of stars on lost games. Hmm, how? im not sure, im good at sniping dds with musashi, i always load HE at start of battle, and with musashi sigma its not that hard to hit dd from 14 km 

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1 hour ago, tsounts said:

I totally agree, but on the other hand that's exactly what brings WG money...

What I am thinking is not banning them..I understand they bring money to WG..but also putting "equally splitted" noobs per team is not something working, because without a deep "screening" of players it's not easy to understand who is someone who needs a guidance but is willing to improve and who is playing without sense ruining other players

 

4 hours ago, FreakinBiber said:

 

Not sure if you got me right on this one. I would not be in favour of overcomlicating things. A plain, purely random match making without pre-selection is perfectly fine (maybe just balancing Radar Counts). Statistics will sort out the rest.

Ranked right now might not yet be sorted enough since we are early in the season and only hundred or so have ranked out, but that will happen in the coming days -> you will finde more equally skilled Players in the leagues.

And the fact that we have less ranks than normal does not really help.

Rest assured - good players will find their way... this is ranked - it is supposed to be hard!

 

As with everything in life - concentrate on what YOU can influence. Get your own winrate up by improving your playstyle and captain setups.

Enjoy the game - get better - and soon you might start to outplay "noobs". Then you might start to carry teams...

There is people out there with 10k and more games and a WR of 45% - and of course it is always the teams fault....arrrrgh

 

(what captain do you have on your Musashi btw.? - its your only T9...)

 

 

What I am exactly doing..I noticed I was not happy with my gameplay and noticed after 1.5k battles I had bad stats..So I checked guides, asked to experienced players, changed clan..now I am not yamamoto but I am improving myself..what is frustrating is in casuals and ranked when you try to give advice, write in chat, give signals, do damage..but at the end you were put by MM in a team with 3-4 people without any knowledge of how to play and you remain alone vs 4 ships on your side..

 

On Musashi I have a 12 points captain..with below skills

 

Priority Target

Expert Marksman

Adrenaline Rush

Superintendent

Concealment Expert

 

About other t9 ships...already unlocked the FdG..but not sure about picking her..I have read too many bad posts, so now concentrating on NC in order to unlock iowa and Nagato for the IJN tree

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2 hours ago, Un_Dac_Liber said:

Guys, this is the worst ranked battle I ever played. Nothing have logic in that one.

 

2 hours ago, Un_Dac_Liber said:

Guys, this is the worst ranked battle I ever played. Nothing have logic in that one.

Yes, Matchmaking foul Us? Ranked level 10-12. Cannot go upper levels. It is dont matter what your team do, you dont get higher easy/any time. Suddenly enemy get 3 ships down you r side when your team have possible to win, if your ranked is going up too much.

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228635797_WorldofWarships9.2.201921_43_58.thumb.png.51a45ec308d022cbb1f5e7ff352616cf.pngLast battle enemy have only one kitakaze. I shoot it half of hp a way. Kitakaze go smoke to hide. after this it come back with full hp!!! Kitakaze is not repair box. and kitakaze side win....

 

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I don't like the fact that there are team irregularities with 5 rank 10 ships and 1 rank 6 being in one side, this inconsistency is really bad.

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I like this season of ranked so far.

First, its pace is faster.

6 vs 6 forces players to team up and that happens often. And thats a good thing. Less yolo push, less "everyone for himself" like in randoms.

Of course there are still bad players with no regards for this but hey, every game has its share.. 

About that arms race thing, it seems if i ignore it, buffs just accumulate  without paying much attention, u just need to survive the first 3-5 minutes without doing potato mistakes.

 

Ships.. few cruisers, many bb`s and dd`s.

I dont have Missouri, but i think Musashi is the best, followed by JB.

As a cruiser player, Ibuki, Neptune or Donskoi... just no, huge citadels. Buffalo or Seatle. Kron is just a big disappointment, unreliable guns.

DD`s: Black (dont have it), Kitakaze debatable (u rely heavily on team, killed too many) but yes,  Jutland yes, Panasia yes but only deep water torps, Fletcher yes, Yugumo almost yes, no way russian dd. For me, z46 worked best so far (hydro and smoke).

 

Most important, use the ship that suits your playstyle. If i suck in kitakaze for example, someone may have the best games in it.

 

Just my thoughts.

Have a nice day and dont forget "its just a game".

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Hi guys, playing Iowa and asking for some advice how to improve performance (50% wr - blocked between 10 and 9 ranks), no way to save 1 single star on lost matches, quite frustrated.

Any hint  will be much appreciated. My playstile is a bit "pushing" trying to be near DDs to focus fire on enemy DDs, but usually end up with our DDs sunk and then I alone in front of 2-3 enemy ships (I ended up ramming several times). Thanks in advance for any hint.

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iowa is not too good in arms race mode.  anyway,  as a battleship your first target is enemy cruisers ( especially radars), not enemy dds.  support your team and dealing damage*,  but try avoid getting into committed situations.

 

p.s.

ranked is only solipsistic grinding, unfortunately - no teamplay,   nobody  play for win.  everyone  just trying keep star.  so boring. ( but if you want to progress,  *edited*

 

*a lot damage = a lot chance keeping star

Edited by kwiatek228
edited due to inappropriate vocabulary

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5 horas antes, a_p_u_l_e_i_u_s dijo:

iowa is not too good in arms race mode.  anyway,  as a battleship your first target is enemy cruisers ( especially radars), not enemy dds.  support your team and dealing damage*,  but try avoid getting into committed situations.

 

p.s.

ranked is only solipsistic grinding, unfortunately - no teamplay,   nobody  play for win.  everyone  just trying keep star.  so boring. ( but if you want to progress,  you have to do same s**t) 

 

*a lot damage = a lot chance keeping star

Thanks for your indications. I find many times in 4BBs-2DDs battles (or 2 BBs-4DDs) and only sometimes 1-2 cruisers maximum, so not so many opportunities to focus on them, but I will remember.

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Txufus - it is fine to load HE first and shoot/blep DDs early - particularly in Arms race and particularly if there is 3 or more DDs on a Team.

At the same time you need to find a driving path for your BB that includes some escape route (to get behind and Island if focused or to kite a away).

Dont have the Iowa though but it seems it is not the best pick yet...

 

Overall - you have a winrate of 48% in randoms (45% in rank 8-9) - if you do not manage to improve this significantly, rank 10-6 will be the max you can reach.

Try eg.training vids from the well known youtubers - flamu has got some quite good ones on different ships...

 

Remember this is the "real" ranked on which you need some 55% WR (400 games then from 10 -> 1) and a good star saving rate (to reduce the 400 games...)  to really progress...

 

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Given the role and impact (or lack thereof compared to other classes) BBs have in this mode, I can say, FdG is not even a terrible pick. It lacks accuracy, but it is tanky, has insane reload for 40.6 cm guns, has hydro to deal with DDs and secondaries that can farm all ships. Rebought it just to test it and frankly, just the game where I secondary farmed two smoked up Kitakazes that got hydroed and couldn't see me was worth it.

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10 hours ago, Txufos said:

Hi guys, playing Iowa and asking for some advice how to improve performance (50% wr - blocked between 10 and 9 ranks), no way to save 1 single star on lost matches, quite frustrated.

Any hint  will be much appreciated. My playstile is a bit "pushing" trying to be near DDs to focus fire on enemy DDs, but usually end up with our DDs sunk and then I alone in front of 2-3 enemy ships (I ended up ramming several times). Thanks in advance for any hint.

That's not the way you play Iowa. Your play style is fitted for a cruiser, you suppose to do that with a CRUISER. 
It's a good ship ( I had fun and good results once I got used to it), but you have to keep some distance, knowing that the Iowa's citadel is kinda weak, turning radius is big, also it has no turtleback armor, and we can't talk here about armor layers since there's no torpedo bulk. You need to put some space between your ship and the enemies, for camo and having time to maneuver. Keep in mind that Iowa can experience a lot of front citadel hits  from 460mm guns (Musashi), which can be found often in this season of Ranked. Showing broadside is even worse in this case.  Keeping 15 to 19 Km from targets worked nice for me in Iowa (not more, because its shells are slow). Try changing your play style. :Smile_glasses:

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47 minutes ago, thunder3oo said:

That's not the way you play Iowa. Your play style is fitted for a cruiser, you suppose to do that with a CRUISER. 
It's a good ship ( I had fun and good results once I got used to it), but you have to keep some distance, knowing that the Iowa's citadel is kinda weak, turning radius is big, also it has no turtleback armor, and we can't talk here about armor layers since there's no torpedo bulk. You need to put some space between your ship and the enemies, for camo and having time to maneuver. Keep in mind that Iowa can experience a lot of front citadel hits  from 460mm guns (Musashi), which can be found often in this season of Ranked. Showing broadside is even worse in this case.  Keeping 15 to 19 Km from targets worked nice for me in Iowa (not more, because its shells are slow). Try changing your play style

 

and that might be the problem then I guess on this ship for ranked arms racd 6vs6.

(less in randoms).

 

With the playstyle you describe, it will be difficult to Support directly and early on against DDs.

This might result in enemy DDs getting an advantage and possibly middle map control (more buffs, worst case the only heal buff in some distributions).

You will not sink a CA/BB early in the time they rip apart your own DD.

 

Musashi at least can overmatch everything - but they tend to get outplayed sitting back sniping in this Scenario at lower ranks...

Rather FdG then - going tanky and secondaries...

 

I can fully relate to what you wrote on the Iowa - shredded those few I saw that way when they try to go in.

Even Kron found their cita with ease...

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