[BOATY] MistaBoo Players 109 posts Report post #1 Posted January 27, 2019 I know that when your attack planes are in the air they do crazy things like fly through mountains etc but have torps been reworked to do the same? I was always under the impression the tops had an arming phase and they needed a fair bit of room to drop, arm and then explode on hit. In a game a few minutes ago i was recovering behind a mountain after going head to head with two BB's. The Torpedo bombers came towards me from the mountain side and turned away as if they dropped their torps. Im thinking i am ok as im only a ships breadth from the mountain. Imagine my surprise when 4 torps appear from nowhere and bladder me. Ive attached a picture to show the distance i was from mountain. Its possible i was too far from the mountain but i dont think i was. Cheers. Share this post Link to post Share on other sites
[CATS] ColonelPete Players 28,805 posts 15,107 battles Report post #2 Posted January 27, 2019 No. There is space enough. And asking the question four days BEFORE an announced rework.... Share this post Link to post Share on other sites
[BOATY] MistaBoo Players 109 posts Report post #3 Posted January 27, 2019 5 minutes ago, ColonelPete said: No. There is space enough. And asking the question four days BEFORE an announced rework.... So what is the math behind it? Share this post Link to post Share on other sites
Panocek Players 10,259 posts 12,019 battles Report post #4 Posted January 27, 2019 3 minutes ago, ColonelPete said: No. There is space enough. And asking the question four days BEFORE an announced rework.... Better late than never ¯\_(ツ)_/¯ In rework planes legitimately fly over islands, which also change drop time (time spend by bomb/torpedo/rocket mid air) as planes come off higher altitude, so more lead is needed to account for that. Line of sight also matter now, so you can't spot planes over taller mountains and vice versa, while TB can carry out surprise attacks around islands as they lower altitude during attack run 1 Share this post Link to post Share on other sites
[BOATY] MistaBoo Players 109 posts Report post #5 Posted January 27, 2019 15 minutes ago, Panocek said: Better late than never ¯\_(ツ)_/¯ In rework planes legitimately fly over islands, which also change drop time (time spend by bomb/torpedo/rocket mid air) as planes come off higher altitude, so more lead is needed to account for that. Line of sight also matter now, so you can't spot planes over taller mountains and vice versa, while TB can carry out surprise attacks around islands as they lower altitude during attack run So in essence the rework will make it more realistic than it is just now? Thanks Share this post Link to post Share on other sites
Panocek Players 10,259 posts 12,019 battles Report post #6 Posted January 27, 2019 2 minutes ago, MistaBoo said: So in essence the rework will make it more realistic than it is just now? Thanks Realistic in terms of plane behavior - slightly more. But then CV won't be able to use entire squadron at once, which means repeated attacks, usually focused on stacking DoT. AA is also entirely reworked tl'dr still arcade as fock, while CV no longer will nuke you, CV will constantly harass you with attacks while AA will counter less skilled players unless your team form up one massive blob of flak. 1 Share this post Link to post Share on other sites
Capra76 Players 4,591 posts 7,604 battles Report post #7 Posted January 27, 2019 24 minutes ago, MistaBoo said: So in essence the rework will make it more realistic than it is just now? Yes. Post re-work there will be aircraft carriers and targets, just like IRL. 2 Share this post Link to post Share on other sites
[WG] Commander_Cornflakes WG Team, WoWs Wiki Team 3,500 posts 13,897 battles Report post #8 Posted January 27, 2019 Vor 1 Stunde, MistaBoo sagte: The Torpedo bombers came towards me from the mountain side and turned away as if they dropped their torps. Im thinking i am ok as im only a ships breadth from the mountain. Imagine my surprise when 4 torps appear from nowhere and bladder me. Ive attached a picture to show the distance i was from mountain. Its possible i was too far from the mountain but i dont think i was. Most CV players use the captain skill Torpedo Acceleration. It helps hitting faster ships, but also increases the arming distance of torpedoes, because it's actually an arming time. I think it was 3 seconds, but don't quote me on that ^^ So a possible explanation might be that this player was not using this skill, leading to a surprisingly short arming distance. But it's for sure that there was no torpedo rework yet. 1 Share this post Link to post Share on other sites
[OP] Yamato942 Players 313 posts 15,189 battles Report post #9 Posted January 27, 2019 Probably he also do angled drop so they have longer path. Share this post Link to post Share on other sites
Estaca_de_Bares Players 1,318 posts 20,125 battles Report post #10 Posted January 27, 2019 It's a bit stretched but yes, doable with a perpendicular manual drop lacking TA or slightly oblique, either manual with it or auto without (this one ironically would require even more angle due to the extra dropping distance). It's hard to say what the safe margin is against such a drop but, in general, if you can fit more than one and a half average DD's length between you and the island then you're at risk. 5 hours ago, Commander_Cornflakes said: Most CV players use the captain skill Torpedo Acceleration. It helps hitting faster ships, but also increases the arming distance of torpedoes, because it's actually an arming time. I think it was 3 seconds, but don't quote me on that ^^ So a possible explanation might be that this player was not using this skill, leading to a surprisingly short arming distance. But it's for sure that there was no torpedo rework yet. Considering the amount of newbie and/or almost stock CVs I've seen up to T8 (no AS, stock planes...), it shouldn't be surprising if someone selected something else (e.g., ERG) instead of TA as the 2-points skill, or is using a captain that either can't be re-specced at the moment or wasn't intended for carriers, while going through a rushed grind in preparation for the incoming rework. Salute. Share this post Link to post Share on other sites