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MrConway

Soviet Battleships Tiers VIII – X

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All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

Please note that the information in the Development Blog is preliminary.

 

Vladivostok, tier VIII

Hit points – 73600. Plating - 32 mm.
Main battery - 3x3 406 mm. Firing range - 19.0 km.
Maximum HE shell damage – 5850. Chance to cause fire – 41%. Maximum AP shell damage - 13 100.
Reload time - 33.0 s. 180 degree turn time - 30.0 s. Maximum dispersion - 252 м.
HE initial velocity - 793 m/s. AP initial velocity - 793 m/s. Sigma – 1.70.
Maximum speed - 29 kt. Turning circle radius - 950 m. Rudder shift time – 13.7 s. Surface detectability – 15.5 km. Air detectability – 13.9 km. Detectability after firing main guns in smoke – 14.9 km.

AA defense:
- 10x4 37.0 mm, 
- 6x2 37.0 mm,
- 6x2 100.0 mm.

Available consumables:
1 slot - Damage Control Party
2 slot - Repair Party
3 slot - Fighter / Radar, that can detect only battleships and CVs

 

8 Soviet BB.jpg

 

Sovetsky Soyuz, tier IX

Hit points – 88100. Plating - 32 mm.
Main battery - 3x3 406 mm. Firing range - 19.4 km.
Maximum HE shell damage – 5800. Chance to cause fire – 40%. Maximum AP shell damage - 13250.
Reload time - 33.0 s. 180 degree turn time - 30.0 s. Maximum dispersion - 257 м.
HE initial velocity - 830 m/s. AP initial velocity - 830 m/s. Sigma – 1.70.
Maximum speed - 28 kt. Turning circle radius - 950 m. Rudder shift time – 14.9 s. Surface detectability – 16.7 km. Air detectability – 16.7 km. Detectability after firing main guns in smoke – 16.1 km.

AA defense:
- 6x2 130.0 mm,
- 4x4 25.0 mm, 
- 12x4 37.0 mm, 
- 8x2 37.0 mm.

Available consumables:
1 slot - Damage Control Party
2 slot - Repair Party
3 slot - Fighter / Radar, that can detect only battleships and CVs

 

9 Soviet BB.jpg

 

Kremlin, tier X

Hit points – 108300. Plating - 32 mm.
Main battery - 3x3 457 mm. Firing range - 20.7 km.
Maximum HE shell damage – 6600. Chance to cause fire – 48%. Maximum AP shell damage - 15 500.
Reload time - 34.0 s. 180 degree turn time - 30.0 s. Maximum dispersion - 274 м.
HE initial velocity - 800 m/s. AP initial velocity - 800 m/s. Sigma – 1.70.
Maximum speed - 30 kt. Turning circle radius - 1090 m. Rudder shift time – 16.3 s. Surface detectability – 17.0 km. Air detectability – 17.4 km. Detectability after firing main guns in smoke – 18.1 km.

AA defense:
- 8x2 130.0 mm,
- 18x4 25.0 mm,
- 12x4 45.0 mm.

Available consumables:
1 slot - Damage Control Party
2 slot - Repair Party
3 slot - Radar, that can detect only battleships and CVs

 

10 Soviet BB.jpg

 

Lenin, tier VIII

Hit points – 63200. Plating - 32 mm.
Main battery - 3x3 406 mm. Firing range - 18.4 km.
Maximum HE shell damage – 5850. Chance to cause fire – 41%. Maximum AP shell damage - 13 100.
Reload time - 33.0 s. 180 degree turn time - 30.0 s. Maximum dispersion - 245 м.
HE initial velocity - 793 m/s. AP initial velocity - 793 m/s. Sigma – 1.70.
Maximum speed - 28 kt. Turning circle radius - 840 m. Rudder shift time – 13.5 s. Surface detectability – 16.6 km. Air detectability – 13.8 km. Detectability after firing main guns in smoke – 16.1 km.

AA defense:
8x4 37.0 mm
10x2 37.0 mm
6x2 100.0 mm

Available consumables:
1 slot - Damage Control Party
2 slot - Repair Party
3 slot - Fighter / Radar, that can detect only battleships and CVs

 

8 Soviet BB (premium).jpg

 

Surveillance Radar has been added in 3 slot for Soviet battleships tier VIII - X. It has the following characteristics: 

- Targets that can be detected: battleships, aircraft carriers;
- Range - 15 km;
- Number of charges - 2 (Surveillance Radar I) and 3 (Surveillance Radar II);
- Reload time - 270 (Surveillance Radar I) and 180 seconds (Surveillance Radar II);
- Duration: 40 seconds at tier VIII, 50 at IX and 60 at X. 

The radar will help Soviet battleships to detect heavy enemy ships: battleships and aircraft carriers behind Islands, in smoke or in a cyclone. 

 

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6 minutes ago, MrConway said:

Surveillance Radar has been added in 3 slot for Soviet battleships tier VIII - X. It has the following characteristics: 

- Targets that can be detected: battleships, aircraft carriers;
- Range - 15 km;
- Number of charges - 2 (Surveillance Radar I) and 3 (Surveillance Radar II);
- Reload time - 270 (Surveillance Radar I) and 180 seconds (Surveillance Radar II);
- Duration: 40 seconds at tier VIII, 50 at IX and 60 at X. 

The radar will help Soviet battleships to detect heavy enemy ships: battleships and aircraft carriers behind Islands, in smoke or in a cyclone. 

Ok .... that is ... what? Ok. 

 

So at T10 60s of radar up to 15km that can only detect BBs and CVs ... SPICY

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1 minute ago, Allied_Winter said:

Ok .... that is ... what? Ok. 

 

So at T10 60s of radar up to 15km that can only detect BBs and CVs ... SPICY

I am also like WTF :P

Conqkek your days are coming to an end!!! >:D Jokes aside, radar in a cyclone is pretty powerful, but on the other hand it is only 40s, so 1 salvo.

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Peculiar radar... should pick up the "superheavy cruisers" like Stalingrad, Alaska,... as well, since they are often the same size (or larger) than a BB from the tier-bracket they sit in.

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The frequency of cyclones and storms will decide how powerful this radar is.

But it does not change the fact that RU BB will have a huge advantage in these situations.

 

Have you thought about naming the Tier X Krasnaya Zvezda (Red Star)?

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7 minutes ago, ColonelPete said:

The frequency of cyclones and storms will decide how powerful this radar is.

Agreed. Interesting approach, though not completely new. Deep Water torpedoes work on the same principle. Now we have selective consumables as well.

I can however see it being extremely frustrating to play against - as rare the usage will be - especially with the added range and the long active time.

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15km radar?!!! OMG!! :Smile_ohmy: .. That would make these ships deadly in cyclones. Can't wait to play these RU beasts!! :crab:

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12 minutes ago, Allied_Winter said:

Ok .... that is ... what? Ok. 

 

So at T10 60s of radar up to 15km that can only detect BBs and CVs ... SPICY

 

Prepare for more and more weather effects to make it into hightier games so RU BBs are the only ones that can effectively engage their counterparts under those circumstances.

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180 degree turn time — 30.0 s

 

 

There are a lot of cruisers with worse turret rotation speed.

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5 minutes ago, Aotearas said:

 

Prepare for more and more weather effects to make it into hightier games so RU BBs are the only ones that can effectively engage their counterparts under those circumstances.

 

Damn, and here we thought we could get our secret plans for Russian BB domination implemented without anyone catching on. Let me ping devs that the game is up, I guess we'll have to buff sigma instead. 

 

Spoiler

Image result for sarcasm alert

 

This long-range radar (that Reddit has infuriatingly already branded "Deep Water Radar"), is experimental - we will have to see how it performs in testing. It does however open up some new gameplay opportunities and another very unique consumable, which I personally find very interesting.

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Honestly I like the idea of that radar. Similarly to RN BBs - this is a BBvsBB focused line?

 

Again, dispersion:

T9pH9PJ.png

 

Premium is practically spot on , the silver ships are off.

 

Concealment:

UWpw2LX.png

 

Also, about the t10:

31 minutes ago, MrConway said:

Reload time - 34.0 s. 180 degree turn time - 30.0 s

Kappa.png

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The dispersion discrepancy could result in not considering the targeting module for the max dispersion.

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7 minutes ago, MrConway said:

Reddit has infuriatingly already branded [it] "Deep Water Radar"

Damn, these guys work fast with their naming, but I still got the jump on Bly*ttleships!

Honestly though, I like the idea that cruisers can get a break for once!

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I really, reaaaaally looking forward to see threads about cheating DD and CA/CL which hack WG server and do not be spotted by mighty Ru BB radar.

 

:Smile_trollface:

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5 minutes ago, ColonelPete said:

The dispersion discrepancy could result in not considering the targeting module for the max dispersion.

Tried that, it would be solid -7% not between +3% and -12%, they clearly have a better formula for some reason. By the way, these numbers listed here are far more accurate than IJN values, which are already far superior to all other BBs

 

Also these are ships without those upgrades.

 

 

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interesting concept on that radar - doesnt seem inherently broken at first glance, although I'm not sure how wise it is to give ships a massive advantage in what is effectively a completely random scenario that neither of the involved parties can do anything about either way (i.e. Cyclone)... That just seems like a recipe for frustration to me, and there are already plenty of complaints about the raw random changes in gameplay that Cyclones bring...

Guess we'll see what happens in testing.

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13 minutes ago, principat121 said:

180 degree turn time — 30.0 s

 

 

There are a lot of cruisers with worse turret rotation speed.

Superior soviet technology powered by communism, accept your inferiority you filthy capitalist.

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Just now, wilkatis_LV said:

Tried that, it would be solid -7% not between +3% and -12%, they clearly have a better formula for some reason. By the way, these numbers listed here are far more accurate than IJN values, which are already far superior to all other BBs

 

Also these are ships without those upgrades.

 

 

So it looks like very good dispersion but bad sigma? Something like sniper shotgun?

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1 minute ago, Tyrendian89 said:

interesting concept on that radar - doesnt seem inherently broken at first glance, although I'm not sure how wise it is to give ships a massive advantage in what is effectively a completely random scenario that neither of the involved parties can do anything about either way (i.e. Cyclone)... That just seems like a recipe for frustration to me, and there are already plenty of complaints about the raw random changes in gameplay that Cyclones bring...

Guess we'll see what happens in testing.

It has easy fix  . . . . remove cyclone from the game :Smile_hiding::Smile_trollface:

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Just now, Sigimundus said:

 Something like sniper shotgun?

a Snotgun?

...while we were talking about naming stuff... :Smile_trollface:

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I wonder if these battleboats have reinforced amidship and deck. It would WG level of joke to give them 32mm deck when Moskvagrad have 50mm:cap_haloween:

 

1 minute ago, Tyrendian89 said:

a Blyatgun?

...while we were talking about naming stuff... :Smile_trollface:

fixed

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Yeah, those dispersion values make no sense. This is all of them - t3 to t10 (excluding the premium Lenin)

 

CU3imil.png

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21 minutes ago, MrConway said:

This long-range radar (that Reddit has infuriatingly already branded "Deep Water Radar"), is experimental - we will have to see how it performs in testing.

Give it to the Asashio.

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3 minutes ago, wilkatis_LV said:

Yeah, those dispersion values make no sense. This is all of them - t3 to t10 (excluding the premium Lenin)

 

CU3imil.png

 

Most likely WG messed up the numbers they gave us, posted one with the dispersion module, the next one without and etc.

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2 minutes ago, avenger121 said:

Most likely WG messed up the numbers they gave us, posted one with the dispersion module, the next one without and etc.

Already mentioned this - dispersion module would be stable -7%, not anything between -12% and +3%

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