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The_EURL_Guy

Aircraft Carriers: How Best to Tune Them? - Discussion Thread

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3 CVs per side is a possibility?

In that case I'd like a no-CV option when entering any random battle.

I understand that some ppl like the idea of playing world of planes inside WoW but give us the option to decide if we want battles with carriers or not.

I'd just click on NO and let it stay like that forever.

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[ESPA]
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With the current game system for CV, the players completely controlled the ship and the planes. If they do not know how to use them or make mistakes, they lose planes. For example, take the squadrons by areas with a lot of AA defense or launch an attack against a ship badly.

You run out of airplanes ?, bad luck, learn to play the CV or be more careful the next game.

But now, as we have to make the game easier for the vague and useless, they take out this new pseudo system in which the CV players lose more than we won.

I mean, I had to dedicate hours and hours of learning to the CV so that now because of some rat kids that cry, they take away the system from the CV players

Come on, I'm very happy with this whole thing ......

You can improve the CV to make them more fair and balanced, without the need to change the system. But what they really want is to turn the world of warships into a game for mobile phones.

 

That is my impression.

 

Goes the wrong way, wargaming

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So basically, what WG is doing now is making playing the carrier into playing something similar to world of warplanes, and if people wanted to play world of warplanes, they'd play that game. So this whole rework, is really only due to CV players having too much control over the squadrons, even with limited amounts of planes they could still do massive amounts of damage or next to none. In my opinion, I think the whole problem comes from too much control, where if they were making the sqaudron ai much more autonomous and the player have less direct control over the squadrons/planes actual performance, then it would be a lot easier to balance with regards to differences in opposing players, especially where the skill differences were too great. Where if CV players didn't have direct control over the squadrons performance output, but where controlling it more indirectly by giving orders with different types of parameters, but also being able to customize the squadrons to better fit the type of orders/missions the CV captain would be assigning to the squadrons. By making it this way, they could litterally remove the limited amount of planes a CV could carry, as it would be more RNG based, than skill based, personally I prefer it being skill-based, however I don't think manually controlling the squadrons, not even the way they're being controlled now is good, because it gives way too much control. And AA guns are an issue when a carrier has a limited amount of planes. The CV rework is taking carrier play in a completely wrong direction, and there are several reason why I think this, but one those reasons, is that with this change, playing a carrier, you're basically playing a simple version of world of warplanes, and you can only control squadron at a time as opposed to controlling all at once. All of this boils down to, that they're changing it because CV players had way too much direct control over the squadrons actual performance output, and there are many ways they could've improved that issue by limiting the direct control over the squadrons.

WG, should not be releasing this rework of the carrier play, as this is basically a simplified world of warplanes when playing a carrier, and if people wanted to play that game they would play that game instead of world of warships.

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Beta Tester
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Cheers Wargaming for ruining the game. Why cant you give us an option of playing without CV's. They totally ruin the game play and now you have made it worst. RIP WOW.

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On 1/25/2019 at 9:25 AM, Winged_Cat_Dormant said:

I would like not to have to reinforce AA sectors on DDs, basically because most times you do not have the time to be doing something else. Cruisers and BBs how the luxury of time, they are not dueling other dds or wiggling around to escape certain death. Looking for the T, Y and U consumables, firing, checking how you are being spotted or if you are (visually, radar) plus having to reinforce AA sectors? No thanks.

 

I'm cautiously hoping the DDs will have some perks against the planes. Hopefully the high-AA rated DDs will be able to hold their own against similar tiers or blunt the attacks of even a Midway if they are an AA build.

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8 hours ago, The_White_Baron said:

I'm cautiously hoping the DDs will have some perks against the planes. Hopefully the high-AA rated DDs will be able to hold their own against similar tiers or blunt the attacks of even a Midway if they are an AA build.

Perks like what for example? 

If only the strong AA ships will survive this new CV rework, then it only makes sense to play these ships and not others like you enjoy the most. That is not good, you should be able to use any of your hard earned boats not only the AA ones.

 

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Beta Tester
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Playing simplified World of Warplanes version in the World of Warships game is what players really wanted?

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What will happen to my Taiho and Essex?

As far as I understand will be removed, the experience and captains will go to Shokaku and Lexington.

But after some time WG will run an alternative tree. And I'll have to re-discover the Taiho and Essex and train their captains for them again. And I will have to go from scratch.
This is not fair.

I do not want compensation. I want my aircraft carriers. I want my ships, not excuses.

 

And one more thing. If you are a clan member and have a discount (for example, 10%), will the compensation for the removal of a carrier be 10% less?

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[NLD2]
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how will we be compensated for the loss of existing uneven tier CV's?

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[NLD2]
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And in test server I found that when you attack a ship, you lose track of the other planes in the squadron and they get blasted to smitherenes during the attack

 

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[TOFTC]
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9 hours ago, lord_darth_vader_bg said:

And one more thing. If you are a clan member and have a discount (for example, 10%), will the compensation for the removal of a carrier be 10% less?

I would assume the discount won't be calculated, and it will be done with the base price. But that's only an assumption

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[OGHF2]
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On 1/25/2019 at 8:23 PM, Peerlezz said:

This will be so good to change builds :Smile_great:

Unfortunately testing those builds will be rather limited to AA builds ...

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[OGHF2]
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Can somebody explain to me what Manual AA skill does to the sector mechanic ? Just changes the numbers ?

 

WG for the love of God, next time include DETAILS for captain skills (like actual numbers) not just descriptions ....

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[10K]
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38 minutes ago, Hugh_Ruka said:

Unfortunately testing those builds will be rather limited to AA builds ...

Its up to player what builds he/she wants try or keep.Theres always training rooms & Coop too if you feel you cant try your FREE reset build at Randoms sinces too many CVs.

 

32 minutes ago, Hugh_Ruka said:

Can somebody explain to me what Manual AA skill does to the sector mechanic ? Just changes the numbers ?

 

WG for the love of God, next time include DETAILS for captain skills (like actual numbers) not just descriptions ....

There was plenty of time to play at TST & PTS to try them. Theres also alot information at forums, Wows website news articles, Twitch & YT. Some times you need do bit a research work yourself. If you want to know how they work. Before they go to live-server. 

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35 minutes ago, Hugh_Ruka said:

Can somebody explain to me what Manual AA skill does to the sector mechanic ? Just changes the numbers ?

 

WG for the love of God, next time include DETAILS for captain skills (like actual numbers) not just descriptions ....

It's not live yet, so they will describe everything when it's live. While the testpahes, it changes all the time

 

The Manual AA skill increases the value and lowers the time of changing the sector. Guess both to 20%

Lets say it takes 10 seconds to swap a sector of a bb.

Then after 10 second you get one side with 125% and the other with 75%.

With the skill it takes 8 seconds to swap and changes the sector to 145% and 55%

 

Not 100% sure about the numbers, but the idea should be clear.

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[K_R_T]
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WG, do u remember the days of alpha and early beta where there were up to 4 CVs pr side?

And that was all CV tiers.

Do u remember the shitstorm on the forums of how it ruined the gameplay?

Do u also remember that u put a limit on the numbers of CVs to counter the OPness of the CVs?

Removing that limit and making it possible to have up to 3 CVs pr side will be cancer as hell.

And believe me, there will be alot of those battles when the patch hits.

I hope that this CV revork will be an utter failure on every part for u.

Reason is simple: So u might listen to what the ST,CC and community tells u next time u pull a stunt like this.

U lost 21% of your playerbase in 2017/2018 in wot cause of putting in stuff the community didn't like or want.

I for one will let my last 2 days of prem run out and play something else until the crap has been cleaned of the fan.

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On 1/24/2019 at 3:54 PM, tsounts said:

Nice, now we may have 3 vs 3 cvs per match, how amusing..... As if one per side wasn't a problem...

it will be fun to see 300/400 cv s in Q for the next week or so 

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Can someone tell me how many experience will be cost new T10 carriers  Midway and Hakuryu ???  U never tell it community and its important question ???  380 000 exp  or 400 000 exp ????  2 days to patch …..    WHY R U SO LAZY DO IT FOR COMMUNITY AND  SHOW SOME SCREENS OF NEW CV TREES !!!!!

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As commander of the ship, I'm supposed to command the ship itself, not the airplanes. This is the job of the group commander. Taking this responsibility, you change the game entirely. This is no longer the world of warships.

 

Taking control of the planes in the air will I have the ability to control them with a joystick. And i mean joystick, not joypad. After I no longer control the ship, let me at least have better control of the planes.

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[VRNG]
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Just sold the two AC's I had after I tried to play AC's after the update.

 

Every time I tried to attack I lost the entire squadron.

 

Yes, it is probably down to me and not knowing how to play this category.

 

But my point is this, most people (New to the game) will also have no idea either and quite frankly will lose interest in playing these ships.  (That's a good thing as hopefully it will mean less AC players in the game long term).

 

I have only just managed to figure how the old way of playing these so not going to invest more time in learning a completely different setup for no benefit to me.

 

No idea what the point is of making a category of ships even more difficult to play.

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[GEMIN]
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Your CV upgrade is awful. Terrible. The CV's are now unfightable. NOT FUN.

 

Please go back to the old system ASAP

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[SE_WO]
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On 1/24/2019 at 3:37 PM, Aragathor said:

I really like the fake forced optimism of the article as the train wreck heads towards the abyss. In a few months you aren't going to be releasing alternate CV lines, you will be losing players and trying to save the game.

(edited)

Edited by pippu_destroyerofworlds
Insulting

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On ‎1‎/‎27‎/‎2019 at 4:16 PM, powerverde said:

3 CVs per side is a possibility?

In that case I'd like a no-CV option when entering any random battle.

I understand that some ppl like the idea of playing world of planes inside WoW but give us the option to decide if we want battles with carriers or not.

I'd just click on NO and let it stay like that forever.

RIGHT ON! 

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