[ITA] Giorgio_marksman Players 21 posts 5,299 battles Report post #1 Posted January 23, 2019 If the range for the upgraded gun mod. on Seattle is 15.7 km and I put Gun Fire Control System Modification 2 (which adds 16% gun firing range) then I should theoretically have 18km range? Correct me if i’m wrong. Also if I mount the upgrade before I research and mount the gun module will it add 16% firing range to the new range (15.7 km, making the range 18km) or will it just ignore the new mod because I mounted it when the ship had the old module? Share this post Link to post Share on other sites
[BANG-] Seinta Beta Tester 857 posts 11,484 battles Report post #2 Posted January 23, 2019 The mod extends the current range of the ship, meaning it will compensate for the stock range and later you will get 18km once you upgrade. Share this post Link to post Share on other sites
[PP-PP] KHETTIFER Players 322 posts 15,793 battles Report post #3 Posted January 23, 2019 GL hitting anything at 18km with the Seattle's shells. Share this post Link to post Share on other sites
[ITA] Giorgio_marksman Players 21 posts 5,299 battles Report post #4 Posted January 23, 2019 4 minutes ago, Seinta said: The mod extends the current range of the ship, meaning it will compensate for the stock range and later you will get 18km once you upgrade. Then why do I hear everyone complaining about it’s range? 18km is pretty good Share this post Link to post Share on other sites
[BANG-] Seinta Beta Tester 857 posts 11,484 battles Report post #5 Posted January 23, 2019 1 minute ago, Giorgio_marksman said: Then why do I hear everyone complaining about it’s range? 18km is pretty good The shells are pretty floaty and it takes ages for them to land but if you can lead very well, I guess you can make them work at those ranges. Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,686 posts 25,599 battles Report post #6 Posted January 23, 2019 2 minutes ago, Giorgio_marksman said: Then why do I hear everyone complaining about it’s range? 18km is pretty good 15.7km is too short. 18km on the other hand is too long. Ideal range would be ~16.5km which is what the Worcester has. It's a dilemma, really. Share this post Link to post Share on other sites
[TAKEN] ColonelPete Players 37,170 posts 18,452 battles Report post #7 Posted January 23, 2019 41 minutes ago, Giorgio_marksman said: Then why do I hear everyone complaining about it’s range? 18km is pretty good At 15.7 km, your HE shells are in the air for 15s. At 18km, your HE shells need 20s. That is the time you need to guess into the future to hit your enemy. 1 Share this post Link to post Share on other sites
Flavio1997 ∞ Alpha Tester 1,006 posts 11,990 battles Report post #8 Posted January 23, 2019 1 hour ago, El2aZeR said: 15.7km is too short. 18km on the other hand is too long. Ideal range would be ~16.5km which is what the Worcester has. It's a dilemma, really. nah, 15.7 is enough, even for the DM at 15.8. after 11-12 secs of flyght time even hitting bbs, if they are moving/slightly manouvering becomes futile, i rather prefer having 12% better dpm/ a dm that handles like a dd 1 Share this post Link to post Share on other sites