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howardxu_23

How do you hold ground in a ship?

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Well, in some cases the game is obviously won if we hold our ground, but the issues I see is that ships =/= tanks, and the risk of torp threat is very high if  I just simply stop, and sometimes the hostile can get good rng and blap/cripple me, and that is more likely if I stop/slow down. So how does one “hold” the ground, or rather water in a ship? Especially something that be perforated everywhere like the nagato.

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[ONE2]
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Well defensive play is all about positioning, when in a BB and you can always reverse if needed - Stay on the same level with the other BB's to avoid getting separated and focused on by the enemy while keeping the defended area within the range of your main guns. You can also maneuver in terms of making a U-turn or turning to one side, whenever necessary. instead of just "WWW" and charging straight ahead. So basically stay on the same level and pick up yolo'ing enemies by focus fire one-by one. DD's and Cruisers can maneuver between the opposing BB's to spot enemy DD and Cruisers, who SHOULD then immediately be picked off by the BB's, whenever spotted by own team. Enemy BB's can take a lot of punishment so do not focus on them right away (it will take longer time to kill them anyway) but leave them for later - unless broadsiding of course - they will become helpless (well, relatively) and are easily overwhelmed by sheer volume of fire once their screening Cruisers and DD's have been sunk so instead try do that as quickly as possible. CV's can just concentrate on spotting and picking off advancing enemies to keep them in check. No secret medicine or particular genius needed there, just play prudently and use cover whenever available. After all WG has graciously provided us with 4 buttons to use when steering instead of just the "W", use them to the best of your advantage.:Smile_Default:

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"directly" holding ground is, as you say, risky and often not terribly effective (outside of ships like Richelieu, Des Moines and Izumo that have lots of firepower out front). If you're going to do it, it's usually best to also use the terrain to your advantage (hello Des Memes again).

But, the more appropriate way to "hold ground" for most ships is to maneuver, but in such a way that you're still "relevant" for the area you are trying to hold - as in, good firing position in terms of range (including Radar range if you have it) and field of view (so not behind an island). In short, make sure you are as much of a threat for anyone entering the area as you can, while not making yourself a sitting duck.

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Players
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1 minute ago, JaiFoh said:

one of these

 

Related image

Well we still cannot drop anchors in ships :P—so no Missouri anchorbrake turns. (You know, the scene from battleships)

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[CATS]
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Holding your ground does not mean to be motionless.

If you move around a cap and threaten all enemy ships near that cap with gunfire, enemy player will think twice to come near you.

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[KAKE]
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Depends on the ship.

 

DDs can often just hang around in or near a cap (preferably with a convenient island nearby to dart behind if necessary). Often just knowing that a DD is around will make people cautious about trying to move in to cap.

 

In BBs you can often cross back and forth in an area. Just keep zig-zagging to keep your ship angled, use wasd hax to avoid torps and manage your visibility so you can avoid showing broadside as much as possible while spotted and not behind islands.

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