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IOWADragon

Low level SEAL CLUBBERS

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I started this account for specific reasons, and here I'm finding out that some people think its a grand idea to come down to tier 2-4 battles with a minimum 10 point commander running radio location. 

You guys do great things with the game, different shell velocities, armor and armor pens. On and on.

I honestly didn't know if Wargaming was a good company 2 yrs ago or some new comer, fly by night developer. Was very happy to find out how good you people really are at this stuff.

So why the heck won't you filter out 10 point and above capts below certain tiers to let those real new comers have a fighting chance. I doubt it would take many brain cells to do that, only a wiliness. 

That frigging symbol isn't that hard  to identify for someone with it on my own ships, albeit that's on the NA.

Maybe you don't care if you lose some new comers, there'll always be more, maybe, I say.

So keep those you do get by helping them get a running start perhaps. 

Thanks  

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5 minutes ago, Deckeru_Maiku said:

Sooo... You're an experienced player from the NA server, coming to the EU server to club some poor newbies, just to find out you get outclubbed and now You come to whine on the forum?

 

Hmmmm...

 

Yeah, WG should definately do something about that sealclubber problem... like... maybe... having someone with a certain player tier on a different server not getting the newbie protection really new players usually get (at least for a couple tiers...)

Nope, just stating the truth. You must have a problem with that concept.

And yes there's some guilt on my part with my experience but that's not my doing. Would have been more than happy to have my Fletcher here. And play the higher levels.

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[ADRIA]
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Knowing how yolo & fast paced low tier battles tend to be I really struggle to think of a less useful 4-point captain skill than RPF at those tiers. Apart from manual secondaries, ofc.

 

Also people play whatever they enjoy playing. WG has newbie-protection systems in place, you don't get thrown into sealclubber matches right away unless you play in a div with an "older player".

And whenever your newbie-protection is removed - by that point you should be aware of at least the basics like which colour is which team or that you own a keyboard, or that you can use your mouse. And if you have got that far - you are more than capable of decimating most players at those tiers regardless of their captains.

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28 minutes ago, PirateLordDragon said:

That frigging symbol isn't that hard  to identify for someone with it on my own ships, albeit that's on the NA.

&

8 minutes ago, PirateLordDragon said:

Nope, just stating the truth.

 

What You mean with "truth"?

 

Oh, and as a sealclubber myself - you got to have to thin out the flock of BaBByseals as long as they are still young - I can assure you, there is no need for a T10 captain to do the clubbing...

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The problem is you were not a baby seal in that match; no-one was.

 

The real babies are in all protected matchmaking, where the only danger to them is re-roll accounts looking to pad their stats and garner easy krackens. I haven't looked at your stats but I hope you had the decency to remember that when choosing which targets to shoot at.

 

New players looking to play Random Battles in protected matchmaking with at least one other human and a squad of bots for target practice are well catered for. On the EU server (iirc) they have 120 seconds in the queue to find a match before they go into the general matchmaker. On the NA server its only 60 seconds. I think WeeGee should think about extending that to really protect beginners.

 

Protected matchmaking now covers the first 70 matches, which is a good length of time for beginners.

 

Once protected matchmaking ends then into the piranha pool you go, and those looking to seal club in Tier 1 frequently get clubbed themselves.

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Since apparently players that have rerolled after reaching Tier 9 are just as good as newcomers I doubt it is a big problem for the newbies to encounter a couple of ..... "veterans". :Smile_veryhappy:

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1 hour ago, wilkatis_LV said:

Knowing how yolo & fast paced low tier battles tend to be I really struggle to think of a less useful 4-point captain skill than RPF at those tiers. Apart from manual secondaries, ofc.

Manual AA and Air Supremacy.

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there are several kinds of seal-clubbers

- ppl using high lvl captain on good silver ship (clemson, bogatyr etc). Skills like CE, RPF and having game experience can give them advantage, but if they are solo, not a big deal

- ppl using OP lower tier ships like kamikaze, gremy, gulio, obviously also with high lvl captain. These guys are brutal and can carry the battle hard. Many of them also have thousands of battles played in these ships and are either stat padders or farming daily flags. 

- special kind are T7 CV divisions (Kaga, Saipan) mixed with crap like Atlanta/Belfast/Flint. Mostly stat padders. I do consider it seal-clubbing, because regular CV captains at T7 are still inexperienced to face unicum CVs mixed with Saipan/Kaga.

 

I don't think its easily fixable "problem". In many other games, high lvl folks return to low/starter locations to boost their egos or vent frustration.

If WG considered it too much of a problem for new players, they would have implemented some mechanic to mitigate it (apart from removing OP ships from sale)

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29 minutes ago, Seiranko said:

Manual AA and Air Supremacy.

biggest deal for sure is CE, especially for DDs.

FP for BBs, AS for CVs, RPF for DDs would come close second

Manual AA requires 85mm AA guns so it has very limited use in low tiers

Manual secondaries are worthless below T7

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1 minute ago, RAYvenMP said:

biggest deal for sure is CE, especially for DDs.

FP for BBs, AS for CVs, RPF for DDs would come close second

Manual AA requires 85mm AA guns so it has very limited use in low tiers

Manual secondaries are worthless below T7

I mean, at T2, there's no skill more pointless than those two, at T3, AS is still useless and Manual AA works only on a very select few, where it applies only in matches vs T4. At T4, mostly BBs benefit from Manual AA, while AS arguably becomes a sealclubbing skill, but not before this level. But given how air power at T4 is, I'd consider manual AA worth much less than anything else still. 

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ITT: People who think that it's great to play against a V-25 specialist with 19 point captain with one's own 1 point captain.

 

I just started the French cruiser line and started at tier 2. Worst mistake ever. Every game had dedicated t2dd experts. It's disgusting.

 

T2 is dead to me now ;(

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2 hours ago, PirateLordDragon said:

some people think its a grand idea to come down to tier 2-4 battles with a minimum 10 point commander running radio location. 

First, I would like to welcome you to EU, the biggest and most skilled server in the WoWs Global Community.

Second, As you well know, every single player on WoWs has had the same experience of being seal-clubbed at lower tiers, a bit like being a 5-year old in the school playground playing 5-a-side football (Soccer to you) and a bunch of 8-year olds join the opposing team, It will never make you or the other guys on your team a worse player, but a wiser and better one.

Eventually the seals will become seal-clubbers themselves, as you are right now.

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I have 19 skills commanders on my Umikaze :fish_book: And i lik that ship.

If i want to play Smith, i have also 19 skill points commander. But umikaze is so fun, omfg...

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Although I don't fully agree with what OP was doing, I do think having 10+ point captains at lower tiers isn't fun for most players or good for the game.

 

Maybe they could make it so captains can only use level 1 and 2 skills in tier 1-3, up that to level 3 for tier 4-5, and only able to use level 4 skills at tier 6+. At least then you wouldn't have concealment experts and radio locations terrorizing lower tier.

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6 hours ago, PirateLordDragon said:

I started this account for specific reasons, and here I'm finding out that some people think its a grand idea to come down to tier 2-4 battles with a minimum 10 point commander running radio location. 

You guys do great things with the game, different shell velocities, armor and armor pens. On and on.

I honestly didn't know if Wargaming was a good company 2 yrs ago or some new comer, fly by night developer. Was very happy to find out how good you people really are at this stuff.

So why the heck won't you filter out 10 point and above capts below certain tiers to let those real new comers have a fighting chance. I doubt it would take many brain cells to do that, only a wiliness. 

That frigging symbol isn't that hard  to identify for someone with it on my own ships, albeit that's on the NA.

Maybe you don't care if you lose some new comers, there'll always be more, maybe, I say.

So keep those you do get by helping them get a running start perhaps. 

Thanks  

maybe youre right, i dont know cause i never had any issues no matter which tier, but what do u do when u play other games like battlefield, counterstrike or whatsoever, where u get clubbed by veterans playing the game since years; right from the beginning u start playing the game, tell them to nerf enemy guns so u have better start? lol 

the faster u improve ur skills the faster u will find urself clubbing newcomers or feel more comfortable, 

i mean atleast this game has a balancing MatchMaker.

and now i have a question, what exactly is the problem u facing with enemy having radio location?

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38 minutes ago, JimmyThePirate said:

Maybe they could make it so captains can only use level 1 and 2 skills in tier 1-3, up that to level 3 for tier 4-5, and only able to use level 4 skills at tier 6+. At least then you wouldn't have concealment experts and radio locations terrorizing lower tier.

I was about the say exactly this. I'm not sure why specifically manual secondaries have been nerfed for Tiers below 7? Testing showed that high-point secondary builds would be too strong in an environment with generally low-point skippers? High-point DD builds are also lethal in low tiers. Likewise, some cruisers like the Bogatyr become ridiculously strong once you have EM, BFT, DE and AFT. The accuracy and range of the HE spam is outrageous in its tier.

 

That being said, the fact that veterans can play against newcomers is the real problem. Veterans having all the nifty captain skills is really just a detail -- most of the skills, in most ships, don't make THAT much of a difference. Player skill and experience is everything.

 

As I understand the protected matchmaking of tiers 1 to 4, it works when queuing times permit it.  Possibly it could be stricter, meaning making the potential seal clubbers just wait longer in the queue, and possibly ending up in matches with less than the full lineup. That should be enough of a discouragement, and it's not like anybody would leave the game because of that? I do the occasional tier 3/4 seal clubbing myself, because I can. It's one of those guilty pleasures in life, and can be relaxing. However, I wouldn't riot if the guys in charge just make it stop.

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I just playeed a game at tier 2 to see who is sealclubbing.

Was a 3 vs 3 game...

My team:

Me

Second player: 1,495 battles, 43% wr and 6k average damage.

Third player: new in game, 80 battles, 40% wr and 7k average damage.

Enemy team:

First player: 291 battles, 41% wr and 11k average damage

Second player: 980 battles, 47% wr and 10k average damage

Third player: 43 battles, 70% wr and 36k average damage. Not new player for sure.

 

 

shot-19.01.19_07.42.25-0088.jpg

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i mean we all started on zero, am i the only one that didnt had any issues? maybe its just me but i never felt the need to complain nor did i ever thought of seal clubbing lower tiers myself, cause im more into tier 8-10, since tier 10 are the ships u wanna grind to and then become good on top level. atleast thats my goal.

while i dont want to deny that seal clubbing on lower tiers can be fun lol

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Only 10 points? You should see my 19 points Bogatyr with AFT, BFT and 12% fire chance, this is professional seal-clubbing :Smile_trollface:

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[ICI]
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I drop down to lower tiers, 3 or 4 from time to time when games have been rough on me. So I can feel good about myself and think I'm actually good at the game. Sue me. 

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4 hours ago, iJoby said:

 a bit like being a 5-year old in the school playground playing 5-a-side football (Soccer to you) and a bunch of 8-year olds join the opposing team, It will never make you or the other guys on your team a worse player, but a wiser and better one.

And even in this example, there are some 5 year olds who would see it as a challenge and a chance to learn from a better player, and then there are the ones who run to their mummy for a hug and reassurance cause the bigger boys scared them.  

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why the hell wee not. are there pre ships between 2-6 ?  why i cant buy and play? a seal can buy tier 8-9 pre ship and play on  battles whe the hell we not. think that is a hard education.

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It's fun. The lack of tactics, meta and instakills at lower Tiers makes it a laugh. The game gives us ships like Vampire and Dreadnought to play, and if you start a new line at Tier VII you're missing out on some fun ships, so why not?

 

Being serious, I do wish that WG would give us World of Warships Eras, where 1900-1920 ships (those cool steel castles we all like) weren't treated as training units.

 

I'd love an unchained Mikasa, secondaries working like a Grosser Kurfurst, proper BC running battles, Cruiser melees with the original Scharnhorst and Gneisenau......

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