Jump to content
Forum Shutdown 28/7/2023 Read more... ×
You need to play a total of 1 battles to post in this section.
The_EURL_Guy

Update 0.8.0 Is Postponed – Here's Why - Discussion Thread

118 comments in this topic

Recommended Posts

[88888]
Players
499 posts
9 minutes ago, defender128 said:

Postponed? Great, would be even better if you straight out cancel the rework, because we all know this is not what anybody wanted. The AA is neither fun for those looking for entertaining gameplay or realistic for people who like historically accurate ships..

The developers need to justify their hours/work so there will be an update/rework. But don't worry, they'll fix the rework later with yet more hours/work. We are just testers.

  • Cool 1
  • Funny 1

Share this post


Link to post
Share on other sites
Players
54 posts
6,850 battles

Any chance to postpone by a week after 8.0 Kron/Musa removal so we can use our CV "tax returns" for them ?

  • Cool 1

Share this post


Link to post
Share on other sites
[VLOOT]
Players
500 posts
28,609 battles

Please cancel the Patch. My Republique just became useless because cause AA is fucked up and it has no catapult fighters. My Montana, Des Moines are now uselessly specked. My Massachusetts needs a scout plane for range, but with the new dynamics I will have to take a fighter (cause AA is *edit up).

 

Nice that the AA looks different, but if you don't shoot anything down... what is the use????

 

Is it possible to get a refund for the gold I bought? And the ships?

 

Ps I bought the Friedrich cause I was busy the past weeks. Now you make it week longer would have meant I didn't have to. So.. refund??

Pps The feedback on f.i. Notsers video about the new carrier play is ONLY negative, why, why, why do you push this *edit through?

Edited by xxTANK_Uxx
Inappropriate remarks
  • Cool 2
  • Boring 2

Share this post


Link to post
Share on other sites
[88888]
Players
499 posts
1 minute ago, RamboCras said:

Is it possible to get a refund for the gold I bought? And the ships?

No, because your money just went to the developers that worked hard to ruin our gameplay.

  • Funny 7
  • Bad 1

Share this post


Link to post
Share on other sites
[VLOOT]
Players
500 posts
28,609 battles
4 minutes ago, DuneDreamer said:

No, because your money just went to the developers that worked hard to ruin our gameplay.

well soon a lot of them will have new jobs cause this game has been fubar'd

  • Cool 1

Share this post


Link to post
Share on other sites
[SEED]
Beta Tester
14 posts
15,878 battles

Full AA spec on Gearing give in a 20 min game 1 Aircraft shoot Down.... think wargaming will ruin this game after carrier patch….

 

  • Cool 3

Share this post


Link to post
Share on other sites
Beta Tester
1,593 posts
9,545 battles

Rework was boring...

 

Rework is boring…

 

Rework will be boring...

 

A simple delay of the 0.8.0, will no change it.

  • Cool 2

Share this post


Link to post
Share on other sites
[VLOOT]
Players
500 posts
28,609 battles
1 hour ago, MrConway said:

We are not removing the fighter from the minimap, only the patrol zone of said fighter. The actual unit will still be visible.

It that the zone you try to avoid so you are not detected? That's extremely useful, especially as a DD.

Share this post


Link to post
Share on other sites
Players
59 posts
17,846 battles

Please, roll back the changes for concealment expert... I don't want to be spotted from 14,3km in a fully concealment-spec Yamato, nor have like 12,6km detection in the Donskoi

  • Cool 2
  • Bad 1

Share this post


Link to post
Share on other sites
Players
170 posts
7,460 battles

What ? Why delete patrols planes from the minimap, how as a carrier player i will be able to see when someone pop up fighters, will i have to GUESS now ? If its not visible on the minimap and i will try to attack few ships grouped together i will not see the range of that fighter and who poped it up?

tenor.gif

 

Also the more important is that they were useless with cpt skill -17 seconds was not enough, baa even 30s  was also most of the time not enough because fighter couldn't lock on the strike squadrons.. and that hadn't changed ?

Share this post


Link to post
Share on other sites
[BOATY]
Alpha Tester, Players, In AlfaTesters, Weekend Tester
3,691 posts
15,939 battles

Thanks WG, don't mind at all.

Share this post


Link to post
Share on other sites
[UNICS]
Beta Tester
95 posts
12,313 battles

Lookingforward to the third round of PT, but:

 

Will we still have no CV Hull control while a squadron is out and this will force you to have automatic consumables? if yes (as I guess) feedback will still be negative. Not only this dumbs everything down, but makes even more easy a CV snipe: rockets out, trigger damage control (because it is automatic, hence no player decission), and time a following torpedo attack. Note that with the current proposed CV rework carrier snipe is not such a big problem as the CV itself is no longer the main counter of the incoming attacks, hence loosing your friendly CV is not such a big defense problem as now on live with the RTS style, hence there should not be such an overprotection with 10 [edited]minutes of fighters!!

 

No mechanic should ever increase the alpha strike of any weapon (as it makes it unpredictable for the defender, hence no assessing of expected damage possible), in the CV interaction case: Flak (not background, just talking about hte flak) despite having a dps value, behaves as an alpha strike as you fly through. No mechanic in game modifies the alpha damge of anything, neither should the flak dps be affected by anything (sector, skills, upgrades, consumables etc), just the weapon´s in-port statistics (dps and maybe display its size too) and the plane speed (as it affects the time the plane is within the flak cloud)

 

As long as AA mod 2 upgrade just gives +2 flak clouds, feedback will still be negative. It is the only upgrade which does not scale with the ship as it is not a "%" modifier, hence def AA mod 2 on Farragut was something just absolutely [edited]ridiculous (as a bottom tier on PTS I got 13 planes vs a Shokaku which attacked a few times and never managed to hamper my actions in battle vs 23 or so planes I got on a Bismarck vs a Ryujo which made my day crap and which dmamaged me a lot as I had to nonstop dodge and avoid on top of focussing on the ugly and intrusive sector selection) whilst it was quiet meaningless on Montana...

 

Question: Why is it impossible to find on port any information or any modifier of the flak rate of fire? THAT is the parameter which should be tuned (as all the other weapon systems have ways of improving their rate of fire) in order to increase the flak volume of fire, NOT the flak dps, and not the number of flak clouds in an absolute way instead of in relation to the ship´s original number of flak clouds (which you cannot do as this is an integer number, and not a continiously variable parameter). The flak rate of fire could be easily understood by the players as a tunable parameter, and in game it would easily be appreciated by the CV player.

 

Sector reinforcement is still lame, obstructs visibility when switching it, decreases immersion with that huge ugly overlay, is useless versus dive bombers (what about having 4, and not two, sectors so that bow and stern could be reinforced or bow + midships port for example), I celebrate that it no longer affects flak dps according to your recent communication, but is still impossible for the CV player to appreciate what side is reinforced, why haven´t you tried for the reinfored sector to have an accuracy buff?? Doesn´t it make sense? Also, the CV player would easily appreciate that the density of flak clouds ahead is higher or lower dependoing on whether the sector is reinfroced or not.

 

hp buff for airplanes form the surviability skill was way too high: for some planes it was well above 20 %, for almost every plane was abobve 15%, and this was a straight out hp buff. Amusingly enough also for 3 points you had one skill  whcih reduced your damage taken from base dps on just 10% which is the same as multiplying your hp by 111.11%, in other words you had 1 skill which gave well above 20% hp on some planes, and well above 15% on most cases vs another one which effectively gave +11% on the best situation as it would not help vs flak, only machine guns... Great math WG. The hp buff per tier should be around 25, not 50. Note that on this level you also had a skill which buffed the base dps machine gun fire by 10% very well aligned with the plane armour skill, the clear outlayer was that stupidly high +50 hp per tier.

 

And last but far from least one of the most important flaws on the whole concept: Damaged planes successfully returning to the carrier SHOULD go through a partial preparation time proportional to the hp to be recovered, or take off as damaged as they returned. Otherwise the carrier is effectively increasing the plane hp generation per second (healing power) whilst the ships can only get their hp damaging per second potential (damaging power) lower as the game goes on by losing mounts. It is a clear "tower deffense" problem: If the CV recovers a damaged plane and automatically prepares it back, the damage done by the ships to that plane is "lost" as the plane is automatically prepared back by the CV, this is specially importnat on ships with poor AA as they will never be able to deal an AA alpha strike big enough as to finish off planes and rather "chip" away at them.

 

In other words: You shold NEVER have committed to releaseing the CV rework on a fixed uptade. One week more is never going to be enough to fix all the problems aorund the new CV concept, which I like, BUT everything around it seems broken. And you insist on releasing it yes or yes, despite the negative feedback, e.g. since the very beginning: Lack of hull control and stupid auto consumables. Sad.

  • Cool 2

Share this post


Link to post
Share on other sites
[GRCDM]
[GRCDM]
Players
43 posts
34,236 battles

You are "reworking the CV lines" you are nerfing ships, you are making the game, how can i put it.......more frustrating.....not to mention the fact that ALL the T9 and T10 ships that are currently in our ports will need to get a new set of upgrades and captain skills FOR SURE. 

 

To be honest NOONE understands (in theory at least, cause in reality you are quite transparent to someone that is not a finger sucking infant) why in hell you are constantly over that past 2 years trying to mess things up. 

 

How we will end up?? By getting a game that will be MORE TOXIC due to increasing game frustration (go and have a look at WOT where chatting with the enemy has been abolished), more USER FRIENDLY (???????) and hence less mind challenging and strategy based and last and foremost LESS FUN TO PLAY. 

 

Please WG your games are something DIFFERENT, if you want to create a FORTHNITE or PUBG compatible gameplay so that every little kid above 6 years of age can play.......YOU WILL BE PLAYING AMONG YOURSELVES IN THE NOT SO DISTANT FUTURE. Personally i want to be outplayed or outsmarted or whatever can take place in this line of logic and i do not consider the previously mentioned gametitles and all the rest of that genre anything more than complete garbage. 

 

So, some humble: 

1. Take your DEVs computers out of their plugs,

2. Throw them out of the window (the window has to be at least 2 levels above street level),

3. Please focus on new content and iprovements "requested by the users" (for a change).

 

All your CCs and the whole DEV supporting mechanism you have created have NEGATIVE REVIEWS & FEELINGS for the REWORK, so why do you proceed and what is the point of anyone of the players contributing to your so called "surveys" or "feedback sessions".

 

I was a primarily an arty player in WOT, what you did??, destroyed thw whole class completely, not more WOT for me anymore. I have only played CVs so as to determine that they are not for me. However, you have many CV dedicated players that enjoy the currently CHALLENGING gameplay. If you turn it into an OP nonsense you will not only lose most of these players but be sure that the game will become so toxic that new players will be quite discouraged for picking up the new CV lines.

 

OK and thanks for now, i wasted the time equivalent of 2 battles in editing this and my time is quite valueable to be spend battling windmills like the Don Quiχote. 

  • Cool 7
  • Funny 1
  • Bad 1

Share this post


Link to post
Share on other sites
Players
126 posts
29,108 battles

// sarcastic mode on

Maybe the rework is needed so that every plane can be specced with 10km radar. 

// sarcasric mode off

Working on the wrong stuff again, and again.

  • Cool 2

Share this post


Link to post
Share on other sites
[TOFTC]
Players
7,658 posts
13,680 battles
6 hours ago, malaquey said:

I'm still concerned about the lack of a dynamic when it comes to AA. The reason nobody likes CVs in their match is because you don't defend yourself against them, you sit there and hope your AA RNG saves you. This is still the case except the CV gets a little minigame to play and players will STILL dislike being attacked by planes. If anything it will be even worse since CVs can now stack flooding and fires very easily with the multiple waves.

 

The AA needs some form of manual control so that there is actual skill involved in being attacked by planes and fighting them off.

 

Manual AA control would be funny, but then only for the long range gun.

But it also need some skill with the sectors. You can notice that in some videos, where some people are pretty bad in managing the sectors and others who know about positioning and maneuvering :cap_haloween:

Share this post


Link to post
Share on other sites
Beta Tester
296 posts
3,981 battles

Planned improvements associated with the AA mechanics include:

  • Addition of more visual effects for AA fire when the ‘Defensive AA Fire’ consumable is activated. 

This is completely irrelevant. While it is nice it is a waste of time. This is not an issue that needs to be resolved before the obvious ones.

Stop wasting time on things that do not matter before release.

  • Creation of a visual priority AA sector, showing where AA fire is concentrated.

Again cosmetics that really do not affect anything in the game. 

  • Removal of the patrol zone of a fighter for destroyers, cruisers and battleships from the minimap as this information is of little use and can confuse and pollute the minimap. In this case, the fighters will still be displayed in the game world, allowing players to use them as a cover from enemy aircraft;

And this will stop the issues reported from pretty much the entire community?

 

  • Changing the mechanics of the priority sector: now it will not increase the number of explosions, but the constant average damage per minute.

Sure this is fine but we need A LOT more constant damage per second.

 

As shown from Notser in videos. The AA is way too ineffective. Furthermore what good does Manual AA skill for 4 points really do. It has little to no effect on the game. 

Creating AA skills that is less valuable than the other skills like preventing burning to death fast is really not the way to go. It should at least be on par with the others.

 

There are so many issues already and they waste their time with making the game more pretty!!!!! That really tells a lot. 

 

It will be the most pretty ship game in the world that people abandon from soon. Start listening to the community and fix some of the issues.

 

 

  • Cool 6

Share this post


Link to post
Share on other sites
[CTT]
Players
93 posts
25,937 battles
10 hours ago, The_EURL_Guy said:

Update 0.8.0 has been postponed until January 31. See inside for more details.

 

Read the full article

  • Participate in the "Mighty Prinz" Campaign, earning yourself the five researchable Tier VI ships with permanent New Year-inspired camouflage.

What are the five researchable Tier VI ships? The article doesn't mention which ships they are

Edited by dforce105

Share this post


Link to post
Share on other sites
[CTT]
Players
93 posts
25,937 battles

There really needs to be an option to delete your post if you accidentally post the same comment because when you hit the submit button it doesn't give you any indication that your comment posted the first time you'll keep pressing the submit button like a Pleb

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×