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Health/Saturation bug

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Alpha Tester, In AlfaTesters
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Hello guys, today i got a replay from a friend and did not understand why that happend.

So there was a Neptune vs Essex at the end of the battle, and the Neptune just could not kill it when the cv was at 1k  HP (At 5 km he shot 20 salvos).

 

So maybe someone can explain me that?

Btw, i know it was Saturation but he also shot at the aft.

 

Video: https://1drv.ms/u/s!AuwtPMCwgNYPsDzL_05fuc3LKGGz

Replay: https://replayswows.com/replay/39853

 

20190116_210144_PASA013-Essex-1945_18_NE_ice_islands (1).wowsreplay

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[THESO]
Beta Tester, Players, In AlfaTesters
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That would be a feature called damage saturation....Basically, different parts of the ship have their own HP pool. Once you take all the HP from that part of that ship you'll deal 0 damage if you still shoot it. There's a video from WG explaining it very well.

 

As you can see in your video, the neptune was constantly shooting at the middle of the ship which had no HP left to lose. All he had to do was shoot some other part of the ship.

 

Here's the most famous example:

npdZWKV.gif

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Alpha Tester, In AlfaTesters
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Just now, domen3 said:

That would be a feature called damage saturation....Basically, different parts of the ship have their own HP pool. Once you take all the HP from that part of that ship you'll deal 0 damage if you still shoot it.

Here's the most famous example:

npdZWKV.gif

Yes i know, but i never saw it that ridiculous are you sure?

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Just now, Leronex said:

Yes i know, but i never saw it that ridiculous are you sure?

Yes...100%

I had a funny thing happen to me and my friend not too long ago. We were playing tier 3 ships for fun and two of the enemy ships were on almost 0 hp. In the end, those two ships killed 6 of our team before finally dying because HE was dealing 0 damage and they were too angled for AP to do anything.

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34 minutes ago, Leronex said:

Yes i know, but i never saw it that ridiculous are you sure?

 

Had the exact same thing once with a Leander against a Warspite. I couldnt get the last 1k off. He started to heal - I dealt damage again, until he was at 1k again. Then he managed to kill me, which sucked since we both were the last ships. Just a shitty mechanic, that should go imo.

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[ADRIA]
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Hint is in the fact that the only time any of his shells hit the [unangled] bow he actually did dmg

 

 

I'm not sure what's sadder - someone form a Typhoon clan having no clue about this, or the amount of people in chat being absolutely clueless + the obligatory "hacker" call...

 

49 minutes ago, domen3 said:

Here's the most famous example:

npdZWKV.gif

This (as in with torpedoes) actually doesn't work anymore. On saturated areas torps still deal 10% dmg. When they tested the change they cancelled it only for shells, torps kept that ability.

 

Still, even if outdated it's a great example

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[TTTX]
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1 hour ago, wilkatis_LV said:

I'm not sure what's sadder - someone form a Typhoon clan having no clue about this, or the amount of people in chat being absolutely clueless + the obligatory "hacker" call...

no need to be an [edited]about it mate... to be fair to him, this is a bit of an extreme example - especially because he really doesnt just shoot the superstructure, some of those shots do go quite far towards the aft (but presumably juuuust not far enough aft)...

And yeah randoms gonna random...

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[TOXIC]
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Btw, weren't there some plans to do something with that? I'm pretty sure WG were planning to fiddle with oversaturation mechanics a bit, so that even saturated sections would be taking 10% damage or something like that?

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19 minutes ago, eliastion said:

Btw, weren't there some plans to do something with that? I'm pretty sure WG were planning to fiddle with oversaturation mechanics a bit, so that even saturated sections would be taking 10% damage or something like that?

Cancelled for shells, kept for torpedoes. It was part of that whole "torp bulges = guaranteed dmg" thing

 

 

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4 minutes ago, wilkatis_LV said:

Cancelled for shells, kept for torpedoes. It was part of that whole "torp bulges = guaranteed dmg" thing

 

 

Damn, failed to stay up-to-date.

I really hope they fix it at some point - it gets really ridiculous, starting with the extremely counter-intuitive "you can't damage this part anymore" coupled with the even MORE counter-intuitive "you actually CAN damage this part as long as your shell fails to detonate inside - overpens are still good".

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6 minutes ago, eliastion said:

"you actually CAN damage this part as long as your shell fails to detonate inside - overpens are still good"

This :Smile_veryhappy: Overpens, fires and floodings which just straight up don't care

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Beta Tester
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Interestingly enough it was in Neptun. We had similar example of Neptun shooting FdG for 0 dmg. He was not able to overpen just 0 dmg pens.

It was on forum some time ago. It is not fun for sure but any changes to this mechanics will influence a lot of things.

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