[S-E] FixCVs_Nautical_Metaphor Players 3,532 posts 29,240 battles Report post #1 Posted January 12, 2019 "In order to break the rules, you first have to know what they are" or just insert some other BS new age mantra of your choice ;-))) First they make this rule about penetration, see. Then they introduced the Kitakaze and Harugumo, give them no defensive AA when these ships were dedicated AA destroyers much like Kidd. Instead, they give them 100mm that pen like 152mm guns. The only thing 100mm about these things is their rate of fire, only more insane. Then they give us this official line about the smoke firing concealment penalty being related to gun caliber. Next: HMS Exeter, an upcoming Tier V 'heavy' cruiser, i.e. with 203mm guns. Being a British cruiser, it gets smoke. Now that wouldn't be fun if you could immediately spot her in that smoke just for firing her guns now, would it. So the concealment for firing in smoke from THIS ship is now suddenly just 6.1 km. Furutaka (same size guns) - 6.9km Omaha etc (smaller guns) - 6.9 km Krasny Krim (MUCH smaller guns) - 6.6 km Funniiieee. 1 1 Share this post Link to post Share on other sites
[THROW] wilkatis_LV [THROW] Players 5,061 posts 10,702 battles Report post #2 Posted January 12, 2019 And what's their normal concealment, not just gun caliber? That too matters And firing range? Probably a part of it aswell Looking at just 1 thing doesn't paint the whole picture. 1 Share this post Link to post Share on other sites
[MORIA] quickr Players 1,953 posts 25,239 battles Report post #3 Posted January 12, 2019 Work in progress Stats might change 3 4 1 Share this post Link to post Share on other sites
[S-E] FixCVs_Nautical_Metaphor Players 3,532 posts 29,240 battles Report post #4 Posted January 12, 2019 20 hours ago, wilkatis_LV said: And what's their normal concealment, not just gun caliber? That too matters And firing range? Probably a part of it aswell Why should that matter when smoke invalidates these other spotting mechanics and you only have 'assured acquisition' any more? 20 hours ago, quickr said: Work in progress Stats might change Seems to be pretty much the same line they gave regarding Belfast, Giulio... Share this post Link to post Share on other sites
[2137] MK1D [2137] Weekend Tester 389 posts 8,880 battles Report post #5 Posted January 12, 2019 3 minutes ago, quickr said: Work in progress Stats might change WoRk iN pRoGreSs StAtS mIGhT cHaNgE 1 5 Share this post Link to post Share on other sites
[MORIA] quickr Players 1,953 posts 25,239 battles Report post #6 Posted January 12, 2019 Just now, Nautical_Metaphor said: Seems to be pretty much the same line they gave regarding Belfast, Giulio... You are just repeating what ship jesus said in the vid. If you wan to jump his bandwagon, by all means, go for it. All I'm saying is, lets not grab pitchforks until ship is released. There is a test phase for every ship, and it's still very early for Exeter. Just now, MK1D said: WoRk iN pRoGreSs StAtS mIGhT cHaNgE I don't speak Gen Z language, if you gonna quote me, please make a valid point. Share this post Link to post Share on other sites
[CR33D] fumtu [CR33D] Players 3,842 posts 38,982 battles Report post #7 Posted January 12, 2019 16 minutes ago, Nautical_Metaphor said: Why should that matter when smoke invalidates these other spotting mechanics and you only have 'assured acquisition' any more? Penalty for firing in smoke is calculated by both gun caliber and base concealment. That's why for example Neptune has worse detection when firing from smoke then Mino or Edinburgh. 2 Share this post Link to post Share on other sites
[KOKOS] DanSilverwing Players 1,193 posts 19,517 battles Report post #8 Posted January 12, 2019 19 minutes ago, fumtu said: Penalty for firing in smoke is calculated by both gun caliber and base concealment. That's why for example Neptune has worse detection when firing from smoke then Mino or Edinburgh. That jump from 5.5km to 6.6km was a very rude surprise. British Cruiser players are going to have to mentally re-adjust from the 4.6km of Emerald to the current 6.1km of Exeter. Share this post Link to post Share on other sites
[CR33D] fumtu [CR33D] Players 3,842 posts 38,982 battles Report post #9 Posted January 12, 2019 Just now, DanSilverwing said: British Cruiser players are going to have to mentally re-adjust from the 4.6km of Emerald to the current 6.1km of Exeter. Only if Exeter concealment remain that low, unless, like many hopes, she get moved to T6 where she should be with those stats. Share this post Link to post Share on other sites
[KOKOS] DanSilverwing Players 1,193 posts 19,517 battles Report post #10 Posted January 12, 2019 4 minutes ago, fumtu said: Only if Exeter concealment remain that low, unless, like many hopes, she get moved to T6 where she should be with those stats. As you wish. Leander has the same smoke firing concealment as Emerald. 1 Share this post Link to post Share on other sites
[-AP-] Lord_WC [-AP-] Weekend Tester 1,000 posts 8,199 battles Report post #11 Posted January 12, 2019 It will be changed 3242134 times before it goes live. It's pointless to discuss it now. 3 Share this post Link to post Share on other sites
[-TPF-] invicta2012 Players 6,382 posts 26,855 battles Report post #12 Posted January 12, 2019 1 hour ago, Nautical_Metaphor said: Now that wouldn't be fun if you could immediately spot her in that smoke just for firing her guns now, would it. So the concealment for firing in smoke from THIS ship is now suddenly just 6.1 km. Furutaka (same size guns) - 6.9km Omaha etc (smaller guns) - 6.9 km Krasny Krim (MUCH smaller guns) - 6.6 km Krasny Krym is never in smoke, comrade. The Doughnut of Doom is always spotted, and is always firing back. In any case: in reality the detectibility of a ship's gun flashes was dependent on the type of propellant used. The USS Helena was lost in battle because of this (all the other ships in her squadron had flashless powder available, she didn't, so was a much more obvious target for the torpedoes which eventually sank her). So let's say that Exeter has flashless ammo available and the others don't. Happy? 2 Share this post Link to post Share on other sites
[ALONE] Smeggo Modder 2,485 posts 15,344 battles Report post #13 Posted January 12, 2019 Beware. The first iterations of the PEF were overpowered. And look what a bad ship was released in the end 3 2 Share this post Link to post Share on other sites
[S-E] FixCVs_Nautical_Metaphor Players 3,532 posts 29,240 battles Report post #14 Posted January 12, 2019 Vor 1 Stunde, fumtu sagte: Penalty for firing in smoke is calculated by both gun caliber and base concealment. Possibly fair enough. So what is the rationale for even toying with the idea to give this ship 20% to 40% better base concealment than all the other same tier cruisers? I'd say pure marketing, were it not for the sloppiness they otherwise display, and the bloody-minded way in which they tend to just go through with this kind of thing. Share this post Link to post Share on other sites
FishDogFoodShack Players 685 posts 5,858 battles Report post #15 Posted January 12, 2019 (edited) 20 hours ago, quickr said: Work in progress Stats might change *edited* Edited January 13, 2019 by G_Bg_82 edited due to inappropriate remarks 3 2 Share this post Link to post Share on other sites
[CR33D] fumtu [CR33D] Players 3,842 posts 38,982 battles Report post #16 Posted January 12, 2019 1 minute ago, Nautical_Metaphor said: Possibly fair enough. So what is the rationale for even toying with the idea to give this ship 20% to 40% better base concealment than all the other same tier cruisers? I'd say pure marketing, were it not for the sloppiness they otherwise display, and the bloddy-minded way in which they tend to just go through with this kind of thing. These are just initial stats. Yes in current state Exeter does look too strong for T5. But this doesn't mean that she will keep them. I can understand that you may have some concerns regarding the ship but there is no need to overreact as, again, it is still very much WiP. IMO if WG decide to keep her at T5, Exeter would need some nerfs, hell even if they move it at T6 she might end too strong. Well I guess we can expect first round of testing after 0.8.0. Share this post Link to post Share on other sites
FishDogFoodShack Players 685 posts 5,858 battles Report post #17 Posted January 12, 2019 (edited) 18 hours ago, fumtu said: These are just initial stats. *edited* Edited January 13, 2019 by G_Bg_82 edited due to not constructive content/off topic Share this post Link to post Share on other sites
[B0TS] philjd Beta Tester 1,806 posts 7,738 battles Report post #18 Posted January 12, 2019 18 hours ago, FishDogFoodShack said: *edited* How many flame wars have there been because WG changed the stats between last review and release..... they cannot win it seems (not saying that they do not screw things up). Share this post Link to post Share on other sites
Humorpalanta ∞ Players 2,025 posts 13,785 battles Report post #19 Posted January 12, 2019 2 hours ago, fumtu said: Penalty for firing in smoke is calculated by both gun caliber and base concealment. That's why for example Neptune has worse detection when firing from smoke then Mino or Edinburgh. Sooo, if I put on a skill or module for more range then penalty will change? Share this post Link to post Share on other sites
[CR33D] fumtu [CR33D] Players 3,842 posts 38,982 battles Report post #20 Posted January 12, 2019 1 minute ago, Humorpalanta said: Sooo, if I put on a skill or module for more range then penalty will change? What? What range has to do with this? Penalty is always the same, it take into account base concealment, things like CE skill, concealment module or camo don't have any impact on this. Share this post Link to post Share on other sites
DJ_Die Players 930 posts 9,329 battles Report post #21 Posted January 12, 2019 It should fit T5. Yorks were horrible cruisers anyway. Besides with that range and at that tier you can have her get spotted at 8 km, now can you? Ships get much closer at those tiers. She might be good but i doubt she'll be the next Belfast. Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,893 battles Report post #22 Posted January 12, 2019 8 minutes ago, DJ_Die said: It should fit T5. Yorks were horrible cruisers anyway. Besides with that range and at that tier you can have her get spotted at 8 km, now can you? Ships get much closer at those tiers. She might be good but i doubt she'll be the next Belfast. Switch heal for radar et voila, a Belfast with torps Share this post Link to post Share on other sites
[BAZI] allufewig Beta Tester 2,912 posts 15,294 battles Report post #23 Posted January 12, 2019 18 hours ago, FishDogFoodShack said: *edited* We had stupid OP ships in test that did get changed last minute and we had stupid OP ships that were released as such. Its like 50/50. Share this post Link to post Share on other sites
[-TPF-] invicta2012 Players 6,382 posts 26,855 battles Report post #24 Posted January 12, 2019 They could tone down the torps a bit - but really they need to make her a Tier V premium that will people will want to buy and play. I hope this is a sign (along with Viribus Unitis) that WG is going to stop treating Tiers IV and V as training areas. Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #25 Posted January 12, 2019 4 hours ago, Nautical_Metaphor said: Furutaka (same size guns) - 6.9km In case of the IJN, they use different HE shells in general. So no idea if that could be a explanation, different shells :) Share this post Link to post Share on other sites