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Affeks

Best way to buff Conqueror 457mm guns?

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Been wondering about this for a while.

 

Personally I really want a better AP alternative to the current (mostly) HE spamming iteration of the ship. The original reason I went down the line to begin with was because I thought the 457mm guns had kept their improved autobounce angles, oh boy was I dissapointed.

 

So whats the best way to buff them? 24 sec reload like Republique? Give back improved autobounce? Increase accuracy?

 

Personally I will stick with giving back the old autobounce as it would give it more unique flavour compared to how Repu currently works.

 

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And completely retarded dispersion. Conqueror has been silently nerffed a couple times, people are only now starting to realize it..... 

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Looking at this youd never even want to go with 457mm guns even for AP. Other than the 30mm overmatch, it has literally nothing.

Worse Krupp and Drag by a fair margin means the pen is less than meaningfull and the time to target is pretty much identical
image.thumb.png.dd88d2b45036d8601c179e17a895a728.png

So despite bigger caliber AND faster muzzle velocity its basically identical characteristics down range.

 

2 minutes ago, LemonadeWarrior said:

I don’t think Conqkek needs more unique flavour with her super heal, super concealment and fire breathing guns.

I prefer normal heal over Conquerors long reloading heal. You rarely get more than 60% value out of the heals anyhow if you try to play for impact. CE is maybe getting nerfed and HE spam isnt really all that impressive considering how slow the damage tick is. None of these are flavours that have any meaningfull impact on the objective game (unless its standard ofc).

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1 minute ago, Black0rchid said:

And completely retarded dispersion. Conqueror has been silently nerffed a couple times, people are only now starting to realize it..... 

sure.... :fish_palm:

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7 minutes ago, ColonelPete said:

Giver her normal fuses.

Thats a nerf most of the time unless its the rare case of a potential cit on spaced/turtleback armor. Too situational.

 

Have gotten cits on GKs in brawls with CQ before anyway.

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1 hour ago, ColonelPete said:

Giver her normal fuses.

He's talking about buffing not nerfing the ship. Scoring more overpens doesn't exactly qualify for that

 


 

Just giving at least some point to 457s would be a great improvement, right now it's 30mm (well, 31mm) overmatch... and that's where your pluses end, 419s are just better at everything else

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I'd maybe make them more accurate (and possibly the 419mm a bit less accurate at the same time, to make the two more distinct) - maybe Graf Spee dispersion ellipse (but without Stalingrad levels of Sigma) on 30s reload and 8 barrels? No idea whether that'd be too much tbh...

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7 minutes ago, ColonelPete said:

I have more overpens with QE than with Warspite....

Which means you are hitting something differently, aiming high or whatever

 

Same guns & amo hitting the same spot in the same way = same results

  • Single case of exception -> shell leaves the ship between 0.015s and 0.033s after arming the fuse
    • In this case QE will score more pens than Warspite as the 2nd just overpens

Unless, of course, they don't actually have the same guns & amo at which point your point here was irrelevant to begin with

 

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4 minutes ago, ColonelPete said:

They have different fuses.

Which is where that "single case of difference" comes in, and between those 2 QE is the winner there when it comes to getting pens instead of overpens

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Make them more accurate and faster i guess and probably more range pen. And make the 419mms a little more inaccurate.

 

Or give an extra turret or some combination with all three or two of the options.

 

Although it would be nice if they were useable not sure why wargaming added in stuff if it's going to be useless before you get the ship.

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Give the AP a fire chance because fire-starting is a characteristic of RN BBs. :Smile_great:

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2 hours ago, Affeks said:

Personally I will stick with giving back the old autobounce as it would give it more unique flavour compared to how Repu currently works.

 

Why it seems that your solution to every problem is just improve autobounce angles.

 

30 minutes ago, Tyrendian89 said:

I'd maybe make them more accurate (and possibly the 419mm a bit less accurate at the same time, to make the two more distinct) - maybe Graf Spee dispersion ellipse (but without Stalingrad levels of Sigma) on 30s reload and 8 barrels? No idea whether that'd be too much tbh...

 

Aren't 457mm already have better sigma then 419mm. Not sure if that helped a lot.

 

Quote

Sigma value for 4x3 419 mm main gun layout has been changed from 2.0 to 1.8. Salvo density will decrease accordingly, which will reduce the efficiency of long-range sniping and make 4x2 457 mm layout more appealing.

 

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1 hour ago, fumtu said:

Aren't 457mm already have better sigma then 419mm. Not sure if that helped a lot.

With the same general dispersion pattern that 0.2 sigma difference should be something like 2...3-ish % more shells landed from the same number fired. Of course, 419s fire 50% more every time.... Making this completely pointless.

 

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2 hours ago, Nautical_Metaphor said:

Get closer.

Or dont use them at all. Best buff for Conq there is

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1 hour ago, MortenTardo said:

Conq AP is great. However i think the 457's should have something that makes them useful. Then again. Conq really dont need a buff. 

I'm not that far yet, but I assume it is sort of like Lion and Monarch: troll dispersion.

The best thing to do, just do not aim that much and get pleasant surprises. :Smile_trollface:

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6 hours ago, Affeks said:

image.thumb.png.dd88d2b45036d8601c179e17a895a728.png

 

What's this site with impact angles? That's extremely handy.

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7 hours ago, avenger121 said:

 

Remove the 419mm guns.

This. It's the simplest solution.

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