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Zigiran

Looking for credit earning tips for the "Imperial treasury" directive

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I have some questions about the "Imperial treasury" directive to get the P.E.Friedrich: earn 4 million credits with 6 different nations

 

1: Does it uses the credits earned with or without the service cost?

 

2: General tips I saw for earning credits, do all of these work for this and do you have more tips?

  • Premium time
  • Premium ship
  • Zulu flag (+20% credits)
  • India Bravo Terrathree (-10% post-battle service cost) <-- I guess this one depends on the answer of question 1

 

3: Some people already bought the PEF, what do they get as a reward for the directive? 6.800 doubloons?

 

4: Since I only have 4 nations with T5 ships (Japan, USA, USSR and Germany), any tips what would be the best way to get 2 more missions done?

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1. Service costs dont matter ( AFAIK )

2 In addition to flags you can use camos that inrease yourincome ( gamescom camo for example )

3. Yes

4. Best would be to buy PEF since you get 5 directives done simultaneously....Depends on you and if you want to reward WG for creating such a massive grindfest^^

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1) Gross income; -10% service flag does nothing.  

  

2) higher tier premium best premium.  

I have Missouri, Musashi, Jean-Bart & Krohnstadt.  

with proper flags & camo's, 1 mill/game. (my highest was 2.6-2.7 mill credits from a Musashi game ;-) ).  

  

You're too late, but: Cossack (or Sims..), operation Dynamo.  

Got an average of about 800k credits out of it.  

  

Note that co-op gives very little credit.  

Clan Battles, gives decent credit income if you can.  

 

Credit multipliers:

Camo:
gamescon 2016: +50% credits/battle. ow yeah.
'for meritorious service': +50% credits
French camo: +30%.
Some +20% credit camo's: Hunter, FTW, Ocean Soul
T10 permacamo, Kobayashi..

+50% credits camo best camo. I should have 100+ stocked :D

Signal/'flag' combo :
NB: the -10% cost flag does nothing: it is gross income, not net, which counts.

  • Zulu: +20%.
  • Wyvern: +50%
  • Basilisk: +30%
  • Scylla: +25%
  • Leviathan: +20.  

 

  •  Camo + signal multiplier max:
    50+20+50+30+25+20 (%'s)=
    195%.  

 

EDIT: 4 nations with T5 ships..  

Oh dear.  

that's not going to work out for you sorry.  

WG wants people like you to buy the ship..  

without high enough ships, in enough nations, you do not advance; do not pass go etc. 

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Thanks for the info.

 

Since I don't have those credit camo's or those flags (besides the zulu flags) and I don't have high tier premium ships (only got the okt revolution from coal), it basicly means: I need to buy the PEF or forget about this last directive?

 

And I got 1 line above T5, but that is the japanse torpedo destroyers, I have the Kagero (T8). But that was not amazing to complete the 3th directive.

Thank god you could do that fire starting mission in co-op mode, the kagero is not the best gun boat.

Getting those 200 hits with secondaries and shooting down 100 planes is impossible on a kagero, kinda makes me feel I'm playing the wrong line for these events :Smile_sad:

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1 hour ago, Zigiran said:

Getting those 200 hits with secondaries and shooting down 100 planes is impossible on a kagero, kinda makes me feel I'm playing the wrong line for these events :Smile_sad:

Zigiran

 

Welcome to the forums!

 

It kinda sucks to say this, but... if you want the PEF, just buy it (and you might want to wait until you know you'll know you like playing it before you do). You'll find it almost impossible to get it through completing the collection based on where you currently are in the game. New events are always getting 'pushed' on us by WeeGee, and for players (especially newer ones) who are 'nearly there' or really REALLY want that 'reward' it is easy to feel pushed to complete them. In practice, this can lead to serious burnout and disappointment!

 

After learning this to my despair not long after I had started (it used to take a bit longer to grind to T5 than it does now too!) I realised that the main thing is to get enjoyment out of playing and improving at the game... rewards come second. As you progress through the game, it becomes easier to fulfill mission criteria etc. by playing the game 'normally' or with just a few minor adjustments (playing a specific ship or tier more frequently than normal for example) and becomes a lot less grindy! Missing out on a 'free' ship can feel gaulling, but don't dwell on it - others will come and it's rare to lose out on a truly 'must-have' prem. In the past, those 'denied' to folk who missed them may have been: Belfast for sheer carry potential and seal clubbing(might not have been a mission for that anyway), Missouri as a great credit earner and solid gameplay experience (used to be sold for FXP)... Musashi MIGHT be a more recent one (FXP or Coal) - basically a down-tiered Yamato with decent credit earning potential.

 

So to re-iterate: probably not what you want to hear, but don't stress to complete mission criteria that are close to impossible for you just now. Focus on getting good playing with a variety of ship types and lines, and get a solid based of 'keepers' so you will have a good repertoire for future missions :).

 

And if you still feel you must complete the missions... don't get dissapointed if you fail, and don't forget to GL & HF:Smile_honoring:

 

Happy Sailing

 

edit: FWIW, I'm not grinding the mission (and rarely do) - I don't have enough playtime as it is... completing parts of it as I play to my own 'goals' give me a few containers now and then which are a nice unexpected treat :)

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Thanks for the info. You are right, I should focus on having fun and this part does not seem fun (or possible).

 

I decided I'm not going to continue on this 4th directive. I also noticed that the reward for the 4 mil credits missions is only credits, not a box with collection items. That feels a bit... odd. "Get a lot of credits and we give you some more".

So I'm going to finish the BB parts of the 2nd and 3rd directive, hopefully finish the Belle Epoque collection (so far I got 15 dublicates) and then I'm done.

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You should finish the 4th directive if possible tho. It gives you 500 steel and who knows when your next chances to have some will comes.

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2 hours ago, Zigiran said:

I also noticed that the reward for the 4 mil credits missions is only credits, not a box with collection items.

Don't forget the steel - that's always been the key reward for this whole grind (including that which is available once you earn the PEF), as it's a rare resource that's hard to get hold of otherwise - you need to do well in Clans or Ranked (proper Ranked, not Sprint).

 

As others have said, the only realistic way for you, as a newer player, to complete the current set of missions is to buy PEF (for the ship alone, I'm seeing a price of 22.31 GBP).

 

Whether you want to do that or not is a personal thing, but some things to consider:

  • Reviews of the ship itself have been 'mixed'; I actually quite like mine, but I'd be the first to admit she's pretty hopeless against other BBs. I have mine with a 'semi-secondary' build (with a semi-decent captain), which makes her fun, but not terribly competitive. Also, her key 'thing' is her good AA, and that may well become utterly irrelevant in a couple of weeks (with the CV rework).
  • The lowest price for a steel ship (the 'point' of all this) is 8,700 - Flint, if you use a 'ship' coupon; if you can't reach that (which you won't without either a lot of high tier ships to knock snowflakes off, and/or buying the expensive steel mission), steel just becomes a way of getting extra coal - while nice, this is perhaps less worth knocking yourself out over.
  • Whilst this grind is potentially quite worthwhile, there are regular missions and whatnot spread over the year; if you're new and can't complete this one, something else good will be along before too long. Despite the howls of anguish from the 'elite' players, I wouldn't be at all surprised if something similar to this happens again next winter, so don't stress about missing out now.
  • On the up-side, if you do get the PEF, it unlocks a mission chain that (amongst other things) rewards you with several T6 ships, including free permacammo; if you don't have these already, they're actually quite useful.
  • Bear in mind that the time to complete the missions isn't infinite; the longer one waits to buy PEF (if one is going that route), the less time one has to make full use of it for mission grinding - I assume the missions all end with the next update on around the 23rd(ish). Even if you do buy PEF, will you have time to play enough before the deadline?
  • How good are you at the game/do you run premium account? I haven't looked at your stats, but (broadly-speaking) the better one is at consistently doing damage, the more silver one earns; plus, a premium account increases one's silver income noticeably too (I suck, so don't earn as much as many folk on here do, but I do run premium, so that mitigates it - at least, a bit).

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Thanks for the tips, I did indeed forget about the steel reward. And I did not know about the mission chain that gives T6 ships with perma camo.

 

However, I still decided not to buy the PEF to do this for 2 reasons:

 

- the mission chain for the T6 ships does not seem very hard, but it does seem long. I'm not sure if I can complete it in time.

- I just spent a few battles in my Okt revolution and now I remembered why I never played any BB line (besides the first 2 japanse BB's to unlock the CV)... Lord, why would anybody want to play a BB? It does not accelerate, it does not turn and it takes ages to reload. And I can't hit anything at 14 km range :Smile_facepalm: (although that last one is a learn2play issue I guess)

 

I still will grind with the Okt revolution for the BB parts of the 2nd and 3th directive, but after that... I'm going back to my Kagero

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Vor 5 Minuten, Zigiran sagte:

It does not accelerate, it does not turn and it takes ages to reload.

You haven´t met the sexy "Gneisenau" yet. :Smile-_tongue:

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Gerade eben, DaMaGGo sagte:

You haven´t met the sexy "Gneisenau" yet. :Smile-_tongue:

Gneisenau is a miles better ship. Really not the slightest bit of contest at all. Incredibly tanky and fast, ok too few guns but the ones it does have, at least hit hard. Also torps for the lulz. The Prinz blows up if somebody looks at it funny, almost like a Nürnberg.

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Vor 1 Stunde, Nautical_Metaphor sagte:

Gneisenau is a miles better ship. Really not the slightest bit of contest at all. Incredibly tanky and fast, ok too few guns but the ones it does have, at least hit hard. Also torps for the lulz. The Prinz blows up if somebody looks at it funny, almost like a Nürnberg.

He just stated the reason why he normally doesn´t play bbs at all. That´s what i was referring to. ;-)

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1 hour ago, DaMaGGo said:

He just stated the reason why he normally doesn´t play bbs at all. That´s what i was referring to. ;-)

Indeed. Just had a match in my october revolution where we had crappy spotting:

 

I see a cruiser on the left side, I switch my turrets... wait for it... wait a bit more... almost the guns on target.... oh, he dissapears.

Oh, look, a ship on the right side, turn the turrets.... turn... come on... almost there... oh, he is gone.

Hey, the cruiser on the left side is spotted again... *sigh*

 

There were questions in the chat if I was going to fight and shoot. I'm guessing that:

a: I really need to play more BB's to learn how to sail these things

b: maybe T5 is not the best place to learn this

 

So yeah, lesson learned: do not buy a ship of a higher tier then you are familiar with. I'm going back to T3 BB's and learn how to use them.

And that is also the reason I'm not going to buy the PEF: it will be a horrible experience for me, because I have no clue how to use a T6 BB, whether it is a good ship or not.

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Vor 21 Minuten, Zigiran sagte:

do not buy a ship of a higher tier then you are familiar with. I'm going back to T3 BB's and learn how to use them.

That´s just what i recently "discovered" myself. so back to school it is^^

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57 minutes ago, Zigiran said:

There were questions in the chat if I was going to fight and shoot. I'm guessing that:

a: I really need to play more BB's to learn how to sail these things

b: maybe T5 is not the best place to learn this

Whilst I'm pretty pants in BBs, I might be able to offer a few suggestions:

  • The trick with BBs appears to be to pre-aim (sort of) your guns to roughly where the enemy is likely to be, and position yourself accordingly.
  • So, if you think the enemy is likely to appear to your left, swing the guns out to that side in advance (and perhaps lock them in place - ctrl-x, say).
  • To reduce the chances of getting bushwhacked from the side your guns aren't, try and sail with an island, or competent allies on that side.
  • EM is often a *really* useful skill to have on a BB captain (it's the only three-star level two skill for OR, according to the wiki: http://wiki.wargaming.net/en/Ship:Oktyabrskaya_Revolutsiya).
  • Don't forget your secondaries (if you have decent ones), and remember to ctrl-click enemies you want to focus on - it does make a difference.

Part of the reason I'm poor with BBs is that doing well in them is harder than people think; whilst any idiot can hide on the borders, or yolo the enemy, to do well requires a lot of map awareness, and the ability to think three steps ahead. So, you need to plan ahead where your guns will be pointed, what shells will you have loaded (usually AP), and where will the enemy be - as well as for the purposes of opening fire, also from the point of view of avoiding being broadsided etc. It's this forward planning that makes my brain hurt...

 

Edit: and that doesn't include things like DCP/heal management etc.

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Vor 1 Stunde, Zigiran sagte:

b: maybe T5 is not the best place to learn this

Could be worse. At least the dispersion starts getting better, at Tier III it's really a crap shoot... also OR at least has a good number of guns.

 

Watch the Flamu New York (Texas?) video. Or there is even a Nassau one.

 

Other than 'don't sail in straight lines', the key things are

 

- When in doubt, don't stray too far from the center of the map, so you get to shoot things as often as possible.

- Use the reload time to look around and think.

- Pre-plan turret traverse, I usually use Ctrl-X to lock them in the new direction even before / while starting a turn.

 

 

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1 hour ago, Nautical_Metaphor said:

Watch the Flamu New York (Texas?) video. Or there is even a Nassau one.

it's on the New York. Good recommendation in any case.

Just some additional remarks:

Before you turn your guns in a major way (switch sides or do more than 1/4 turn of the guns/ship to get them on target) check wether your target is likely to be spotted when you've gotten them aligned.

i.e. is there an ally close enough to spot them (think ~10km for cruisers, 6km for dds, 13+ for bbs), is that ally likely to die or smoke up (if it's a dd or RN cruiser) soon (i.e. is it/will it get spotted or come under fire)

If the enemy still goes unspotted before you can shoot just wait a few seconds. Usually they'll shoot and get spotted again soon-ish. But if they are spamming from behind an island or within a smoke give up and switch target.

And the easiest way to stay in action relatively reliably is to pick a cap at the start where one of your dds is going and follow him until you're about 10km from the cap or the DD (if your team gets the cap and starts pushing another cap).

Stay angled and unleash on the enemy on that side. If you get under too much pressure disengage before you're down to about 1/2-1/3 hp. Heal up while shooting from longer range, rinse and repeat.

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