[WBF] unsinkable_sam_ Players 187 posts 19,507 battles Report post #1 Posted January 10, 2019 I have 18 point captain on Stalingrad with 5 undistributed points. Where to put the remaining 6 points? Vigialance or fire prevention? I use currently these upgrades Which upgrades is more useful in 2-3 slots? AA guns mod2 vs aiming systems mod 1 and steering gears mod 2 vs dmg con sys mod 2? Share this post Link to post Share on other sites
[BLITZ] principat121 Modder 5,873 posts 11,008 battles Report post #2 Posted January 10, 2019 Fire Prevention Without a second thought! Firstly most (good) players will use HE anyway on a Stalingrad and secondly the burning time will soon™ (haha) be increased from 45sec to 60sec like the other big cruises aka battle cruisers. Expert Loader (1) is also a good choice for battle cruisers as switching between ammo types is an essential part of good cruiser play. 1 Share this post Link to post Share on other sites
[TAKEN] ColonelPete Players 35,669 posts 17,903 battles Report post #3 Posted January 10, 2019 Adrenalin Rush Priority Target High Alert or remove Superintendent, take AFT and Expert Loader Share this post Link to post Share on other sites
[WBF] unsinkable_sam_ Players 187 posts 19,507 battles Report post #4 Posted January 10, 2019 5 minutes ago, principat121 said: Fire Prevention Without a second thought! Firstly most (good) players will use HE anyway on a Stalingrad and secondly the burning time will soon™ (haha) be increased from 45sec to 60sec like the other big cruises aka battle cruisers. Expert Loader (1) is also a good choice for battle cruisers as switching between ammo types is an essential part of good cruiser play. "Burning time will soon™ (haha) be increased from 45sec to 60sec " Where you know this? No on information on dev blog. With 0.8.0 patch coming concealment nerf, and Stalingrad get worse concealment than currently... 14.2-14.3 km in 0.8.0 If coming 60 sec burning time and concealment nerf... Really bad situtation for Stalingrad.. Share this post Link to post Share on other sites
[TAKEN] ColonelPete Players 35,669 posts 17,903 battles Report post #5 Posted January 10, 2019 3 minutes ago, longley89 said: "Burning time will soon™ (haha) be increased from 45sec to 60sec " Where you know this? No on information on dev blog. With 0.8.0 patch coming concealment nerf, and Stalingrad get worse concealment than currently... 14.2-14.3 km in 0.8.0 If coming 60 sec burning time and concealment nerf... Really bad situtation for Stalingrad.. Not really. Stalingrad has enough power reserves to deal with that, especially since the CE change applies to all ships except DD. Share this post Link to post Share on other sites
[--] quickr Players 1,625 posts 23,491 battles Report post #6 Posted January 10, 2019 2 hours ago, longley89 said: Burning time will soon™ (haha) be increased from 45sec to 60sec " Where you know this? No on information on dev blog. A WG employee said it in game. All "battle cruisers" or "super cruisers" or however you wanna call them will get unified 60 sec fire duration. Can it be trusted, we'll see. And +1 for fire prevention and adrenaline rush Share this post Link to post Share on other sites
[SRSHM] _NekoNyanNyaa_ Players 101 posts 7,231 battles Report post #7 Posted January 10, 2019 I personally run full tank build (without SE ) on all my Russian “cruisers” so I only have the one captain and his skills are shown here. Hope it helps Share this post Link to post Share on other sites
[SCRUB] WolfGewehr Weekend Tester, In AlfaTesters 2,830 posts 11,336 battles Report post #8 Posted January 10, 2019 4 hours ago, longley89 said: Which upgrades is more useful in 2-3 slots? AA guns mod2 vs aiming systems mod 1 and steering gears mod 2 vs dmg con sys mod 2? Slot 2: I wanted to buff my "main course" as much as possible, so went with Aiming Sys M1. (Overall I have no AA upgrades at all on my Stalingrad and it shows negatively if there's a CV, but that's my decision to gamble.) Slot 3: Stalingrad (or Moskva) aren't really made to be ballerinas, so DmgConSys M2 definitely my choise. Especially if her burntime really gets changed to 60s. Znamensky's buffed High Alert is also a nice option, as you can get your DCP to around 46s cooldown. Share this post Link to post Share on other sites
[NMA] wilkatis_LV [NMA] Players 5,061 posts 9,338 battles Report post #9 Posted January 10, 2019 Captain - I'd say FP, and then the remaining 2 points on HA (as you have improved version on your capt) / JoaT (normally a better skill than HA) / AR - whichever of these 3 you prefer Upgrades - I don't see much point in buffing Stalins AA, so aiming because being more accurate is nice. And dmg con / rudder is purely a question of preference. However, I'd recommend the dmg con Share this post Link to post Share on other sites
[WBF] unsinkable_sam_ Players 187 posts 19,507 battles Report post #10 Posted January 16, 2019 Thanks for answers. I m tryng currently this build, for me is important expert loader. But problem is no AR in this build. And i use currently steering gears mod 2, because of not love static gameplay. Share this post Link to post Share on other sites
[NTT] _NOVEMBER_AJAX_ Players 3 posts 17,853 battles Report post #11 Posted May 29, 2019 Hey there guys, please drop some wisdom in here as well. Build like in the pic or take advantage of Znamensky’s enhanced HA and drop what ? Cuz (that enhanced) HA, BoS and FP they all really good against fires, but I cannot have them all and EM as well. So, what do you guys think ? Thank you in advance ! Share this post Link to post Share on other sites
Spectre__ Beta Tester 109 posts 8,365 battles Report post #12 Posted May 29, 2019 I use this build with the flag i have 45.6 secs cd on dcp , i find going for AA pointless , if a CV wants to strike you he will , heck he can slingshot into the blob and drop you . Share this post Link to post Share on other sites
[NTT] _NOVEMBER_AJAX_ Players 3 posts 17,853 battles Report post #13 Posted May 29, 2019 9 minutes ago, Spectre__ said: I use this build with the flag i have 45.6 secs cd on dcp , i find going for AA pointless , if a CV wants to strike you he will , heck he can slingshot into the blob and drop you . i think i will keep all anti-fire stuff, and drop EM, i see BoS very useful :) Share this post Link to post Share on other sites