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__Helmut_Kohl__

[cv rework POLL] just disable AA temporarily ?

Should AA guns be destroyed or just disabled temporarily ?  

150 members have voted

  1. 1. Should AA guns be destroyed or just disabled temporarily ?

    • AA should be destroyed permanently
    • AA should be disabled temporarily
    • AA should first be disabled, then destroyed

140 comments in this topic

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With the upcoming CV rework there is a lot of concern regarding the survivability of AA.

WG said they're going to double the hitpoints of AA guns, but in the opinion of many players, that will hardly be enough to deal with the problem.

 

It feels really frustrating to build your ship for AA and then have that effort completely negated on the first HE salvo of an enemy BB.

As Notser phrased it for example: "You wonder why you even bothered".

 

In the past there has been the suggestion to just disable AA mounts temporarily, instead of destroying them for good.

Maybe we can discuss that suggestion in perspective to the upcoming rework. Especially since new CVs will have stuff like HE rockets, that can cripple your AA even quicker.

 

There would also be the possibility to have AA disabled first and then destroyed, like currently happening to main guns. 

Disabled main guns can be repaired with Damage Control Party, to prevent them from being destroyed on the next hit.

I don't know though, how hard that would be to implement into AA right now, and if it would just delay the problem for a few HE salvos...

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11 minutes ago, Mr_Snoww said:

How many times are you going to moan about this is seperate threads? 

 

I know you are a very good CV player.

Sorry to put my finger into the wound, but we need to discuss this new unbalanced CV meta in every aspect.

 

It is a global change and it cannot really be discussed in a single thead.

You wouldn't just discuss every issue regarding the class of Destroyers in a single thread, would you ?

What we need are separate discussions for the major issues.

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9 minutes ago, __Helmut_Kohl__ said:

 

I know you are a very good CV player.

Sorry to put my finger into the wound, but we need to discuss this new unbalanced CV meta in every aspect.

 

It is a global change and it cannot really be discussed in a single thead.

You wouldn't just discuss every issue regarding the class of Destroyers in a single thread, would you ?

What we need are separate discussions for the major issues.

There is no problem to discuss here. If your AA guns get shot at they will be destroyed just as they were before the rework. That's how it works. You can't have invincible aa guns just like we can't have unlimited planes. I know you think they are unlnited in the rework but when they get shot down they take ages to rearm at tier 10 so in a 20 minute battle they are far from unliited.

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14 minutes ago, Mr_Snoww said:

There is no problem to discuss here. 

 

That might be your opinion. If you look at the first results of this poll though, most people don't want AA to just be destroyed permanently, as it is happening right now.

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IMHO in the ones that are encased (127 mm for example) should become temporary out of action for a duration of time.  But fixable, however they will eventually be destroyed.

 

Medium/Short range AA should be outright destroyed like it is now.  4inch shell hitting a Bofor gun would outright destroy the placement and take the crew with it. 

 

You cant have a battered shell of ship still sailing with the secondary guns still intact when nothing else is. 

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21 minutes ago, __Helmut_Kohl__ said:

 

That might be your opinion. If you look at the first results of this poll though, most people don't want AA to just be destroyed permanently, as it is happening right now.

yes and most people dont even want cvs to be in the game

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15 minutes ago, Mr_Snoww said:

yes and most people dont even want cvs to be in the game

 

The average players desire appears to be:

" Dear WG *the ship class I play a lot* should be the best class in the game. They deserve this. *The ship class my ship is strong against* have it far too easy. They need to be punished more! Also *the ship class that is strong against me* are OP and easy mode, they should be much harder to use. Maybe even remove them.

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10 minutes ago, Xevious_Red said:

 

The average players desire appears to be:

" Dear WG *the ship class I play a lot* should be the best class in the game. They deserve this. *The ship class my ship is strong against* have it far too easy. They need to be punished more! Also *the ship class that is strong against me* are OP and easy mode, they should be much harder to use. Maybe even remove them.

 

Precisely. :cap_tea:

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55 minutes ago, __Helmut_Kohl__ said:

 

That might be your opinion. If you look at the first results of this poll though, most people don't want AA to just be destroyed permanently, as it is happening right now.

Most players, if they had a choice, wouldn't want to lose their AA even during the old RTS CV gameplay. Nobody likes it if their vessel suddenly loses performance. Your poll is therefore meaningless.

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I think it is just wrong that CQ can with 3 salvos deplete cruiser with ALL AAA guns.

 

So i voted disabled than destroyed.

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1 hour ago, Mr_Snoww said:

You can't have invincible aa guns

 

If they get disabled, they are not invincible :cap_tea:

Invincible means, they will always work 100%.

 

Im definetely on the side, that AA guns shouldnt get destroyed. Temporarily disabled - even for like 1 minute or so would be fine. Ive heard reworked CVs can destroy AA guns with rockets and then come back later with bombs so the target is much more vulnerable. And imo thats an issue.

 

Also atleast gives the illusion of more teamplay -> shoot HE to disable AA, then let CV drop.

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1 hour ago, Mr_Snoww said:

There is no problem to discuss here. If your AA guns get shot at they will be destroyed just as they were before the rework. That's how it works. You can't have invincible aa guns just like we can't have unlimited planes. I know you think they are unlnited in the rework but when they get shot down they take ages to rearm at tier 10 so in a 20 minute battle they are far from unliited.

So in your opinion the current AA in the rework is good and needs no changes?

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5 minutes ago, Egoleter said:

Most players, if they had a choice, wouldn't want to lose their AA even during the old RTS CV gameplay. Nobody likes it if their vessel suddenly loses performance. Your poll is therefore meaningless.

 

Ok... 

 

 

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1 hour ago, Mr_Snoww said:

There is no problem to discuss here. If your AA guns get shot at they will be destroyed just as they were before the rework. That's how it works. You can't have invincible aa guns just like we can't have unlimited planes. I know you think they are unlnited in the rework but when they get shot down they take ages to rearm at tier 10 so in a 20 minute battle they are far from unliited.

 

Lol what a completely failed argument. They still regenerate while AA doesn't. You can easily rocket down a wooster's AA use DBs or TBs on other ships while your rockets regenerate and come back to finish the rest of the wooster's AA. His guns will stay dead yours will not.

 

 

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1 hour ago, Redcap375 said:

You cant have a battered shell of ship still sailing with the secondary guns still intact when nothing else is. 

Why not?

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Or just give us hangar like in RTS mode and let us care about our "unlimited" planes.
Why AA should change when we had Hangar system which worked quite well.

 

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Dont forget some side effects of those changes:

for missions that require you to destroy modules AA mounts count to. If you cant destroy them anymore (or not as easiliy as now) alot of those missions wont be doable anymore or require a lifetime of playing just knocking out engines and mainguns.

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3 minutes ago, Boris_MNE said:

Or just give us hangar like in RTS mode and let us care about our "unlimited" planes.

 

I would like that a lot.

Would widen the skill gap significantly by making it less braindead of course... :Smile_teethhappy:

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I may be mistaken, but I read somewhere that they will buff AA survivability when the rework hits. Or was that on PTS? Can't remember.. 

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11 minutes ago, Seeigel said:

Dont forget some side effects of those changes:

for missions that require you to destroy modules AA mounts count to. If you cant destroy them anymore (or not as easiliy as now) alot of those missions wont be doable anymore or require a lifetime of playing just knocking out engines and mainguns.

 

Why has this have to stay that way? I kinda wonder about comments like that when someone proposes something. Cant be because x. x isnt allowed to change because...? (this isnt directed at you personallly, but ive seen that multiple times)

Just change it that disabled AA mounts would count the same way as now, and hey, you would get the mission done EASIER, since you can farm the same modules multiple times :cap_fainting:

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I am not saying it cant be changed, but sometimes if you fix one thing you break the another.

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54 minutes ago, Spithas said:

 

Lol what a completely failed argument. They still regenerate while AA doesn't. You can easily rocket down a wooster's AA use DBs or TBs on other ships while your rockets regenerate and come back to finish the rest of the wooster's AA. His guns will stay dead yours will not.

 

 

erm its not really a failed argument because i said myself that they regenerate just too slowely to be effective if you have to get planes our quickly. also if you do that you will need to spend at least 5 minutes killing 1 ship. i really dont get why people are suddenly so offended by AA getting destroyed. its been that way forvever with the arguably more powerful RTS cvs and noone really batted an eyelid. but hey none CV players will always have one unchangeable opinion and visa versa. so no point arguing anyway.

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Why would people worry about destructible AA when CVs cannot be deplaned... i wonder!

When you take into consideration the fact that you can easily rocket full AA specced cruisers like Wooster with minimal plane losses then you can realize how silly it looks if you try to defend the destruction of AA guns. 

 

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