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cpt_Andrew

Show Equipped Optional Consumables on Battle Loading Screen

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So, recently I came back to playing WoWs, marking the end of a long long break that started shortly after the conclusion of the Beta tests. I've been loving the current carrier and Destroyer gameplay, so I am sad that the RTS style carrier gameplay will be gone, but I can understand that.

 

So, I will have Destroyers left, and I'm happy with that. But it is not easy to learn about ships you dont play without explicitly looking up stats, reviews, and, most importantly for a DD wether it has Hydro and / or radar, and if it has, how good is it. Sure I can look it up on the wiki, but lets be honest, how many ppl will look that up? I certainly wont, because I am playing for fun, not to run math equasions to find out what I can and can not get away with. So I am left with going out in my DD, smoking up, and then get obliterated if the enemy has radar, note that for future so I dont make the same mistake twice. It is not fun. And it is even worse about Hydro, as I dont really have a way of telling if they have hydro unless I close to suicide range and smoke up. (you dont need hydro to press A and D buttons every now and then, and dodge every torp).

 

Now, we have all sorts of useful tips scattered everywhere like: "you can maneuver your ship using wasd buttons"... yea, exactly like in every single goddamn game out there.

What is a bit more useful is the ship stats I can check on the battle loading screen, so I can guess what kind of commander skills and modules each ship has. Why not add what kind of consumable those ships have equipped? To avoid EA style, it should not differentiate between the standard and premium variants, only wether its a def AA or a hydro on that Des Moines. It would be a huge help for newbs to help learn the game if these kinds of things were thrown into our face, rather than a hidden obscure fact.

As the saying goes, repetition is key to knowledge, what better place to repeatedly come across useful information than at the start of every battle?

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  • some ships can chose between different consumables
  • giving that away takes away some of the uncertainty of the game, making it less skillful
  • knowing what the enemy might do and consider all options is a sign of skill (either you played a lot and experienced it first hand or you inform yourself like any good strategist would do)

 

For example, this is what the US Navy prepared for their soldiers in 1942 (relevalant officers knew this by heart):

Mogami-1.jpg

 

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1) I am not a soldier, nor do I intend to be one, or play a game like I was one. I am playing a game, not navy simulator 2000

2) If you / WG are worried about this taking away from the game experience, then dont show the exact consumables they have, only the ones they can have, still retaining that element of uncertainty, while allowing players to learn about the game easier.

3) Limiting knowledge about a game is an artificial way to introduce a skill gap. Some ppl just dont want to go to 3rd party websites / game wiki / go through the in-game tech tree one by one and memorize to learn about basic stuff, I've had enough of that in school.

 

All I am asking for is an easier access to information. That wont take away skill from the game, only from this artificially introduced stuff.

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19 minutes ago, cpt_Andrew said:

1) I am not a soldier, nor do I intend to be one, or play a game like I was one. I am playing a game, not navy simulator 2000

2) If you / WG are worried about this taking away from the game experience, then dont show the exact consumables they have, only the ones they can have, still retaining that element of uncertainty, while allowing players to learn about the game easier.

3) Limiting knowledge about a game is an artificial way to introduce a skill gap. Some ppl just dont want to go to 3rd party websites / game wiki / go through the in-game tech tree one by one and memorize to learn about basic stuff, I've had enough of that in school.

 

All I am asking for is an easier access to information. That wont take away skill from the game, only from this artificially introduced stuff.

1. in any game, knowing stuff about the game is helpful, playing a game without knowing stuff about the game will usually not meet much success

2. not a bad idea, but WG will not do it

3. playing gives you that knowledge, WG wants to reward players that play much --> giving them an advantage over players that do not play much

 

When you encounter a Des Moines, you should know your opposition or take more time before you get there.

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14 minutes ago, ColonelPete said:

1. in any game, knowing stuff about the game is helpful, playing a game without knowing stuff about the game will usually not meet much success

2. not a bad idea, but WG will not do it

3. playing gives you that knowledge, WG wants to reward players that play much --> giving them an advantage over players that do not play much

 

When you encounter a Des Moines, you should know your opposition or take more time before you get there.

 

1) I am literally asking for an wasier was to get that knowledge, I am not complaining that it takes knowledge to be really good

2) I am afraid of that too

3) you are already rewarded for playing more by knowing positions and tactics better, by having higher skilled captains, by having more ships, things like that. Just imagine if you could only acess the ship armor view if you played 10k battles on your account. It sure would give an advantage to those players who played more battles, but is it really something that is fair? Experienced players already have the advantages I mentioned above, they dont need extra, artificial ones.

 

I get that WG wants to retain dedicated players, but rewarding them unfairly only pushes away newcomers, which they need just as bad as players to stay.

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That is the thing. It is not unfair. If you want the information, you can get it.

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3 minutes ago, ColonelPete said:

That is the thing. It is not unfair. If you want the information, you can get it.

yes, I can, but should I have to go through all these extra loops that are unnecessary to get that information? Literally that is the question I started out with.

 

just because I can get that information it does not meant that is the right way to get that information.

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1 minute ago, cpt_Andrew said:

yes, I can, but should I have to go through all these extra loops that are unnecessary to get that information? Literally that is the question I started out with.

 

just because I can get that information it does not meant that is the right way to get that information.

Considering habits of average players, developing any sort of "advanced" guide is borderline pointless. Those who want to learn usually can find their way to forums or ask uncle google or aunt youtube for "world of [your vehicle of choice] tips".

 

And then we're talking about WG, developers who pretty much intentionally keep players in the dark "to not confuse players" in terms of details. Most specific data is datamined and present on 3rd parties and only sometimes goes onto official(ish?) wiki.

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1 hour ago, Panocek said:

Considering habits of average players, developing any sort of "advanced" guide is borderline pointless. Those who want to learn usually can find their way to forums or ask uncle google or aunt youtube for "world of [your vehicle of choice] tips".

 

And then we're talking about WG, developers who pretty much intentionally keep players in the dark "to not confuse players" in terms of details. Most specific data is datamined and present on 3rd parties and only sometimes goes onto official(ish?) wiki.

About the advanced guide, all I am asking for is to be able to see the optional consumables a ship is capable of equipping next to the ship stats if I hover over the ships with the mouse during the loading screen. It should only be a small thing that can go a long way.

 

As for the part about WG, I totally agree. If they dont want to confuse ppl, make the mechanics simple and intuitive, hiding them only confuses ppl even more.

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Thats the thing, even if you play a game know your Opponent is an Universal Truth for every game.

 

Rule of thumb, tier 6+ all german and UK dd's have a hydro.

Allmost all Russian and American Cruisers will use a radar from t8+

Exceptions are the t7 Permium US Cruisers. That msot likely will use a radar to.

But i don't see how you can put more of that into any loading screen as you only have a MM screen and then a Team Screen, and frankly the basics there are enough the rest is process of getting gud and learning. *shrug*

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If you think about it, ship consumables start out as standard and only gradually become more specialised with the limited introduction of hydro at T4.

 

I guess WG assumed that as you worked up the tiers you would become more familiar with the different ships and their differing consumables and consumable options and sort of 'learn on the job'.

 

The UI improvement you are asking for is based on sound logic but not likely to be officially developed. I can't see any reason why a 'mod' couldn't provide you with this information, or if you're interested in developing this tool for yourself and others you might want to investigate further.

 

After all, you can 'mouse over' ships in the loading screen to see their category strengths compared to your own ship, so AA specialised ships can already be identified because their AA rating will be higher than the standard.

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@DanSilverwing that is indeed one general concept to gradually introduce more mechanics and more things.

 

There are pros and cons of adding these information, especially information about which optional consumable was taken and it is part of what makes a good player to know how to handle it.

When it comes to general information there are already mods available that show available consumables, range, concealment and other useful information.

 

There are no plans to add such information in-battle in the near future, but I wouldn't fully disregard it. You never know.

However, even if those information are available, one still has to make use of them and then apply their knowledge to the battle, which is a far more difficult task.

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