[LADA] Gvozdika [LADA] Players 975 posts 10,423 battles Report post #1 Posted December 29, 2018 I'll straight up state that I don't like the rework for lots of reasons. AA is useless. CVs are basically going to be damage farming everything else. CVs have no real way of countering or outplaying each other besides consumables which are of dubious benefit, etc. I could go on but it's all been said already. There is however one issue nobody seems to have mentioned about this whole thing. Owners of CVs and Premium CVs will get some kind of compensation if they dislike the way things are headed - because the ship(s) they ground out or paid for are being radically changed. But what about everyone else? Example 1 - Someone buys an Atlanta or grinds enough steel for a Flint. One of the key selling points of the Atlanta/Flint is it's ability to shoot down planes - thanks in no small part to DFAA. In the rework DFAA is nowhere near as good as it used to be. AA in general is nowhere near as effective as it used to be. So these AA cruisers are nerfed by proxy - thanks to one of their key roles (shooting down flying stuff) being largely negated in the rework. Are the owners of these ships going to be compensated in some way - especially if money has changed hands? Example 2 - A player has HMS Hood - with that comedy DFAA system that basically downs everything with wings in a 1.5km radius. It makes up for the cross-eyed gunners who refuse to shoot what you're aiming at and the fact that your ship is three miles long. Under the new system DFAA won't work in the same way (e.g. it isn't as good) and I don't think you can boost the range of your AA like you can now - so you are stuck with the 1.2km range cap of the rocket AA. A nerf by default. Boo. Hiss. Example 3 - Players of USN Battleships. The AA of that line is currently excellent - so much so that it is one of the key elements of the US BB line - they can look after themselves or at the very least make a CV think twice before attacking them. Given that most of the US AA is focused in the short/mid range bracket - which is pants in the rework by the way - every USN BB is being nerfed. That applies for every line where strong AA is a characteristic - the ships with already weak AA won't notice the difference. People who bought the Jean Bart (again, strong AA) will find their ship FAR less able to defend itself the day 8.0 hits. Example 4 - (Last one I promise) - Anyone who buys a premium DD. If you have played vs. the reworked carriers you will know that a DD driver's gameplay experience has gone down the toilet. Stuff the Radar cruisers - those I can deal with. Being chased around the map by a 200 knot squadron of rocket-hurling planes - that's not so fun. In each of these cases the player experience is being changed (not for the better) and the Waterline video was stunning it's avoidance of talking about the SURFACE SHIP experience. Given that most players in this game drive around in surface vessels, some paid for, others ground out by FTP means - that isn't ideal - not with 8.0 looming on the horizon. So am I barking up the wrong tree? Or do we think that WG could at least register the fact that for a lot of people - 8.0 is going to nerf their ships indirectly and make the experience of playing this game a lot less enjoyable. *For transparency - I don't own Atlanta or Flint. I do own the HMS Hood, HMS Cossack and quite a few USN BBs. =) 43 Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #2 Posted December 29, 2018 6 minutes ago, Gvozdika said: Someone buys an Atlanta or grinds enough steel for a Flint. Wanna know something funny? Atlanta/Flint are now among the worst AA ships because most of their AA power is concentrated on the easily dodged long range ones. As both an avid Atlanta and CV player, this is sad and hilarious to me at the same time. 2 Share this post Link to post Share on other sites
[CMWR] Lootboxer Players 3,817 posts 21,306 battles Report post #3 Posted December 29, 2018 When every bb Kevin will start tp cry about bad CV and will stop buying staff WG will react. Probably by nerfing CVs so badly that nobody will play them. 4 2 Share this post Link to post Share on other sites
[NWP] Gojuadorai Players 2,832 posts 21,712 battles Report post #4 Posted December 29, 2018 as i stated multiple times i think the CV rework is terrible cause it again is : A GAME WITHIN A GAME a cv rework would need to be closer to other ships you piloting the ship and the planes are your guns of some kind this would be balanceable and would allow people to transfer skills the otherthing why the CV rework is terrible the AA rework is UTTER TRASH 11 Share this post Link to post Share on other sites
[LADA] Gvozdika [LADA] Players 975 posts 10,423 battles Report post #5 Posted December 29, 2018 11 minutes ago, El2aZeR said: Wanna know something funny? Atlanta/Flint are now among the worst AA ships because most of their AA power is concentrated on the easily dodged long range ones. As both an avid Atlanta and CV player, this is sad and hilarious to me at the same time. My point exactly. People may have bought an AA cruiser and reasonably expected it to be good at...AA? Ship characteristics change all the time - that's part of the game. However anything that previously had good AA now, suddenly doesn't. If those are premium ships - that complicates the usual WG policy of not nerfing premium content without offering some kind of compensation (e.g. smoke firing and Belfast/Kutuzov) for players unhappy with the new changes. 6 minutes ago, DariusJacek said: When every bb Kevin will start tp cry about bad CV and will stop buying staff WG will react. Probably by nerfing CVs so badly that nobody will play them. The classes most hit are those least resistant to damage-over-time with no way of healing back fires/floods, particularly cruisers and DDs. I raised the point of the DD - because these are particularly vulnerable to being hit hard and early on in the game - way before they can even contest a cap. Share this post Link to post Share on other sites
[NWP] Mr_Tayto Players 1,099 posts 10,119 battles Report post #6 Posted December 29, 2018 OP makes some brilliant points here. I too would love to know what WG's response to these will be. Share this post Link to post Share on other sites
[BAD-A] xxNihilanxx Beta Tester 2,018 posts 13,254 battles Report post #7 Posted December 29, 2018 Just now, Mr_Tayto said: OP makes some brilliant points here. I too would love to know what WG's response to these will be. Nonexistent. I know it. You know it. We all know it. They just won't acknowledge this impact. To do so would be to open themselves up to growing pressure for compensation. 5 Share this post Link to post Share on other sites
[CMWR] Lootboxer Players 3,817 posts 21,306 battles Report post #8 Posted December 29, 2018 4 minuty temu, Gvozdika napisał: My point exactly. People may have bought an AA cruiser and reasonably expected it to be good at...AA? Ship characteristics change all the time - that's part of the game. However anything that previously had good AA now, suddenly doesn't. If those are premium ships - that complicates the usual WG policy of not nerfing premium content without offering some kind of compensation (e.g. smoke firing and Belfast/Kutuzov) for players unhappy with the new changes. The classes most hit are those least resistant to damage-over-time with no way of healing back fires/floods, particularly cruisers and DDs. I raised the point of the DD - because these are particularly vulnerable to being hit hard and early on in the game - way before they can even contest a cap. I will stop playing my dds. As a dd main I will stop playing altogether or I will switch to CVs for a while. Anyway it will suck. If more ppl will leave they will see the mistake maybe. Unlikely. Share this post Link to post Share on other sites
[THESO] MrWastee Players 4,255 posts 33,584 battles Report post #9 Posted December 29, 2018 it's simply coming as predicted and just been obvious. the rework did not solve anything, they just shifted the existing problems into a new setting and added a ton of new ones on top. with a rework in rts this thing might would've been done within half a year. it gonna take ages before the new system is halfway balanced in whole (if even possible at all lol), while endangering the constitution of the game. as they admitted, it gonna take time on liveserver. and in that time this game gonna lose a lot of players. the math may be: rework on live, may lose players, console iteration ready, get new players.... and with that formula they run in danger to lose what they have, just as not reaching their goal on aquiring new players. way to risky for my taste.... 6 Share this post Link to post Share on other sites
Hesp Players 1,461 posts 8,347 battles Report post #10 Posted December 29, 2018 Minutaur AA is now completely useless. I hope they remodel the AA or give me the FXP of all the British CL. It does not make any sense that the large caliber AA is now useless, it does not make any sense that AFT does not increase the range. Perhaps they did not realize that the British CL do not have DF? And why can not I click on a squadron? Is it because you can not do it on the console? Are you seriously going to simplify EVERYTHING a PC game to facilitate a copy/paste of code to the console and vice versa? Share this post Link to post Share on other sites
[GOUF] RambaRal Beta Tester 337 posts 7,140 battles Report post #11 Posted December 29, 2018 31 minutes ago, DariusJacek said: I will stop playing my dds. As a dd main I will stop playing altogether or I will switch to CVs for a while. Anyway it will suck. If more ppl will leave they will see the mistake maybe. Unlikely. This more or less. Share this post Link to post Share on other sites
mariouus Players 1,158 posts 14,792 battles Report post #12 Posted December 29, 2018 1 hour ago, DariusJacek said: When every bb Kevin will start tp cry about bad CV and will stop buying staff WG will react. Probably by nerfing CVs so badly that nobody will play them. No, they will not complane. They will migrate do CV. Back in the day when Arty in WoT was un-nerfed. I used do have different account where I only played Arty. If you where around then, you would know that Arty was extremly popular. But pre-nerfed Arty in WoT was actually alot more difficult do play than "New" CV. I would even say that it was very hard, when compared do new CV gameplay (what is saying alot, because Arty used do be very easy do play for average player, it was hard do be Arty Unicum.) In all intent-and-purpose the new CV gameplay is heavily dumbed-down arty gameplay. Change will not change mutch for general issiuses. Good players will still be alot better than bad players, so skill cap will remain. But because they are now extremly easy do play, they will draw masses of bad players. They will still be bad, but because there is almost no depth do the CV gamplay anymore they still feel good. Trying out the new CV was probably the dullest game experience I have had in my 25 years of gaming. Because you do not really do mutch, most of the thing are automatic, range is unlimited and planes are fast, so do not really need do worry about positioning. Squadrons are unlimited so loosing them is of no consorne. Even if you [edited]-up initial aiming, you can still fix it. Even survivablity is extremly high (being only class, that is very safe of enemy CV) and it is very hard for a DD or even cruiser do really tackel you when spoted. Do translate it into ARTY in WoT, than "new" CV would be Arty with the armor of IS3, with unlimited range and ammo, with ability do fire guided munition. Absurd. Share this post Link to post Share on other sites
Mr_Snoww Players 865 posts 23,320 battles Report post #13 Posted December 29, 2018 You people asked for a rework. You'll get what you get and you have no right to moan. Oh and your AA heavy ships don't just obliterate our planes anymore so you want a refund? Excuse me whilst I fall off my chair laughing haha Share this post Link to post Share on other sites
mariouus Players 1,158 posts 14,792 battles Report post #14 Posted December 29, 2018 1 minute ago, Mr_Snoww said: You people asked for a rework. No, I did not ask for rework. 11 Share this post Link to post Share on other sites
[NOCIT] EgyptOverseer Players 650 posts 6,924 battles Report post #15 Posted December 29, 2018 Sad to see World of Warships become World of Warplanes II, the remake where the targets can be purchased or grinded by players. And all they had to do was make AA work... Oh well... Share this post Link to post Share on other sites
Hesp Players 1,461 posts 8,347 battles Report post #16 Posted December 29, 2018 25 minutes ago, Mr_Snoww said: You people asked for a rework. You'll get what you get and you have no right to moan. Oh and your AA heavy ships don't just obliterate our planes anymore so you want a refund? Excuse me whilst I fall off my chair laughing haha We are talking about the AA rework. CV rework is absolutely necessary, every day the game reminds me that it is necessary. CVs rework can now be nerf and buff easily because one CV can not kill another in minute 2 of the game and will not distort the WR/damage the general stats server that are now completely false. ---- In order not to distort the thread, if the squadrons are infinite (for now), DFAA should have infinite loads and the AA should not be damaged during the game, at least with the appropriate modules or skill captain. 1 Share this post Link to post Share on other sites
[NIKE] Xevious_Red Beta Tester 3,412 posts 7,888 battles Report post #17 Posted December 29, 2018 I found AA to be better in the PTS (as compared to test 1/2/3) - my first game in a fuso (no AA skills taken, no catapult fighter, only AA equipment is the +2 bursts) I had 25 plane kills. That was against a tier 6 ranger and a tier 8 shok. Similarly with pensacola I had 23 kills. (Against shok and ryujo). The addition of the continuous damage for long/mid as well as the bursts adds up when there are several ships - I tried flying over whole fleets to see how long it would take for them to die. Reasonably quickly. DF however isnt that great - because it just increases the damage of a burst, so it only helps if they hit one. Its therefore mostly useful on ships that have a large number of bursts (as the CV is more likely to hit one). It would be better IMO if it added more bursts to make it more likely to hit. Share this post Link to post Share on other sites
[DAMNO] Seinta Beta Tester 857 posts 12,319 battles Report post #18 Posted December 29, 2018 From my experience, the AA sectors are pointless for someone who is fighting. Sure, if no one is shooting at me, I can flip and turn to boost the damage of the AA but the moment someone looks at me I have to evade the shells, so it is better to leave the AA damage to the default 100/100. Defensive AA seems to have had a very small portion of the balancing in regards to the rework. Duration and charges remain the same while the damage is severely decreased while adding a boost to flak damage. AA ranges have been nerfed(tier 10 US/UK/RU Cruisers were the only ones I looked at) and AA range has been completely removed from skill tree and module selection. As it stands they fixed(in my opinion) CVs but broke the AA. If I have no guarantee that my AA when fully spec'd is going to make the sky near me a No-Fly zone, then I want my AA skill to be adequate enough to help me survive. At minimum DefAA should have a lower cooldown, say 80/60 and shorter effect say 20 seconds. Flak is just as RNG fest as the Live AA, but the panic effect of DefAA is a constant and should be available much more often if we are going to see more CVs. Share this post Link to post Share on other sites
[FDUSH] Sargento_YO Players 1,476 posts 12,665 battles Report post #19 Posted December 29, 2018 As a matter of fact I did mentioned the Atlanta problem. And I have an Atlanta myself. Share this post Link to post Share on other sites
[WGB] iJoby Community Contributor 2,171 posts 30,925 battles Report post #20 Posted December 29, 2018 edited 1 Share this post Link to post Share on other sites
[BYOB] Aragathor Players 7,047 posts 32,322 battles Report post #21 Posted December 29, 2018 2 hours ago, iJoby said: edited Yes, yes they are. And they know it, but all that glue won't eat itself. 1 2 Share this post Link to post Share on other sites
[-AP-] thiextar Players 3,503 posts 9,933 battles Report post #22 Posted December 29, 2018 edited aka censored by wargaming, i did not write a single swear word, it was just a highly critical post about the upcoming cv rework, so i can see this as nothing other than corporate censorship. 7 Share this post Link to post Share on other sites
fodder89 Players 170 posts 7,460 battles Report post #23 Posted December 29, 2018 ok guys.. brace yourself HERE COMES THE JOKE - YueYang with RADAR But seriously why in last episode of waterline they did not mention others ships almost at all in that cv rework? what does it mean to THEM ?! how can they imagine playing destroyer after rework ? Share this post Link to post Share on other sites
[LADA] Gvozdika [LADA] Players 975 posts 10,423 battles Report post #24 Posted December 29, 2018 2 hours ago, Sargento_YO said: As a matter of fact I did mentioned the Atlanta problem. And I have an Atlanta myself. Apologies if you did already. Most of the forum/reddit topics seem to centralise on the CVs themselves - the Waterline Video (which I hoped was kind of going to offer some sort of reassurance) just mentioned elements of the new AA. Nothing particularly reassuring anyway. 2 hours ago, iJoby said: edited I hope they do postpone it - if WG stick their hands up and say 'we'll release this later once it's better' I don't think anyone would complain. Nobody is holding them to a timetable that they must get new carriers out by X month in 2019 - I'd far rather they were released whenever they are ready, not rushed out before. The whole thing needs a lot more testing and the broken bits need a lot more fixing before it gets unleashed onto the live server. Share this post Link to post Share on other sites
[BYOB] Aragathor Players 7,047 posts 32,322 battles Report post #25 Posted December 29, 2018 2 minutes ago, Gvozdika said: I hope they do postpone it - if WG stick their hands up and say 'we'll release this later once it's better' I don't think anyone would complain. Nobody is holding them to a timetable that they must get new carriers out by X month in 2019 - I'd far rather they were released whenever they are ready, not rushed out before. The whole thing needs a lot more testing and the broken bits need a lot more fixing before it gets unleashed onto the live server. They can't postpone it, or at least they won't because of the internal schedule. they already committed themselves to a release, prepared an event and all the bells and whistles that go with it. If they postpone the release they will have a gaping hole in the calendar, with nothing going on. Instead they will press on with what they have, even if it damages the game and hurts the playerbase. I expect February to June to be one of the darkest periods for WoWS. 2 Share this post Link to post Share on other sites