[S-E] FixCVs_Nautical_Metaphor Players 3,532 posts 29,210 battles Report post #26 Posted January 1, 2019 Am 31.12.2018 um 01:07, Ze_Reckless sagte: No need, 14 should be plenty enough for the Benson. It takes a lot of time to grind the last 3 - 5 points. It's worth it though because it will in turn help accelerate the leveling of more commanders. Especially if you have some premium ships that same commander is viable on. Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,582 battles Report post #27 Posted January 2, 2019 I'm another +1 to the "don't skip ships" sentiment, although if you have the free xp available, I would definitely upgrade as many modules as you can (in general - there are a few that are less crucial) to avoid playing ships stock - in PvP anyway. Besides all the reasons others have stated, which are good enough on their own, you get coal for the first win in every T5+ silver ship at the moment. Whilst I'm not wildly keen on Mahan (stealth is pretty poor; she's fine in other respects), I've still kept her - even if you never go near randoms in her, she's worth keeping in your port for use in Dynamo, whenever it rolls around - the lack of stealth is academic, and with an AA-focused setup, you'll earn plenty of silver/xp (Sims is better, but with other options you can cycle through different ships whilst others are on cooldown). Share this post Link to post Share on other sites
[H_FAN] Gnirf Players 3,293 posts 67,252 battles Report post #28 Posted January 4, 2019 On 12/30/2018 at 1:21 PM, Voncarsteine said: Heya, Thanks for the tip. I was planning on getting my Farragut capt to 19 points, then skip Mahan and jump into Benson. I have xp flags plenty, 500 50% xp and the other weird flags with 150 this 100% of that, hydra etc. Using the flags to boost Farragut captain gets me 10k xp sometimes in a good game. Some points about this, also adressing the 19 p problem mentioned that it is how to get that. First of all do not say that a ship does not work, your stats is formidable in other ships, the didtribution curve of any ship is that only a tiny part gets 60 % or better, only a few percent at best when soloplaying. It is not unnatural that even if you are a born talent when you reach the higher tiers your stats will go down in those ships. Now to the captain point question. One thing you must consider is the amount of money you want to spend and time effiency. Every time you move a captain it costs money (doubloons) or/elite XP or grind time before it is up and running. It is when you have the 19 p captain that the elite XP start coming, (apart from some missions). Now consider also if you only want to play the T10 ships or you at least want a few lower tiers, which is good when doing missions and various ranked etc when you need a certain tier. You can of course buy a lot of premiums and put your T10 captain in built nevertheless there are ships that are fun in lower tiers. If you have so excellent results in those DDs maybe they are fun to play even in the future. Therefor take advantage when there is a sale on slots like now to stack up 15-20 or so disappeare quickly. Now to the captain management. As you need a captain for every silvership IMO the question is how to transfer them? IMO the optimal transferlevel is around 10 p, maybe up to 14 but it takes far longer to reach there. Now for me I have the goal to have at least 10 p on every ship in port = all silver ships that exists, but you will probably not be that extreme. Often it may be wise to start a new captain when you reach around 10, otherwise the cost of moving the captain is nearly the same as a new 10p in elite XP for a 19 p. While I have played suboptimal as I have not pursued 19 p on my T10 ships enough, the number of games that it takes to reach 19 is faster on T10, because of the higher XP points the higher up you go, ships becoming more expensive, the grind to next level takes longer (the costs rise more than the increase in XP/game will cover). Together with the cost of moving captains it might pay off to start several during a line. It depends on what you want in the future. The goal should be to start at least at 10 p on T7-8 and up. But the push from say 14 or so to 19 is better to do at T10. Especially with a permacamo which costs a lot (5000 doubloons) things speed up (100% XP + better credits both income and costs). I stop here, have you thought about your willingness to pay for ships/slots and moving captains with real money? Once you reach a bit longer in the game and getting a few elite captains it also pays off to have elite XP in store and move the captains with but also push the points when it has reached the final destination. I have now several captains and I both have 8 10 pointers for future Italian lines + 7 10p for the Russian battleships in store. I have stayed on 10 p and doing the eventual push to 14 by eliteXP when in place. You can buy a few captains in the Arsenal for coal. I have also most premiums in the game so I often play some games every day just to increase my eliteXP to have when needed. While a playable 10 p is around 180 000, a 19 p costs 1 700 000 so it is a huge difference. You must decide if you have time or money and how to proceed in the long term. But it is early days for you. It will take a while before your port is more efficient in generating eliteXP, it will look better when you have reached 4-5000 games. Share this post Link to post Share on other sites