Jump to content
Forum Shutdown 28/7/2023 Read more... ×
Pikkozoikum

CV Rework: Some tips for beginners.

109 comments in this topic

Recommended Posts

[N3XUS]
Players
1,101 posts
23,878 battles
On 2/1/2019 at 12:20 AM, Pikkozoikum said:

Thanks for the nice words! But it's not a guide, just some advices! There is way much to learn about the CV

ohh, yes, agree there: from time to time the many yt-vids, doing somewhat readings (only sometimes) and first and foremost lots of playing for getting the experience all in very entertaining ways in me spare times (my "in-betweens" lol), bye

Share this post


Link to post
Share on other sites
[N3XUS]
Players
1,101 posts
23,878 battles
On 1/24/2019 at 2:37 AM, Pikkozoikum said:

More around 80, but even that is unrealistic, because you can't start 3 squads at the same time. So even less than 80.

The Midway has 116 planes on live server, in history that ship had 100 planes loaded and less.

This game is not realistic. If you want correct number and a realistic game, then don't play World of Warships. That has nothing to do with the rework, the whole game has unrealism. It's a PvP-Arcade-Shipshooter

If you want realism, then we have to remove 50% of all ships. We would have to add torpedos on many BBs. DDs would have only a small number of Torpedos. There is so many unrealism is this game, it makes no sense to complain about realism in case of the rework.

 

....lol...fcaus yr 100% right there: if games all would be going "full realism" than 99% of most great on-line games would not exist; i also play SWTOR and EVE (also great on-line games) but don't anyone gonna ask me about "realism" there, lol...ahh we also got the other one (also great, though i never played it myself) the one with the wizards & magics & trolls & spells in it, realistic?...yeah, kind of, it is all about perception!!!! (....kidding here, lol)

 

...nahh, fully agree with ya: some degree of realism is nice but first & foremost it is all about great entertainment & experiencing good fun times. And yes, WoWS for sure delivers that: has been my #1 most fav on-line-game for over two years already, realy a great an very unique game, for sure, bye, gonna play some:cap_popcorn:

 

(btw, let this one sink in:...if one would search for "100% realistic play" then go for "real life itself" ...that is 100% realistic "game-play",  yeah?....lol)

  • Bad 1

Share this post


Link to post
Share on other sites
Players
853 posts
907 battles

I have one tip for beginner players. Don't play the reworked CVs at all. That's my 'tip'.

  • Cool 1
  • Bad 2

Share this post


Link to post
Share on other sites
[-N5C-]
Players
343 posts
20,869 battles
3 hours ago, antean said:

I have one tip for beginner players. Don't play the reworked CVs at all. That's my 'tip'.

Have you considered that some of us may like it, even though you don't? 

 

 

  • Cool 1

Share this post


Link to post
Share on other sites
Players
853 posts
907 battles
1 hour ago, Nit0 said:

Have you considered that some of us may like it, even though you don't? 

 

 

Some may say you can make a silk purse out of a sow's ear too.

Share this post


Link to post
Share on other sites
[LAFIE]
Beta Tester
7,707 posts
7,856 battles

Here's one, and yes I know this goes against everything you have taught yourself as a pc gamer.

 

Hands off the mouse, whenever possible.

 

Yes I know it sounds crazy, but I had a issue with aiming with the (USN) dive bombers, and the solution really was that simple.

Share this post


Link to post
Share on other sites
[OHFK]
Players
437 posts
14,453 battles
5 hours ago, lafeel said:

Here's one, and yes I know this goes against everything you have taught yourself as a pc gamer.

 

Hands off the mouse, whenever possible.

 

Yes I know it sounds crazy, but I had a issue with aiming with the (USN) dive bombers, and the solution really was that simple.

I actually got around this problem by lowering the sensitivity on my mouse just before the attack run. Works quite well if you have a mouse with dedicated DPI button high/low. My mouse (Corsair M65) have a "sniper/aim"-thumb-button that I finally found a use for. Lately I have however set one of my 3 DPI-profiles for CV so itis like Port/Surface Ship/CV (High/Medium/Low sensitivity) and the Sniper-button is almost never used amy more. 

  • Cool 1

Share this post


Link to post
Share on other sites
[E-R-A]
Beta Tester
324 posts
9,404 battles

The CV lines must be in transition, because even though i am getting a bit better as a cv newb in the shokaku, i a/ wish id gone USN CV instead and b/ the 'one squadron at a time' thing is a shadow of the previous cv potential. 

Those players coming new to cv should not take current cv gameplay too seriously.

As we have seen, nothing about this game is set in stone.

Share this post


Link to post
Share on other sites
[TOFTC]
Players
7,658 posts
13,680 battles
On 3/12/2019 at 9:35 PM, lafeel said:

Here's one, and yes I know this goes against everything you have taught yourself as a pc gamer.

 

Hands off the mouse, whenever possible.

 

Yes I know it sounds crazy, but I had a issue with aiming with the (USN) dive bombers, and the solution really was that simple.

Can't recommand that. Always aiming with mouse for more accurate drops.

Share this post


Link to post
Share on other sites
[LEGIO]
Players
154 posts

Was kind of hoping you would have some torp drops in this thread. Dive bombers and Fighters are easy to figure out.

CV was so much better before.

Share this post


Link to post
Share on other sites
[TOFTC]
Players
7,658 posts
13,680 battles
On 3/15/2019 at 4:46 AM, LadyJess said:

Was kind of hoping you would have some torp drops in this thread. Dive bombers and Fighters are easy to figure out.

CV was so much better before.

Well, the Ap bombers are the most complex aircrafts in my opinion. But if you need some tips with the torpedo bombers: just tell us your issues or ask a question, so we can help.

 

Beside that, this guide was for people on the Test-Servers, because I saw a lot, who had no idea how to drop the bombs.

Share this post


Link to post
Share on other sites
[G-Q]
Beta Tester
26 posts
16,740 battles

A few tips

 

a) stick with the zerg, whereever they are going... you can't solo warrior in a CV now

b) start the match by trying to spot.. wouldn't worry to much about using attack planes as they are pretty weak and not in a good place at the moment

c) regardless of what you do, the truly terrible players are always going to blame you when they get themselves killed by doing something stupid

d) avoid concentrations of ships... the combined and current mechanics of AA mean that you will be lucky to get one attack run

e) If you get up tiered, resign yourself to the fact that you are going to have a hard time of it... CV's don't handle up tiering particularly well now since the difference will always be 2 tiers... and that's a painful difference

f) Leave each match knowing that you tried your best... you may not necessarily be the best CV player, but the current mechanics are stacked against you to do well.. its not an excuse for low score or damage, just a sad reality

 

That was more than a few... but meh...

Share this post


Link to post
Share on other sites
[HALON]
Players
708 posts
13,072 battles

Is there a visual indication everywhere ( being on map or on screen ) of the max range of aerial torpedoes ?

 

The yellow part of the spread indicator shows the arming distance of the torps, ok, but max range ?

 

Am i missing something or this information is missing on screen, like it happens to ship launched torps ?

  • Boring 1

Share this post


Link to post
Share on other sites
[TOFTC]
Players
7,658 posts
13,680 battles
On 4/5/2019 at 4:32 PM, Amon_ITA said:

Is there a visual indication everywhere ( being on map or on screen ) of the max range of aerial torpedoes ?

 

The yellow part of the spread indicator shows the arming distance of the torps, ok, but max range ?

 

Am i missing something or this information is missing on screen, like it happens to ship launched torps ?

The max range is shown at the minimap as a circle if not deactivated

  • Cool 1

Share this post


Link to post
Share on other sites
Beta Tester
4,156 posts
18,918 battles
On 12/28/2018 at 2:29 PM, Pikkozoikum said:

Hello guys, just wanna give you some hints and tricks, which could help you, when you decided to play the CV rework. Trying to make just short descriptions. Note: I'm seeing this from an IJN view and this is not a complete guide.

 

Table of content


  • Autopilot with CV and AAA
  • AP bombing with different impact angles
  • Aiming with AP - dive bomber against light armored vessels (depends also on the AP bombs)
  • Aiming with AP - dive bomber against heavy armored vessels
  • My general advice for AP bombing
  • Accelerating and slowing down
  • Turning
  • Keyboard and Mouse usage
  • Using Fighters

 

 

 

Autopilot with CV and AAA


I recommend to chose a zig zag course with your carrier, which makes aiming harder for enemy aircraft attacks. Also switching the AA side is recommend. The Screenshot in the 'spoiler' shows, that the CV moves in zig zag to the east, while switching the AAA to the right side (to the south)

Edit: I don't recommend that really anylonger, since the sector change, which "only" increases the continuous aa dps.

  Reveal hidden contents

153503847_CVmoving.thumb.jpg.15c0b90098cdb5b66a2e15eaff799701.jpg

Another tactic: Since fires and floods last very short, the threat of a burning flight deck is minimized. That encourages to go close with the team. A few km behind the last bb of the team could give some extra AA power. I wouldn't choose a sector with that tactic, because there is too much change, and the CV player is too inflexible for changing sectors.


AP bombing with different impact angles


The angle of the impact of the bombs depends on the angle of the plane. Take a look at the screenshot in the 'spoiler'. Steep angles of the plane leads to a better impact angle, thus thicker armor could be penetrated, while a shallow angle won't penetrate thick armor, but has the advantage not to over-penetrate thin armor.

  Reveal hidden contents

bombdrop.thumb.png.8c1c4aa4ee66f4fc376dace9328a1d5e.png

 

 

Aiming with AP - dive bomber against light armored vessels (depends also on the AP bombs)


The first example is about a stationary Cruiser and where to start the dive. Look at the grey crosshair. The grey crosshair mostly shows, where the dive bomber will be in the dive stage, thus aiming in front of the cruiser would lead, that the stage after the dive would be directly above the cruiser.

  Reveal hidden contents

1569410251_CLstationary.thumb.jpg.f2d8bbdd6ccca5d61c0df796615e64d0.jpg


The next screenshot shows how it looks like, if you're above the crusier. The planes are not steep angled, since the dive is already over.

  Reveal hidden contents

1288186679_CLangle.thumb.jpg.16bad3c2d4c12cc50f12bd641a5a1b49.jpg


Now showing an example for aiming at a moving cruiser, where to start the dive. In many cases you will have to accelerate, since cruisers are pretty fast.

  Reveal hidden contents

683449988_Cruisermoving.thumb.jpg.8a40492179e2e200a2e9cf58c56e0560.jpg

 

And another screenshot: this shows, that AP bombs penetrate dds (Kagero). Note: Not all AP bombs work against all light armor vessels, especially T10 AP bombers have a high penetration capability.

  Reveal hidden contents

1036610503_APagainstDD.thumb.jpg.eb5bbb3c1063529613bbdb5fd8f90739.jpg

 


Aiming with AP - dive bomber against heavy armored vessels


Against heavy armored targets it's recommended to drop the bomb while the dive. I'm showing you a screenshot, when to start the dive against a stationary bb. The grey crosshair is directly above the BB.

  Reveal hidden contents

1265282429_BBstationary.thumb.jpg.30570c18edbec794d5b08b04d4e5b432.jpg

 

The next screenshot shows how it looks like, when to release the bomb. The planes are in a steep angle.

  Reveal hidden contents

1201909509_BBangle.thumb.jpg.52378d476af7c9a53fb15400a4bff9ba.jpg

 

Now an example how to aim at a moving BB. It just needs a little bit lead, look at the grey chrosshair, it is aimed at the tip/nose of the BB, since they're slow, and the BB will be at that point, when you start the dive.

  Reveal hidden contents

2028186051_BBmoving.thumb.jpg.51da350106301cfd2ebde3f9c51e5c5d.jpg

 

 

My general advice for AP bombing


Generally I use the AP bombs only against larger cruisers and battle ships, because the ap bomb mechanic and penetration capability is pretty hard to figure out.

The Shokaku can dive bomb dds, while the Hakuryu can't. Also I had the experience, that I divebombed a Buffalo multiple times and got only overpens, but in the training room, shallow or steep bombing - both lead to citadells. So it's still somehow confusing.

 


Accelerating and slowing down


When the planes are at max speed or slowed down, it will affect the dive. If a target is close, and the squad is accelerated, the squad will often shoot over the target, so it's more recommended to approach a target with normal spead, or slow down. With more experience speeding up can be a pretty good tactic.

 


Turning


The turning circle is smaller, when slowling down. This is pretty good for Divebomber and sometimes for Torpedobomber. Attackplanes often need some more range and a longer approach. So in case of the attack planes after an attack run - instead of a small turn - I accelerate to get farer away.
Dive bomber = Slow down and turn
Torpedo bomber = Depends more on situation
Attackplanes = Accelerate and turn then

 


Keyboard and Mouse usage


Keyboard is mostly for maneuvering (avoiding aa), turning and coarse movements. While you should use the mouse for aiming. The mouse control reacts only in a cone of ~45°, outside of this cone area, turning with mouse is disabled. Beside that, the right mouse is for looking around, but it behaves in the same way like it would be with guns, thus the airplanes will move to the spot, where you aimed, before you hold down the right button.

  Reveal hidden contents

34023453_Mouseaim.thumb.jpg.83f0709d3f01ab5d87f70bf96c9de3de.jpg

The mouse aiming is better, because it is more fine and also doesn't causes much spread with the dispersion like keyboardturning does. I recommend to start a training room and try out the mouse aiming vs. keyboard aiming.

 

 

Using Fighters


Generally don't use fighter directly on enemy strike planes, they take too long for the engage. Use them like a smoke to cover a helpess mate (especially dds in caps). You can also fly a head and place the Fighter in front of a DD. Just predict, where the dd or ship want to go and place it there, so it will have a bit cover to take the objective.

Beside that, Wargaming anounced that one fighter kills one enemy planes. Most fighter consumables are more or less same, but the Enterprise has for example 6 fighters, and larger patrol area, while most CVs at T8 have only 3 fighter planes.

 

 

Have you tried if boosting the diving speed increases the penetration? 

 

Boost makes you dive with 170 instead of 115 knots after all. 

  • Cool 1

Share this post


Link to post
Share on other sites
[TOFTC]
Players
7,658 posts
13,680 battles
On 5/13/2019 at 8:19 AM, __Helmut_Kohl__ said:

 

 

Have you tried if boosting the diving speed increases the penetration? 

 

Boost makes you dive with 170 instead of 115 knots after all. 

I should rework this, I did that in the german forum, where I generally recommend boosting attacks. This one is a guide from the beta ;D

Share this post


Link to post
Share on other sites
Beta Tester
4,156 posts
18,918 battles
7 hours ago, Pikkozoikum said:

I should rework this, I did that in the german forum, where I generally recommend boosting attacks. This one is a guide from the beta ;D

 

Thx. 

 

Speed and altitude do not affect penetration though, only the drop angle itself, according to this from SubOctavian on Reddit QnA:

 

 

20190519_003327.jpg

 

 

If I have the right information, speed boost only matters on Enterprise, because it has an exploit that lets all bombs land in the top of the reticle under boost. Haven't tested it myself though. I guess @El2aZeR would know. 

  • Cool 1

Share this post


Link to post
Share on other sites
[TORAZ]
Beta Tester
15,786 posts
26,801 battles
6 minutes ago, __Helmut_Kohl__ said:

I guess @El2aZeR would know. 

 

Only tested it once after the enlightened drop was fixed. Behavior seemed vastly more inconsistent, but then again I didn't collect enough data for a conclusive answer.

Maybe I'll revisit that, but tbh considering E's AP DBs suffer no penalty when maneuvering there are few instances in which it will be beneficial to go for an enlightened drop against belt armor anyway. The very few targets you can only citadel this way (Atlanta e.g.) you are usually better off killing with rockets as they are vastly more consistent.

  • Bad 1

Share this post


Link to post
Share on other sites
Players
18 posts
9,062 battles

Thanks for the tips, as a 0 battles in CVs and CV hater wishing to just dip my toe in the water, I found this useful and interesting.

To all the haters and trolls - nothing, I have better things to do

Share this post


Link to post
Share on other sites
[TOFTC]
Players
7,658 posts
13,680 battles
56 minutes ago, TheMightyOkapi said:

Thanks for the tips, as a 0 battles in CVs and CV hater wishing to just dip my toe in the water, I found this useful and interesting.

To all the haters and trolls - nothing, I have better things to do

Though those tips are a bit older and were supposed to help people in Beta phase. Thus it's not up to date. The best thing is still to play them, so you can figure out the difficulties and how to play against CVs.

 

ps.: cool Avatar :D

Share this post


Link to post
Share on other sites
[NBS]
Privateer
268 posts
10,536 battles

I took a almost year long break from CVs after the rework to wait for WG to figure things out and implement them ...

 

My honest opinion. 


After playing with my Hakuryu exclusively for quite a few battles (+-50)... I can reliable say that you are an insignificant part of the team.

Either your team looses and you do a 200k damage or your team wins and you do some insignificant ammount of damage. 
Due to the Smolensk trash meta every flank is completely blocked and the only thing you can do is some slingshot DB drops. 

If your team manages to hold out for long enough you might be useful at decaping in the last 5 minutes of the game and finishing off low HP ships trying to run away. Sadly most of my games were either quick defeats or quick wins. I'd say 10% of my games I was useful ... the rest was completely out of my control(runing after damage in a complete stomp or watching helpless as my team melts away in the first 10 minutes ).

 

The end result of my testing. My W/L ratio dipped like bitcoin in 2018, my AVG damage went up, my AVG XP went up. my PR went down AND MOST IMPORTANT... MY KARMA... down the toilet, as every mentally challenged person blames the CV for defeats. 

Besides having some fun deleting American cruisers sitting behind islands with Slingshot AP bombers there is absolutely nothing interesting about the Hakuryu and will stay parked in my docks untill WG decides to make CVs relevant again.

my 2cents

Share this post


Link to post
Share on other sites
[TOFTC]
Players
7,658 posts
13,680 battles
1 hour ago, silence5 said:

I took a almost year long break from CVs after the rework to wait for WG to figure things out and implement them ...

 

My honest opinion. 


After playing with my Hakuryu exclusively for quite a few battles (+-50)... I can reliable say that you are an insignificant part of the team.

Either your team looses and you do a 200k damage or your team wins and you do some insignificant ammount of damage. 
Due to the Smolensk trash meta every flank is completely blocked and the only thing you can do is some slingshot DB drops. 

If your team manages to hold out for long enough you might be useful at decaping in the last 5 minutes of the game and finishing off low HP ships trying to run away. Sadly most of my games were either quick defeats or quick wins. I'd say 10% of my games I was useful ... the rest was completely out of my control(runing after damage in a complete stomp or watching helpless as my team melts away in the first 10 minutes ).

 

The end result of my testing. My W/L ratio dipped like bitcoin in 2018, my AVG damage went up, my AVG XP went up. my PR went down AND MOST IMPORTANT... MY KARMA... down the toilet, as every mentally challenged person blames the CV for defeats. 

Besides having some fun deleting American cruisers sitting behind islands with Slingshot AP bombers there is absolutely nothing interesting about the Hakuryu and will stay parked in my docks untill WG decides to make CVs relevant again.

my 2cents

Guess you clicked the wrong thread? ;D

 

Here is the discussion thread

 

Share this post


Link to post
Share on other sites
[NBS]
Privateer
268 posts
10,536 battles
3 minutes ago, Pikkozoikum said:

Guess you clicked the wrong thread? ;D

 

Here is the discussion thread

 

I read trough this whole thread before going into the CV testing. 
I'm just sharing my feedback. If you think negative feedback to a ship class belongs to a 440 page thread where all feedback gets ignored ... sure. 
I'm just stating what an experienced player found out about T10 CV gameplay...

Honestly I was asking myself what I'm doing wrong after every match. I read trough so many other topics after that ... went trough many youtube videos ... looking at my replays... 2 weeks ... Untill I finaly figured it out and came back here to write my feedback... 

Its mostly to save other people who might stumble into this thread, all the moments of self-doubt. 

Share this post


Link to post
Share on other sites
[TOFTC]
Players
7,658 posts
13,680 battles
7 minutes ago, silence5 said:

I read trough this whole thread before going into the CV testing. 
I'm just sharing my feedback. If you think negative feedback to a ship class belongs to a 440 page thread where all feedback gets ignored ... sure. 
I'm just stating what an experienced player found out about T10 CV gameplay...

Honestly I was asking myself what I'm doing wrong after every match. I read trough so many other topics after that ... went trough many youtube videos ... looking at my replays... 2 weeks ... Untill I finaly figured it out and came back here to write my feedback... 

Its mostly to save other people who might stumble into this thread, all the moments of self-doubt. 

This thread was supposed to offer some tips to beginners while the beta rework and is a bit out of date. I don't mind it, if you are writing here, but I don't think that many would read it ^^

 

 

Share this post


Link to post
Share on other sites

×