Jump to content
Forum Shutdown 28/7/2023 Read more... ×
Pikkozoikum

CV Rework: Some tips for beginners.

109 comments in this topic

Recommended Posts

Privateer
6,009 posts
14,313 battles
12 hours ago, teen_geisha16 said:

antean said the best option is not change cv, and learn to play actual cv

the current cv state is a broken mess too, and im not talking about the countless bugs. tweaking some stats up and down over the last years didnt help, in fact every change from torp speed and drop range nerfs to aa buffs and the strafe introduction just made the skillgap even bigger. unicums get king of the air or high caliber on a regular basis while their opponents are a burden to their team in 75% of all cases. Then there's also that issue with 3man unicum aa divisions and anchor divs.. 

 

Most players aren`t very good in general. you can't expect that a bismarck player who shoots he out of e9 even wants to learn how manual drops work, and the team which gets exactly this player will have a huge disadvantage.. so l2p arguments won't help anyone here. 

 

I've read the part with the skill based mm. we had the same idea 1,5 years back as follow up on some balance thread. But the Problem here would be that those who a really good players never find a match. I'm not making this up, go to marplesyriup and look on the active player numbers. if you assume 20% are unicum and above (which already may be a quite generous amount)  you have a pool of roughly 20-30 purple cv players on t10. you can check it here  http://maplesyrup.sweet.coocan.jp/wows/ranking/20181222/eu_week/average_ship.html

 

 

  • Cool 1
  • Bad 1

Share this post


Link to post
Share on other sites
[TOFTC]
Players
7,658 posts
13,680 battles
7 minutes ago, mcboernester said:

the current cv state is a broken mess too, and im not talking about the countless bugs. tweaking some stats up and down over the last years didnt help, in fact every change from torp speed and drop range nerfs to aa buffs and the strafe introduction just made the skillgap even bigger. unicums get king of the air or high caliber on a regular basis while their opponents are a burden to their team in 75% of all cases. Then there's also that issue with 3man unicum aa divisions and anchor divs.. 

 

Most players aren`t very good in general. you can't expect that a bismarck player who shoots he out of e9 even wants to learn how manual drops work, and the team which gets exactly this player will have a huge disadvantage.. so l2p arguments won't help anyone here. 

 

I've read the part with the skill based mm. we had the same idea 1,5 years back as follow up on some balance thread. But the Problem here would be that those who a really good players never find a match. I'm not making this up, go to marplesyriup and look on the active player numbers. if you assume 20% are unicum and above (which already may be a quite generous amount)  you have a pool of roughly 20-30 purple cv players on t10. you can check it here  http://maplesyrup.sweet.coocan.jp/wows/ranking/20181222/eu_week/average_ship.html

 

 

The impact of a single player is lower as more players are in a match. In a 12 vs 12 a unicum player doesn't have the impact like it would be a 4vs4. So I guess a skill match making wouldn't make sense anyways, since 24 player matches are already pretty many players. Also if this game would match after skill, this game would have to get rid of other matchmaking conditions, so it would become uneven by ship types. Right now it tries to match not only the same ship types, but also the same nations

  • Bad 2

Share this post


Link to post
Share on other sites
Players
160 posts
19,409 battles
On 1/6/2019 at 4:28 AM, Pikkozoikum said:

The impact of a single player is lower as more players are in a match. In a 12 vs 12 a unicum player doesn't have the impact like it would be a 4vs4. So I guess a skill match making wouldn't make sense anyways, since 24 player matches are already pretty many players. Also if this game would match after skill, this game would have to get rid of other matchmaking conditions, so it would become uneven by ship types. Right now it tries to match not only the same ship types, but also the same nations

 

there are many ways to impact the outcome of a game, a division of "pro" players is one of them and I have not read any complaints about it yet, they have wanted to limit both the impact of the cv in game to the ridiculous

  • Cool 1

Share this post


Link to post
Share on other sites
[ADRIA]
Players
1,490 posts
25,838 battles
On 1/1/2019 at 1:37 AM, El2aZeR said:

Follow these simple instructions and you too can be a 200k average damage unicum!

- join the USN CV master race

- get a Midway

- get Demolition Expert

- spam HVAR rockets

 

Yes, that's it.

Yes, I am actually serious.

thx :Smile_trollface:

  • Funny 2

Share this post


Link to post
Share on other sites
[BOATY]
Players
34 posts
10,327 battles
On 12/30/2018 at 3:28 PM, teen_geisha16 said:

i looked your player profile in:

https://worldofwarships.eu/es/community/accounts/544046701-teen_geisha16/!/pvp/overview/

its mine profile.you can search any player here.

 

I do not know how you can support a system of cvs so poor but I guess the current one must be something difficult for you.



 

 

 

 

Perhaps instead of being incredibly unhelpful and not at all constructive perhaps you could write your own guide/advice if you think pikka is not qualified to do so. All you seem to be able to do is whinge rather than help.

  • Cool 1
  • Bad 1

Share this post


Link to post
Share on other sites
Players
160 posts
19,409 battles
6 hours ago, Zegrze said:

Perhaps instead of being incredibly unhelpful and not at all constructive perhaps you could write your own guide/advice if you think pikka is not qualified to do so. All you seem to be able to do is whinge rather than help.

the current cvs system is correct, there is really no need to change it, much less for such a poor system.

they have changed something that is already good, that's why I think better not to change

  • Cool 1

Share this post


Link to post
Share on other sites
Players
190 posts
53,330 battles

if the current cvs system is correct, why they made all the work for a new one? why everyone was crying for rework?

u must have been very lucky if you never had this bad cv player in your team while enemy one was bashin the crap out of your team without someone can do shiet.

  • Cool 1
  • Boring 1
  • Bad 1

Share this post


Link to post
Share on other sites
Players
160 posts
19,409 battles
1 minute ago, WKE_1b said:

if the current cvs system is correct, why they made all the work for a new one? why everyone was crying for rework?

u must have been very lucky if you never had this bad cv player in your team while enemy one was bashin the crap out of your team without someone can do shiet.

im a cv player, im not a "professional" but i know to play correctly a cv

  • Cool 1

Share this post


Link to post
Share on other sites
Players
190 posts
53,330 battles
5 minutes ago, teen_geisha16 said:

im a cv player, im not a "professional" but i know to play correctly a cv

thats cool for you personally if you know how to play cv correctly, but what you want to tell me

and try answer my 2 questions :D

  • Boring 2

Share this post


Link to post
Share on other sites
Players
160 posts
19,409 battles
14 minutes ago, WKE_1b said:

1 - why they made all the work for a new one?

2 - why everyone was crying for rework?

1 -  the average player of cvs is not that it is bad, it is that it is subnormal and that is why they have made such a simple system
2 - not that I cry, but I do not like rework because first cvs is my favorite branch and second loses all the tactical game of the cv: spot, air combat, work with a limited number of planes (now they are infinite) ect degrading them to a sort of battleship with guided projectiles

  • Cool 1

Share this post


Link to post
Share on other sites
Players
190 posts
53,330 battles
7 minutes ago, teen_geisha16 said:

1 -  the average player of cvs is not that it is bad, it is that it is subnormal and that is why they have made such a simple system
2 - not that I cry, but I do not like rework because first cvs is my favorite branch and second loses all the tactical game of the cv: spot, air combat, work with a limited number of planes (now they are infinite) ect degrading them to a sort of battleship with guided projectiles

thanks for answering.

with the second question i mean many ppl were crying on the "old system" thats its not well balanced (which is true, since having 1 bad cv and 1 good cv everyone knows how it works out most of the times, not even mentioned if 1 cv was afk or yolod into mid of map for some reason) i dont mean crying on the "new system".

if u liked the old system of course this change will kinda piss you off but it was needed

  • Bad 1

Share this post


Link to post
Share on other sites
Players
160 posts
19,409 battles
6 minutes ago, WKE_1b said:

thanks for answering.

with the second question i mean many ppl were crying on the "old system" thats its not well balanced (which is true, since having 1 bad cv and 1 good cv everyone knows how it works out most of the times, not even mentioned if 1 cv was afk or yolod into mid of map for some reason) i dont mean crying on the "new system".

if u liked the old system of course this change will kinda piss you off but it was needed

I do not agree, what I would have needed is that the cv players really learned to wear them instead of crying so much.
I once took the hosho for the first time and I was beaten but I liked and learned to take them with satisfactory results, if I could learn all can learn instead of reducing the difficulty

  • Cool 1

Share this post


Link to post
Share on other sites
Players
190 posts
53,330 battles
8 minutes ago, teen_geisha16 said:

I do not agree, what I would have needed is that the cv players really learned to wear them instead of crying so much.
I once took the hosho for the first time and I was beaten but I liked and learned to take them with satisfactory results, if I could learn all can learn instead of reducing the difficulty

i like ur thinking, but your living in a dream bubble when u say "if i can learn, all can learn, instead of reducing the difficulty" 

there are ppl that will never learn, it stays a mistery but its a fact.

also they didnt reduce the difficulty, its rather harder now as some say,

but they reduced the IMPACT of CVs

  • Bad 1

Share this post


Link to post
Share on other sites
Players
160 posts
19,409 battles
3 minutes ago, WKE_1b said:

i like ur thinking, but your living in a dream bubble when u say "if i can learn, all can learn, instead of reducing the difficulty" 

also they didnt reduce the difficulty, its rather harder now as some say, they reduced the IMPACT

No, they have not reduced impact, they have only made them simpler

 
 
 
55/5000
 
 
 
 
  • Cool 1

Share this post


Link to post
Share on other sites
[TOFTC]
Players
7,658 posts
13,680 battles
2 hours ago, teen_geisha16 said:

2 - not that I cry, but I do not like rework because first cvs is my favorite branch and second loses all the tactical game of the cv: spot, air combat, work with a limited number of planes (now they are infinite) ect degrading them to a sort of battleship with guided projectiles

The planes would be only infinite, if time is infinite. Time is not infinite, so planes aren't.

The planes are limited around 70-100, if all planes get constantly shut down. But that won't happen, if the player is not afk. So if you would set a limit on the CVs, they would never reach the limit.

Instead of a total limit, there is now a flight deck limit with reload time.

Spotting is still possible, but not that overpowered like on live server. Also Air combar is still a thing, the fighter consumable is a zone control item.

 

Degrading to a sort of bb with guided projectiles is a pretty lame analogy. Could also say they upgraded it from a "RTS" minigame to an action gameplay.

  • Bad 2

Share this post


Link to post
Share on other sites
Players
160 posts
19,409 battles

hosho with 100 airplanes cool jajjaajaajaaj sorry but is science fiction cvs

you know perfectly that I prefer the current cvs and that I do not like the new ones, we have already talked about it

 
 
 
108/5000
 
 
 
 
  • Cool 1

Share this post


Link to post
Share on other sites
[TOFTC]
Players
7,658 posts
13,680 battles
1 hour ago, teen_geisha16 said:

hosho with 100 airplanes cool jajjaajaajaaj sorry but is science fiction cvs

More around 80, but even that is unrealistic, because you can't start 3 squads at the same time. So even less than 80.

The Midway has 116 planes on live server, in history that ship had 100 planes loaded and less.

This game is not realistic. If you want correct number and a realistic game, then don't play World of Warships. That has nothing to do with the rework, the whole game has unrealism. It's a PvP-Arcade-Shipshooter

If you want realism, then we have to remove 50% of all ships. We would have to add torpedos on many BBs. DDs would have only a small number of Torpedos. There is so many unrealism is this game, it makes no sense to complain about realism in case of the rework.

 

  • Cool 1
  • Bad 2

Share this post


Link to post
Share on other sites
[UNICS]
Beta Tester
27 posts
12,216 battles

Well i am not getting involved in your discussion. I just wanted to write that i appreciate the guide and that it was helpful to me. So thank you for writing it.

  • Cool 1

Share this post


Link to post
Share on other sites
[TOFTC]
Players
7,658 posts
13,680 battles
49 minutes ago, Olonar said:

Well i am not getting involved in your discussion. I just wanted to write that i appreciate the guide and that it was helpful to me. So thank you for writing it.

Thanks for the nice words! But it's not a guide, just some advices! There is way much to learn about the CV

  • Cool 2
  • Bad 1

Share this post


Link to post
Share on other sites
Players
160 posts
19,409 battles

 

Although the guide may be fine, do not worry so much, the cvs will disappear from the battles in a few days because almost no one used them, the first two days there were still people using them but you already notice the decline of players and soon almost nobody will play them

  • Boring 2

Share this post


Link to post
Share on other sites
[N3XUS]
Players
1,101 posts
23,878 battles

Great posting by OP opening comment #1...i am very honest here: i am totally noobie whereas the New Carriers are concerned. Atm i am doing real insane low damage with my Ryujo (VI), my last battle was some 1.300 dmg done lol, have problem with me crosshairs (seems ta disappear too often behind my ship, when having dive-bombers, i always miss target by far, for now, that is, lol)...sometimes i have some torp hit + some rocket hit...but never ever could land a bomb (dive-bomber) with succes. Must say i make me enemy players happy, cuz they shoot so many planes of me, lol, np, nothing wrong with that, cuz i have unlimited number of planes anyway, is ok

 

That been said, must say, I am amazed by the great vibrant graphics/action on screen with the planes, great, simply great: that alone decided me to keep playing & learn the carriers for sure, i like them, the planes, the action, the great visuals, i simply very much like the new carriers. Seems i need time and some learning know-how before i do some better damage with Ryujo, np, cuz i like the great entertainment the new carriers provide.

 

My plan is as follows: I better first gonna prioritize setting so-called fighter-zones for my teammates (= providing them with air defense + scouting with fighters in and around caps, that i can do easily) + i do scouting (both are significant contributions to team anyway)....and bit by bit I gonna practice more & more the torps + rockets + bombs (those i experience as the most difficult ones to use), this will take somewhat more time, I know. I already make use of Map to set proper course for my Ryujo from time to time, moving it around, to prevent any enemy ships sinking me.

 

Great posting there OP, i will make use of the info in it for sure(!)...i will get there eventually, just takes some time, in the mean time I will enjoy playing the new carriers anyway, that is for sure! Later on, i will post here how I progress further and might ask for some additional advice. Again, great posting there OP!

 

 

  • Bad 1

Share this post


Link to post
Share on other sites
[N3XUS]
Players
1,101 posts
23,878 battles

...watched some vids (incl the last one on wows-site), played some battles with my Ryujo (VI) today and yeah, getting the hang of it more & more: my damage done is increasing (doing more hits) and have more torp + rocket landings; still have to do my very first hit a dive-bomber (i always miss, crosshairs disappearing & when i wanna drop my time is over, passed, loo late, lol...have to practice more, i guess). So, ok with me. Battles with the planes are highly spectacular and handling is relatively easy to learn: each battle played give me more experience. So, having fun there, oh yes...same time i notice all enemy ships i attack can fight back very well (their AA is strong weapon) and that is nice to see, i mean, me first battle today i did some 26k dmg and, was nice battle, and enemy Lyon shot some 36 planes of me down, that player no doubt had great fun also, nice. And my Ryujo has unlimited number of planes, so all ok with me. Yeah, all-in-all great entertainment, i much like it. Soon i have enough xp for getting Shokaku (VIII), but me, i kind of figure, i better stay playing Ryujo for some extra week cuz battles are nice + i need more experience playing carriers (...i started out as totally noobie with cv...and yet have to get more experience, so i stay with me Ryujo (VI) for time being...playing lots more battles with it. Handling of planes + carrier are nice, also. So yeah, i much like the new carriers, that's for sure, bye & cheers!:cat_cool:

 

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------

added today (additional): played some new battles, went experimenting with the dive-bombers and YES, now i got it, i do hits with them & those do from time to time nice citadels + good damage. my last battles bring me ca. 26k<---->33k dmg per battle. Me carrier proves to be great support for team now: scoutings + setting fighter-zones (for teammate protection against enemy planes), torps hits, rocket hits + now (at last!!! lol) i got the dive-bombers mastered (do nice hits now). Guess playing more battles will improve my performance more & more. Must say, playing Ryujo (VI) is great fun for me and now i know for sure i will be playin carriers just as regularly as my other ship classes (dd/ca/cl/bb). btw, the credits + xp rewards for me Ryujo are reasonable also, ok with that. (...ohh, yes, almost forgot to say, i now managed somewaht better ways to avoid AA somewhat more, so i have less fast plane losses; at same time i notice AA of the cruisers + battleships is real strong, np, challenge is to avoid a bit by speeding/slowing while changing direction of mu planes; yes, i think the other ship classes also have great times cuz i see them take down many planes (score-lists after battle show this), but that is no problem for us, cuz the carriers have unlimited planes and that is great, bye)

  • Bad 1

Share this post


Link to post
Share on other sites

×