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0.8.0 PTS - General Feedback

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[WG-EU]
WG Staff
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11,906 battles

Captains! 

 

Public Test servers for update 0.8.0 are open! More information about Public Test can be found here

All information about changes in update 0.8.0 can be found in our Developer Bulletin article.

 

Leave your comments regarding this session of the Public Test in this thread.

 

Bug reports belong here: Link

 

Action Stations!

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Players
3 posts
4,781 battles

9k damage per attack plus one fire from the Midway's Tiny Tim rockets against Monarch seems... high. Not completely broken unless there are multiple carriers in a tier X game, but as I understand it there will be. I presume it's impossible to get this much damage against a destroyer due to the rocket circle size - I really hope it is.

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[CHATS]
Players
2,564 posts
9,495 battles

Control of ship is not working. You can't go forward or turn to left. Only reverse and right. Not easy to test something in that case ....

 

Also some translation are missing, some texts are in Russian :

 

image.png.a0f888f0115beb5ca37cc7bb30768eef.png

 

PT 0.8.0 need a quick update to fix the error about the ships control. Impossible to play in PT for the moment.

 

Also why nothing about the rework of CE ?

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[DEV]
Players
8 posts
29,590 battles

Same here. Ship controls not working. Manual set other keys to steer forward or reverse dont work too.

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[YARRR]
Beta Tester
8,723 posts
14,669 battles

Fighters lock on to you when arriving, will proceed to chase you even after you leave the circle once they "go active".

Unsure if this is supposed to be like this.

 

Fighter map circle doesn't seem entirely accurate, have had multiple instances in which I got targeted by a fighter despite being clearly outside of the circle according to the minimap.

 

Plane control remains incredibly sluggish.

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[-5D-]
Beta Tester
174 posts
8,648 battles

OK, i dont know if it's a bug or I'm doing something wrong, but when setting multiple way points my CV ends up going backwards after the first turn.

 

Has happened every game, so I guess it's me, but what am I doing wrong?

 

TB.

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[PORT]
Modder
1,588 posts
11,600 battles

Played the PTS-missions through and liked it. AA seems ok to me, and I didnt miss the controls of the carrier. Cannot wait for testing the premium-CVs :Smile_great: 

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Beta Tester
2,437 posts
On 12/28/2018 at 2:34 PM, longley89 said:

Cannot control ships, just  with autopilot mode. This is bug?

It is intended.

 

Jap T4 CVs need torpedo planes back, flying around with rocket planes only is too boring because Jap Ap bombs are useless at that tier due to the lack of armoured targets.

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Beta Tester
84 posts
4,501 battles

How is the MM supposed to work on live version? Now at PTS we have a very big unbalance with up to four CV per team and even in a fully AA spec Montana or Worcester  life expectancy is rather short and its not fun as all focus is on trying to dodge incoming multiple waves of air attacks. Especially when CV gangs up on one ship you can just exit right away since it is not worth even trying.

 

The AA looks spectacular but often feels like its not doing much. Observation: Fully AA spec Montana constant air attacks for about 10 minutes result in 6 airplanes shot down... Not sure if this is just an anomaly or if it broken/supposed to that way.

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[-5D-]
Beta Tester
174 posts
8,648 battles

4 CV's per team is silly, even a fully AA specced Monty, ship and captain cannot do anything against 4 CV's, it's continuous attacks.

 

For live you will have to limit CV's per team, 4 is too high.

 

TB.

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Players
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Why no one is talking about the AA range of the ships being cutted in half? Both the commander skill to extend AA range and the module to extend AA range too, had ben axed. They dont exist anymore. They do "other things" but they don´t extend AA range anymore. All my ships being fully AA upgraded are useless now.

This is the last nail in the coffin. WG clearly wants a plane game, and not a ship game. OK. bye then.

 

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Players
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14 hours ago, Ultima_Ratio_Nerdum said:

I presume it's impossible to get this much damage against a destroyer due to the rocket circle size - I really hope it is.

Unfortunately, this is completely possible. Not with the Tiny Tims but the HVARs. They shred DDs and it's much easier to do then executing a crossdrop. It doesn't kill the DD immediately like a crossdrop would but since you can do it over and over again and the DD's AA is no threat to your planes it doesn't really make a difference. Even ships like Kidd and Grozovoi don't shoot down many planes on PTS right now. The japanese rockets are even better at wrecking DDs it seems.

 

What @Bokusatsu_Tenshi wrote is also important. AA range got castrated across the board and even with all the buffs from modules and captain skills the damage isn't enough to shoot down planes. Not that it matters anyway since CVs have unlimited planes now.

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I think with the lack of fighters the CV gameplay is far more less interesting now, i think it would be great if fighters can be added to the equation, also it would be great if we can actually control our CVs while we're on an attack sortie & not sacrifice our planes just so i can get back the control of the CV.

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[OLEUM]
Players
126 posts
15,582 battles

there are t10 ships in the arsenal, for sale for credits.

but buying one does not work? (wanted to try the midway) Or am ipropose to grind 500000xp  on the Lexington:cap_rambo:

 

but i played with ranger and Lexington. 

without reasonable control of your ship and reasonable control  of fighters, self defend  is very automated  

 left to the gods? 

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Weekend Tester
39 posts
1,821 battles

Well, would love to help testing, but can't log in with my wargaming account, even though I can login on WoT EU, WoWs EU, Forum and wargaming main page - others who have had the same issue?

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Beta Tester
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AA improvement suggestions :

- Combine range limit of mid range AA and long range AA for new long range AA to reduce the case of free plane roaming under long range dead angle.

- Change mid AA to DPS type like short range AA to make them more reliable vs planes

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Players
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Big Bug

 

-on main server is ok!!!

- PT file check done!! no result!!

 

pls. not possible to move with all ships

 

buttons speed UP/DOWN not working!!!!!!!!!!

 

tryed also to  hit default:  the buttons are empty only for air carriers are ok.

 

Big bug

Edited by shindyGG
Excessive capitalization, use of fonts
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[OLEUM]
Players
126 posts
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hey, now I can buy t10 ships.

i played a midway

the game play is pretty fast,  can even hit ships pretty hard.

sunk a Iowa with a torpedo bombers flight. I did not expect that

and that brings us to the AA 

i purchased Worcester to find out 

the range of the AA rang is much shorter then in live.

I did not have time to do the aa sector thing, i was shooting at ships. at the time

i shot down just 8 airplanes, I think that is far too little.

 

 

 

 
 

 

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[OLEUM]
Players
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oke I think I played 10 games in the new aircraft carriers.

hitting something with multiple torpedoes, at the moment is  more luck that skill from me

the dive bombers I have not yet under control, I think I start the dive too early,  the timer mostly expires before I am above the target.

but the rockets .... hey is it  meant to do so much damage?

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Players
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6,411 battles

Is the fighter consumable supposed to follow you across the entire map? Once they "lock-on" onto you they won't let go and you might as well retreat your current squadron as they deal massive damage.

shot-18.12.29_15.48.36-0189.jpg

shot-18.12.29_15.56.14-0787.jpg

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[A-Z]
Players
186 posts

CV's rework.
PTS round 1.

 

Positive things:

- visual aspect

- much smaller multitasking

- after ~30+ games, the game play looks easier than current one  - The attack round of dive bombers and torpedo bombers look nearly like copy and paste from... Title only for WG Staff (If they will ask for it). I'm not sure if I can write it publicly.

 

Neutral things:

- audio - I didn't hear yet anything to complain or praise.

 

Negative things:

- torpedo speed is much too low

- torpedo damage is too low

- low tier AP bomb are only good to farm citadel hits, damage practically don't exist

- AA defense is much too random and definitely too weak - Worcester with full AA build was sunk with just one (1) rocker eskard from Hakuryu (1 vs 1, in training room)

- AA sectors are unintuitive and easily forgotten - Ctrl + click is much better and practical

 

Questions:

- how work spotting of planes returning to ship?

- can I calculate some where how big will be compensation for my current CV's?

 

 

 

Rank Battle.

After three (3) attempt to try it (24, 22 and 28 minit) i simply give up. But it looks like it's the same anti progress system, so it's nothing lost.

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