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Public Test of Update 0.8.0 - Discussion Thread

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[OGHF2]
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Can somebody explain this to me ?

 

" Fire extinguishing time on the new aircraft carriers is now only 5 seconds, and recovery from flooding—30 seconds. "

 

That means the CV will be on fire for 5 seconds only and flood for 30 seconds ? Also will fire on deck prevent the CV from launching planes ? Is there somewhere a description of the new captain skills related to the CV rework or will there be ? Will we get free captain resets ?

 

Come on WG, you have to clarify a lot in this major change before the patch hits live and even people wanting to test NEED THAT INFORMATION !!!

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R.I.P cvs tactical game 

when the new version comes out I sell them all

congratulations you killed the class for me more fun of the game

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On 12/28/2018 at 10:35 PM, m3c0 said:

some kind of a bad joke

the whole FARCE CV rework is a bad joke, a really BIG BAD JOKE.

 

On 12/29/2018 at 9:03 AM, teen_geisha16 said:

R.I.P cvs tactical game 

when the new version comes out I sell them all

congratulations you killed the class for me more fun of the game

seconded

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2 hours ago, teen_geisha16 said:

R.I.P cvs tactical game 

when the new version comes out I sell them all

congratulations you killed the class for me more fun of the game

"WORKINGASINTENDED!" :Smile_trollface:

As always...

They are obviously trying to remove the carriers from the game and/or make them unplayable - they already started implementing both:

They remove half of the ships in v8 and the rest will be useless and up-tiered 90% of the time!

 

What i am intending to do is to stop playing the game after v8 goes live!

I appeal to all other remaining players with common sense to boycott the game if that update goes live!

Wargaming give up this "mentally-challenged" update or you will surely lose a lot of players! Remmember World of Warplanes :Smile_trollface:!

The community clearly expressed its opinion with great majority! Wargaming, what more measures of expression we need to implement for you to understand :Smile_facepalm:?!

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12 hours ago, Hugh_Ruka said:

Come on WG, you have to clarify a lot in this major change before the patch hits live

Unfortunately, they sort of have explained (clarified) themselves, albeit, indirectly.

WG is steamrollering CV play to this Reworked CV FARCE, something that will take them months if not years to realize they made a BIG ERROR (if they even ever acknowledge 'that').

Say good - bye to current good CV play. Say hello to garbage CV FARCE play.

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Looks like I have a unpopular opinion, but I'll say it anyway. You guys did an amazing job on this rework. 

It looks amazing, the tactical and support element of an CV is still there, and a CV player still needs to plan and think if the next bombing/torpedo run is worth it. But also that fighter squadron consumable is brilliant. It creates a no fly zone which can be a huge support. 

Everything is all there. it is just completely different for what we used to. Adapting is main issue here. 

 

However, after watching Flamu recent video on this rework, I must agree with some of the critics. 

For now I see only 4 points. If I see more I'll let you know.

1. The AA

2. The close torp drops.

3. They still have to much influence on the outcome of a game. 

4. limit the amount of CV in a game

 

1.

The AA on all ships is also something that needs to be looked at. For both CV players and for all the other types of ships. 

When I saw how a BB was defenceless against a torp drop, it was just silly.

Yet, the AA also needs to be looked at for the planes themselves. In the video of Flamu I saw a squadron flying to close to a Des Moines and when he focussed the AA the planes just couldn't come close to it. They casual flew by, made a drop and then came the  focus , and in a matter seconds they were shredded. It cached Flamu completely off guard. This is just a major gap. This will ensure that BB's will be targeted first because of that AA power gap.

 

2. Those torps can be dropped way too close. It's just terrifying how close the planes can come. The drop is up to a point where dodging torps just won't work. And that's just wave 1. The CV player can turn its planes around and do 2 more waves. That's 18 torps hits if you're unlucky as a BB player (or lucky if you're the CV player). And a say BB player in particularly for good reasons. I saw a DD player struggle to dodge the torps. How can a BB defend against it, if even a DD player struggles? 

 

3. 

The impact of the CV is still to much on the game. If the player is bad or makes a mistakes, or the opposite: the player is really good and makes unicorn quality decisions, it will determine if you will lose or win the game. That is something that somehow needs to change. They must contribute to the game or be a major part of it, yes. but not be the factor that determines the outcome before a game is loaded.  

 

4. 

I saw 4 CV players in one match. That's overkill. One or two CV player in the same team might be enough. Two might even be overkill, but that has to be seen. Limit the amount of CV in a match might be an answer for point 3 but we have to see on that one when the patch goes live.

 

over all.. for a rework this massive. Awesome job guys. 

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[HBAR]
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How is making the CV even more OP make it more balanced? Massive fail wargaming. PLEASE DO NOT RELEASE THIS CV REWORK. I hate having CVs in my games, but I much rather have the old ones because they seem less OP then the new ones.

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The rework isn't what people were expecting, all we needed was a CV UI rework (maybe also AA rework at higher tiers for being way overpowered in the current form), if this rework goes thru it will be just farming ships with no counterplay from the opposite CV.

Please don't kill the game for us, we tested it and filled your surveys, yet no one did read them?

 

Also, here's a call to reality

Each ship have a Commanding Officer (CO) and Executive Officer (XO),

CV's does have a CO and XO AND also an Admiral and his staff,

This said Admiral, is in charge of Carrier Strike Group (CSG)

 

None of the above fly their planes into strikes, they are inside the CV planning the strikes, which means as the game is at the moment is way more real.

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On 12/29/2018 at 12:06 PM, Jean_Bart said:

"WORKINGASINTENDED!" :Smile_trollface:

As always...

They are obviously trying to remove the carriers from the game and/or make them unplayable - they already started implementing both:

They remove half of the ships in v8 and the rest will be useless and up-tiered 90% of the time!

 

What i am intending to do is to stop playing the game after v8 goes live!

I appeal to all other remaining players with common sense to boycott the game if that update goes live!

Wargaming give up this "mentally-challenged" update or you will surely lose a lot of players! Remmember World of Warplanes :Smile_trollface:!

The community clearly expressed its opinion with great majority! Wargaming, what more measures of expression we need to implement for you to understand :Smile_facepalm:?!

 

 

the day that they implement it I close the game for a season at least, my money well kept in my pocket it hurts them when they try to sell a premium aircraft carrier

 

On 12/29/2018 at 6:34 AM, tsounts said:

Why have unlimited number of carriers with the new update?

fantasy cvs dungeons and dragons estile

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One thing I would suggest is move the control for focusing AA from the port or starboard side. 

 

Currently using the O key is inconvenient when your trying to multitask, I would suggest a key closer to the WASD keys. 

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the wigglebotton 

1- flamu knows how to play so if you approached a des moines with airplanes I would be checking something because he knows perfectly that the des moines AA are lethal for the planes

2- it's a bad version for the aircraft carrier, made for fools and taken out quickly and badly, someone remembers when the graff zeppelin came out as this will be worse

3- to the players that we like to carry aircraft carriers we are not defending the amount of damage they do but their tactical game (spot air combat ect)

4- tier 7 or more only one cv , no clanwars ect

 

Of course since you can have your opinion and respectable but I can ask you how many games of CV have you done?

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40 minutes ago, teen_geisha16 said:

 

 

the day that they implement it I close the game for a season at least, my money well kept in my pocket it hurts them when they try to sell a premium aircraft carrier

 

easy, if they kill a way to play that we like we do not buy premius when they take them out

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[SOTE]
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What about players who dont play CVs at all (like myself) ? It means, that I cannot complete all directives needed for another stage ? Or how it would be ?

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[CMWR]
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OMG. Played 3 games only 2 in usa t4 and one in t6. I'm total noob at CVs. Played only once till today in in a training room RTS Langley and decided it was not fot me. This thing though is sooo easy it is embarrassing. Just fly at the speed of light and farm, farm, farm. Rinse and repeat. 2-4 kills every time. It was in coop against the boots, but knowing player base it will not be harder, especially if you learn a few tricks. Disgusted. And AA is worthless. If you want someone dead, he can do nothing about it. Now you can at least kill some planes hurting cv this way. Not any longer with unlimited hangar. 

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Anyway, I like the CV rewrok, but i don't want it. I mean the only thing i like about the rework il the ability to control the squadron, that's it.

I also found out that the new CVs  deviate from the Destroyers branch, not from the Battleships branch as it was when it was announced. (this is still public test, so i hope that things change).

This is how the Japanese tech tree could have looked like when the rework was announced

67379bb2-ee5d-11e8-bf3a-38eaa735f4cc_120

 

But as i saw from this viedo,

now to get the carriers you must play the destroyers, which i think they are (the DDs) the hardest class to master.

I don't actually have this problem because i already have LANGLEY, BOUGE, HOSHO, ZUIYO and I'm about to get the RYUJO, and for the RN aircraft carriers, i'll use free XP.

But let's face this problem from a new player point of view: how am I supposed to grind enough XP to get both the carrier and the next destroyer in the tree, not that it will be impossible, but it will be a nightmare for new players; before, it was a bit easier, because you needed to play the Battleships, which were easier to master.

 

Now, somebody said that Carriers are OP, well... they were and they are OP in real life, they were THE class of ships that made the old Ship vs Ship battels obsolete. Look at Pearl Harbour, the battle of Coral Sea, the battle of Midway, the attack at Taranto, Okinawa, the Philipines and don't forget the Doolittle Raid 160927185159-doolittle-raid-b-25-mitchel

The carriers showed to the world the advantages and at the same time the disadvanteges (even if minimal) of the Naval Aviaton. Why do you think we don't build battleships any more?

 

Of course Carriers are OP and can dominate games, because they were designed to do exactly that. 

 

I don't want the CV rework and i think i'm not the only one that thinks this way.

 

If somebody of the World of Warships team will read this, the next time you do a rework you should: first make us, players, see how will it be with a video (and you actually did this) but before even start with the tests you sould ask us (the players) with a simple survey (YES/NO) if we want this rework or not, and the majority will decide. 

 

Also, why are the odd tier carriers being removed? Because of faster queing? That's not fair, i'll rather stay in queue for 5 minutes but get and enjoyable game, even if i lose, than queing faster, but having the CV rework.

 

I think that if the CV rework goes live, it's going to have the opposite effect, i think that they are going to lose a third if not a half of the players, i'll keep playing the game because i like the ships, but i think that they are going to lose players.

 

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On 12/29/2018 at 3:47 PM, Maverati said:

Speaking of compensation, i do hope that the carrier commanders get a free point respec.

That is a must indeed... so they could be transfered to other ships (if you keep playing the game)!

On 12/29/2018 at 3:56 PM, HappyViking8 said:

How is making the CV even more OP make it more balanced? Massive fail wargaming. PLEASE DO NOT RELEASE THIS CV REWORK. I hate having CVs in my games, but I much rather have the old ones because they seem less OP then the new ones.

You don't know what you are talking about, do you :Smile_unsure:?!

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On 12/29/2018 at 1:47 PM, Maverati said:

Speaking of compensation, i do hope that the carrier commanders get a free point respec.

IIRC it was said that they would in one of the news articles.

I'm more concerned about what'll happen to my AA-specced non-CV commanders.

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