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Migantium_Mashum

RL for Destroyers.

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In a recent game an allied DD suggested that DD's need RL. As it is a 4 point skill and having never equipped my DD's with RL I turn to you guys for advice..

 

Is it a beneficial skill to have for your Destroyer?

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Just finished watching the videos and I like what I saw.....I will re skill one of my level 19 Captains and see how it plays out. 

 

(Edited) Gearing first... watch this space..

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Feel naked in a DD without Radio Location, it's almost like having a CV spotting for you.

 

Should be removed from the game tbh.

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I don't use Radio Location on any of my ships. While it does give you significant benefits, it is also the only skill in the game that benefits the enemy, and it can be used against you.

 

What I mean by that is that you are told when you are located. If you note the positions of your allies, especially when the ship being located changes, that can give you a very good idea where the ship using Radio Location is. In practice, being told I was located has saved me from torpedo salvos and enabled me to turn my guns toward the enemy before spotting him.

 

Of course most players don't understand how to do this, but good players can turn your own Radio Location against you.

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2 hours ago, Migantium_Mashum said:

In a recent game an allied DD suggested that DD's need RL. As it is a 4 point skill and having never equipped my DD's with RL I turn to you guys for advice..

 

Is it a beneficial skill to have for your Destroyer?

It's definitely a beneficial skill to have for your destroyer. The question you want to ask is: is it worth spending these 4 points that can give you so many other things. The answer to that is: it depends. It depends on the ship, the player, even the game mode. In my experience the ships that get the most benefit are IJN torpedo boats, because they are otherwise relatively point-light when it comes to captain build. They simply can afford these 4 points and not cry themselves to sleep over the choices left alone. Other DDs tend to struggle more because they either try to buff torps, guns AND hull at the same time OR they have a great need for IFHE, effectively restricting their build freedom a lot. RL (often called RPF and usually dicussed under this acronym here) is a viable pick for most DDs that aren't a Khaba, but not a must-have. Unless you're running a high tier IJN torpboat - for these, I'd say that any 19-point build that doesn't have RL is sub-optimal. It's not quite as necessary as CE, of course, but still the information it gives you is crucial for your battle effectiveness and survival while the alternatives don't seem to provide quite as much benefit.

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I think a lot depends on the speed of the turrets.

 

I did not use it on my Shimakaze but so many times enemy DDs were popping up in range and my guns would take ages to be able to fire at the target.   I swapped it around a few months ago and I like it.

 

On DDs with fast turret traverse it's less important to me.

 

 

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I have so far played 3 games using RL on my Gearing.. using it changes my game completely and in using RL I can also mark where the enemy is with some accuracy.

So far I like the skill and will definitely keep it equipped.

 

 

@a_p_u_l_e_i_u_s the videos were a great help.

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Use it on specialised DD-hunter DD's (e.g. Z-46) and some gun-DD's (Gearing).  Don't use it on real gunbootes (Khaba, new IJN line) or the old IJN torp DD's. Why not the old IJN DD's you may ask? Because I don't want to telegraph my presence to enemy ships when I am about to close proximity torp them. And even potato BB captains with 1 intact brain cell eventually go on red alert and start to maneuvre (or usually retreat) once they notice that they are the nearest ship to an enemy destroyer.

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8 hours ago, eliastion said:

RL (often called RPF and usually dicussed under this acronym here) is a viable pick for most DDs that aren't a Khaba, but not a must-have.

Actually, during ranked RL works quite well for the Kebab. You'll have to sacrifice some combat strength for it, but it does help when there's fewer ships around and you can't always rely on others doing the spotting for you. It can make you a very scary DD hunter. For randoms though, eh, I'd rather have more fighting power.

 

In general though, pick it if you think you can afford it. It's good, especially if you know how to use it, but not crucial.

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I find it obligatory on two kinds of dds those to hunt other dds with (ie gearing) and those you do not want to get surprised in by another (gunship) dd (ie shimakaze) however that only has merit if you are fast enough to run away from the said gunship, all the others are personal preference tbh, it is nice to have but then again 4x3pt skills are often even nicer

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Use it on DDs that can't gun fight ie jap torpedo boats those that can I don't bother as being found by someone that has wasted points on it gives you the advantage in a gun fight as you have gun fighting skills they can't afford

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Its not so much the matter if affording gunskills since only 2 relevant skills for surviving dd knifefights are BFT and SE (maybee AR) and you have enough points for all of those in RPF build, its more of this - derping around and running into say a haragumo or daring most likely wont end well for the other dd, the other guy should be worried about running into you if you are in one of those and in neither of those will you hunt other dds so why waste points

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Very useful skill. In competitive almost mandatory, in randoms you can avoid using it on Soviet DDs but very good pick for all others. Only in the games where you are the only DD it is less useful, but in the games with more DDs quite helpful.

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I have one on my furutaka from the last ranked, it’s main use was a a bluffer DD to the enemy. Waste of 4 points but good fun.

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11 hours ago, Migantium_Mashum said:

Just finished watching the videos and I like what I saw.....I will re skill one of my level 19 Captains and see how it plays out. 

 

(Edited) Gearing first... watch this space..

I use it in Gearing also.

I don't necessarily choose it for ships that require IFHE, because lack of points and you lose so much gunpower by not picking those gun skills.

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14 hours ago, Migantium_Mashum said:

In a recent game an allied DD suggested that DD's need RL. As it is a 4 point skill and having never equipped my DD's with RL I turn to you guys for advice..

 

Is it a beneficial skill to have for your Destroyer?

Many will disagree with me on this, but I find RL to be a valuable tool on almost every single one of my ships. It's a skill you learn to depend on and intelligence you cannot do without. I cannot tell you how many times it has saved me from dd's and torps, and how many times it's helped me hunt dd's down.

 

I know there are other skills which some may argue are more beneficial, but I won't compromise on it, and have started fitting it on everything as time goes by. Call me silly, but it's helped my game to the point it gives me an 'unfair' advantage over others. They should never have introduced it, but I play to win, and it's one of the skills that can turn a game. Anyone using it can inform a team where to look, where a threat is coming from by pinging the minimap.

 

On a destroyer, an absolute skill requirement, no questions asked imho.

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13 hours ago, ColonelPete said:

Can be, but usually not.

I use it only in Clan Battles.

This.... its on my DDs for Clan battles  and removed after.

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2 hours ago, Yedwy said:

Its not so much the matter if affording gunskills since only 2 relevant skills for surviving dd knifefights are BFT and SE (maybee AR) and you have enough points for all of those in RPF build, its more of this - derping around and running into say a haragumo or daring most likely wont end well for the other dd, the other guy should be worried about running into you if you are in one of those and in neither of those will you hunt other dds so why waste points

Except when you have "IFHE DD", then you already need IFHE and for most ships (non russian) CE so you can at least detect them... Otherwise they get 1-2 free salvoes on you...

 

PS. It is also a skill to predict the enemy movements WITHOUT RL.

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Well, we agree? I would rather take IFHE and CE on daring and haragumo then take RL and drop one of those, ok sure you can take all 3 but that leaves you only 1 t3 skill and that kind of sucs since there are loads of nice ones there for a dd

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