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Atlanta Class Premium Cruiser

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Beta Tester
1,210 posts
1,486 battles

Apologies if there is a thread on this but couldn't see it, what are people's thoughts on this? 

 

Bought mine last night to try out, 50/50 at the moment whether I would get this long term.

 

The rate of fire and number of guns is epic but the ship itself is very fragile, pretty much every game I'd loose 2/3 turrets and the range is a little underwhelming. 

 

It massacres destroyers and other light cruisers but is ineffective against BBS and you don't really want to go toe to toe with US Cruisers. The rate of fire though means even in a bad game you will score hits and damage pretty quickly (like 150 - 200 hit games are about average) so I think it will be a very god credit earner. 

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[ST-EU]
Supertester
3,404 posts
35,711 battles

Apologies if there is a thread on this but couldn't see it, what are people's thoughts on this? 

 

Bought mine last night to try out, 50/50 at the moment whether I would get this long term.

 

The rate of fire and number of guns is epic but the ship itself is very fragile, pretty much every game I'd loose 2/3 turrets and the range is a little underwhelming. 

 

It massacres destroyers and other light cruisers but is ineffective against BBS and you don't really want to go toe to toe with US Cruisers. The rate of fire though means even in a bad game you will score hits and damage pretty quickly (like 150 - 200 hit games are about average) so I think it will be a very god credit earner. 

 

Well, I don't think it will earn credits from god but if used carefully will earn you a lot of WoWs credits! Just as you say, do not go in head first but hang back a little and pick your fights carefully and again as you have found out it is great in the anti-DD role and, it is also a very good AA platform so CV defence is its best role. Enjoy captain. :honoring:

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Alpha Tester
176 posts
1,602 battles

The short range is a bit of a tactical problem, but it's one that we can live with.

 

This ship is capable of printing money if you target DDs, aircraft and any lower-tiered cruisers.

Remember that you also have torps to help you against tough targets.

 

Lastly, spamming HE is quite effective against BBs. We'll see how it works once the turret fix is out.

 

Here is news on the turrets: http://forum.worldofwarships.eu/index.php?/topic/10888-micropatch-03041/page__p__190241#entry190241

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Beta Tester
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Apologies if there is a thread on this but couldn't see it, what are people's thoughts on this? 

 

Bought mine last night to try out, 50/50 at the moment whether I would get this long term.

 

The rate of fire and number of guns is epic but the ship itself is very fragile, pretty much every game I'd loose 2/3 turrets and the range is a little underwhelming. 

 

It massacres destroyers and other light cruisers but is ineffective against BBS and you don't really want to go toe to toe with US Cruisers. The rate of fire though means even in a bad game you will score hits and damage pretty quickly (like 150 - 200 hit games are about average) so I think it will be a very god credit earner. 

HE against the BBs is probably your best option. The next micropatch should reduce the issue with the turrets getting destroyed. I guess my advice would be to see how it goes after the patch and decide then.

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Beta Tester
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If it had premium MM but basically it's stupidly weak against other US cruisers, just battered a Pensicola, only for him to basically kill me in two salvos.

 

Picking on DDs is fine if you can find them and hit them, but every other target needs to be shooting something else. 

 

Dunno poor range + lightly armoured seems a bad combo, gj though that we can test these things.

 

Good news on the turrets as well, did think it was a little weird. 

Edited by tajj7

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Players
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If it had premium MM but basically it's stupidly weak against other US cruisers, just battered a Pensicola, only for him to basically kill me in two salvos.

 

Picking on DDs is fine if you can find them and hit them, but every other target needs to be shooting something else.

 

I love my Atlanta. I think it is quit well balanced. It is great in killing DD's, AA support, DD support and ambushing.

 

Please don't mis use the beloved Atlanta in one on one batles with a tier 7 (or higher) CA or BB. She is to delicate for it.

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Beta Tester
188 posts
384 battles

It's OK - The Culprit is the Bug present in the current Game build. It makes all Turrets have 0 Armor, and when You are hit from front, or back, You will loose multiple Turrets on Atlanta Becouse they practically cover 80% of the ship's shape from those angles.

 

Yesterday had two battles in Atlanta

 

- 1'st battle: 6/8 turrets knocked out (lol!)

- 2'nd battle played without frontal turrets most of the time.

 

You have very short range, so, protect BB's and CV's from DD's and Aircraft with that Ship. (don't sail to the other side of the world to protect a CV - go to it only if it's close to you)

Try to avoid being the 1'st ship on the front line - that will sink you quickly.

Atlanta is quite a Money-maker if you don't sail her into the thick of it - if there's no enemy DD about, you nibble on bigger targets while they are preoccupied with with fighting your team's BB's.

Edited by DestoryerO_o

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Beta Tester
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At the moment i could not recommend anyone to buy it, we'll see after the turret bug fix, but it is still very weak.

 

Support role + weak armour + short range is not a good synergy of attributes. 

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Beta Tester
385 posts
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I love the Atlanta, of all the premiums currently in the game its the big one I would heartily recommend to anyone. As others have pointed out it massacres DDs and CLs and I love taking on harder things with another friendly ship, especially if it hits harder than you - the enemy often has a hard time deciding who to pick on, you with the many guns or the other with the hard ones.

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Beta Tester
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It's epic, easily my favourite ship.

 

Play it like an armed to the teeth DD with crap mobility, not a cruiser. It rips apart destroyers with its insane ROF.

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Beta Tester
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I don't have it, but I'm meeting it pretty often in the last games.

 

Definitely something you want to keep your distance from with your CA, since you don't want to be on the receiving end of his 127 mm guns; it might not be that damaging, but it's annoying to no end, and if the skipper is smart enough to not use full salvoes but instead keeping a continuous stream of shells upon you, you find yourself having difficulties concentrating enough to get your shell to hit it.

And it has torpedoes; if you forget about it, you pay it dearly, as it happened to me once.

 

However, that being said, it's pretty fragile if you land some hits; with my Pensacola I've had had little trouble taking down one of them while he and another Atlanta were pouring all over me, and so I was able to sink dragging one with me. 

 

Sorry if this doesn't seem relevant, but I think it might be interesting to hear something being said from a guy on the other side of the battlefield...

Edited by Historynerd

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[-GOD-]
[-GOD-]
Weekend Tester
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A tier 7 cruiser with a gun range <= a destroyer, puts me off of it.

 

Often see people having epic games on youtube and loads of fun, what they don't show is the 10 battles before that when they get owned by a Murmansk. A tier 5 premium cruiser that out ranges the Atlanta by 4km, has a spotter plane, torpedoes and is loads cheaper. 

 

Edited by McLeod

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[NIKE]
Beta Tester
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Its an extremely specialised ship IMO - it gets owned by cruisers and BB, while not having the speed or camo of a DD to avoid dying.

 

However take it along with a bunch of US destroyers and its amazing back up for them, dealing with aircraft and destroying enemy DD, you can easily flush out and remove enemy DD.

Equally if you can get it to somewhere that range doesnt matter (like C on fault line) and its RoF becomes a better advantage. On the open sea it suffers heavily, especially as it gets shot by people  outside of its range.

One atlanta on your team is a boon, more is a problem since they cant really do normal cruiser roles

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Beta Tester
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I am very satisfied with my Atlanta.

 

As long as you understand that you should not be the first ship between the rest of your fleet and the enemy, She works just fine.

Kills lots of planes if you position her properly when defending your BBs and blasts Destroyers to oblivion (very quickly).

Her AP penetration is about the same as on a DD (bad), but i find her useful for keeping even multiple ships on fire with HA (making them use damage control, the lighting them up again).

Broadside salvo is 14 shots with RoF on Steroids, so it's not too hard to keep 2-3 ships on fire in a fleet engagement.

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Beta Tester
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^ yeh basically that, as weak as a DD, DD range, but cruiser speed and agility, doesn't work. 

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Weekend Tester
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I'd say, in its current state it's not worth it, it's beautiful, but the lack of agility (11s rudder shift time), low gun range (11.1km), and useless torpedo range (4.5km), make it a one-trick pony.

Apart from that, Tier 8 ships get the ability to totally wreck your camo advantage, totally ruining your day (even without scout planes).

 

What it totally delivers, is its role as an AA escort, but good luck with that when there is no opposing carrier present. The torpedoes are just a gimmick, which get used in maybe 1 out of 15 games to useful effect (sacrificing the Atlanta in the process, unless you're lucky), and while the credit multiplier results in huge amounts when the opponents allow you to acquaint them with your shells, you can't really expect everyone being so polite.

Sadly doesn't justify the 9000 tokens, it needs more agility and ~6km range torps (and a lower credit multiplier).

But... it's a very beautiful ship .p

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Beta Tester
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^ longer range would be fine, at the moment any decent tier 7/8 cruiser will keep you 12 or so km away and kill you in about 4-5 salvos whilst you are neither fast enough to runaway nor agile enough to dodge.

 

not enough good points to string together to form a solid successful tactic, you are entirely relying on your enemy to fail 

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Beta Tester
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What's weird is I can see all the negative points (and its teeth grinding frustrating when being shot at by someone 12km from.you thats sailing away), but I can't truely badmouth it as my record xp is held by this ship. Some will love her. Many will not. Many will purchase her because theyve seen a video where she gets 300 hits and 6 kills, and come rage on the forums that those games never happen to them.

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Beta Tester
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She has one huge advantage tho.. all the Clevelands will be focused before it's your turn, so you can dish out alot of damage during that time.

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Beta Tester
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One thing I try to do is engage enemy BBs whilst they are fighting your BBs. They arent likely to target you as they are too bust shooting your team mate 15km away. In the meantime, you can pepper every inch of their deck with shells :)

 

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Weekend Tester
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I wouldn't take that for granted, statistically it's easier to hit the Atlanta, despite having a lower profile, she needs to close in to 11km, while a Cleveland can stick to 14km+, which is a big deal, as the Atlanta hits a sweetspot, which makes BB effective in dealing with cruisers.

I think more range wouldn't really fix her issues at all though (being kited), as the agility totally ruins any attempt to prevent damage to begin with. I'm fine with her main advantage over normal ships to make more credits, but as of now it just works when your opponent ignores you (which he just shouldn't).

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Players
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^ longer range would be fine, at the moment any decent tier 7/8 cruiser will keep you 12 or so km away and kill you in about 4-5 salvos whilst you are neither fast enough to runaway nor agile enough to dodge.

 

not enough good points to string together to form a solid successful tactic, you are entirely relying on your enemy to fail

 

 

You probable mean you rely on your team to support you and you be at a position where your team is able to support you.

 

This ship is never meant to sail on her own. It is a support vessel. And as a support vessel it is outstanding.

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Beta Tester
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Hello

Her short range can be problematic, but she is perfect dd's killer, also if You catch unaware/ocupied bb and flank it You could even kill 80% Nagato. And once rng was so big I'd even soloed full Nagato, but this is not usual. But this ship is perfect fun toy, even when everyting goes wrong it could provide lot more fun than any ship in a game.

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[KOOKS]
Modder, Beta Tester
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Just met one in a battle that I've really noticed, this ship is stealthy if it wants to. I tried to hunt it down with my BB and it eluded me for a long time, popping up and disappearing again. I really wonder if I'd like one of those.

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Beta Tester
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I really like it, but its terrible for the tier, it should be dropped to tier 6. Ive only had 1 decent game and that's when I stuck with 2 cleavelands and were came across a lone nagato, it was really fun sending a constant steam of shells into him while he shot at the Clevelands. Most games it's crap though any CA kills it quick and destroyers seem to get their torpedoes off before you can destroy them and I find it hard to dodge torpedoes with the bad mobility.

 

 

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