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peoplescavalry

West Virginia in the shop

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I already love my West Virginia. So powerful guns. 3 dev strikes in 1 game. Okay, slow like hell. But far more tough than i thought. Really enoyable ship to play with :) 

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1 hour ago, BLUB__BLUB said:

Now here it gets interesting. Why would he pop damecon, and not let 1 fire burn out? I'd say he gets 3 or 4. THEN he gets out and pops damecon. Say 30 secs, 4 fires - 

Or he pops it after getting 4 fires, almost gets out and then gets two more. Now... that would be 10sec x4 fires (~12k HP) plus two more, another 12k. 

He'll then be at half health, just from that encounter. Even if he just gets hit by 4 shells and then two more. 

4 fires for 10 sec is 12% (4x10x0.3%), or 6k hp. Not that you are likely to set four fires that fast. You get a reload of 8.5 seconds and typically 1 fire per salvo. Two more fires for full duration would depend on the fire duration.

1 hour ago, BLUB__BLUB said:

could be - except if the former thing happened and leaves you at 50%, then you are repairing and get some more... it WILL BE fire that puts you down in the end.

As seen above, your math is off. Your scenario is barely realistic.

1 hour ago, BLUB__BLUB said:

You have to make sure there is ALWAYS a friend between you and the enemy. Map awareness is key. 

ALso, you are right about the alpha-damage. You can't repair it (can repair part of it though), also the 'heal' will only do 8,4 K.

And while it is on cooldown, will do nothing. When you get hit while on cooldown, that fire will do full damage.

Mostly, you need to make sure there aren't too many enemies that can focus you and that those that are there are not able to hide. In the open, Helena can try spam a Colorado down, but it's far harder when every 30 seconds 8 16 inch shells come flying. Also, one full duration fire on proper build does like 6k damage over the course of 41 seconds, which is fully repairable and typically not debilitating.

 

Also, bought the ship. It is slow. It is rather low on hp. But the guns sure rip ships apart.

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[DC_DK]
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If you like the New Mexico and Arizona then you'll love West Virginia

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22 minutes ago, hgbn_dk said:

If you like the New Mexico and Arizona then you'll love West Virginia

Fun fact, I hate New Mexico. I still like WV, because of Colorado guns.

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2 hours ago, Riselotte said:

4 fires for 10 sec is 12% (4x10x0.3%), or 6k hp. Not that you are likely to set four fires that fast. You get a reload of 8.5 seconds and typically 1 fire per salvo. Two more fires for full duration would depend on the fire duration.

With some friends, the reload doesn't matter. I have found that once detected, in 5 seconds you have 3 fires...

If you manage to get away, they'll have them giong again in no time as they are much faster than you. 

 

 

2 hours ago, Riselotte said:

As seen above, your math is off. Your scenario is barely realistic.

Meh. Happens to me so I'd say it will happen again. Especially if the whole team gets roflstomped, there's not much you can do. 

In other ships you can run... 

 

2 hours ago, Riselotte said:

Mostly, you need to make sure there aren't too many enemies that can focus you and that those that are there are not able to hide.

Who's being unrealistic now... You need a few friends around with this ship. 

 

2 hours ago, Riselotte said:

In the open, Helena can try spam a Colorado down, but it's far harder when every 30 seconds 8 16 inch shells come flying. Also, one full duration fire on proper build does like 6k damage over the course of 41 seconds, which is fully repairable and typically not debilitating.

That's true. In a 1v1, it would be a good gamble.

But HE spammers travel in groups. If they know you are there, you WILL become their XP-piñata.

 

2 hours ago, Riselotte said:

Also, bought the ship. It is slow. It is rather low on hp. But the guns sure rip ships apart.

Might too. Colorado, 1 tier lower. Hmmm. I like it at T7 already. But better Warspite.

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1 hour ago, El2aZeR said:

WeeVee gets oneshot by AP bombs.

That's all I need to know.

Colorado doesn't, I survived two from Graf Zep. 

How would WV get killed by one?

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5 minutes ago, BLUB__BLUB said:

How would WV get killed by one?

 

Colorado stock hull aka WeeVee is less armored I guess.

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2 minutes ago, BLUB__BLUB said:

With some friends, the reload doesn't matter. I have found that once detected, in 5 seconds you have 3 fires...

If you manage to get away, they'll have them giong again in no time as they are much faster than you. 

Alright, let's assume a Helena, a Budyonny and a Dallas are farming you. You are basically dead. Toss up whether the fires or the shells chip away the last bit of hp, but at that point you are too slow to ever leave their range and thus will take a constant rain of HE. After they are done, the damage you ate from fires will be negligible, because you couldn't even burn long enough for that, as you just bleed hp from HE pens.

 

So, yeah. In pretty much every scenario with proper damage control management, fires are the least of your worries in a USN BB.

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6 minutes ago, El2aZeR said:

Colorado stock hull aka WeeVee is less armored I guess.

Even then, one hit? That's 60k. It's not THAT OP...

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1 minute ago, BLUB__BLUB said:

Even then, one hit? That's 60k. It's not THAT OP...

 

I ofc mean WeeVee gets oneshot by an entire AP DB strike.

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2 minutes ago, Riselotte said:

Alright, let's assume a Helena, a Budyonny and a Dallas are farming you. You are basically dead.

Yes you are. That is usually how the Colorado goes down with me. 

Usually I concentrate on taking one with me, and hope my mates save me.

 

2 minutes ago, Riselotte said:

Toss up whether the fires or the shells chip away the last bit of hp, but at that point you are too slow to ever leave their range and thus will take a constant rain of HE.

You do not take a constant rain of HE, the ship is quite manouvrable. Also, they miss a lot. And shatters.

But the thing is - even if they get no pen, they'll make sure you are CONSTANTLY on fire. 

 

2 minutes ago, Riselotte said:

After they are done, the damage you ate from fires will be negligible, because you couldn't even burn long enough for that, as you just bleed hp from HE pens.

I'll take a screenie next time they BBQ me. The damage from the fires is much more than from the pens. 

You use your Helena - and it has IFHE, and therefore it does lots of pens. But usually that is not the case in T6. 

I have been spammed to half-health by nasty DDs. Because they still cause fire. Doesn't matter what caliber you have with fire.

(oh, and those mongrel DDs are even harder to hit than a Helena).

 

2 minutes ago, Riselotte said:

So, yeah. In pretty much every scenario with proper damage control management, fires are the least of your worries in a USN BB.

I think you'll just have to be convinced by the screenies then. Also - remember that at T6 not everybody has a 19pt captain.

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1 hour ago, El2aZeR said:

 

I ofc mean WeeVee gets oneshot by an entire AP DB strike.

Makes sense. If they all hit, then you're dead.

I have survived a Graf Zep in the Monarch though.

He got too near, I charged him - he hit me twice with his Ap bombs but I sunk him LOL.

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3 minutes ago, BLUB__BLUB said:

I have survived a Graf Zep in the Monarch though.

 

It's pretty much impossible to miss with USN DBs unlike GZ ones.

 

Ofc my point was that WeeVee regularly takes AP bomb citadel hits like Gneis/Scharn, Bismarck, etc.

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27 minutes ago, BLUB__BLUB said:

Yes you are. That is usually how the Colorado goes down with me. 

Usually I concentrate on taking one with me, and hope my mates save me.

 

You do not take a constant rain of HE, the ship is quite manouvrable. Also, they miss a lot. And shatters.

But the thing is - even if they get no pen, they'll make sure you are CONSTANTLY on fire. 

 

I'll take a screenie next time they BBQ me. The damage from the fires is much more than from the pens. 

You use your Helena - and it has IFHE, and therefore it does lots of pens. But usually that is not the case in T6. 

I have been spammed to half-health by nasty DDs. Because they still cause fire. Doesn't matter what caliber you have with fire.

(oh, and those mongrel DDs are even harder to hit than a Helena).

 

I think you'll just have to be convinced by the screenies then. Also - remember that at T6 not everybody has a 19pt captain.

14 pt is what you need to get CE and IFHE and then it still is worth considering getting IFHE before CE.

 

Also, I'm convinced by personal experience.

Spoiler

shot-18_12.01_00_04.23-0959.thumb.jpg.8a7d29508df6d23b2b5b14262709363c.jpg

The only time when fires do more than HE alpha is when I only sporatically get shot at with HE, at which point I usually still have enough hp to just let it burn out.

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15 hours ago, Riselotte said:

14 pt is what you need to get CE and IFHE and then it still is worth considering getting IFHE before CE.

Did, but I chose CE on Dallas before IFHE. I'll try it the other way see if it is better.

The damage is not the problem though on that ship...  Most however do not even have a 10-pointer on there.

And then you cannot get IFHE and neither can you get CE.

 

15 hours ago, Riselotte said:

Also, I'm convinced by personal experience.

  Reveal hidden contents

shot-18_12.01_00_04.23-0959.thumb.jpg.8a7d29508df6d23b2b5b14262709363c.jpg

The only time when fires do more than HE alpha is when I only sporatically get shot at with HE, at which point I usually still have enough hp to just let it burn out.

Yes, clearly shows you have received 28k because of fires and 60k because of alpha-HE damage.

I guess I'll have to post a pic of how the average potato (that would be me) does experience fires.

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15 hours ago, El2aZeR said:

It's pretty much impossible to miss with USN DBs unlike GZ ones.

 

Ofc my point was that WeeVee regularly takes AP bomb citadel hits like Gneis/Scharn, Bismarck, etc.

Duh, I do not even know that US CVs have AP bombs... they're very rare these days.

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Disappointed with the forumites:

 

a. How the actual fúck is this*1 missing:

 

 

*1: In case you are wondering why I am posting weeaboo. Well, first I insists its actually humanized Derpy; to witch the yellow eyes, voice/singing and eye-derp are a clear giveaway! :etc_red_button::Smile_trollface:

222622__safe_artist-colon-hushnowquietno

 

Also I gotta throw the weeb'ish Scrubettes like @Aotearas or @aboomination and the others a bone from time to time. :Smile_honoring::Smile_bajan2:

 

The more pressing matter you should be worrying about is however which heights of quality posting I could reach if I would fusion Weeb and Pony more often. :Smile_trollface:

(You may run away in sheer and utter terror now:Smile_trollface:)

844435__safe_artist-colon-p0nies_rainbow

 

 

b.  This ship is bad?

- The best guns (ok 0,1 less sigma so 3rd best after normal Colo and Nagato) of T7 now on T6 now coupled with protected MM and its not good enough? Suuuuuuuuuuuuure.

- A citadel that is protected by nearly 350 mm at and BELOW the waterline combined with a at the waterline citadel? Lol!

- same 25 mm bow - so doesnt loose anything there for being downtiered as well and just gets protected MM (-1/+1) compared to what it should get.

- AA is useless but guess what? Its not like NM is keeping any Sky Cancer away and thats the one you gotta compare it to if anything. Otherwise Atlanta has garbage shitty useless AA because there is Woooooster too ........ :Smile_smile:

- I would be more concerned about the slightly worse handling - which you need to juke potatoes ....... but hey  it has protected MM so dodging is overated against outclassed targets.

 

 

All in all this would be for a fair and balanced premium on T7 that leaves an actual point to playing the silver ship because the ship is worse but you are either training your captain up or already using a trained high level captain.

 

All in all, sure I prefer faster BBs too playing mostly cruiser but this in no way a weak ship! I probably would play this with standard T8 concealment module over this heap of utter crappy boredom that is the Monarch .........

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49 minutes ago, havaduck said:

- same 25 mm bow - so doesnt loose anything there for being downtiered as well and just gets protected MM (-1/+1) compared to what it should get.

You can and will meet T8s in this ship. First game in the ship:

shot-18_12.02_18_11.47-0236.thumb.jpg.e55562cf1a9ee34c217b52a8c3864983.jpg

 

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1 hour ago, Riselotte said:

You can and will meet T8s in this ship.

 

As does any silver T7.

 

2 hours ago, havaduck said:

All in all this would be for a fair and balanced premium on T7 that leaves an actual point to playing the silver ship because the ship is worse but you are either training your captain up or already using a trained high level captain.

 

Therefore I would be far more (read at all) impressed if you could procure a screenshot with BT9 MM - you know something completely normal for a T7 like the Colorado. 

 

Tbf protected MM means the ships -2 from also are protected from you; which is not the case at all for this thing. This gets to happily farm the helpless T5 as any other T7 would get too. This is also the reason why I did let it pass: Its makes little to no difference by those at the receiving end .......

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