[THESO] HMS_Kilinowski [THESO] Players 2,665 posts 25,417 battles Report post #26 Posted December 2, 2018 On 11/30/2018 at 10:49 AM, MrConway said: You guys need to calm down with those pre-emptive pitchforks :P Come on, there are no pitchforks. You know how salty suggestions can be around here and we are presenting our case in a rather civilized manner. ... Oh you mean that pitchfork behind my back? No, big misunderstanding. That is just cause I work in the fields today and what might appear to be an aggressive look at your crotch is mere admiration as to the perfect symmetry of your testicles. I just would like to emphasize what @Loran_Battleas well as me earlier tried to bring to your attention resp. to the attention of WG: 12 hours ago, Loran_Battle said: Seriously, I cannot play 4 hours of clan battles AND 2-3 hours extra for some daily missions and do that 4 days a week at least just for a tier 3 ship. The Daily Missions are even more restrictive than any event. You only have 24 hours to complete them, so they cannot be postponed but must be done on the very day as the CB session. That is not realistic. There should be a strong argument against it and I can't see one. One might fear that normal missions could interfere with the goals of CB. As I said earlier, that is unlikely, but for the sake of completeness, let's assume that could be the case. The Daily Mission is mostly about getting a certain amount of experience in a win. Now we did not define a win in CB was worth 2500 base XP but WG did and that obviously reflects the effort of winning. It is not about individual achievement but a team effort. So that is not a shortcut, it qualifies for the first requirement of the Daily Mission. The second requirement is to win. Whoever wants to get the Daily Mission done, will be motivated first and foremost to win the battle. The objective of Clan Battles also is to win. So both motivations are superimposable. Consequently there is not need to exclude Clan Battles from the Daily Missions. So please give our suggestions to whom it may concern. Please open up the Daily Missions to Clan Battles. Clan Battles are struggling as it is. I would guess only 10% of all clans are motivated to participate at all, 90% of the clans don't bother and only a minority of players has joined a clan in the first place. Any hurdle that can be removed to promote that game mode will serve the community and WG's interests. 6 Share this post Link to post Share on other sites
[WG] MrConway WG Staff, Alpha Tester 3,411 posts 4,389 battles Report post #27 Posted December 3, 2018 I'll pass on the feedback re: daily missions! 5 Share this post Link to post Share on other sites
Skyllon Players 2,588 posts Report post #28 Posted December 3, 2018 On 12/1/2018 at 3:15 PM, Loran_Battle said: So... where can I do the daily missions in clan battles? Also, I can do them in Ranked? Yeah, there is totally a ranked season going on at the moment. Seriously, I cannot play 4 hours of clan battles AND 2-3 hours extra for some daily missions and do that 4 days a week at least just for a tier 3 ship. Or you could spend 3.5 h in CBs and go play co-op to finish Chain 1... It takes half an hour... After all we need 40 out of 60 of finished chains for Dreadnought. <anti pitchfork mode engaged> 1 Share this post Link to post Share on other sites
[SCRUB] Loran_Battle Beta Tester 1,245 posts Report post #29 Posted December 3, 2018 48 minutes ago, Skyllon said: Or you could spend 3.5 h in CBs and go play co-op to finish Chain 1... It takes half an hour... After all we need 40 out of 60 of finished chains for Dreadnought. <anti pitchfork mode engaged> And maybe I cannot play EVERY SINGLE DAY this whole month. Christ almighty. I know WoWs is a job plain and simple. I just want some time off from my job. And no, if I do, I will uninstall and never come back, give the people what they want. 3 Share this post Link to post Share on other sites
[THESO] Excavatus [THESO] Moderator 4,705 posts 17,837 battles Report post #30 Posted December 3, 2018 37 minutes ago, Loran_Battle said: And maybe I cannot play EVERY SINGLE DAY this whole month. Christ almighty. I know WoWs is a job plain and simple. I just want some time off from my job. And no, if I do, I will uninstall and never come back, give the people what they want. Exactly this!!! Having 4 days, between 21:00 to 01:00AM is already a nice job to do for me! I've missed 1 clan battles night as the FC... and the reactions I get the next day! The messages I've got.. and no It has nothing to do with me getting home blindly drunk, connecting to discord and saying I love you to all and completely not remembering it. That is just a mere footnote! We have a real life WG! once a month! I try to score! (ok..ok.. once a year! shut up!) 1 Share this post Link to post Share on other sites
TVLX Players 69 posts 9,646 battles Report post #31 Posted December 3, 2018 You can also chuck beta testing in with all of this aswell. Appreciate that it has only been lasting around 3 days but if you having anything going on in your life, the constant spam of missions, clan battles, (beta tests when they happen) etc. Mean a whole load of juggling and that's ignoring clan training on the side for which there is no way of making it count. Annoyingly in terms of requirements the dailys aren't even hard and you could complete them in 6 games IF winning wasn't a requirement. If you get a loss streak, you might end up playing 4 to 5 hours for something that can be largely out of your control and all on the back of a spree of black ship versions that have seen another wave of newbs playing at tiers they have no business being in. It's this sort of thing that increases the toxicity within the community when wins become so much more important and clueless players failing and/or buying their way to higher tiers can frustrate and destroy your chances based on random MM deciding which team is unluckiest to have more of them. Your skating dangerously close to burn out of the player base, it won't be long till people stop caring about the rewards and players have to decide whether ruining relationships and missing out on real life is a price they are willing to pay. At which point the desire to log in will probably dissappear too. How about more notice and actual details of upcoming grinds well in advance, actual breaks in between, remove winning as a condition and more importantly than that, stop putting these damn grind fests in at a major holiday period that is about spending time with family. Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,582 battles Report post #32 Posted December 3, 2018 On 11/29/2018 at 3:54 PM, Salentine said: i forgot to add the Dreadnought marathon to the list... Am I the only one that thinks the requirements for this are rather on the steep side for a T3 BB (I know it's Dreadnought, but c'mon)? I may be misunderstanding, but I make it that we need to complete both daily missions on twenty days this month (expires 1st Jan, I believe); if CW wasn't happening, it wouldn't be completely unreasonable, but as it is... Am I missing something? Share this post Link to post Share on other sites
Skyllon Players 2,588 posts Report post #33 Posted December 3, 2018 9 hours ago, Loran_Battle said: And maybe I cannot play EVERY SINGLE DAY this whole month. Christ almighty. I know WoWs is a job plain and simple. I just want some time off from my job. And no, if I do, I will uninstall and never come back, give the people what they want. That's the entire point. To save you trouble WG is going to put ship in the premium shop. That way you will be able to spend as much time away from the game as possible. 1 Share this post Link to post Share on other sites
[THESO] HMS_Kilinowski [THESO] Players 2,665 posts 25,417 battles Report post #34 Posted December 4, 2018 I want to stress that the suggestion made is not just one of these "some players want more cause they always want more" things. There is a rationale to that that is beyond players time restrictions. Wargaming and the WoWs community want an active community. So one of the means is to introduce clans into the game. The reason to have clans is not so you can give players clan bonusses. Some clans only exist because of that but that was not the aim. The bonusses are an incentive to create clans cause clans serve a "higher" purpose. They are a means to dedicate players to the game, cause they got friends to play with and that raises expectations and obligations to be there when others are online. So clan players play more than they would if they were not in a clan. That results in higher revenues business-wise. Clans promote a word of mouth news flash that helps getting relevant game info and commercial info to their players. I hardly miss any sales in a working Discord channel. Clan-members help each other with troubleshooting, so customer support gets less tickets. Those are the motivations for the business side of a game to have clans. To give clans any meaning on the customer side, you need to introduce competitions. Clan players want a social component and 3-player-divisions can hardly give you that. So you got the Clan Battles. That is where it all comes together. Now not only do clans play in teams, they also interact with other clans. So we know a couple of clans from playing against them in CB. Now the social aspect of the game goes beyond the clan. It tightens the community. I see a player in the forum and he is no longer just a name but someone who shot at me in CB. That promotes respect and helps the community being less toxic and selfish. Consequently you hardly ever read any taunts/rants/accusations in CB. It is by far the most sportsmanlike game mode. So there are a lot of good reasons to have clans in a game and promote their existence. It is noteworthy that nobody ever said "give us XP-bonusses for being in a clan". Was that necessary to motivate people? I don't know. All I know is that someone at Wargaming felt it was necessary. So there was a reason. For that very same reason, Clan Battles should not be treated secondary to other game modes. On 12/3/2018 at 2:42 PM, TVLX said: How about more notice and actual details of upcoming grinds well in advance, actual breaks in between, remove winning as a condition and more importantly than that, stop putting these damn grind fests in at a major holiday period that is about spending time with family. Removing wins would only be half a solution. You still would need to play at least 6 battles additionally to clan battles. That is another 2 hours of time. Then again 1000 - 1300 base XP are frequently gained in a battle, they are not guaranteed. It still could take you more than 6 battles. If players had no jobs or no studies or no homework or no family, 6 hours of gaming might be possible. Most players will have one or more of these "duties". So I think the easier, more consistent, way is to acknowledge winning is important and clan battles are not a secondary game mode but are "the cream of game modes". So whoever plays CB knows he will likely get his Daily Missions done along the way. Now I am going a bit off-topic: I can understand your general concern. Still, I think winning as a condition is a crucial condition for many missions. A success in a game must be defined. Since we were playing board games in childhood, winning the game was the key goal of the game. Fun was the motivation to play but every game must have an end. That end needs to be defined by a condition that ends the game and grants victory to a player or a team. That is the whole concept of having players perform to the best of their ability. WoWs has difficulties establishing that goal among the player base. That is based on the rewards and achievements that are still very much damage oriented. We see lots of players who either do not play to win their battles or are not aware that winning is the key objective or are unable to determine what actions must be taken to promote victory. You are mildly complaining about clueless players. I take it, you, as most of us, still feel that motivation to win your games. In the best case that will be independent of missions. But, and that is my point, if you took winning completely out of any mission/task/assignment, that imo would not help the community. Players would not play better. The motivation to to win would be even lower. It might be that good players would be less toxic towards bad players if winning became completely irrelevant. But then the game mode would have to be different. You would need "last man standing" or just "highest XP wins". The game would rather be a deathmatch than a team domination mode. I am not saying that is unreasonable, I just say game mode and rewards must reflect the winning condition. In our current game mode that is winning by gaining 1000 points, pushing the enemy below 0 points, destroying all enemies or having more points after 20 minutes. I personally want players to unterstand that winning is key. So I think having wins as a condition to accomplish a mission is valid. 1 Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #35 Posted December 4, 2018 We had this dude in the firm who was outsourcing his work to some indian guy.... Just an idea .... and all ... I mean .... yeah ... just an idea.... Share this post Link to post Share on other sites
[NWP] Gojuadorai Players 2,832 posts 21,712 battles Report post #36 Posted December 4, 2018 i support this motion Share this post Link to post Share on other sites