[CHEFT] ForlornSailor Players 7,374 posts 11,726 battles Report post #51 Posted November 27, 2018 1 minute ago, BlackYeti said: y u no invite me for operations anymore? Is it because I said I hate Dunkirk? Someone who dislikes Dynamo cant be my friend !!11 Nah seriously. Besides Dynamo we really didnt play any Operations recently with private division. But we should do this again, I miss Narai. 1 Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,017 battles Report post #52 Posted November 27, 2018 6 minutes ago, BlackYeti said: Only if one of them is a Scharnhorst or Lyon @ForlornSailor y u no invite me for operations anymore? Is it because I said I hate Dunkirk? Maybe we should try a 4 guy Killer Whale... XP with 7 guys is pretty... low? I wonder if its better with 4 guys only. Share this post Link to post Share on other sites
[RONIN] 22cm Beta Tester 6,377 posts 36,578 battles Report post #53 Posted November 27, 2018 Same thing. I told the idiots to go cap, no one listened. 1 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,184 battles Report post #54 Posted November 27, 2018 37 minutes ago, DFens_666 said: Maybe we should try a 4 guy Killer Whale... XP with 7 guys is pretty... low? I wonder if its better with 4 guys only. I'm up for it if you like, I also promise won't steal too many kills (taking the Arizona). Although, same effect as Hood goes for that one too... boom... boom... 1 turret, dead. It's slow though, should think of getting myself a Warspite maybe. Or finally finish that Bretagne... How about the DD challenge? 2 Share this post Link to post Share on other sites
[CHEFT] ForlornSailor Players 7,374 posts 11,726 battles Report post #55 Posted November 27, 2018 9 minutes ago, BLUB__BLUB said: I'm up for it if you like, I also promise won't steal too many kills (taking the Arizona). No Hood for you this time, buddyboy! But sure, ill write you ingame. Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,184 battles Report post #56 Posted November 27, 2018 5 minutes ago, ForlornSailor said: No Hood for you this time, buddyboy! But sure, ill write you ingame. ...and no Queen Liz either, unfortunately. Do you happen to know if Warspite is greatly different? If I have to kick butt then Leander is better, generally. Icarus/Farragut might be up for DD challenge. Icarus seems to be OP as hell to me. Even I can do good with it. Share this post Link to post Share on other sites
[CHEFT] ForlornSailor Players 7,374 posts 11,726 battles Report post #57 Posted November 27, 2018 13 minutes ago, BLUB__BLUB said: Do you happen to know if Warspite is greatly different? Secondaries are great on Warspite, the HE isnt that great but the turrents turn way faster. Not sure if the AP is different? I think Warspite doesnt have the sAP from RN BBs? But dont nail me on that one. Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,184 battles Report post #58 Posted November 27, 2018 4 minutes ago, ForlornSailor said: Secondaries are great on Warspite, the HE isnt that great but the turrents turn way faster. Not sure if the AP is different? I think Warspite doesnt have the sAP from RN BBs? But dont nail me on that one. Well, I found WOWS Wiki kinda BS on it, says "Short maximum firing range of only 16.3km", also doesn't say anything about the spotter plane (which I am sure it has). Heal and secondaries are supposed to be better on Warspite than on Queen E, as is AA. I'd like to know because one of these is going to happen: 1: I could get Warspite (X-mas discount or use coupon); 2: could rebuy Queen E and stick it in a spare slot, but I'd need to train a new captain. ... just because WG bodged RN T7, RN T8 and (looks like it) RN T9 as well. Not thinking any good will come from Conq either... thinking of giving that the slip and go grind the US BB line. Share this post Link to post Share on other sites
[-TPF-] invicta2012 Players 6,382 posts 26,779 battles Report post #59 Posted November 27, 2018 50 minutes ago, BLUB__BLUB said: It's slow though, should think of getting myself a Warspite maybe. Dunkerque. Speedy enough to get around the map and that eight gun bow salvo is excellent for charging those irritating DDs and Kolbergs. Nothing more satisfying than blapping one of them from inside his smugscreen of HE spam. 1 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,184 battles Report post #60 Posted November 27, 2018 3 minutes ago, invicta2012 said: Dunkerque. Speedy enough to get around the map and that eight gun bow salvo is excellent for charging those irritating DDs and Kolbergs. Nothing more satisfying than blapping one of them from inside his smugscreen of HE spam. Agreed, it does that.... But I meet it plenty times and doesn't seem to be that strong... I can whack it in Hood, easily. Also, I do not usually 'bowcamp' so I think I'll have that big rear end shot off in no time. Have Bretagne though (oh man...) --> onto Lyon , seems to me even a numbskull like me can do good in that. Unless I get confused by the sheer number of guns, that is. I did like Queen E a lot though. Share this post Link to post Share on other sites
[-TPF-] invicta2012 Players 6,382 posts 26,779 battles Report post #61 Posted November 27, 2018 Dunkerque's AP is odd. Constant bounces and overpens, then you get to close range and it marmalises things. For more reliable damage I had to go with IFHE, which upsets the new Captain skill guide. But it does work nicely. Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,017 battles Report post #62 Posted November 27, 2018 6 minutes ago, BLUB__BLUB said: ... just because WG bodged RN T7, RN T8 and (looks like it) RN T9 as well. Not thinking any good will come from Conq either... thinking of giving that the slip and go grind the US BB line. Did you play KGV shooting HE or AP? For me HE doesnt really work (well it kinda worked the first game). After playing a couple of more battles i got so frustrated with HE 1. salvo fire *BB uses DCP* -> 2nd salvo no fire -> 3rd salvo no fire *BB gets undetected, time passing by* -> 4th salvo fire *BB uses DCP again* Not to mention that HE Alpha is totaly weird aswell, hey 6 penetrations, thx for 5k damage or some weird crap. After that i went back to AP -> first salvo on Nagato 17000 I guess HE just stinks for me. Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,184 battles Report post #63 Posted November 27, 2018 1 minute ago, DFens_666 said: Did you play KGV shooting HE or AP? Depending a lot on what was in front and how it was angled. AP still works at broadside cruisers. The dispersion though is WORSE than Hood/ Queen E. The pen is worse too (a lot...), but never does over-pen to cruisers.. BBs that I could pen with Hood or Queen E, were impenetrable with KGV. The caliber is JUST TOO SMALL. 1 minute ago, DFens_666 said: For me HE doesnt really work (well it kinda worked the first game). After playing a couple of more battles i got so frustrated with HE 1. salvo fire *BB uses DCP* -> 2nd salvo no fire -> 3rd salvo no fire *BB gets undetected, time passing by* -> 4th salvo fire *BB uses DCP again* Not to mention that HE Alpha is totaly weird aswell, hey 6 penetrations, thx for 5k damage or some weird crap. That is how HE worked for me as well. Shoot 10 shells, 6 land on target, 4 shatters, 2 pens. Maybe 1 fire. Next shot that happens again, if he used DC then MAYBE 1 fire. And again. And again. (DARE I SAY IT) --> with IFHE all those 6 went IN (6,100 dmg x6 vs 10,500AP xzilch). And USUALLY a fire, sometimes two. Or even three. It's not as nice as it seems though, because after half-game, anything that can burn, is already burned... still six guaranteed pens though. 1 minute ago, DFens_666 said: After that i went back to AP -> first salvo on Nagato 17000 I guess HE just stinks for me. Poor Nagato has the weakest armour though, so yes you get pens, even with KGV. Unless he goes bow-in. Then he gets pens, you get none... I can even miss a broadside Nagato at 10km in Monarch. More goats needed I guess. I'm definately sure it's not my aim. Finally KGV (because that is what it is) gets the armour and guns it deserves, and then this... Share this post Link to post Share on other sites
[BABBY] BlackYeti Players 995 posts 14,813 battles Report post #64 Posted November 27, 2018 1 hour ago, BLUB__BLUB said: Agreed, it does that.... But I meet it plenty times and doesn't seem to be that strong... I can whack it in Hood, easily. Also, I do not usually 'bowcamp' so I think I'll have that big rear end shot off in no time. Have Bretagne though (oh man...) --> onto Lyon , seems to me even a numbskull like me can do good in that. Unless I get confused by the sheer number of guns, that is. I did like Queen E a lot though. Dunk stinks in randoms but she excels in ops because there are no 380mm guns there meaning she can tank everything while krrping up with cruisers at the same time. Only downside is the sigma and "overpen everything" AP PS. just had another 5-star victory turned into a loss by teammates who refused to exit and one even spammed the rest not to go to exit. Share this post Link to post Share on other sites
[L4GG] Butterdoll Players 3,470 posts 11,414 battles Report post #65 Posted November 27, 2018 9 hours ago, ForlornSailor said: Well, by making the choice to go alone or only with a division of 2 into the Operation, we already accept the challenge of random teams. We know enough people, that like to play OP to build teams of 4+ players. We´d even get more XP this way and a guarenteed 5 star. Infact, we do this in some operations. There are also people from time to time, that havent played and or that particular Operation ever before and ask in chat. And I have no problem helping these guys out, quite the opposite, its rather enjoyable. And here is, where it gets tricky: If experianced /better players, that dont need to play this OP anymore, stay away from random-teams: the balance of the OP will collapse. You have pretty much every round 1 or 2 people, that wouldnt pass the OP. And its ok, the team will carry them and you dont need 5 super unicums with great strategy to carry them, its enough if they do the right thing. And thats perfect, from a balance-PoV. But if more and more the team-composition swings towards 3 or 4 ppl, that have no clue what to do, then the percentage of failed games will rise. Which will lead to more experianced players not playing it anymore OR playing it in private parties. A good example: ultimate frontier. Are the task given hard, individually? No. But they require most of the team doing the right thing at the right moment, even more then Killer Whale. So random games fail more and more. They didnt, when the OP was new, since many decent players participated. Nowadays, when on rotation, its a constant fail-show. Thats why I dont play it anymore random. Narai is headding the same direction, which is funny, since you can do the OP with 4 people. And now tell me: Why (if I know enough people) would I want to chose to play with a random bunch, get a 50/50 chance of failing completly, ruining all my signals and my time, when I can simply go with a decent team from the start, have a much higher sucessrate and on top of that - earn way more XP? Look like, I dont have to deal with the difficulty, that you mention, at all. Man, I have to get me the discord thingy. Where I can get one? UF? A terrible example. I even made a topic about that nightmare. from 90% of success rate or something like that to the opposite, the last time I played was like + 40 games 1x 5 stars or so (I can't remember exactly.), some stars and a huge pile of 0's. What I remember is 50/50% chance of failing right at the start, as soon as Pensacola open fire at the planes. After a while, that type of things becomes old, forget the signals and time, what about blood pressure? good disposition ruined?, will to play it? Yes, I see what you are saying and no one can blame anyone for that. It's the obvious thing to do. Narai returned? But the way you are speaking about it...nah, don't feel like putting me in another UF. P.s.- yesterday highlights one game, a dunkerque went North, ask for support to kill a Kaiser, remained there for almost the entire game and then went for it at F1, he did not fired a single shot (only secondaries were shooting) from the spot he was until the end, he must be a F1 driver. another game , I was the fourth guy to be sunk (and only of the last four outside the harbour), three surviving ships, one of them a cv in route to the green circle, a LaGal and a DeGrasse flee from the green with 1:50 to go. I kill the kawashi and almost killed the other one ishu something, not only the cv manage to sink that bb but he managed to get in in time, almost a fail. Where did I read that with the changes they made the dds would be more relevant? well, in a couple of games the dds were the first to go. Share this post Link to post Share on other sites
[L4GG] Butterdoll Players 3,470 posts 11,414 battles Report post #66 Posted November 27, 2018 8 hours ago, MrConway said: We'll pass on the feedback! No, don't bother, you don't have to, please. That will not end well for us Another UF in the making. hashtag another starless night. 1 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,184 battles Report post #67 Posted November 27, 2018 7 minutes ago, BlackYeti said: Dunk stinks in randoms but she excels in ops because there are no 380mm guns there meaning she can tank everything while krrping up with cruisers at the same time. Only downside is the sigma and "overpen everything" AP Yes, agreed. There's one thing though - has only two turrets. And shooting ONE turret with 4 barrels is less accurate... With Hood (too bad cannot use it in T6 Ops) in Narai I devstrike the cruisers using front/back (two turrets at a time). I can do the same with Arizona... too bad it isn't a bit faster though (I miss Queen E...). That's why I am curious about Warspite. I doubt if I can do the same in Dunq. 7 minutes ago, BlackYeti said: PS. just had another 5-star victory turned into a loss by teammates who refused to exit and one even spammed the rest not to go to exit. ROFL. The fail is great in these ones young padawan. Share this post Link to post Share on other sites
[CPA] Procrastes Beta Tester 4,083 posts 4,481 battles Report post #68 Posted November 28, 2018 14 hours ago, BlackYeti said: PS. just had another 5-star victory turned into a loss by teammates who refused to exit and one even spammed the rest not to go to exit. ...did he give a reason for this suggestion? Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #69 Posted November 28, 2018 4 minutes ago, Procrastes said: ...did he give a reason for this suggestion? no cap kill all 3 Share this post Link to post Share on other sites
[ANV] Starchy_Tuber Players 867 posts 11,120 battles Report post #70 Posted November 28, 2018 1 hour ago, Panocek said: no cap kill all roflmao Warspite > QE (much better, Warspite Kicks [edited]) Had a few 5star-> NO star failures last night. Most common culprits for PotatoPlaya re the BBs - won't tank, sit shooting the facilities whilst leaving Konig and KA to shoot the player cruisers. then DDs that won't spot, then CVs who try to attack the forts and get de-planned before the half-way mark. Ended the night with a 5star win with a great team that annihilated literally everything and suiciding right before the timer ended for a wipeout - mostly down to excellent CV, but the problem then is - relatively low damage score as everybody did well. It's very frustrating. 2 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,184 battles Report post #71 Posted November 28, 2018 3 minutes ago, antenociti said: Warspite > QE (much better, Warspite Kicks [edited]) A bit more info plz - how is it better? I really liked the ability of QE to tank, and then ZAP everything when shooting back. Good accuracy, dependable AP pen. I think I never shot a round of HE in it... 3 minutes ago, antenociti said: ..... but the problem then is - relatively low damage score as everybody did well. If ONE sits in the cap, but others are still out, wave after wave will come with attackers trying to get back into the harbour. I've made it upto wave #5... lotsa kills. So: lotsa XP to harvest, if you like. But mind the timer... Share this post Link to post Share on other sites
[BONI] MoveZig Players 1,622 posts 20,823 battles Report post #72 Posted November 28, 2018 Hate this op, entirely because of the ''50% of players must be at the exit'' rule. I can't count how many times 2-3 muppets decided to go after the Kaiser when the exit is the other way, or even stayed in the harbor. Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #73 Posted November 28, 2018 12 minutes ago, BLUB__BLUB said: A bit more info plz - how is it better? I really liked the ability of QE to tank, and then ZAP everything when shooting back. Good accuracy, dependable AP pen. I think I never shot a round of HE in it... If ONE sits in the cap, but others are still out, wave after wave will come with attackers trying to get back into the harbour. I've made it upto wave #5... lotsa kills. So: lotsa XP to harvest, if you like. But mind the timer... Wankspite have better turret traverse, standard fuse time (0.033s), tighter turn radius and somehow heavier shell with the same velocity, thus better penetration. She loses on AA and on firing arcs. So for punching holes in BBs Wankspite might be better 1 Share this post Link to post Share on other sites
[BABBY] BlackYeti Players 995 posts 14,813 battles Report post #74 Posted November 28, 2018 18 minutes ago, BLUB__BLUB said: A bit more info plz - how is it better? I really liked the ability of QE to tank, and then ZAP everything when shooting back. Good accuracy, dependable AP pen. I think I never shot a round of HE in it... Warspite has superior turn and turret traverse. Also, cruiser DCP (5s/90s) and better heal (US type i think). QE has way better AA which is currently irrelevant. 1 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,184 battles Report post #75 Posted November 28, 2018 7 minutes ago, BlackYeti said: Warspite has superior turn and turret traverse. Also, cruiser DCP (5s/90s) and better heal (US type i think). QE has way better AA which is currently irrelevant. Wouldn't say AA is irrelevant... it's just totally trolled. I have a Texas, and when we enter with Texas 2xBB division we seem to get no CVs. Then after that we use Arizona and we get TWO (in each team) of them! Weird really, Warspite should have better AA because that is how she was modernised. But I guess it's the 1940 version then. I'm gonna get myself a Warspite then! Share this post Link to post Share on other sites