ajb13 Beta Tester 663 posts 12,465 battles Report post #26 Posted December 13, 2018 Have you ever seen a bot DD/CL slow down to make use of the smoke it just popped? Have you ever seen a bot slow down so that it can complete a capture? Have you ever seen a bot stop behind an island to fire over it while undetected? Have you ever seen a bot pull back and stop firing to lose detection and heal up before re-engaging? Have you ever seen a bot not launch its fighter plane right at the very beginning of the game - especially the shorter duration BB ones? Have you ever seen a bot not launch it's scout plane right at the beginning of the game when there's nothing to shoot at? Bots just head straight for the nearest enemy ship at full speed, and until they change that I think the rewards are adequate for the effort required to earn a victory. 6 1 Share this post Link to post Share on other sites
Skyllon Players 2,588 posts Report post #27 Posted December 13, 2018 On 11/25/2018 at 7:37 PM, HMS_Britannia said: It is because it takes far less skill to play coop, so the rewards are comparatively less. The bots just sail straight in. Less skill?! It is not true. You need actively avoid torpedoes fired at you by your allies from every possible angle... 9 Share this post Link to post Share on other sites
[BABBY] BlackYeti Players 995 posts 14,813 battles Report post #28 Posted December 13, 2018 For me the only thing that coop needs for now is 12-ship, non-mirrored teams (diversity ftw). Any plans for similar changes in the future @MrConway? More ships per game=less games running=happier servers Share this post Link to post Share on other sites
ajb13 Beta Tester 663 posts 12,465 battles Report post #29 Posted December 13, 2018 9 minutes ago, BlackYeti said: For me the only thing that coop needs for now is 12-ship, non-mirrored teams (diversity ftw). Any plans for similar changes in the future @MrConway? More ships per game=less games running=happier servers You mean bring the universally loved and respected random MM into co-op Share this post Link to post Share on other sites
[WG] MrConway WG Staff, Alpha Tester 3,411 posts 4,389 battles Report post #30 Posted December 13, 2018 24 minutes ago, BlackYeti said: For me the only thing that coop needs for now is 12-ship, non-mirrored teams (diversity ftw). Any plans for similar changes in the future @MrConway? More ships per game=less games running=happier servers I'm not aware of any immediate plans to change regular coop battles. For bigger PVE battles we already have a good variety of scenarios to participate in, but I'll gladly pass along the suggestion. 1 Share this post Link to post Share on other sites
[TTTX] Tyrendian89 [TTTX] Players 4,608 posts 8,139 battles Report post #31 Posted December 13, 2018 53 minutes ago, Skyllon said: Less skill?! It is not true. You need actively avoid torpedoes fired at you by your allies from every possible angle... ...which makes it different from your average Random match, how exactly? 2 Share this post Link to post Share on other sites
ajb13 Beta Tester 663 posts 12,465 battles Report post #32 Posted December 13, 2018 Just now, Tyrendian89 said: ...which makes it different from your average Random match, how exactly? More allies in random equals more friendly torps to dodge, hence the higher rewards you get for playing in random 1 2 Share this post Link to post Share on other sites
[BABBY] BlackYeti Players 995 posts 14,813 battles Report post #33 Posted December 13, 2018 10 minutes ago, MrConway said: I'm not aware of any immediate plans to change regular coop battles. For bigger PVE battles we already have a good variety of scenarios to participate in, but I'll gladly pass along the suggestion. I'd settle for removal of mirrored teams as the choice of ships people take into coop battles is pretty limited. Guaranteed Tirpitz and Scharnhorst every game. Plus, when I take my own Scharn into battle, I'd like to enjoy the torps I have without the fear od being torped back pls 2 Share this post Link to post Share on other sites
[WJDE] orzel286 Beta Tester 555 posts 8,741 battles Report post #34 Posted December 13, 2018 1 hour ago, ajb13 said: Have you ever seen a bot DD/CL slow down to make use of the smoke it just popped? Have you ever seen a bot slow down so that it can complete a capture? Have you ever seen a bot pull back and stop firing to lose detection and heal up before re-engaging? Yes, when wg changed the bots a bit. But quickly decided to scrap those changes, because HURR DURR COOP IS JUST FOR TRAINING. And the NA server moaned about coop being too hard... 1 hour ago, ajb13 said: Bots just head straight for the nearest enemy ship at full speed, and until they change that I think the rewards are adequate for the effort required to earn a victory. Which is still too much to handle for some people, who you then have to carry for no reward or lose to get even less than normal. 1 Share this post Link to post Share on other sites
ajb13 Beta Tester 663 posts 12,465 battles Report post #35 Posted December 13, 2018 The mirrored MM is one of the benefits of co-op. Never had anyone complaining about the MM or rage quitting because of it in co-op. Also got a mission to do 30k dmg to Russian ships? Try doing that in random as the other 11 players on your team target the one enemy Russian CA that didn't realise there was a mission ongoing. If you can do it in co-op however you can just jump into your own Russian ship and you're guaranteed at least 1/8th of the enemy is a useful target. 2 Share this post Link to post Share on other sites
[TTTX] Tyrendian89 [TTTX] Players 4,608 posts 8,139 battles Report post #36 Posted December 13, 2018 30 minutes ago, orzel286 said: Yes, when wg changed the bots a bit. But quickly decided to scrap those changes, because HURR DURR COOP IS JUST FOR TRAINING. And the NA server moaned about coop being too hard... as much fun as laughing at NA admittedly is - it's not like we didnt have those threads over here as well... Share this post Link to post Share on other sites
Wilhelm_von_Tegetthoff Beta Tester 93 posts 5,745 battles Report post #37 Posted December 13, 2018 I have recently started to Play COOP more, because there is no other way of completeing both daily missions for the Dreadnought, i actually enjoy Random more, but WG made me do it. The Bots are actually Shooting quite well, better than many humans in fact, but you always know where they are. Atlanta has been great for COOP, it eats DDs and if you meet yourself, the other guy does not have IFHE, so he is harmless except if you go for torps. 1k base XP and 2 wins in 15minutes, even without flags its not bad. 1 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,184 battles Report post #38 Posted December 13, 2018 1 hour ago, MrConway said: I'm not aware of any immediate plans to change regular coop battles. For bigger PVE battles we already have a good variety of scenarios to participate in, but I'll gladly pass along the suggestion. How about 2 teams, each co-op, and then there's a convoy see who farms the most? Meanwhile they could also shoot eachother... 1 Share this post Link to post Share on other sites
[WJDE] orzel286 Beta Tester 555 posts 8,741 battles Report post #39 Posted December 13, 2018 1 hour ago, Tyrendian89 said: as much fun as laughing at NA admittedly is - it's not like we didnt have those threads over here as well... IIRC there was like 1, maybe 2 posts on EU whining about this (at least in the English section), NA was like "WAAAAAAAAAAAAAAAAAAAAAAAAA, WA WA WA WA, bring old bots back, WAAAAAAA" with several threads of crying. I really liked those uber-bots. :( 1 Share this post Link to post Share on other sites
Skyllon Players 2,588 posts Report post #40 Posted December 14, 2018 9 hours ago, Tyrendian89 said: ...which makes it different from your average Random match, how exactly? Don't withhold the secret!!! Tell us!!! Share this post Link to post Share on other sites
[MORIA] Johnny_Moneto Beta Tester 2,903 posts 22,185 battles Report post #41 Posted December 14, 2018 Vor 12 Stunden, ajb13 sagte: Have you ever seen a bot DD/CL slow down to make use of the smoke it just popped? Have you ever seen a bot slow down so that it can complete a capture? Yes to the above two. In co-op. Share this post Link to post Share on other sites
[MORIA] Johnny_Moneto Beta Tester 2,903 posts 22,185 battles Report post #42 Posted December 14, 2018 Vor 10 Stunden, Wilhelm_von_Tegetthoff sagte: I have recently started to Play COOP more, because there is no other way of completeing both daily missions for the Dreadnought, i actually enjoy Random more, but WG made me do it. ... Poor guy. WG actually never made me do anything. They sometimes give incentives which are easier to achieve by playing different from my normal playstyle, but they never sent the gang of Russian bullies to my door and forced me to play their game (in a certain way). Maybe they go away if you offer them enough vodka? 1 Share this post Link to post Share on other sites
[-IAN-] IanH755 Players 2,100 posts 7,141 battles Report post #43 Posted December 14, 2018 12 hours ago, orzel286 said: IIRC there was like 1, maybe 2 posts on EU whining about this (at least in the English section), NA was like "WAAAAAAAAAAAAAAAAAAAAAAAAA, WA WA WA WA, bring old bots back, WAAAAAAA" with several threads of crying. I really liked those uber-bots. :( I remember lots of posts complaining that a single part of the Bots new behaviour (they ran away) meant that game were less enjoyable but I don't remember any threads complaining about the rest of the bots new behaviour, like changing direction/speed, DD's actually using smoke etc, which were all fairly well received on the EU side I thought but I didn't realise that the NA forums had a much bigger out-cry against the bot update. 1 Share this post Link to post Share on other sites
[PANEU] kfa Beta Tester 1,975 posts 13,875 battles Report post #44 Posted December 14, 2018 4 hours ago, Donnerturm said: Poor guy. WG actually never made me do anything. They sometimes give incentives which are easier to achieve by playing different from my normal playstyle, but they never sent the gang of Russian bullies to my door and forced me to play their game (in a certain way). Maybe they go away if you offer them enough vodka? Yet. Share this post Link to post Share on other sites
AnEvilJoke Players 1,647 posts 7,138 battles Report post #45 Posted December 14, 2018 15 hours ago, Tyrendian89 said: as much fun as laughing at NA admittedly is - it's not like we didnt have those threads over here as well... The difference between NA and EU Threads is that we don't complain that the "improved" bots are to hard, we complain that instead of creating actual good bots wargaming went the way of the lazy f*ck and just allowed the bots to cheat. 2 Share this post Link to post Share on other sites
[ADRIA] Ysterpyp Players 1,490 posts 25,838 battles Report post #46 Posted December 14, 2018 my shinonome stats in co-op are amazing Spoiler 12 Shinonome 6 Japan 3 66.67% 252 0 0 0 Details Spoiler only testing why i dc'd Spoiler and i got pink to 1 Share this post Link to post Share on other sites
knaveofengland Beta Tester 190 posts 3,427 battles Report post #47 Posted December 14, 2018 coop is generaly easy mode , there was a time in beta the bots did win many so wg toned it down , the rewards are ok , in beta the random battles it used to be all go 1 way , much abuse and so many draws i had 10% , with that in mind i swapped to coop its stress free .in coop the bots do go for you , if you need a bit of challenge then play out of hours where its just y1/2 players and rest of team are bots. thats quite good to do coop rewards are ok , use premium time and camo/flags if you need more xp credits , because as in coop you wont level as fast as you would in randoms with the rewards. game was made for pvp , and the coop was for training getting and getting used to the game . wish you all well . Share this post Link to post Share on other sites
ajb13 Beta Tester 663 posts 12,465 battles Report post #48 Posted December 14, 2018 20 hours ago, ajb13 said: Have you ever seen a bot DD/CL slow down to make use of the smoke it just popped? Have you ever seen a bot slow down so that it can complete a capture? 7 hours ago, Donnerturm said: Yes to the above two. In co-op. In the current version of co-op? I've only really started playing co-op since they started allowing you to complete some of the mission requirements there as it's a lot easier to do it than in random. Some of the earlier posts are talking about a change to bots that made them harder but was then pulled after complaints. I don't remember that and would have payed no attention to it in the forum or game news because it was co-op. But since I've started playing it more regularly (about 450 games in the last 6 months) I've only ever seen a bot slow down to avoid torps or when it's engine has been hit. And the only time I've seen them stop is when they run aground on an island after trying to avoid torps, otherwise its always full steam ahead towards the nearest enemy. That's why its so easy to get 100's of secondary hits with a BB even if it's not specced that way - you're guaranteed to get ships within 5km of you unless your teammates sink them first. Share this post Link to post Share on other sites
[WJDE] orzel286 Beta Tester 555 posts 8,741 battles Report post #49 Posted December 14, 2018 53 minutes ago, ajb13 said: Some of the earlier posts are talking about a change to bots that made them harder but was then pulled after complaints. F smart waifubots, I still miss you T_T7 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,184 battles Report post #50 Posted December 14, 2018 6 hours ago, ajb13 said: ..... you're guaranteed to get ships within 5km of you unless your teammates sink them first. You mean, unless your teammates sink YOU or him first. Share this post Link to post Share on other sites