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Flavio1997

Wg, isn't cossack a bit too much?

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3 hours ago, ColonelPete said:

Wows playerbase could not make her work, therefore WG made her even stronger.

 

Thats start to become a running-gag if it continues.

 

2 minutes ago, Aragathor said:

however not even OP has managed to put forward changes that would balance the ship properly. Because just nerfing it would put it where it was, at the a$$ end of the stats for T8 DDs.

 

In his defence: Even the best balancing idea ever, where everyone posting here would for some reason absolutly agree on and jump in joy, wouldnt make it into the game.

 

4 hours ago, Flavio1997 said:

-idiotic 5.5kms concealment

 

Im not sure, whats going on with WG and concealment for quite some while. Its as if someone, who doesnt know the game, is in change of calling the shots when it comes to concealment. And he doesnt know what captain skills are either. Ever since RN BBs, there is no synergy anymore with old lines. It just doesnt make sense. Wichita? West Virginia 12,4 km base concealment? Who comes up with these ideas?

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4 minutes ago, ForlornSailor said:

 

Im not sure, whats going on with WG and concealment for quite some while. Its as if someone, who doesnt know the game, is in change of calling the shots when it comes to concealment. And he doesnt know what captain skills are either. Ever since RN BBs, there is no synergy anymore with old lines. It just doesnt make sense. Wichita? West Virginia 12,4 km base concealment? Who comes up with these ideas?

Exactly i never understood why does a gunboat dd or battleship has to have insane camo.

I would give all torp boats 5.5km camo, hybrids 6km camo, gunboats 6.5km+ camo.

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I got her last night and I have to say it’s the first DD I’ve reallly enjoyed from the start (I have T1-7 British, Gallant, Agile and Sims). The difference having guns that you can actually do some serious damage with!

Only one torpedo hit in three games though.

OP? Probably if a non DD player like me finds it easy.

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1 hour ago, Aragathor said:

Great idea, however not even OP has managed to put forward changes that would balance the ship properly. Because just nerfing it would put it where it was, at the a$$ end of the stats for T8 DDs.

So yeah, let's not go there.

 

 

leave the guns as  they are  now. Give them ligtning torps and 5.8 kms concealment

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16 minutes ago, Mr_Snoww said:

Is there anything that people aren't calling OP these days? 

Emerald.

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1 hour ago, kfa said:

Exactly i never understood why does a gunboat dd or battleship has to have insane camo.

I would give all torp boats 5.5km camo, hybrids 6km camo, gunboats 6.5km+ camo.

I’m not sure I agree.

 

If torpboats gets better camo than gunboats, then gunboats cannot get close to torpboats without having half the enemy team shooting at them first, and if the torpboat has a few braincells you’d have a hell of a time running them down.

 

It would in my opinion make torpboats the better capping boats, and scouts in general.

 

But you could always improve the survivability of DD’s by adding HP to gunboats, or “heals”, since they will more often be on the spotted side of the engagements.

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Heal is meaningless when focused and you have to traverese several km under fire to get to your target

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4 minutes ago, MrKristensen said:

If torpboats gets better camo than gunboats, then gunboats cannot get close to torpboats without having half the enemy team shooting at them first, and if the torpboat has a few braincells you’d have a hell of a time running them down.

Not really. It depends on the concealment difference. With 2km difference, you are right.

With 0.6km or less it is easy to gap the distance and spot the torpboat.

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33 minutes ago, ColonelPete said:

Not really. It depends on the concealment difference. With 2km difference, you are right.

With 0.6km or less it is easy to gap the distance and spot the torpboat.

 

But a 600 meter gap will take ~40 seconds to be closed for a boat going 30 knots? And that’s only if the other boat doesn’t turn away.

 

That is still a long time to be exposed to enemy fire before you get a chance of shooting.

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3 minutes ago, MrKristensen said:

 

But a 600 meter gap will take ~40 seconds to be closed for a boat going 30 knots? And that’s only if the other boat doesn’t turn away.

 

That is still a long time to be exposed to enemy fire before you get a chance of shooting.

Not in this game. It is only a few seconds. You forgot the ingame time acceleration.

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16 minutes ago, ColonelPete said:

Not in this game. It is only a few seconds. You forgot the ingame time acceleration.

 

You're right... I forgot that.

 

I'm damaged by everyday work with "speed factors" and "spacing" in general :)

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1 hour ago, Aragathor said:

Emerald.

Definitely OP - have 100% WR in her ....

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They wont nerf the ship, it is to late for that.

and yes it has good concealment , but you wanna use the guns on it right? so the concealment isn't that big of a deal 

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I suspect these buffs won't have a massive impact on the WR stats overall, although for unicums Cossack is probably now a bit of a monster.

From the perspective of someone in the potato-average range, she's now rather more comfortable, but you still only have one set of torps (with single-fire having a bit of a skill-wall associated with it), and you still have the issue of your concealment only working until you fire your guns (which you need to, to do decent damage). She's still a long way from being 'easy mode' for most players.

 

If you're facing a Cossack in the hands of an average farty, she's going to be an average threat now (I think), whereas for a unicum, the potential for wreaking glorious havoc has probably increased a lot...

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3 minutes ago, Somilica92 said:

They wont nerf the ship, it is to late for that.

and yes it has good concealment , but you wanna use the guns on it right? so the concealment isn't that big of a deal 

You want to use guns on most ships and still Concealment matters. Otherwise you could give BB 2km Concealment if it did not matter...

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3 hours ago, Aragathor said:

 Because just nerfing it would put it where it was, at the a$$ end of the stats for T8 DDs.

 

Nah, that place is reserved for Terrible.

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Got the ship during the weekend... Cossack is gorgeous, teams are not... 33% winrate in 6 games, but my Cossack is behaving really well, which probably means  it's OP as [edited] since I'm a rather mediocre DD player.

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Icarus, Jervis, Lightning and Jutland are all very strong silver ships, I suppose Daring is also but I find you get focused to buggery first and sometimes just don't have the speed when constantly radard to get away before death. It would be strange of WG to make the prem ship of the line worse. It sits about equal to the silvers so.... would that mean the main line deserves a nerf to balance it out? Good I hope not. I really like the line as a DD main. 

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14 minutes ago, Bear_Necessities said:

Icarus, Jervis, Lightning and Jutland are all very strong silver ships, I suppose Daring is also but I find you get focused to buggery first and sometimes just don't have the speed when constantly radard to get away before death. It would be strange of WG to make the prem ship of the line worse. It sits about equal to the silvers so.... would that mean the main line deserves a nerf to balance it out? Good I hope not. I really like the line as a DD main. 

 

I can live with the smoke that lasts seconds but I really miss the speed boost with British DD's, I don't see why WG seem to choose these arbitrary "national differences" and lumbers the entire British DD line with it, for a DD if you can't hide fight your way out of a tight spot you have to run, and depending on the map, that means no cover and you are toast. 

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Give it time, specially that magical hour, day, weekend when you get on those really very special teams.

very special teams a.png

very special teams.png

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