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The_EURL_Guy

Aircraft Carrier Beta Round 3 - Feedback Thread

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17 minutes ago, HanJuO said:

if i trust in the counter i didnt shot a single plane with a wocester /(full aa build) despite the cv's attacked me heavily. they lost a FEW planes of their squadrons but they didnt get counted. by the way the worcester ist one of the strongest aa ships as far as i know. but on this server the aa is a joke.

 

i completed the missions for the main account 5000 base xp t10 and 12000 base xp but i didnt received any dubloon or signal on my main account yet.

 

the lack of ability to focus one of the attacking squadron with the aa is frustrating. my aa shots on fighter while i've been attacked by torp bombers-great. its also quite impossible to kill a complete squadron without focus the aa switch target to another squadron often.

 

if i get an cv burning with he shells, the fire stops everytime after a few seconds this happens only by shooting on cvs

Just wondering: Did you enforced one side?

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Cruiser Dallas' AA seems completely ineffective, and she is the strongest at her tier so i can't imagine what the other ships are like.

During these two games, aircraft carriers were both focussing me (in both games) and during this time I had my fighters up and my anti air running most of the time.

I also had one side reenforced most of the time, and I put them back to neutral when i had planes on both sides (so both sides became 100% again)

 

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Dallas2.thumb.png.979fb55355883e78e581df41633e12fa.png

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Vor 7 Minuten, Pikkozoikum sagte:

Just wondering: Did you enforced one side?

was genau meinst du damit?

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Bug report #2 (Harkuryu again)

after all planes of a squadron destroyed, another squadron of the same type took off by itself while the game told me to press F to go back to carrier. I pressed F and the game brought me back to carrier but I could not do anything except driving my carrier (double tapping 1, 2 and 3 didn't work). Those aircraft were traveling the entire map for themselves without my control (check minimap), and I asked enemy CV to shot them down by fighters but he failed to catch them. after driving carrier I managed to ram enemy CV and then the game took me back to my planes. but they were not functional.

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Screenshot (737).png

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Screenshot (744).png

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26 minutes ago, HanJuO said:

was genau meinst du damit?

Wenn du 'O' gedrückt hälst, kannst du Steuerbord oder Backbord verstärken, bei Kreuzern zu einem 125% zu 75% verhältniss, damit ist eine Seite effektiver.

 

You can enforce one side of your AA with pressing 'O', so in case of cruisers you get one side enforced with 125%, while the other side suffers from that with 75%

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36 minutes ago, Pikkozoikum said:

 

In a normal battle a decent CV player will spot an aggressive dd player, while cruisers and bbs will sink him - doesn't matter if Rework or RTS style

except, Pikkozoikum, the CV will notice the DD 'afte'r it has been hit - same for the CL/CA & the BB. & you forget to consider the DD player might 'know' how to play well.

'In a normal battle'? what you are trying to insinuate is that a DD is not capable of doing so well. Reminder to Pikkozoikum that DDs can & do greatly influence battles.

Try not to shovel the 'Bull Sheit' quite so much in the future, OK, Pikko'person'.

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Played the TEST server for the first time. Liked the new carrier gameplay. Some buggs accured like....invisible planes during flight ( cant see my own planes ). 

 

BUT I played it ...get 12 000 base EXP... WHERE THE CRAP ARE MY 500 DOUBLONS ON THE >LIVE< SERVER ? 

 

Am I suppoused to wait till the end of the TEST...cause I did the mission hours ago and I am still not rewarded. Instead I got +500 to my TestCV client and now I have 10 425..or something like that.

 

 

 

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13 minutes ago, Pikkozoikum said:

so in case of cruisers you get one side enforced with 125%, while the other side suffers from that with 75%

let's have fantasy alterations of AA capabilities just to attempt to 'fix' a broken CV rework. just another nail in the coffin that will be the new Vampire Class of CV.

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11 minutes ago, antean said:

except, Pikkozoikum, the CV will notice the DD 'afte'r it has been hit - same for the CL/CA & the BB. & you forget to consider the DD player might 'know' how to play well.

'In a normal battle'? what you are trying to insinuate is that a DD is not capable of doing so well. Reminder to Pikkozoikum that DDs can & do greatly influence battles.

Try not to shovel the 'Bull Sheit' quite so much in the future, OK, Pikko'person'.

 

A normal battle means a battle without any bots. If a dd player know how to play, he won't chase for the farest target on the map.

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Vor 28 Minuten, Pikkozoikum sagte:

Wenn du 'O' gedrückt hälst, kannst du Steuerbord oder Backbord verstärken, bei Kreuzern zu einem 125% zu 75% verhältniss, damit ist eine Seite effektiver.

 

You can enforce one side of your AA with pressing 'O', so in case of cruisers you get one side enforced with 125%, while the other side suffers from that with 75% 

ok good to know that,thx. so no, i didnt enforce one side... but despite that, there should be some massive results on a aa-bulid worcester @defAA against airplanes anyway.

 

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1 minute ago, HanJuO said:

ok good to know that,thx. so no, i didnt enforce one side... but despite that, there should be some massive results on a aa-bulid worcester @defAA against airplanes anyway.

 

Well, actually I don't know, how the enforcing of the AA is effecting the performance. Maybe it's just 30% better. or maybe the small change from 100% to 130% has a huge impact, just because the AA pattern changes and hits know way more. So... I can't tell, not enough information

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3 minutes ago, Pikkozoikum said:

 

A normal battle means a battle without any bots. If a dd player know how to play, he won't chase for the farest target on the map.

The smart DD player will motor farther when by killing both CVs he helps his team win the battle. Killing the enemy CVs 'normally' ensures the win.

Are you really that dumb you can't figure that one out, Pikkozoikum?

 (as to co-op battles where one 'normally' sees Bots as well - I can't really say as I don't play in kindergarten mode myself)

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2 hours ago, Pikkozoikum said:

Well, actually I don't know, how the enforcing of the AA is effecting the performance. Maybe it's just 30% better. or maybe the small change from 100% to 130% has a huge impact, just because the AA pattern changes and hits know way more. So... I can't tell, not enough information

edit*

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2 hours ago, antean said:

edit*

With Captian perk i come on minotaur on 138% on the heavy side ... pls stop insulting

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2 hours ago, antean said:

edit*

Actually you're without a clue.

Just look at the IFHE mechanic, improving penetration by 30% gives many ships 50% to 100% more total damage, just because they're now able to actually hit

Improving aa could also means to actually hit targets.

 

Edit: What I meant: The effect is maybe not linear, but exponetially

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Just now, Seabattlerhino said:

With Captian perk i come on minotaur on 138% on the heavy side ... pls stop insulting

So then for you, it's +38%. Good for you, you got more of a fantasy bonus. &, fyi, Seabattlerhino, I was pointing out that some are stupid in math calculations. Just a fact not an insult.

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Just now, Pikkozoikum said:

I can connect to the port

Jeah now i can too :-) was kicked from game and was not able to login 10 minutes

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3 minutes ago, Pikkozoikum said:

Just look at the IFHE mechanic

Pile on another redirection in defence of your argument Pikkozoikum.

You did not mention that before & it is immaterial.

This just adds to the basic % change. So, if it is now 38% better (or whatever) it is what the new number is, pure & simple.

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3 minutes ago, antean said:

So then for you, it's +38%. Good for you, you got more of a fantasy bonus. &, fyi, Seabattlerhino, I was pointing out that some are stupid in math calculations. Just a fact not an insult.

.....

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It is wrong to remove the tier 5 7 9 cv`s. As a tier 6 carrier you dont got a chance against tier 8 ships. Your planes just get shoot down. The difference in the Tiers are to big.

 

To the controls, the planes control feels unrealistik, there is no precision in mouse and keyboard controll.

 

The Ijn Ap bombs are unrealiable, against cruisers and bb`s. The Us he bombs are fine.

The RNG feels totally crazy, u drop the bombs nearly diekt on the enemy ships before the planes pull up and the bombs are still missing the target.

The rockets are kind of useless, its realy feels like spray and pray for damage and accuracy.

 

My 2 biggest Problems are the Cv handling. you can`t controll the Cv if youre controlling a squadron, no damage con and just the autopilot. We need both, the ability to control planes and at the same time the cv. The auto cruise funktion is not enough!!!!

 

The other big Problem is that you cant controll the fighters. Please give us manuell controll for the fighters!!!!!

 

 

If this goes like that to the live server i will give my tier 10 carriers back.

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3 minutes ago, antean said:

Pile on another redirection in defence of your argument Pikkozoikum.

You did not mention that before & it is immaterial.

This just adds to the basic % change. So, if it is now 38% better (or whatever) it is what the new number is, pure & simple.

IFHE adds just basic % to the penetration. AA jsut adds to its' effectivness. So what does that mean? Guess you think it's the damage?

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2 minutes ago, IronEagel said:

If this goes like that to the live server i will give my tier 10 carriers back.

You will get refunds, at least.

 Me? I will alter all my CV Cpts to DD Cpts, refund all my tech tree CVs & demand my money back (in the real money I spent) for any premium CV I have.

 Then I will run more DDs & try my best to kill any of these FARCE reworked CVs that are on the enemy team.

As to spending money on a game that is, apparently, intending to screw up CVs so badly? ROFL

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Well Test3, what can we say.

 

Only 4 CV's per tree, OK, they seem ok in power, the decision not to have torp bombers at tier4 is a little strange, that said the rocket and bomber squadrons are ok dps wise, the RNG of the drops is a little off, they need to be more reliable.

 

The animation for the dive bombers and subsequent targetting reticle is not good, needs some work, sometimes you can be directly over the ship as you start your run only for the animation to start miles ahead of the ship and missing, other times you start in front of the ship and animation has the reticule already behind the ship. A little more consistency required.

 

AA seems to be have toned down significantly, even attacking ships +2 in tiers means you can get a drop off, the torps are still way too slow (even with torp acceleration).

 

The most reliable damage is rockets and bombs, rockets are especially dangerous, at tier10 the planes are so fast and refill in the hanger so quickly I'd go with the rockets, dive bombers, rockets rotation on all games, why use torps? On the topic of torps why are the torp spreads sooooo wide? My Midway could not get all 6 torps on a stationary beached GK, the ship wasn't long enough. The 5 that did hit only hit for 22k damage too, so I guess lower damage per strike but more consistent is the new meta. Not a problem with it but I expect at least 1 flooding from 5 torps, or am I being greedy?

 

All in all this is a step forward, the RTS CV players will hate it, but if this is the direction then this is the best iteration so far. Here's hoping there are more test cycles as there is still work required, or is the console release imminent?

 

Regards, TB.

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