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Aircraft Carrier Beta Round 3 - Feedback Thread

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9 hours ago, KazeAmaru said:


Why used low DMG tools like Rockets than can easily be dodge by any DD-player that is not brain afk? HE Bomb >>>>>> Rockets.

I base this opinion on taking out human players playing DD and actively trying to avoid. 

 

I found the rockets very useful, esecially when the DD is also taking fire from team-mates, be they carbon or silicon based lifeforms.

 

Maybe it's the playstyle I've adopted, but for me the rocket planes are a team-based tool,  uniquely capable of providing extensive map awareness for the team and thereby aiding in the identification and elimination of the major threat in most games - the DD.

 

Not disputing the power of HE DB's but they are much slower and don't give the team the same vision in the crucial early game.

 

It's all about teamwork and synergy now.  Happily the days of the God-complex CV are over.

Langley_V.png

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10 minutes ago, mrblueskye said:

I base this opinion on taking out human players playing DD and actively trying to avoid. 

 

I found the rockets very useful, esecially when the DD is also taking fire from team-mates, be they carbon or silicon based lifeforms.

 

Maybe it's the playstyle I've adopted, but for me the rocket planes are a team-based tool,  uniquely capable of providing extensive map awareness for the team and thereby aiding in the identification and elimination of the major threat in most games - the DD.

 

Not disputing the power of HE DB's but they are much slower and don't give the team the same vision in the crucial early game.

 

It's all about teamwork and synergy now.  Happily the days of the God-complex CV are over.

Honestly, if this goes live as it is. Say hi to over new overlords CVs. They basically will win a game for you, or lose it.

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Hello,

I have played 4 times with Midway in this test so far, and every time, after a five minutes, the game just crashed. I have no idea what couses this bug, but it's very annoying. :/
Did anyone else meet this thing so far, or I am the only "lucky" one? :(

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So far i realy like the CV rework they are still powerfull but not in that rediculous degree we have now (update 7.11), they feel more balanced and the gameplay is more active. the skill ceiling hasn´t to be high to be good while skill is still important it isn´t the way where one carrier dominates the other and tears a team singlehandedly apart, even while bots not using skills and modifications if grouped up i noticed that my planes melted away pretty quickly.

So if we had now more players in the other classes i would say Carriers have still to think which target they engage and where they put their squadron. I will continue to test the new CV mechanics and look for any bugs to report.

 

Bug noticed:

Occured 1 time, situation: Attacked by a fighter squadron while using Dive Bombers (Midway) used engine coolin 1 consumable and heal for dive bombers that resulted in game crach.

 

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Played a 3rd round game today where as a DD I managed to sink one of the two enemy CVs.  & sank it early in the battle too, btw. You'd think our CVs could have won the battle.

 But, wait for it, the WG Cheat AI Bots actually determined the Battle. Somehow one of our AI BBs managed to lose it's mind (whatever mind it had, that is) while an enemy AI BB managed to kill 3 of my team. That is the blatant cheat right there.

 Like, after a human (me) got one of the human CVs (out of four humans) it should have been all over but, NO, the WG had to blatantly cheat with the AI Bots.

BS, nothing but a reworked CV WG MM BS result -

Like, WG, at least, make the AI anal players the same.

 Not impressed, total BS.

 Total FARCE reworked CV test.

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Fun, fun, fun ….. Second 3rd Round rework TST battle - I killed both human CVs with my DD (& a BB to boot).

Immobile reworked CVs. ROFL.

Welcome to the Turkey Shoot. ROFL

This whole idea for reworked CVs is a hilarious FARCE, lol.

I  will be saying in 'All' chat … "Next!"

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Alright, a couple quick comments after completing a couple games at all tiers (but not in all CVs yet).

 

 - The weird dual control of planes keyboard/mouse can be gotten used to, somewhat. It's still clunky and jarring though.

 - Based on Lexington and Midway, US HE bombs are incredibly strong. Large alpha on larger targets (from 10k to 17k DMG quite reliably even for me) and typically a fire or two per attack. Langley's aren't nearly as powerful respective to tier ( I was getting mostly non pens on BBs and very rarely fires).

 - There are extreme differences in AA per tier. Example: In a fully outfitted Midway fighting against all T8 enemies - barring enemy T10 CV - I only ever lost 1 or two planes per whole attack run, if that. T8 simply didn't have any chance at all. I only started losing planes en masse when I started attacking enemy CVs (both the T8 and the T10). In the same fully equipped Midway in a ful T10 battle, even DDs were shredding a third of my squadron per run, sometimes more than half. Effectively giving me two decent attack passes at best. Ships with better AA basically only allowed the first attack pass. Attacking something like a Worcester was entirely futile.

 - Based on the above, Midway specifically can farm ship after ship with dive bombers only (BBs can be "deleted" with one squadron thanks to fire stacking and terrifying alpha) on T8, without being forced to other squadrons. On Tier 10, Midway still can "delete" a ship, however is then forced to sit and wait till squads replenish (or fly carefully far from enemies with incomplete squads).

 - I haven't learned how to lead torps yet. I guess that is the feature that will differentiate experienced and new players most. Then again, US HE bombs are more consistent anyway and basically can't be dodged.

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7 hours ago, KazeAmaru said:

Honestly, if this goes live as it is. Say hi to over new overlords CVs. They basically will win a game for you, or lose it.

Well, if what you say comes to pass we won't be in any worse a situation than we are now.  However, I firmly believe that the rest of the team will have a greater say in the matter and I think WG is right in thinking that the vast majority of the player base wants this too.  It's just that some would like to get to the same place by removing CV's altogether and I really hope that never happens.

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i cant really take this rework seriously anymore. they have made it worse with each stage of testing (not sure how thats possible but they managed it). you may aswell remove CVs entirely and replace them with submarines or something. and all the inexperienced people saying that CVs have too much influence now are essentially basing a balancing factor on player skill. if both CVs are equal skill level (granted that they usually arnt but thats a human factor which shouldnt be taken into account as thats balancing to the lowest denominator ) and players actively try to avoid drops or display teamwork then the CV has little influence on the game. so in theory knowing that shouldnt the current system encourage more teamwork? well yes but thats just naive to say that and therefore naive to say that the rework will encourage more teamwork as there is less incentive to play as a team due to lessened lethality of CV attacks. and dont even get me started on DDs.... they either take ages to kill with rockets or if you try to attack them with torps good luck hitting anyone who moves slightly. in conclusion this entire rework is a shambles and should be scrapped entirely. complete waste of time and effort.

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So far my impression of the controls is good, and once I get used to the flying perhaps the damage will not seem so underwhelming.

 

Hope the test will last for some time, so I can play it this weekend when I will finally have some time off.

 

Also would have liked to see Hood included in the test. Just to see how her little gimmick will interact with all this. :)

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10 minutes ago, Skydeskiven said:

So far my impression of the controls is good, and once I get used to the flying perhaps the damage will not seem so underwhelming.

 

Hope the test will last for some time, so I can play it this weekend when I will finally have some time off.

 

Also would have liked to see Hood included in the test. Just to see how her little gimmick will interact with all this. :)

 

Yes the damage goes up quickly. If you know what you are doing you can reliably citadel BBs even with Hosho - and that damage can’t be healed back. 

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17 minutes ago, OkinawaTsunami said:

Did anybody notice any tech tree trends among IJN and USN carriers other than USN having access to HE bombs and IJN having AP bombs?

 

17 minutes ago, OkinawaTsunami said:

Did anybody notice any tech tree trends among IJN and USN carriers other than USN having access to HE bombs and IJN having AP bombs?

I my opinion IJN AP bombs are much more weaker then USS HE - less damage with no extra fire damage.

Another filling is that IJN planes are more wulnerable in comparison to USS - I have noticed that in similar conditions IJN planes are dissapiring :-) much more faster and have more problems to get closer to enemy ships vs USS planes.

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just played latest round on t4 and t6 cv and the consumables do not work unless using alt and mouse click to select.

Am using keys 7,8,9 for consumables. They display this as the key to select them but nothing happens when pressing them.

 

move to bug report

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This appears to be a much more polished version than the other tests. I like it a lot... One thing though, probably an oversight. Premium camo for the Ranger is 2000 doubloons not 1000 like the other T-VI's

Mostly played the lower tiers to find my footing so far.

I think citadel hits with the IJN AP bombs yield less damage as expected, contra the HE bombs of the USN. You don't have the DOT so alpha should be higher IMHO.

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Just a very short feedback after my first match with the Bogue:

 

- The plane control has improved, but I would strongly recommend to separate the mouse and keyboard function: Keyboard = control your planes, Mouse = control your view

- Rockets are fine for me (targeting, damage, fire chance). They are nice to harass weak ships or trigger DCP due to started fires

- HE bombs: I need to practice more, as I wasn't able to reliable hit even BBs...

- The ships AA was reduced (but maybe this was a result of my T4 match), which was ok for me

- CAP fighter for your CV: Good idea to prevent CV sniping, but it would help, if you could control your CV in your map view (M key), while your squadron is circling around at the last position.

- Experienced first signs of motion sickness at the end of the game, but I know I'm susceptible to it. That's the reason I play WoWs and not a first person shooter... ;-)

 

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it's great, easier and fun to play.
For the bug I noticed after launching the CV fighter, I saw more my torpedo.

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An quick comment here:

- Played around 15 CV battles with all tiers (Both countries)

 

T4 Japanese CV

- AP Bombs really hard to aim. Only target looks BB's

- Torps, the locking and aiming time is weird. Even with commandersskills , it is hard to drop on time. Most torps too late armed when hit target. So you got 0 damage.

When you drop them earlier, than the V drop is to big, ships can easily turn away.

Facing T6 BB's and some cruisers will make T4 CV useless. Lost too many planes

 

T4 US CV

- It feels ok. Same as above. Facing T6 BB's and Cruisers make T4 CV useless. Lost too many planes

 

T6 Both countries

- The damage from bombs is low. AP or HE seems not different in amount of damage. 

- Facing T8 BB's (Monarch 3 times) make T6 CV useless. Tried 10 times to atack Monarch, but can't reach target before all the planes are down.

 

T6 Japanese CV.

Same problems with torpedo's as T4, The only 2 torps are not armed that fast. Earlier dorps are too wide, wich the player easily can avoid.

 

T6 US CV

- Launching rockets from behind or from front of ships are strange... The all felt around the ships, but no hits. 

 

T8 Both.

- Facing T10 means total destruction of planes.

 

T8 Japanese CV

- Seems nice balanced on his tier. 

 

T8 US CV

- in 2 matches, HE squad not rendered. In the 3th match, there where redered, but the can't drop bombs. Found out that i on my way used the right mouse button. After that, they cant drop the rest of the game.

Starting new game, and they works fine. But when using right mouse button again, there do nothing.

 

T10 Both

- Seems ok, maybe too much powered, when there less cruisers.... BB's are relatively easy to hit.

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I have not recieved my login detailsfor iteration 3 while I was participating in iteration 2. do I still get my login details?

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Bug report :

press T (Catapult Fighter) and then immediately double tap 3 (or any other squadrons) 

this is what you will face :

1777222241_Screenshot(728).thumb.png.53cf64a17278b1a19f4334ba3e37c941.png688109878_Screenshot(730).thumb.png.dbd4233341e181fe96a0753b57d3b2ee.png

 

No visual take off. and planes are invisible, but functional. the only way to fix is landing and then taking off.

I also uploaded my replay if tech guys want to analyze.

20181128_154559_PJSA110-Hakuryu_18_NE_ice_islands.wowsreplay

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5 minutes ago, AlexFari said:

Bug report :

press T (Catapult Fighter) and then immediately double tap 3 (or any other squadrons) 

this is what you will face :

1777222241_Screenshot(728).thumb.png.53cf64a17278b1a19f4334ba3e37c941.png688109878_Screenshot(730).thumb.png.dbd4233341e181fe96a0753b57d3b2ee.png

 

No visual take off. and planes are invisible, but functional. the only way to fix is landing and then taking off.

I also uploaded my replay if tech guys want to analyze.

20181128_154559_PJSA110-Hakuryu_18_NE_ice_islands.wowsreplay

 

I think toggling to the map (M) also works. I had the same yesterday. But yea needs fixing 

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if i trust in the counter i didnt shot a single plane with a wocester /(full aa build) despite the cv's attacked me heavily. they lost a FEW planes of their squadrons but they didnt get counted. by the way the worcester ist one of the strongest aa ships as far as i know. but on this server the aa is a joke.

 

i completed the missions for the main account 5000 base xp t10 and 12000 base xp but i didnt received any dubloon or signal on my main account yet.

 

the lack of ability to focus one of the attacking squadron with the aa is frustrating. my aa shots on fighter while i've been attacked by torp bombers-great. its also quite impossible to kill a complete squadron without focus the aa switch target to another squadron often.

 

if i get an cv burning with he shells, the fire stops everytime after a few seconds this happens only by shooting on cvs

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12 hours ago, antean said:

Fun, fun, fun ….. Second 3rd Round rework TST battle - I killed both human CVs with my DD (& a BB to boot).

Immobile reworked CVs. ROFL.

Welcome to the Turkey Shoot. ROFL

This whole idea for reworked CVs is a hilarious FARCE, lol.

I  will be saying in 'All' chat … "Next!"

In a normal battle a decent CV player will spot an aggressive dd player, while cruisers and bbs will sink him - doesn't matter if Rework or RTS style

 

Otherwise it seems, I'm not capable to explain that to antean. Could someone else do that?

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