Jump to content
MrConway

Game Mechanics

30 comments in this topic

Recommended Posts

[WG-EU]
[WG-EU]
WG Staff, Alpha Tester
2,706 posts
2,722 battles

Captains,

 

Please leave any general feedback regarding the new game mechanics here.

 

We are particularly interested in your opinion of the changes to the penetration mechanics of 280+mm shells versus destroyers.

 

Share this post


Link to post
Share on other sites
[WGP2W]
Players
63 posts
8,136 battles

BB AP vs DDs:

I think the general concept is good. However i believe the application of it is wrong. 

My believe is that the mechanic should be governed by the distance. ie: above 10 km, only overpens, below 10km full pens possible.

We must not , in anyway, promoto the stupid yolo moves.

 

The new Snowstorm.

 

I honestly don't really like it. For a number of reasons, but the biggest is that it really hurts your vision (meaning eyes)

Share this post


Link to post
Share on other sites
Beta Tester
290 posts
3,522 battles
6 hours ago, jako737 said:

BB AP vs DDs:

I think the general concept is good. However i believe the application of it is wrong. 

My believe is that the mechanic should be governed by the distance. ie: above 10 km, only overpens, below 10km full pens possible.

We must not , in anyway, promoto the stupid yolo moves.

 

The new Snowstorm.

 

I honestly don't really like it. For a number of reasons, but the biggest is that it really hurts your vision (meaning eyes)

Wouldnt the ability to full pen DDs below 10km result in stupid yolo moves from BBs then?

 

The effective fighting range of a DD is around 10km with firing range, torp ranges and radars at least at higher tiers, at low tiers its much shorter so your suggestion would render the mechanic change useless...

Share this post


Link to post
Share on other sites
[MIRKO]
[MIRKO]
Players
72 posts
7,916 battles

Well... Just played an Iowa and got a single hit on a Harugumo - for only 19.1k. Had exactly the same story, but the other way around 1 match earlier, playing Harugumo and getting a lucky hit from a Montana, surviving on some 3-digit HP value.
Harugumo and Khaba are large DDs, I get it, but still, come on WG...

shot-18.11.29_12.08.51-0656.jpg

Share this post


Link to post
Share on other sites
[WGP2W]
Players
63 posts
8,136 battles
19 ore fa, PapVogele ha scritto:

Wouldnt the ability to full pen DDs below 10km result in stupid yolo moves from BBs then?

 

The effective fighting range of a DD is around 10km with firing range, torp ranges and radars at least at higher tiers, at low tiers its much shorter so your suggestion would render the mechanic change useless...

The fact is the following: Above 10 km, it means you are sort of getting "sniped" (sort of) from a BB. Below 10 km, you are not. Below 10 km you should be taking your chances when getting near a BB.

I am disregarding completely the lower tiers. The game should not really be balanced around them, especially considering the BBs at low tiers are already rather ineffective.

 

As it is right now i feel DDs can get away way too much with stupid moves.

Share this post


Link to post
Share on other sites
Beta Tester
290 posts
3,522 battles
4 hours ago, jako737 said:

The fact is the following: Above 10 km, it means you are sort of getting "sniped" (sort of) from a BB. Below 10 km, you are not. Below 10 km you should be taking your chances when getting near a BB.

I am disregarding completely the lower tiers. The game should not really be balanced around them, especially considering the BBs at low tiers are already rather ineffective.

 

As it is right now i feel DDs can get away way too much with stupid moves.

Really? Because making a stupid move in a DD = death. Making a stupid move in a BB = oh well, better turn around and heal up.

Share this post


Link to post
Share on other sites
[WGP2W]
Players
63 posts
8,136 battles
4 ore fa, PapVogele ha scritto:

Really? Because making a stupid move in a DD = death. Making a stupid move in a BB = oh well, better turn around and heal up.

Did i ever said anything as such? I don't think so.

The goal however should not be to make all classes idiotproof. It's ridicolous that a Montana can't punish a shimakaze (or whatever) making an error and getting spotted so close to her, honestly.....Again, IMO it should be distance based

Share this post


Link to post
Share on other sites
Beta Tester
290 posts
3,522 battles
10 hours ago, jako737 said:

Did i ever said anything as such? I don't think so.

The goal however should not be to make all classes idiotproof. It's ridicolous that a Montana can't punish a shimakaze (or whatever) making an error and getting spotted so close to her, honestly.....Again, IMO it should be distance based

So a shima ambushes a montana out of place and has to get punished because the Montana is a BB? What you’re suggesting is actually making BBs idiotproof, which they already are. 

 

I ambushed an NC today in my cossack, he hit me with AP, for a total of 10k damage, thats more than 50% of my healthpool, is that not punishing? 

 

But I guess you want for BBs to be able to blap everything left and right...

Share this post


Link to post
Share on other sites
[WGP2W]
Players
63 posts
8,136 battles
3 ore fa, PapVogele ha scritto:

So a shima ambushes a montana out of place and has to get punished because the Montana is a BB? What you’re suggesting is actually making BBs idiotproof, which they already are. 

 

I ambushed an NC today in my cossack, he hit me with AP, for a total of 10k damage, thats more than 50% of my healthpool, is that not punishing? 

 

But I guess you want for BBs to be able to blap everything left and right...

Oh sure, considering i have 3 times more cruiser games than BB games i clearly want BBs to blap everything left and right, definetely a BBBaby.

i'm sorry, if he had the time and chance to shoot you, it was not a well executed ambush, period. I keep seeing zero point in your answers if not for accusing me to be  BBbaby. Do you have a point to make, or you just wanna keep going? I made my point. Now make yours. I maintain that above 10 km BBs should not be able to blap DDs, but under....no. 

Share this post


Link to post
Share on other sites
Beta Tester
290 posts
3,522 battles

And I maintain that no ship should be able to blap another ship as easily as BBs do, I maintain that BBs should actually have a counter rather than dominate every single thing in the game.

 

If you enable a BB to consistently blap DDs  closer than 10km (which is the range that most DDs would operate) NOTHING can keep that BB from just rushing down a smoke or a suspected DD location and blapping the DD, most high tier DDs cant even blap a BB at full health even if they hit with all their torpedoes.... yet you want to give that power to a BB that can hit much more consistently....

Share this post


Link to post
Share on other sites
[-KNM-]
Players
2 posts
2,598 battles

I know i'm kinda late to the party about CVs because of the upcoming update with the rework, however i just need to vent some steam.

 

I am sick and tired of being instantly destroyed by two AP bomb squadrons mere 2 minutes into a game, three games in a row now with my Tirpitz and Bismarck the enemy american CV zeroes me out and deletes me from the match even before i can fire my guns.

 

In my opinion AP bombs are ludicrously overpowered and should've never have been implemented as they RUIN games for catpains with thinner deck armor.

 

  • Cool 1

Share this post


Link to post
Share on other sites
[B-B-C]
Players
21 posts
6,406 battles

I'm just noticing more Yolo DD's in higher tiers because well the risk is much lower now.

And the Graf Spee was already crap at taking out DD's with it's cross eyed gunners and 6 shells.

The 900 damage for HE (vs 600 AP 10%) is barely doing anything more when only 1 out of 6 shells get RNGd on the target, two if you are lucky.

At least the Scharnhorst has more secondaries that probably do as much damage to close range DD's as its main guns so thats balanced I guess?

Share this post


Link to post
Share on other sites
[BHW]
Players
931 posts
2,566 battles

The BB AP change got me killed quite a few times in the Khabarovsk ... I always forget that the ship is an exception from the rule ....

Share this post


Link to post
Share on other sites
[ADRIA]
[ADRIA]
Players
4,945 posts
7,322 battles
5 hours ago, Hugh_Ruka said:

The BB AP change got me killed quite a few times in the Khabarovsk

Seeing how for Khaba and Harugumo literally NOTHING has changed, how exactly that change got you killed?

 

5 hours ago, Hugh_Ruka said:

I always forget that the ship is an exception from the rule ....

Yeah, that's not the change killing you

Share this post


Link to post
Share on other sites
[BHW]
Players
931 posts
2,566 battles
10 hours ago, wilkatis_LV said:

Seeing how for Khaba and Harugumo literally NOTHING has changed, how exactly that change got you killed?

 

Yeah, that's not the change killing you

Well it is ... if you play 6-7 OTHER DDs you tend to forget to switch that information when playing the Khaba ... :-)

Share this post


Link to post
Share on other sites
Players
10 posts
11,617 battles

I am gonna state a point here. It's not what we want, it's what WG wants. Does WG want to have this game as much realistic as possible, or as much balanced between classes as possible? If WG game wants to be realistic, then it's so unfair a DD be able to kite a BB, or even kill it, by using only main guns. Example: Khabarovsk or Harugumo vs Yamato or G.Kurfust. How is possible a 100mm gun be able to kill an average of 300mm armor??? DDs' advantages: low dectability, low reload on main batteries, torpedoes, high maneuverability, etc. Now these DDs' advantages are the BBs' disadvantages. In other words, DDs can easily kite any BB they want. BBs cannot even fire from inside a smoke without being detected. How unfair is that to BBs? And I am not on BBs side here... but torps deal damage close to what it says it deals. Normally, each torp deal 15-20k dmg to any BB. But when a BB with 400mm+ guns hits a DD it would be a miracle to hit more than 2-4k... 400mm+ guns vs 20mm armor --> 4k. I mean normally it should have blown it so bad that you could watch it from outer space. What I am trying to say is that Khaba or Harugumo can deal more damage per minute to a Yamato or GK, than the other way around.... and they don't even use their main weapons, which they are the torpedoes.... How unfair is that against BBs. 0 concealment, 0 maneuverability (and don't start me with rudder upgrades), high reload on main batteries, high reload on consumables, and so on. I am not saying that it should change completely. But it's not fair DM recieving 5 shells  while he is with full HP and be destoyed instantly by 2-3 citadels, while a DD recieving 7 shells, gets hit for only 4k dmg. That's not fair to anyone... DDs can do so much against all others, they can dodge, they can stealth and kill while stealth (aka torps), they can maneuver, turn fast, accelarate/decelarate so fast, and burn targets so fast. I mean while I play BB, only by hearing 4 ships' shells hit me, I wanna close the game instantly. And the thing is that 4 ships with 100mm guns hitting an average 300mm armor, are going to kill the BB while the BB with 400mm+ guns won't even kill 1 of those DDs. Not by player's fault but by ship's disability. And to have a contrary point of view here, when I play DD, I don't even change course or speed, if a BB has just shot me. It's either dispresion that is gonna save me or bounce stuff and so on. I just keep heading straight. Now compare those sides. How a BB does not enjoy games with DDs, and how much a DD enjoy playing vs BBs. BBs are almost the best targets for everyone... Either DD or CV or CA. It's even unfair a CA (150m ship, 30k tons) have more AA effectiveness than a BB (300m ship, 70k+ tons), it's neither close to realistic nor fair-sized. That's what I said to the beggining. If WG wants realisitc battles then put RL ships' stats. Otherwise make it more fair adding consumables to BBs like sonars, hydro, AA effectiveness, smoke and so on. My opinion for that post, is that 280mm+ guns should be able to kill a DD with 4-6 shell hits by any angle or main body part in the ship the shell hit. Just as easy is for a Shimakaze to kill a Conqueror with just 4 torps, if not with 3. It's 20mm armor for good's sake. A good sniper rifle could penetrate that armor. Not to mention a tank. But I guess a 460mm shot by Yamato can't even scratch the camo :P

Share this post


Link to post
Share on other sites
[PONY]
Beta Tester
5,005 posts
8,399 battles
1 hour ago, USSJohnPaulJones said:

And I am not on BBs side here...

You clearly are exactly just that.

Share this post


Link to post
Share on other sites
Players
10 posts
11,617 battles
21 minutes ago, Igarigen said:

You clearly are exactly just that.

Ok. Pick Yamato. What do you want me to pick so you can kill me? Cruiser? Destroyer? or carrier? In which of these classes you think you can kill me? None. You will never ever reach me. In what way you think you can survive? Facing torps? Facing fire-rain? Facing aircrafts? Waiting.... 

Share this post


Link to post
Share on other sites
[PONY]
Beta Tester
5,005 posts
8,399 battles
2 minutes ago, USSJohnPaulJones said:

Ok. Pick Yamato. What do you want me to pick so you can kill me? Cruiser? Destroyer? or carrier? In which of these classes you think you can kill me? None. You will never ever reach me. In what way you think you can survive? Facing torps? Facing fire-rain? Facing aircrafts? Waiting.... 

So you still argument just for BBs? Seems logic. I Would pick Cruiser by the way..

Share this post


Link to post
Share on other sites
[PONY]
Beta Tester
5,005 posts
8,399 battles
2 minutes ago, ColonelPete said:

This is not a 1v1 game....

Let him think it is.. this players are good Victims to teamplay :Smile_trollface:

Share this post


Link to post
Share on other sites
Players
10 posts
11,617 battles
1 minute ago, Igarigen said:

So you still argument just for BBs? Seems logic.

I am saying BBs are the one that can't do much alone. All they can do is tank. But in most cases, they can't even tank. While DDs, can have fun killing BBs.

 

2 minutes ago, ColonelPete said:

This is not a 1v1 game....

I know. But if in a match has left a DD with 2 BBs, it's most likely that DD will kill them both. In-game DDs are most likely stand-alone ships, rather than a BB despite their size and their armor. Although in reality it's the other way around. That's why i said in start is what WG wants to do. Realistic or balanced. BBs are there to snipe other BBs maybe a CA who forgot that the game includes BBs, but that's it. 

If a Yamato shoot another Yamato in 15km at 15 degrees angle it's most likely all shells will bounce. Or deal 2-3k. If a Harugumo shoot a Yamato in 15km, he will deal him in 30 sec, way more than 2-3k dmg + all fires he will make. A ship with 460mm guns will deal 2-3k dmg, a ship with 100mm guns will deal 4-5k. How about that logic??? 

Share this post


Link to post
Share on other sites
[ADRIA]
[ADRIA]
Players
4,945 posts
7,322 battles
2 hours ago, USSJohnPaulJones said:

Does WG want to have this game as much realistic as possible

No, this wasn't, isn't and won't be a simulator.

 

2 hours ago, USSJohnPaulJones said:

as much balanced between classes as possible?

Obviously

 

2 hours ago, USSJohnPaulJones said:

How is possible a 100mm gun be able to kill an average of 300mm armor???

By shooting everything that's not nearly as thick. Wrecking ships bow, stern, superstructure would completely incapacitate ship IRL. And then you add fires to it (and yes, even steel burns and melts, not talking about everything else that's flammable on those ships like wooden decks and so on).

Fires are massively dangerous to ships, probably far more than represented here in WoWS

 

2 hours ago, USSJohnPaulJones said:

Normally, each torp deal 15-20k dmg to any BB.

Please. Try actually paying attention to those numbers compared to dmg dealt.

 

Also there recently was a "how it works: torpedoes" video, go watch that

 

 

The rest of it is just clueless BB whining about "op" DDs, to which I can say just 2 words: Git Gud

 

34 minutes ago, USSJohnPaulJones said:

Facing torps?

Ever heard of a keyboard?

 

34 minutes ago, USSJohnPaulJones said:

Facing fire-rain?

Takes a long long time to kill you that way. Again, git gud

 

35 minutes ago, USSJohnPaulJones said:

Facing aircrafts?

If you're solo vs a CV you deserve to be killed by him, as simple as that

 

18 minutes ago, USSJohnPaulJones said:

can't do much alone.

Ever heard that this is a TEAM game? You're not supposed to do something "alone"

 

18 minutes ago, USSJohnPaulJones said:

But if in a match has left a DD with 2 BBs, it's most likely that DD will kill them both.

Only because the average BB is a clueless potato who can't breathe and think at the same time. And seeing how those 2 are still alive with their whole team dead... Chance of them actually having a clue sounds likely to be near 0

 

20 minutes ago, USSJohnPaulJones said:

BBs are there to snipe other BBs maybe a CA who forgot that the game includes BBs, but that's it. 

Far from it. Again, git gud

 

20 minutes ago, USSJohnPaulJones said:

If a Yamato shoot another Yamato in 15km at 15 degrees angle it's most likely all shells will bounce. Or deal 2-3k. If a Harugumo shoot a Yamato in 15km, he will deal him in 30 sec, way more than 2-3k dmg + all fires he will make. A ship with 460mm guns will deal 2-3k dmg, a ship with 100mm guns will deal 4-5k. How about that logic??? 

AP harmlessly bouncing off of the armour vs HE exploding and setting fires, I wonder where the dmg comes from... Almost like this would be the exact same IRL, hmm?

  • Cool 1

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

×