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Update 0.7.11: Rule, Britannia! - Discussion Thread

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10 minutes ago, The_BigJack said:

Pure logic. First, you said "can evade", and second you are "messed up".

Well, no comment. Maybe only you understand the mechanics...

These are different things....

 

Like:

  • a BB player, showing broadside, messed up
  • a BB can survive showing broadside

These are not mutually exclusive.

You can maneuvre yourself into a bad situation and still get out of it. That does not mean you should enter the bad situation in the first place.

 

But you already figured that out without me, obviously...

 

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10 hours ago, MrConway said:

 

I do not know and if I did I couldn't say, apologies.

 

 

I consider myself to be a BB main and I have zero concern about the changes. You may not be able to get lucky lol-deletions on destroyers anymore, but you will still hurt them with AP.

 

This change finally encourages BB players to have greater map-awareness and actually switch to HE shells when they are facing destroyers.

Eg with a reload of 30 second plus and a nose on dd charging you down at 5k range as soon as it becomes visible you have no option but to fire and await the 30 sec reload, or hit reload and hope for the best, of all the problems this game has and all the changes this game needed Ap v dd was not one of them, you have zero chance of stopping a relatively high health dd running you down in a BB. Why shouldn't a DD that gets too close and is spotted be punished like any other class of ship for making mistakes, or if someone hits a dd at long range by luck or skill why shouldn't they be rewarded with a solid hit. They have every advantage already, stealth, torps, speed as well as being able to dodge like a startled gazelle. pretty much all CC's and streamers have voiced concerns over this new mechanic and yet you still went ahead so my stance in this instance that you simply didn't listen is valid. How much map awareness do BB's need, and they are in general already hugging map edges and now run this added risk of been nigh on helpless to a rapidly closing dd. You can guess based on last known sighting, use gut feeling or map topography to aid your awareness, but none of that is going to help you if a committed dd play with enough health decides to attack you. It's one more bad change among many and we will of course have to deal with it. That doesn't make it right or good for the game. But as usual we will just have to wait and see.

 

As a company man your obviously gonna defend this move, it's your job after all. Maybe RPF for BB or short range short duration radar would start to rebalance things, hell even greater range for spotter aircraft. You would think the falling numbers in your titles would tell you the player base thinks your steering these games in the wrong direction. The fact is there is a skill difference in players, a pyramid if you like, a few God like players at the top, then good players in the middle with the vast majority being average or below like myself. Players should be punished for mistakes and bad play not know they cannot be 1 shotted when running down a BB or simply getting too close due to miscalculation. Anyway, my high horse needs a rest so i will leave it there. "An unneccessary change implemented regardless of general population opinion". Have a nice day MrC.

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16 hours ago, Sn0rkS said:

Hey WG,

Myself along with many other players, who have been playing for several years now, have racked up quite high numbers of free XP.. And you've heard it before: It feels like you are making Free XP redundant and useless. I have been looking forward to spend all my free XP on something nice..didn't make it in time for missouri but was hoping for Bourgougne.
How about you give a limited time offer to players to buy the Bourgougne and other ships on release with free xp. I understand why you can't have it as a long time offert but it would be a token of appreciation to us players who have invested a lot of time and effort into the game.

I agree with you.

 

When I first heard about Coal and Steel and its uses it was apparent what WG was doing.

There is NOTHING good for the players with two more currency's.

 

I told my old clan that Coal and Steel was a bad idea but they felt differently, I was told they where gonna get there Stalingrad sooner and all sorts of wonderful ships on top of that according to the rumours.

 

Well once Coal and Steel arrived and the true conversion rate for those with the Stalingrad flags arrived lets just say that they Yea sayers now where less then amused, people with a single rank season remaining now had to do multiple rankt or clan seasons to catch up.

It still supreices me that seasoned players has not learned that WG thinks of there wallets first and last of there concerns are the players happiness.

 

The reasons WG is adding Coal and Steel is to make Free XP less valuable but it also means that the players have to start over saving up Coal and Steel and that means grind and money spent on the game.

Win for WG, a loss for the player base.

 

I my self can for example buy two T9 Free XP ships and I already have ALL Free XP ships, there is just nothing to get for Free XP anymore.

 

But if I want a ships for Steel I have to play the boring Ranked mode (new division mode is fun tough) or find a good clan to do clan battles with, Im 60% W/R player but I cant play clan battles and carry alone plus I dont always have time for clan battles.

 

So now Free ships are mostly available to the elite clans, not to the solo player or the Div player.

 

The reason Coal and Steel came about is because WG flooded the game with Flags and Camos that allowed players to go from 5% Free XP to over 100% relative to your XP reward that means that you can go from 100-200 free XP per game to 10000 or more free XP, yes 10K is actually not that hard to get.

 

I usually save all Free XP camos and flags for 3-6 months then I run premium for 1-2 weeks and play like 10 games a day getting 10K per win or so, I can do 100K on a good day no problem, Its just that easy nowadays to get Free XP and the flags I need I get just by playing normally.

 

In fact one of the few reasons i still play the game is that I like most Free XP ships, they are fun, even the T10 Salem with its lesser radar is still fun and I can easily take a shitty radar if I get more XP/CR out of etch game.

 

I personally could give less of a dam about daily missions and crap, those get done just by playing.

Right now Im doing som other stuff until USS Alaska drops with is rumoured to cost 1M FXP and I can buy that and still have plenty free XP  left.

But who knows it migth be coal or Steel, multiple options would be good tough.

 

WG wont admit it but old players with many games have a ton of CR, and FXP, players with Billions of CR and Millions of FXP is nothing new in the game and WG dont like the fact that a lot of people can by a T9 Fremium or two on release day, WG them self created the problem by making Free XP plentiful so now it has to go.

 

Not only old players are punished but like some new players in the thread have sad, they cant get Free XP in time and why even bother, join the game and see it all taken away before you can build up a fleet of high Tier ships with enough camos and flags to hoard that FXP.

 

With the new Coal and Steel WG can make sure the server is not Flooded with Missouri's just because not everyone can get Steel, everyone can get crap ton of Free XP stacking Camos and Flags when that SC hits with 14 days premium, happened to me a month ago, or you just by som Premium time when you got a stockpile of flags and camos to burn.

Also since no one had Coal to start with you now have to save up and cherry pick what you want, its gona take time untill Coal is as common as Free XP, but if that happens WG will do something similar again devaluing Coal.

 

I personally think WG should have made more stuff available to speend Free XP on so you actually had to pick what you wanted instead of having it all. But then again a new Currency that no one has means everyone has to start over, WG likes people grinding there game,  it also makes old currency useless over time as people get what ever they can with it before those items are gone.

 

WG is obviously going to deny this being the case but believing that they are not doing this for the money and there benefit on the player expensive is just retarded, but I have learned that people are naive and rarely use common since but rather feelings to accept anything thrown there way, good or bad.

 

Anything that is coal or steel could have been Free XP instead and there is realy nothing stopping WG from increasing prices as FXP becomes more commin, plenty of ships in the game so make your pick.

 

Coal and Steel was bad for the players, and made FXP less valuable, good for WG bad for us.

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18 hours ago, RAMJB said:

 

That's just false. And I say so coming from a very torn position (I don't think the solution is good, yet I'm completely TIRED of eating BS AP volleys from Montanas sitting at 15km while I'm fighting a DD I just spotted in my Gearing).

I only follow Flamu (and recently a NA guy who has very few views, but seems extremely good with destroyers, Destroyer KuroshioKai), and of course I've seen every funtage by Yuro. Obviously Jingles (but him for entertaining content, not to get good information about the game mechanics).

All of them have mentioned several times in the past how absolutely absurd BB AP is against destroyers and that it was utterly ridiculous the amount of damage it dealt against them.

I mean, again, I'm on the verge on this one and in fact I think the solution is far from optimal, even when SOMETHING had to be done about the consistent BS battleship AP was doing to some destroyers. But if you want to express your dissatisfaction with something, do it so, at least, while not lying.

 

It's not really [edited], even a single AP shell tearing through a dd would smash all kinds of stuff and frequently did, AP even in this game only arms if there is enough ship in the way to arm it, hence overpens causing relatively small damage in general when a bb round hits a broadside dd or cruiser, and substantial damage when hitting nose or stern on as the there are so many more solid objects and much more ship to arm the shell's. Maybe something at long range could have been tinkered with but now a dd at 3k torping you can expect no more than around 10k max damage if you happen to fire AP.

 

I know it's an attempt at a balance mechanic but 8 or 9 16 inch shells at close range would still turn a dd into scrap, sink it or simply blap it into another universe And if i hit a dd by luck or skill at long range why shouldn't i be rewarded with appropriate damage rewards. How many people will now attempt long range shots at DD or when ambushed from behind an island simply can't defend himself. Does AP v DD need tinkering with, maybe but with an in depth look at shell type and arming values at varying ranges, but a blanket 10% max regardless of range, angle, shell type or area of the vessel hit is a bit lazy and a bit crappy, and one more weapon in a dd players arsenal, Torps, stealth, smoke, radar, speed and agility, HE spam and now a certain amount of immunity when attacking BB at close range. No for me it's a mechanic needs leaving alone or at least doing properly.

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Wow G3Virus, your explanation is very long, but i would consider it to one or two statements: the value of FreeXP is less then in the older times, and the ressources coal and steel, which Wargaming has added to the game is good for their benefit (whatever thats means), but bad for the player base. I would partially agree with that.

 

In terms of FreeXP we have to be aware of the fact, that the much bigger part of the player base cannot effort those huge amounts of that ressource. Most of the players out there play the game perhaps some days, then they are offline for some days or weeks or month, because the play other games or manage their real life and so on, statistically they have between zero and 1 or 2k games with their account. In contrast to that i am a more active player, in the last three years i play around 100-150 matches per month, and that is much more than the average WoWs gamer. In the last two years i gained barely enough FreeXP for the Freemiums out there, Missouri, Musashi and so on. So i consider, that most of our player base are not able to gain those ships, which are only available for FreeXP, even if they want them. Perhaps after some years of save up all (all other stuff like skipping ships or modules is not allowed!) they are able to get ONE ship for their XP, but "Ooooooh", Wargaming has skipped it and replaced it with another one. What a mess...so my demand to WG: stop the exchange of the FreeXP-Ships and just let them in the techtree, would be fair for a lot more players out there. But wait, so there is no pressure and more players could skip the exchange of dubloons into FreeXP, less money for WG, so they are not interested...

The next thing are your mentioned values of coal and steel. Perfect to divide the players into one much smaller part, who plays a lot more matches, gain more steel/coal and can afford the goodies, which come with that values. And the way bigger part of us, who play fewer, gain less and so cannot afford the stuff. Perfect for some 'Elitism' in the game. Wargaming has his small elite, who buys regularly Premium, Premiumships and other stuff from the store and the big crowd, that don't do so because several reasons. And the difference between these two groups get bigger. I cannot rule myself out, i spend a lot of money in the store for Premium time and special ships, but i don't like the way the game is changing in the last time. I played WoT since the closed Beta start "Ages" ago, this game took the same way, and we all know, who manage it. It seems, that Wargaming want to milk as much as possible out the players, as long as possible. For all the detractors out there: i know, that WG is a commercial enterprise, which must pay his employees and so on, but it should be in a balance, and that is definitly not the case.

All this could be way better, if they stop those time limited campaigns and other stuff and make them available for ALL players, not only for them, who play regularly and often. Perhaps the casual gamer needs longer to take the same stuff as the core gamer, but he CAN get it. The actual method is absolutly not ok.

 

My hope is, that Wargaming changes some of these procedures; in general World of Warships is a great game. My fear is, that in time i will leave the game for the same reasons, which forced many others players to leave World of Tanks...

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Why black versions of the existing premium ships? Did you not learn from WOT? Or perhaps black tanks were well received?

 

Take an existing in-game model, change camo to black, and sell it as a new ship. That is just a rip-off.

 

Wait, i can finally buy the Massachusetts at 30% off! It is a ship I have not bought yet. Only problem is it's the "black" version. A saving of 30% compared to the standard premium variant is worth it. As the offer expires in 13 days I have time to consider.

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On 11/22/2018 at 1:41 PM, MrConway said:

 

I do not know and if I did I couldn't say, apologies.

 

Ah ok no worries was worth a try lol.

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14 hours ago, cookiemonster66 said:

Eg with a reload of 30 second plus and a nose on dd charging you down at 5k range as soon as it becomes visible you have no option but to fire and await the 30 sec reload, or hit reload and hope for the best, of all the problems this game has and all the changes this game needed Ap v dd was not one of them, you have zero chance of stopping a relatively high health dd running you down in a BB. Why shouldn't a DD that gets too close and is spotted be punished like any other class of ship for making mistakes, or if someone hits a dd at long range by luck or skill why shouldn't they be rewarded with a solid hit. They have every advantage already, stealth, torps, speed as well as being able to dodge like a startled gazelle. pretty much all CC's and streamers have voiced concerns over this new mechanic and yet you still went ahead so my stance in this instance that you simply didn't listen is valid. How much map awareness do BB's need, and they are in general already hugging map edges and now run this added risk of been nigh on helpless to a rapidly closing dd. You can guess based on last known sighting, use gut feeling or map topography to aid your awareness, but none of that is going to help you if a committed dd play with enough health decides to attack you. It's one more bad change among many and we will of course have to deal with it. That doesn't make it right or good for the game. But as usual we will just have to wait and see.

  

As a company man your obviously gonna defend this move, it's your job after all. Maybe RPF for BB or short range short duration radar would start to rebalance things, hell even greater range for spotter aircraft. You would think the falling numbers in your titles would tell you the player base thinks your steering these games in the wrong direction. The fact is there is a skill difference in players, a pyramid if you like, a few God like players at the top, then good players in the middle with the vast majority being average or below like myself. Players should be punished for mistakes and bad play not know they cannot be 1 shotted when running down a BB or simply getting too close due to miscalculation. Anyway, my high horse needs a rest so i will leave it there. "An unneccessary change implemented regardless of general population opinion". Have a nice day MrC.

 

I don't think we'll be able to agree here, but for the record: We actually polled our community contributors on this change and the majority was for it. 

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Just thought is Missouri for now only being added to SC or will she be in other premium containers such as Christmas containers?

 

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On ‎11‎/‎21‎/‎2018 at 9:45 AM, Isoruku_Yamamoto said:

But i am only saying im a bit surprised theyll be pulling the musashi out so quickly, without us having a proper chance to get it 

I've had my Musashi since 19 01 2018 so by the time it's pulled it's been available for about a year. The "Mo" was available for about the same time. A year should be enough time to grind out 750k FXP (about 2k a day).

 

I've had the "Kron" since 31 05 2018 so half a year is a bit short.

 

Moral of the story is: Don't wait to collect FXP until you want something. Allways collect it because it will allways come something to use it for.

 

I have 1.25M saved up right now so I already have enough for the Alaska. :-)

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On 11/21/2018 at 10:58 PM, StBg17 said:

As ship drops in SC are rare it would be nice to see the Kron, Musashi and Missouri back as FXP ships at sometime in the future or even for a limited time or in the way that Jean Bart has gone with being in the Premium store for a limited time, if any of these did happen would you have an idea of how long it could be?

 

Cheers.

they certainly are rare. 

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Tell me where is a bit better MM for tier VIII? Constantly facing X purples in 8 tier ships like just now with stock richelieu.. Stupidicism for so many years omg.. 
Back in days enemies always got one more DD, now usually get one more div and MM is just joke. 

Dont be curious about dead game, when me as newbie with 1k battles is matched with same players against players with 5-10k battles and as bonus they get +2 tiers.. Annoying, nothing more.. 

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15 hours ago, Hanse77SWE said:

I've had my Musashi since 19 01 2018 so by the time it's pulled it's been available for about a year. The "Mo" was available for about the same time. A year should be enough time to grind out 750k FXP (about 2k a day).

 

I've had the "Kron" since 31 05 2018 so half a year is a bit short.

 

Moral of the story is: Don't wait to collect FXP until you want something. Allways collect it because it will allways come something to use it for.

 

I have 1.25M saved up right now so I already have enough for the Alaska. :-)

You know, getting the Musashi in itself is not that complicated, which i can easily demonstrate by the amount of Free XP i obtained since i got the Missouri. Ever since i accumulated over 1.15M free XP, but the problem is that i also bought the kronshtadt with that- and some modules (maybe <150k on modules). Right now i have 410k sitting, so i doubt ill be able to get the Musashi. 

As for buying when wanting (and can ofc): i agree, but i felt like i'd sort of appreciate the Kron more, since i already have a Yamato. I just liked the idea of a second Yamato. 
I'll just stock up for the alaska, or whatever shows up. Alaska better be really good, cause i already got myself a salem using coal (and i couldve gotten the musashi using coal haha). 

Tiny chance that i'll be able to collect 100k coal in a months time, though i really really doubt it and id need the musashi to stay in store until at least 25th of december then

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anyone else having issues with the game crashing/freezing after looking at the RN event progress or achievements/badges in the profile section? it happens a lot to me and i have already re-installed the game, all drivers are up to date, so i am guessing, it has to be the software...

 

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On 11/25/2018 at 8:15 PM, Hanse77SWE said:

 A year should be enough time to grind out 750k FXP (about 2k a day).

 

That's not the point. We are players with huge amount of matches and a regular activity every day or nearly every day, for us it is no real challenge. Must of the Players out there are casual gamers and they will never have a chance to benefit from stuff like T9 Premiums, temporal limited collections and so on. And thats not fair in my eyes. Every player should have the possibility to get ALL ingame content, the casual gamer just needs longer or can spend money to speed up in his own favour. And no, the average player in WoWs cannot grind 750k FreeXP in a year, he has less or no flags, camo, Premium ships and so on.

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On 11/25/2018 at 8:15 PM, Hanse77SWE said:

I've had my Musashi since 19 01 2018 so by the time it's pulled it's been available for about a year. The "Mo" was available for about the same time. A year should be enough time to grind out 750k FXP (about 2k a day).

 

I've had the "Kron" since 31 05 2018 so half a year is a bit short.

 

Moral of the story is: Don't wait to collect FXP until you want something. Allways collect it because it will allways come something to use it for.

 

I have 1.25M saved up right now so I already have enough for the Alaska. :-)

 

Really great advice for new people who may never get a chance to get the ship anymore - containers probably arent realistic.

If the ships come back for limited time, from time to time that allows also people who were not playing at certain point of time to get a ship they might want but not have the option otherwise (since they are not sold for other cash)

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19 hours ago, LemonadeWarrior said:

@MrConway

Can we get the old torpedo UI back? I can't see the distance anymore when I select my torpedoes, where before the patch I could. 

 

Where exactly do you mean?

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9 hours ago, MrConway said:

 

Where exactly do you mean?

I am not sure whether it happend this patch or the one before. I don't play destroyers that often :)

11jvnux.png

 

 

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On 11/25/2018 at 8:15 PM, Hanse77SWE said:

I've had my Musashi since 19 01 2018 so by the time it's pulled it's been available for about a year. The "Mo" was available for about the same time. A year should be enough time to grind out 750k FXP (about 2k a day).

 

I've had the "Kron" since 31 05 2018 so half a year is a bit short.

 

Moral of the story is: Don't wait to collect FXP until you want something. Allways collect it because it will allways come something to use it for.

 

I have 1.25M saved up right now so I already have enough for the Alaska. :-)

I checked and I got Missouri 30-12 2017, even though I had only started playing somewhere in august 2017.

I ended up converting part of it and there is no shame in doing so, imho.

Then Musashi got added and I had to start again and received Musashi 8-3 2018 and spend the better period after that to grind lines more and enjoying the Musashi trollguns :Smile_trollface:

 

Now I have all FXP ships released so far, but I have also played a LOT and while there is something to be said about AFK players receiving free ships (which is something I don't need to start digging out again, but loyal people were unhappy about it), but I see this as a reward for me being loyal to the game, while people who did get free Prinz Eugen by email now asking on the forums when they can get Missouri, which they couldn't because they weren't playing the game back then.

 

I only got Kronstadt and Nelson recently, even though I still had FXP to spare after that. But I have been saving up from the moment I gotten Musashi and I totally agree with you.

Don't waste time but save up in advance and don't start saving only from the moment you want something, just like in real life I would :Smile_great:

 

And for anyone who might still be wondering about which ship to get as they need to make a choice now. I think I can make an informed decision about each FXP ship now as I played them all by now (only Nelson not as much yet as I would have liked) and between Kronstadt and Musashi, I'd pick the latter in the vast majority of cases.

 

Kronstadt is definitely powerful, but the accuracy will make it much more RNG dependent and that is not for everyone.

But I think both ships can be fun (especially that one time on TotD map where I was stationary in my Kronstadt for a while and an enemy Asashio B tried twice to torp me :cap_haloween:).

 

And to the people who missed out on Missouri, please also remember that WG might have put the extra credit booster signals into the game so anyone can get 1m+ credit games, not just Missouri players or ultrapurp unicorns. And in the end, it's about playing well and less about which ships one plays.

The only thing to add is to pay for premium, you'll support the game as well that way and it's not very costly imo.

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On ‎11‎/‎27‎/‎2018 at 5:05 PM, Khorne said:

 

That's not the point. We are players with huge amount of matches and a regular activity every day or nearly every day, for us it is no real challenge. Must of the Players out there are casual gamers and they will never have a chance to benefit from stuff like T9 Premiums, temporal limited collections and so on. And thats not fair in my eyes. Every player should have the possibility to get ALL ingame content, the casual gamer just needs longer or can spend money to speed up in his own favour. And no, the average player in WoWs cannot grind 750k FreeXP in a year, he has less or no flags, camo, Premium ships and so on.

I'm a casual and I have all the Free-XP ships.

 

Also, every player should NOT have the possibility to get all the ingame content. If they did, what's the point of having levels? I will never have a Stalingrad or a Bourgogne bc I don't play clanbattles and I'm fine with that.

 

And if you choose to go out with friends over playing WoWs then you loose the possibility to complain about not having what those who played have. You can't have both. Pick one and live with the consequences.

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On 11/30/2018 at 5:22 PM, Hanse77SWE said:

I'm a casual and I have all the Free-XP ships.

 

Also, every player should NOT have the possibility to get all the ingame content. If they did, what's the point of having levels? I will never have a Stalingrad or a Bourgogne bc I don't play clanbattles and I'm fine with that.

 

And if you choose to go out with friends over playing WoWs then you loose the possibility to complain about not having what those who played have. You can't have both. Pick one and live with the consequences.

 

Sry Bro, but you're not a casual, not with 9k battles.

 

Choosing to go out with friends over WoWs revoke the possibility to gain the ingame content in a game? interesting attitude...nice Wargaming, you managed it to create a two-class society, even in the way of the players thinking.

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