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Update 0.7.11: Rule, Britannia! - Discussion Thread

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2 hours ago, RAMJB said:

 

That's just false. And I say so coming from a very torn position (I don't think the solution is good, yet I'm completely TIRED of eating BS AP volleys from Montanas sitting at 15km while I'm fighting a DD I just spotted in my Gearing).

But don't you have like 15 seconds to dodge those incoming shells from such a distance anyway? There's even a skill that lets you know that shells from great distance are on their way to you.

You have even more time to dodge those (+a skill that warns you for incoming shells) then many cruisers have to spot and subsequently dodge incoming torps. And you're also a smaller target.

 

A cruiser that gets deleted from 15km away is a much more common sight anyway.

 

I share the opinion that if you get spotted and subsequently hit by a shell that takes ages to even hit you, it is your fault.

 

You even have smoke which you can deploy to break LoS even before Montana has the chance to turn his turrets your way.

And if he had already turned his turrets your way, you obviously could have anticipated that move (map awareness) and you deserve to get blappen, just like anyone deserves to get blapped for misplays.

 

But you got it your way anyway. Personally I don't think this particular change will be good for the game but oh well.

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4 hours ago, cookiemonster66 said:

WG state there is a problem with so many FREE xp and coal ships getting into t9 battles and it's increasing, i get this argument and for once agree with them, offering a small chance to pick one of these great ships up in a super container means less people will be collecting consumable crates for the coal and xp and will opt for that chance at a SC and a t9 premium ship. A simple and clever solution to the FREE xp and coal glut currently in WoW. If only all WG's solutions were as clever and simple as this one. Now it would be nice to know what new ships and what price point and options to purchase will be replacing the Musashi and Kronshtadt.

I didn't see this reason for removel of these ships before, but I had already noticed that many of the tier 9 ships were actually the premium ships. It's not uncommon that at least half the tier 9 BBs in both teams are a premium.

I do believe that part of the reason for this is that the tech tree premiums are overall not very good compared to the premium tier 9 BBs, or I'd perhaps take Lion out from time to time (still have her original captain on her as I had received a Dinkirk during her grind).

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Hey WG,

Myself along with many other players, who have been playing for several years now, have racked up quite high numbers of free XP.. And you've heard it before: It feels like you are making Free XP redundant and useless. I have been looking forward to spend all my free XP on something nice..didn't make it in time for missouri but was hoping for Bourgougne.
How about you give a limited time offer to players to buy the Bourgougne and other ships on release with free xp. I understand why you can't have it as a long time offert but it would be a token of appreciation to us players who have invested a lot of time and effort into the game.

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54 minutes ago, NothingButTheRain said:

But don't you have like 15 seconds to dodge those incoming shells from such a distance anyway? There's even a skill that lets you know that shells from great distance are on their way to you.

You have even more time to dodge those (+a skill that warns you for incoming shells) then many cruisers have to spot and subsequently dodge incoming torps. And you're also a smaller target.

 

A cruiser that gets deleted from 15km away is a much more common sight anyway.

 

I share the opinion that if you get spotted and subsequently hit by a shell that takes ages to even hit you, it is your fault.

 

You even have smoke which you can deploy to break LoS even before Montana has the chance to turn his turrets your way.

And if he had already turned his turrets your way, you obviously could have anticipated that move (map awareness) and you deserve to get blappen, just like anyone deserves to get blapped for misplays.

 

But you got it your way anyway. Personally I don't think this particular change will be good for the game but oh well.

Montana AP shells need 8.43s to 15km...

 

And when you dodge the enemy DD shooting from 6km and a CA shooting from 10km, there is not much wiggle room left to dodge the Montana shells. Especially since you do not know where BB aimed at, unless you use forbidden mods.

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5 minutes ago, ColonelPete said:

Montana AP shells need 8.43s to 15km...

 

And when you dodge the enemy DD shooting from 6km and a CA shooting from 10km, there is not much wiggle room left to dodge the Montana shells. Especially since you do not know where BB aimed at, unless you use forbidden mods.

So if the Montana played correctly in his supporting his teammate DD and stayed just outside his detection range, he should be rewarded for good play.

The DD player knew that the Montana had to be there (map awareness). If the DD player went in yoloing without knowijng where the Montana was, again bad play (especially since the DD is supposed to be doing the spotting).

 

I don't know about forbidden mods, but DD player can know how many enemies are aiming at him.

The DD player can also use binocs view and see if Montana is pointing his guns toward you, that is also part of good gameplay.

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1 hour ago, NothingButTheRain said:

So if the Montana played correctly in his supporting his teammate DD and stayed just outside his detection range, he should be rewarded for good play.

The DD player knew that the Montana had to be there (map awareness). If the DD player went in yoloing without knowijng where the Montana was, again bad play (especially since the DD is supposed to be doing the spotting).

 

I don't know about forbidden mods, but DD player can know how many enemies are aiming at him.

The DD player can also use binocs view and see if Montana is pointing his guns toward you, that is also part of good gameplay.

You cannot use binocs on three+ ships at once. You still do not know where the enemy aimed at, even if you see him shooting.

And it cannot be a good tactic for a DD to stay 15+km away from BB to be safe. That seems to be counterproductive....

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23 minutes ago, NothingButTheRain said:

So if the Montana played correctly in his supporting his teammate DD and stayed just outside his detection range, he should be rewarded for good play.

The DD player knew that the Montana had to be there (map awareness). If the DD player went in yoloing without knowijng where the Montana was, again bad play (especially since the DD is supposed to be doing the spotting).

5
6

 

 

"good play" doesn't equal nuking a 20k hp health Gearing down to 5k. No matter the angle (Gearing eats them broadside on, angled on, bow on, and rear on).

And next time I play my Gearing I?ll be sure to tell my teammates that I refuse to come close to a cap(read attentively, noone  is talking about "rushing the cap", but "coming close to a cap") and spot for the team, lest I spot (and get spotted by) a DD, because my map awareness tells me there's a Montana 15km away from the cap. I'll just stay put some 10km away from the cap because my "map awareness" skills demand me so.

Also, when you click the map and ask for some nearby DD around to spot the Shima that's haunting your BB and get him off your scent?. Be ready for him to tell you to SOD OFF, because there's a montana 15km away and his map awareness tells him he can't go there and get spotted while trying to find the shima.

What an utter idiocy of an argument is that?.

 

This is coming from a player with THREE T10 BBs (GK, Montana, Yamato) and ONE T10 DD (Gearing. Tho I'm close to Z51 in the german tree too): BB AP NEEDED some kind of fix. That this is not an optimal one (and isn't), doesn't mean something had to be done. Because it had. I've done it to others. Others have done it to me. First case it fell wrong, second case it just fell being crap on for no real particular reason other than the RNG telling me to go f*ck myself.

And it is just NOT OK, in either case.

 

 

Also:
I don't know about forbidden mods, but DD player can know how many enemies are aiming at him.

 

 

You don't know about forbidden mods, and certainly you don't know jack about high tier DD gameplay. Given that your top tier DD is Mahan, with a handful of games in it only (and being quite bad at destroyers even at low tiers where they're far more forgiving).

I'll sum it up by stating: Talk about what you know first hand only. Because when you don't, it shows. Free piece of top-tip advice here.

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Even though there are a lot of good changes in there, like some long overdue buffs to Japanese cruisers, this is still one of the worst patches I have ever seen. I'm usually quite positive about them because most changes WG make are good, but not this time... not by a long shot.

 

  • You completely screwed Yue Yang, a ship that was never all too popular to begin with outside of clan battles. Where it was still at the whim of the meta, and where only the radar variant ever was dominant. Yes it was a ship with which good players could score good winrates, but even then it was not played that much. Now instead its completely unplayable for anyone. A 33% nerf to gun DPS is no slight adjustment, and the torpedo reload nerf completely unasked for.
  • You effectively removed Zipangu, a quite popular port because it was one of the few bright and colourful ones that were left. Now it becomes another dark place. Its not that the current version is awful, but its yet another dark port at the expense of the one port that was different.

So: Please bring back Zipangu. And undo that Yueyang nerf. If you really want to change her, perhaps think about giving her the same waterline height as Gearing or nerfing the radar that was the only problem to begin with.

 

 

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24 minutes ago, Teekesselchen said:

Even though there are a lot of good changes in there, like some long overdue buffs to Japanese cruisers, this is still one of the worst patches I have ever seen. I'm usually quite positive about them because most changes WG make are good, but not this time... not by a long shot.

 

  • You completely screwed Yue Yang, a ship that was never all too popular to begin with outside of clan battles. Where it was still at the whim of the meta, and where only the radar variant ever was dominant. Yes it was a ship with which good players could score good winrates, but even then it was not played that much. Now instead its completely unplayable for anyone. A 33% nerf to gun DPS is no slight adjustment, and the torpedo reload nerf completely unasked for.
  • You effectively removed Zipangu, a quite popular port because it was one of the few bright and colourful ones that were left. Now it becomes another dark place. Its not that the current version is awful, but its yet another dark port at the expense of the one port that was different.

So: Please bring back Zipangu. And undo that Yueyang nerf. If you really want to change her, perhaps think about giving her the same waterline height as Gearing or nerfing the radar that was the only problem to begin with.

 

 

I've been wondering for a longer while now if certain old ports can be made to be brought back by installing a mod.

I know some old harbors can be gotten this way, but I'm not knowledgeable enough to know how to bring back an old port myself.

 

Since I want to keep access to the 2017 halloween port somewhere in the future, I went as far as copying the entire WoWS directory in the hopes of extracting it at some point.

 

I think Aslains had some port mods, including changing weather but I don't know exactly how they did this.

 

I do like bright ports, I tend to come back to the Filipines ones and the one with that red dragon regularly. And sometimes I stick to event ports for a while.

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2 hours ago, RAMJB said:

"good play" doesn't equal nuking a 20k hp health Gearing down to 5k. No matter the angle (Gearing eats them broadside on, angled on, bow on, and rear on).

And next time I play my Gearing I?ll be sure to tell my teammates that I refuse to come close to a cap(read attentively, noone  is talking about "rushing the cap", but "coming close to a cap") and spot for the team, lest I spot (and get spotted by) a DD, because my map awareness tells me there's a Montana 15km away from the cap. I'll just stay put some 10km away from the cap because my "map awareness" skills demand me so.

Also, when you click the map and ask for some nearby DD around to spot the Shima that's haunting your BB and get him off your scent?. Be ready for him to tell you to SOD OFF, because there's a montana 15km away and his map awareness tells him he can't go there and get spotted while trying to find the shima.

What an utter idiocy of an argument is that?.

 

This is coming from a player with THREE T10 BBs (GK, Montana, Yamato) and ONE T10 DD (Gearing. Tho I'm close to Z51 in the german tree too): BB AP NEEDED some kind of fix. That this is not an optimal one (and isn't), doesn't mean something had to be done. Because it had. I've done it to others. Others have done it to me. First case it fell wrong, second case it just fell being crap on for no real particular reason other than the RNG telling me to go f*ck myself.

And it is just NOT OK, in either case.

 

 

Also:
I don't know about forbidden mods, but DD player can know how many enemies are aiming at him.

 

 

You don't know about forbidden mods, and certainly you don't know jack about high tier DD gameplay. Given that your top tier DD is Mahan, with a handful of games in it only (and being quite bad at destroyers even at low tiers where they're far more forgiving).

I'll sum it up by stating: Talk about what you know first hand only. Because when you don't, it shows. Free piece of top-tip advice here.

Good play does equal knowing how to dodge incoming detonatory projectiles and map awareness and awareness of what the enemy is doing.

If you let yourself get hit by bad play, you should be punished for it.

 

You have smoke, Montana can't hit what it can't see.

 

I don't understand your "SOD" part, it doesn't make a lot of sense to me.

 

Mahan was my very first tier 7 ship I ever had. I play bad in it due to me being much newer at the game and because teh captain didn't even have 10 skillpoints yet.

 

And the BB AP fix is for all tiers and 2 of the tier 10 DDs are even exempt from the BB AP fix. WoWS is more then just tier 10 you know.

 

TLDR: If you get hit by too many AP BB while getting spotted all the time, then go and git gud

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3 hours ago, NothingButTheRain said:

Good play does equal knowing how to dodge incoming detonatory projectiles and map awareness and awareness of what the enemy is doing.

If you let yourself get hit by bad play, you should be punished for it.

 

You have smoke, Montana can't hit what it can't see.

 

I don't understand your "SOD" part, it doesn't make a lot of sense to me.

 

Mahan was my very first tier 7 ship I ever had. I play bad in it due to me being much newer at the game and because teh captain didn't even have 10 skillpoints yet.

 

And the BB AP fix is for all tiers and 2 of the tier 10 DDs are even exempt from the BB AP fix. WoWS is more then just tier 10 you know.

 

TLDR: If you get hit by too many AP BB while getting spotted all the time, then go and git gud

8


Another assorted selection of utter nonsense.

Let's go part by part

You repeat again, that "map awareness and awereness of what the enemy is doing"  you already said in your last message.

And again, I'll insist:
next time you're in your Yamato or your Conqueror, a Shima is hunting you, and I'm in my gearing nearby when you desperately holler for help, I'll make sure to explain you in detail how my map awareness tells me there are two BBs within a 15km radius of the last known shima's spot, that my awareness of what the enemy is doing and WILL do tells me that the second I'm spotted they're going to IMMEDIATELY shoot me; and that as a result, you can go sod off and die at the shima's hands because of course, as my "good DD" instincts tells me I shouldn't go and help you (because if I do, I can get nuked for no particular reason than RNG giving me the middle finger), I won't. 

Well, that scenario luckily won't happen anymore. Nor it would before because I do what DDs are supposed to do and I'd have gone to assist (even if you come here spitting out the nonsense you're spitting). That I got unfairly bonked by RNG when doing so was complete [edited], and that BS is now in the past.

 


"You have smoke"
 

And the average team nowadays has at least 3 radars. 

So, next time that you're in your Yamato or your conqueror and ask me to go scout the caps, I'll tell you that my map awareness tells me that there'll probably be radar AND BBs within range of the cap approaches, that my awareness of what the enemy is doing and WILL do tells me that the second the radar has the cap approaches within range, he'll use it and I'll be, again, running the risk of getting nuked from across the map by BB AP, smoke or not, so that I'm not going anywhere close to a cap, and that you can do your scouting for yourself.


Well, that scenario luckily won't happen anymore, Nor it would before because I do what DDs are supposed to do and I'd have gone to scout and contest caps. Again: That I got unfairly bonked by RNG when doing the roles I am expected to do in a DD was complete bullcrap, and that BS is now in the past.

 

 

"I don't understand SOD"

It's a, let's say, polite way to tell you to f*ck off. Now you know.

 

 

 

"Mahan was my first tier 7 DD I ever had"

And you've had none ever since, nor avobe. And in your Mahan and in every other DD you've touched you've achieved horrible results. And it shows. Painfully. It also shows you have no idea about how DDs play, by that, and by the ammount of utter nonsense you just wrote there.

 

 

 

"WOWS is not only tier 10"

 

Less than 8% of my total battles are in T10 (around 400). Which is on the other hand expected because, until one month ago, when I got my Gearing, I had no tier 10s. Since then came Des Moines, Montana, Hindenburg, Grosser Kürfürst, Zao, Yamato (in that order) - result of me spreading my time between all classes and several nations.

My favorite ships are in T8, and my favorite tier to play is Tier 7 (because matchmaking and how it works/worked). The fix was needed for all tiers from T5 upwards, not just T10. T3-T4s I gotta agree it might be a bit too hard on them. Then again on those lower tiers HE is a lot more useful because most BB guns don't really have the performance to damage other BBs until they're within 10km of range, so the need of having HE loaded to deal with DDs hurts a lot less.

 

 

"then go and git gud"

 

You're talking to a dude with almost 4% higher win rate than yours, almost 40% higher personal rating, with double the number of battles in randoms you do, and who has extensive first hand experience playing all classes, on most nations, from down bottom tiers up to tier 10, while you have absolutely NO clue whatsoever of how a DD plays because you haven't touched any of them over T7, and you're horrible in the ones you've touched.

 

One has to really have guts of steel to come here and write that, given the circunstances. And being an immense cynical dork too.



TL:DR: you keep on spitting nonsense after nonsense, you're talking about a class you barely have played, and haven't played at all past tier 6 (your mahan games are testimonial at best), and to top it off (stats clearly prove it) you're a much worse player than myself, yet you come here to spit that stupid "git gud" meme.

Just shut up, son. Let the grown up people who know what the heck they're talking about discuss, and just sod off here (want me to tell you again what does that mean?).


 

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When BBs shot to DDs

AP shell= 10% max damage

 

So what can do a battleship aganist a DD? Load HE? Then, you have over 30 seconds to reload and try to sink an enemy DD. In 30 seconds, a DD can dissappear easy and you have been load HE for nothing. You will must to spend HE salvo aganist the enemy you were fighting before the DD... maybe a BB wich is retreating, turning back and giving now to you his boardside and you will loose the opportunity to deal dmg... I think this situation will happen more often than a battleship hits a destroyer 15 km away ....

AND WHAT CAN DO A BATTLESHIP WHEN A DD RUSH STRAIGHT TO HIM? WAIT 30 SECONDS TO LOAD HE AND "TRY" TO SINK HIM IN ONLY 1 SALVO (CAUSE YOU WILL HAVE NO TIME TO SHOT ANYMORE)???

A battleships is close to be dissarmed aganist destroyers who rush aganist him.

 

The positive part of a battleship is high damage per shell and big pool hp, but the negative part of a battleship is getting bigger and bigger.

BBs are the easiest target for every class, DDs are the most dangerous target from them (CV is dangerous for everyone), and now BBs are a bit more dissarmed aganist DDs. The probability of hitting a destroyer more than 10-12 km away is low, and now it hardly causes damage ...

 

It makes less and less sense to play with battleships. Why play battleships when a cruiser can do the same and better than a battleship? 

 

I think Battleships class iare becoming in a "no sense" class.

 

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14 hours ago, StBg17 said:

As ship drops in SC are rare it would be nice to see the Kron, Musashi and Missouri back as FXP ships at sometime in the future or even for a limited time or in the way that Jean Bart has gone with being in the Premium store for a limited time, if any of these did happen would you have an idea of how long it could be?

 

Cheers.

 

I do not know and if I did I couldn't say, apologies.

 

9 hours ago, cookiemonster66 said:

What a load of bull with the dd v AP changes, why should a dd have virtual immunity from full health when rushing down a BB, no longer can a BB defend itself in a close in fight with a dd, it's often said that WG compared to other games dev's listen to us sometimes, well this time they didn't, all the CC's, youtubers and vast swathes of players say it's a bad idea to buff the already relatively OP dd's abilities against battleships and yet they didn't listen just forced through the change. 

 

I consider myself to be a BB main and I have zero concern about the changes. You may not be able to get lucky lol-deletions on destroyers anymore, but you will still hurt them with AP.

 

This change finally encourages BB players to have greater map-awareness and actually switch to HE shells when they are facing destroyers.

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1 hour ago, RAMJB said:


Another assorted selection of utter nonsense.
 

Let's go part by part

You repeat again, that "map awareness and awereness of what the enemy is doing"  you already said in your last message.

And again, I'll insist:
next time you're in your Yamato or your Conqueror, a Shima is hunting you, and I'm in my gearing nearby when you desperately holler for help, I'll make sure to explain you in detail how my map awareness tells me there are two BBs within a 15km radius of the last known shima's spot, that my awareness of what the enemy is doing and WILL do tells me that the second I'm spotted they're going to IMMEDIATELY shoot me; and that as a result, you can go sod off and die at the shima's hands because of course, as my "good DD" instincts tells me I shouldn't go and help you (because if I do, I can get nuked for no particular reason than RNG giving me the middle finger), I won't. 

Well, that scenario luckily won't happen anymore, Nor it would before because I do what DDs are supposed to do and I'd have gone to scout and contest caps. Again: That I got unfairly bonked by RNG when doing the roles I am expected to do in a DD was complete bullcrap, and that BS is now in the past.

 

 


"You have smoke"
 

And the average team nowadays has at least 3 radars. 

So, next time that you're in your Yamato or your conqueror and ask me to go scout the caps, I'll tell you that my map awareness tells me that there'll probably be radar AND BBs within range of the cap approaches, that my awareness of what the enemy is doing and WILL do tells me that the second the radar has the cap approaches within range, he'll use it and I'll be, again, running the risk of getting nuked from across the map by BB AP, smoke or not, so that I'm not going anywhere close to a cap, and that you can do your scouting for yourself.

Well, that scenario luckily won't happen anymore. Nor it would before because I do what DDs are supposed to do and I'd have gone to assist (even if you come here spitting out the nonsense you're spitting). That I got unfairly bonked by RNG when doing so was complete [edited], and that BS is now in the past.

 

 

"I don't understand SOD"

It's a, let's say, polite way to tell you to f*ck off. Now you know.

 

 

 

"Mahan was my first tier 7 DD I ever had"

And you've had none ever since, nor avobe. And in your Mahan and in every other DD you've touched you've achieved horrible results. And it shows. Painfully. It also shows you have no idea about how DDs play, by that, and by the ammount of utter nonsense you just wrote there.

 

 

 

"WOWS is not only tier 10"

 

Less than 8% of my total battles are in T10 (around 400). Which is on the other hand expected because, until one month ago, when I got my Gearing, I had no tier 10s. Since then came Des Moines, Montana, Hindenburg, Grosser Kürfürst, Zao, Yamato (in that order) - result of me spreading my time between all classes and several nations.

My favorite ships are in T8, and my favorite tier to play is Tier 7 (because matchmaking and how it works/worked). The fix was needed for all tiers from T5 upwards, not just T10. T3-T4s I gotta agree it might be a bit too hard on them. Then again on those lower tiers HE is a lot more useful because most BB guns don't really have the performance to damage other BBs until they're within 10km of range, so the need of having HE loaded to deal with DDs hurts a lot less.

 

 

"then go and git gud"

 

You're talking to a dude with almost 4% higher win rate than yours, almost 40% higher personal rating, with double the number of battles in randoms you do, and who has extensive first hand experience playing all classes, on most nations, from down bottom tiers up to tier 10, while you have absolutely NO clue whatsoever of how a DD plays because you haven't touched any of them over T7, and you're horrible in the ones you've touched.

 

One has to really have guts of steel to come here and write that, given the circunstances. And being an immense cynical dork too.



TL:DR: you keep on spitting nonsense after nonsense, you're talking about a class you barely have played, and haven't played at all past tier 6 (your mahan games are testimonial at best), and to top it off (stats clearly prove it) you're a much worse player than myself, yet you come here to spit that stupid "git gud" meme.

Just shut up, son. Let the grown up people who know what the heck they're talking about discuss, and just sod off here (want me to tell you again what does that mean?).


 

Dude perhaps you need to take a break or something.

 

You don't need to agree with everything I wrote, but you don't need to go all overboard with it and claim it is all utter nonsense.

Fine if that's what you want to believe. Keep believing it.

 

Your threats and insults also don't impress me.

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15 minutes ago, The_BigJack said:

When BBs shot to DDs

AP shell= 10% max damage

 

So what can do a battleship aganist a DD? Load HE? Then, you have over 30 seconds to reload and try to sink an enemy DD. In 30 seconds, a DD can dissappear easy and you have been load HE for nothing. You will must to spend HE salvo aganist the enemy you were fighting before the DD... maybe a BB wich is retreating, turning back and giving now to you his boardside and you will loose the opportunity to deal dmg... I think this situation will happen more often than a battleship hits a destroyer 15 km away ....

AND WHAT CAN DO A BATTLESHIP WHEN A DD RUSH STRAIGHT TO HIM? WAIT 30 SECONDS TO LOAD HE AND "TRY" TO SINK HIM IN ONLY 1 SALVO (CAUSE YOU WILL HAVE NO TIME TO SHOT ANYMORE)???

A battleships is close to be dissarmed aganist destroyers who rush aganist him.

 

The positive part of a battleship is high damage per shell and big pool hp, but the negative part of a battleship is getting bigger and bigger.

BBs are the easiest target for every class, DDs are the most dangerous target from them (CV is dangerous for everyone), and now BBs are a bit more dissarmed aganist DDs. The probability of hitting a destroyer more than 10-12 km away is low, and now it hardly causes damage ...

 

It makes less and less sense to play with battleships. Why play battleships when a cruiser can do the same and better than a battleship? 

 

I think Battleships class iare becoming in a "no sense" class.

 

  • DD do not reach you in 30s unless you sail full speed towards each other or you get too close to an island
  • When a DD shows up, you shoot what is in your barrel, if he comes towards you, you reload HE, if he does not, you have to predict what he does; the better you do that, the less wrong loads will you use (btw you face the same problem with angled BB that turn sideways and angle again when you switch to AP, nobody complains about that)
  • no cruiser can fullfill the role of BB, the BB in cruiser disguise come close, but still fail
  • you will not notice a change in BB performance for the worse
  • yes, correct ammo choice will get more important and differentiate more between good and bad BB players
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Is there a way to turn off the weather crap ? or a mod  or something ?

Just played a game on Islands of Ice with that much fog i could just see some dark grey silhouettes against a mid grey fog background - couldn't see where the enemy guns were pointing or anything useful like that. I know its a 'Feature' but to be honest i can achieve the same thing by removing my glasses.

 

 

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I saw you added Dutch to the client as a selectable language. But the only dutch language option i have found is the dutch voicover. It might sound noobish but, how do i chance the game client language? (from english to dutch in my case)

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2 hours ago, NothingButTheRain said:

Good play does equal knowing how to dodge incoming detonatory projectiles and map awareness and awareness of what the enemy is doing.

If you let yourself get hit by bad play, you should be punished for it.

Are you trolling or actually mean it?

Are you that kind of gamer that cooks dinner with one hand and successfully plays a fast paced twitch FPS on high competetive levels with the rest of your limbs while also talking on the phone?

 

or to be clearer: No you can't have an eye on all the dangerous BB AP shells and dodge them because you calculated where they will land while engaged with an enemy DD in a full on knifefight and potentionally dodging his torps.

Quote

You have smoke, Montana can't hit what it can't see.

And do you know how the actualy good DD players call those DDs that hide in their smoke all game shooting ships that others spot for them?

You also don't have endless duration/charges on those....

Quote

*spouting irelevant nonsense*

 

TLDR: If you get hit by too many AP BB while getting spotted all the time, then go and git gud

Wow irony much?

I am normaly not the most eager to statshaming, but....

You shouldn't throw stones while sitting in a house of glass....

 

52 minutes ago, NothingButTheRain said:

Dude perhaps you need to take a break or something.

 

You don't need to agree with everything I wrote, but you don't need to go all overboard with it and claim it is all utter nonsense.

Fine if that's what you want to believe. Keep believing it.

 

Your threats and insults also don't impress me.

Nice dodge of the points made without having to answer them! :cap_wander_2:

 

On topic:

I like the patch for the most part, but the over the top Yueyang nerf and the removal of the free xp ships (even though I already own those) leave a sour aftertaste.

 

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59 minutes ago, NothingButTheRain said:

Dude perhaps you need to take a break or something.

 

You don't need to agree with everything I wrote, but you don't need to go all overboard with it and claim it is all utter nonsense.

Fine if that's what you want to believe. Keep believing it.

 

Your threats and insults also don't impress me.

 

 

Translation to actual english:

"I can't even begin to answer to anything in your post, because it just makes too much damn sense and I'm just too ignorant about DD gameplay to even try to discuss it, so I'll just write whatever crap that comes to mind to try to juke the shot, lob it in your general direction, and get away before I get even more flamed"

I don't need to agree with everything you wrote, but it's not that I don't NEED to, it's that everything you wrote is bull-produced fecal matter so nobody in his senses and with the slightest idea of how DDs play would agree with anything of it at all.
 

Also, I'd love to know where I "threated" you, because what you're trying to do with that last phrase is pretty obvious, and let me tell you, that tactic ain't gonna fly either, son.

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Buff Scharnhorsts HE plx, 10% of pathetic damage is... Well pretty pathetic.

Either that, or change it to "calibers < 283mm", bc after all this powercreep since its inception, another nerf is absolutely uncalled for.

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2 hours ago, ColonelPete said:
  • DD do not reach you in 30s unless you sail full speed towards each other or you get too close to an island
  • When a DD shows up, you shoot what is in your barrel, if he comes towards you, you reload HE, if he does not, you have to predict what he does; the better you do that, the less wrong loads will you use (btw you face the same problem with angled BB that turn sideways and angle again when you switch to AP, nobody complains about that)
  • no cruiser can fullfill the role of BB, the BB in cruiser disguise come close, but still fail
  • you will not notice a change in BB performance for the worse
  • yes, correct ammo choice will get more important and differentiate more between good and bad BB players

- DD will do not need to crash you, man.... but it is sufficient to throw torps at 4-5 km and havent time and not to be sink, even not recive several dmg. 

- Well, the question is more simple: What can you do if an enemy DD rush aganist you or he is being spotted at 2, 3, 4 or 5 km of you? I think nothing, maybe 3-4k dmg with good luck but you will recive some torp salvos at 4-5 km or less. The potencial dmg you can do to a DD at short range is nothing comparing DD aganist you. BBs are dissarmed aganist DDs in the first 30 seconds he is being spotted, dissarmed.

- The only a cruiser cant to do better than a BB is to recive dmg, nothing more. Even now, BB are less effective defenfing himself aganist DDs.

- I have notice the change yet, mate. I shot with Republique to a YueYang at 10 km, full ahead to me and i did 2,9k dmg. In serious, caliber 430mm make a bit dmg (7-8%) to a DD in that position? I thought the destroyer can be broken in 2 pieces... I cant understand that.

- Well, i think this change dont make difference between good or bad BB players, but it affect to good or bad DD players. Can you understand me? Now, poor DD who cant be unspotted or unexposed to make effective attacks  have more opportunities to make a yolo or reckless attack and survive, mainly aganist BB players.

 

Who is benefited from this change? DDs who make the mistake to be exposed close to BBs.
Who is harmed by this change? BBs who is surprised by DDs in short distance.

 

And what is the logic that biggest caliber cant hurt a small boat ??? The logic is that it is difficult to hit, but not to damage... I cant understand how a + 400 mm caliber makes only a few dmg to a DD..... I thought you could break a DD in 2 pieces.

 

 

You can agree or disagree with my opinion, but I am responding because I think you did not understand me.

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54 minutes ago, The_BigJack said:

- DD will do not need to crash you, man.... but it is sufficient to throw torps at 4-5 km and havent time and not to be sink, even not recive several dmg. 

- Well, the question is more simple: What can you do if an enemy DD rush aganist you or he is being spotted at 2, 3, 4 or 5 km of you? I think nothing, maybe 3-4k dmg with good luck but you will recive some torp salvos at 4-5 km or less. The potencial dmg you can do to a DD at short range is nothing comparing DD aganist you. BBs are dissarmed aganist DDs in the first 30 seconds he is being spotted, dissarmed.

- The only a cruiser cant to do better than a BB is to recive dmg, nothing more. Even now, BB are less effective defenfing himself aganist DDs.

- I have notice the change yet, mate. I shot with Republique to a YueYang at 10 km, full ahead to me and i did 2,9k dmg. In serious, caliber 430mm make a bit dmg (7-8%) to a DD in that position? I thought the destroyer can be broken in 2 pieces... I cant understand that.

- Well, i think this change dont make difference between good or bad BB players, but it affect to good or bad DD players. Can you understand me? Now, poor DD who cant be unspotted or unexposed to make effective attacks  have more opportunities to make a yolo or reckless attack and survive, mainly aganist BB players.

 

Who is benefited from this change? DDs who make the mistake to be exposed close to BBs.
Who is harmed by this change? BBs who is surprised by DDs in short distance.

 

And what is the logic that biggest caliber cant hurt a small boat ??? The logic is that it is difficult to hit, but not to damage... I cant understand how a + 400 mm caliber makes only a few dmg to a DD..... I thought you could break a DD in 2 pieces.

 

 

You can agree or disagree with my opinion, but I am responding because I think you did not understand me.

  • You can evade torps thrown at you from 4-5km....
  • When a DD turns up suddenly below 5km, the BB player MESSED UP!
  • Depending on situation, you turn and run while firing, apart from the fact that you should not be alone in the first playe and the DD is at close quarter to all these allies... - this is STILL a TEAMGAME
  • A Republique shell does 1450 damage to a DD, you just got two hits, I hope you loaded HE after that
  • btw, there is a good chance you would have done the same damage before the change....

 

Concerning cruiser outclassing BB, note anything interesting?

It is not just the tanking, apart from the tanking being very important!

image.png.b9d8a8a153f00992abcd2e2521e585e8.png

http://maplesyrup.sweet.coocan.jp/wows/ranking/20181117/eu_2month/average_ship.html

 

  • You complain about the mechanics and still cannot understand them, really?? :fish_panic:
  • Bad DD players get sunk....
  • And nobody every promised you that BB can break DD in two with a few shots, stop fantasizing
  • And no DD player can keep his ship hidden all the time, there is a reason we have other DD, radar and planes in the game

And yes, I did understand you. People like you are quite common on this forum, unfortuantely....

 

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So, can anyone tell me where is the information about the praticall use of Yueyang now? Can't torp DDs and now it hardly will shoot one down with cannons. And with more than 2 minutes reload, one can go for a smoke before it reloads...

Maybe I'm just not seeing the "minor changes in gameplay" decribed in the post, because all i see now is a pratically useless destroyer.

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6 hours ago, ColonelPete said:
  • You can evade torps thrown at you from 4-5km....
  • When a DD turns up suddenly below 5km, the BB player MESSED UP

Pure logic. First, you said "can evade", and second you are "messed up".

Well, no comment. Maybe only you understand the mechanics...

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