[NWP] __Helmut_Kohl__ Beta Tester 4,156 posts 18,919 battles Report post #1 Posted November 19, 2018 They have been promising a T9 Premium DD available for FXP(/coal) for quite some time now. Seems like it could be here. Playstyle looks comparable to Grozovoi. ST, Soviet destroyer Neustrashimy, tier IX Hit points – 20500. Plating - 19 mm. Main battery - 2x2 130 mm. Firing range - 12.8 km. Maximum HE shell damage – 1800. Chance to cause fire – 8%. Maximum AP shell damage - 2600. Reload time - 4.0 s. 180 degree turn time - 10.0 s. Maximum dispersion - 111 м. HE initial velocity - 950 m/s. AP initial velocity - 950 m/s. Sigma – 2.0. Torpedo tubes - 2x5 533 mm. Maximum damage - 14600. Range - 10.0 km. Speed - 65 kt. Reload time - 131 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km. Maximum speed - 36 kt. Turning circle radius - 700 m. Rudder shift time – 4.6 s. Surface detectability – 7.1 km. Air detectability – 3.8 km. Detectability after firing main guns in smoke – 2.7 km. Available consumables: 1 slot - Damage Control Party 2 slot - Smoke Generator 3 slot - Defensive AA fire 4 slot - Repair Party 5 slot - Engine Boost All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing. Please note that the information in the Development Blog is preliminary. https://www.facebook.com/wowsdevblog/photos/a.1914529002206771/2228590297467305/?type=3&__xts__%5B0%5D=68.ARDtpotPQJnFvEo6bHHpyUwqri4w78h5zNN_AUrMyaGulSY1chhJRQrUVpdrQk4Eobi9yaGdFZw248nncWj9e_cOp89QNNBGSE1RPbHO7FVk6VoMWxV23PSIiMfVgv1hcO0BLmiiAuXaf9ZK5KN9NKmh-vmmDFF1x9JXtlcGutWXDA3FJ7k2FjykcnZ9Nf9PqCx5ERuHa9PcXWW7URoEB7AQFjSpv9teAKZ_A4vhM-kAMobkNGir8CODD7I4hmS4yi9l9EMT1LhPrP_N5x1ZLZ-TrjutMHgeK-OXqWSqzbpQNOq87N3I8814H9qqGWzZA2us_kuea0fl-AlT2uX14A5Z8kLp&__tn__=-R 7 1 Share this post Link to post Share on other sites
[TTTX] Tyrendian89 [TTTX] Players 4,608 posts 8,139 battles Report post #2 Posted November 19, 2018 looks like a much much better fit to replace udaloi as the ship that leads from Ognevoi to Grozovoi to me - Uda never made one bit of sense in that position... 6 Share this post Link to post Share on other sites
[NWP] __Helmut_Kohl__ Beta Tester 4,156 posts 18,919 battles Report post #3 Posted November 19, 2018 Just now, Tyrendian89 said: looks like a much much better fit to replace udaloi as the ship that leads from Ognevoi to Grozovoi to me - Uda never made one bit of sense in that position... Udaloi is quite strange in that line, considering its bad concealment, yes. Still I personally believe the time has come for the T9 Prem DD. 1 Share this post Link to post Share on other sites
[NWP] Mr_Tayto Players 1,099 posts 10,119 battles Report post #4 Posted November 19, 2018 2x2 guns though :( 3 Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,664 battles Report post #5 Posted November 19, 2018 5 minutes ago, Mr_Tayto said: 2x2 guns though :( 2/3 Groz, isn't it? At a glance, the basic guns stats look similar... More than two minutes to reload the torps is going to be painful. Edit: same as Groz (I have the torp module on mine, so I'd forgotten that). Share this post Link to post Share on other sites
[SCRUB] Aotearas Players 8,460 posts 13,076 battles Report post #6 Posted November 19, 2018 13 minutes ago, Mr_Tayto said: 2x2 guns though :( 5,6km surface detectability with all shebangs though (if my math is correct). 15 minutes ago, Tyrendian89 said: looks like a much much better fit to replace udaloi as the ship that leads from Ognevoi to Grozovoi to me - Uda never made one bit of sense in that position... That. Would be a much more sensible progression. The only question then would be what WG intends to do with the Udaloi. 2 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #7 Posted November 19, 2018 If that is supposed to be the torpedo version of Grozo, they need to something about the torpedos. 3 Share this post Link to post Share on other sites
[NWP] __Helmut_Kohl__ Beta Tester 4,156 posts 18,919 battles Report post #8 Posted November 19, 2018 1 minute ago, Aotearas said: Would be a much more sensible progression. Yeah, but have you seen how many T9 FXP/coal ships they are bringing right now... WWWGD? Share this post Link to post Share on other sites
[TTTX] Tyrendian89 [TTTX] Players 4,608 posts 8,139 battles Report post #9 Posted November 19, 2018 3 minutes ago, __Helmut_Kohl__ said: Yeah, but have you seen how many T9 FXP/coal ships they are bringing right now... WWWGD? WWGDISC (what WG did in similar cases) over in Tonks would be to turn the existing vehicle (Udaloi in this case) into a "reward" and give it to all current owners for free if they decide to replace it... here'S hoping 1 Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,664 battles Report post #10 Posted November 19, 2018 6 minutes ago, Aotearas said: 5,6km surface detectability with all shebangs though (if my math is correct). I don't think it'll be that good: aren't the stats sans captain, but with best available upgrades? If so, it'll come in at around 6.3 km with CE. Mind you, I would kill for even a nerfed Groz with 5.6 km... (well, use harsh language, anyway) Share this post Link to post Share on other sites
[NWP] __Helmut_Kohl__ Beta Tester 4,156 posts 18,919 battles Report post #11 Posted November 19, 2018 14 minutes ago, Verblonde said: Mind you, I would kill for even a nerfed Groz with 5.6 km... (well, use harsh language, anyway) Why would you want to get so close in a Grozovoi? Gearing is the DPM guy that gets close. Grozo is the ballistics guy that keeps them at arms length. Share this post Link to post Share on other sites
[SCRUB] Kenliero Players 2,478 posts 11,195 battles Report post #12 Posted November 19, 2018 4 minutes ago, __Helmut_Kohl__ said: Why would you want to get so close in a Grozovoi? Gearing is the DPM guy that gets close. Grozo is the ballistics guy that keeps them at arms length. exactly.... and that 2x2 is totally different story compared to 2x3... this is not a gunboat in any way... and even torpedoes seem really weak on damage. maybe it gets radar? lol Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #13 Posted November 19, 2018 I got burned by Kronstadt and Stalingrad power creep. WG will release an OP T10 Steel ship after enough have bought this one with FXP 1 1 Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,664 battles Report post #14 Posted November 19, 2018 7 minutes ago, __Helmut_Kohl__ said: Why would you want to get so close in a Grozovoi? Gearing is the DPM guy that gets close. Grozo is the ballistics guy that keeps them at arms length. I wouldn't want to get close, but the sneakier the better - gives me a bit of room to make mistakes when trying to counter other DDs... Share this post Link to post Share on other sites
[DK-CP] NothingButTheRain Players 6,338 posts 14,259 battles Report post #15 Posted November 19, 2018 1 minute ago, Negativvv said: I got burned by Kronstadt and Stalingrad power creep. WG will release an OP T10 Steel ship after enough have bought this one with FXP World of Warships Development Blog 8 minuten · ST, Japanese cruiser Azuma, tier X Hit points – 71800. Plating - 25 mm. Main battery - 3x3 310 mm. Firing range - 19.1 km. Maximum HE shell damage – 5100. Chance to cause fire – 27%. Maximum AP shell damage - 8650.Reload time - 18.0 s. 180 degree turn time - 36.0 s. Maximum dispersion - 196 м. HE initial velocity - 836 m/s. AP initial velocity - 836 m/s. Sigma – 2.0. Maximum speed - 34 kt. Turning circle radius - 920 m. Rudder shift time – 13.9 s. Surface detectability – 15.1 km. Air detectability – 13.4 km. Detectability after firing main guns in smoke – 11.7 km. AA defense: - 12x2 40.0 mm, range - 3.5 km, damage per second - 132. - 18x3 25.0 mm, range - 3.1 km, damage per second - 110. - 8x2 100.0 mm, range - 5.0 km, damage per second - 166. Available consumables: - 1 slot - Damage Control Party - 2 slot - Hydroacoustic Search / Defensive AA fire - 3 slot - Spotting Aircraft - 4 slot - Repair Party All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing. Please note that the information in the Development Blog is preliminary. There you go 1 1 Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,664 battles Report post #16 Posted November 19, 2018 4 minutes ago, Kenliero said: exactly.... and that 2x2 is totally different story compared to 2x3... this is not a gunboat in any way... and even torpedoes seem really weak on damage. maybe it gets radar? lol They'll do something to make her nicely OP - glorious triumphant Soviet naval engineering, Tovarishch...! Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #17 Posted November 19, 2018 Just now, NothingButTheRain said: World of Warships Development Blog 8 minuten · ST, Japanese cruiser Azuma, tier X Hit points – 71800. Plating - 25 mm. Main battery - 3x3 310 mm. Firing range - 19.1 km. Maximum HE shell damage – 5100. Chance to cause fire – 27%. Maximum AP shell damage - 8650.Reload time - 18.0 s. 180 degree turn time - 36.0 s. Maximum dispersion - 196 м. HE initial velocity - 836 m/s. AP initial velocity - 836 m/s. Sigma – 2.0. Maximum speed - 34 kt. Turning circle radius - 920 m. Rudder shift time – 13.9 s. Surface detectability – 15.1 km. Air detectability – 13.4 km. Detectability after firing main guns in smoke – 11.7 km. AA defense: - 12x2 40.0 mm, range - 3.5 km, damage per second - 132. - 18x3 25.0 mm, range - 3.1 km, damage per second - 110. - 8x2 100.0 mm, range - 5.0 km, damage per second - 166. Available consumables: - 1 slot - Damage Control Party - 2 slot - Hydroacoustic Search / Defensive AA fire - 3 slot - Spotting Aircraft - 4 slot - Repair Party All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing. Please note that the information in the Development Blog is preliminary. There you go That looks like some serious fantasy. Is it Xmas or April's Fools?!? Share this post Link to post Share on other sites
[DK-CP] NothingButTheRain Players 6,338 posts 14,259 battles Report post #18 Posted November 19, 2018 Just now, Negativvv said: That looks like some serious fantasy. Is it Xmas or April's Fools?!? Never heard of B-65? :P Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #19 Posted November 19, 2018 2 minutes ago, NothingButTheRain said: Never heard of B-65? :P Erm maybe? Japanese fantasy fleet to support Yam? I'm a little vague on that part of naval history Share this post Link to post Share on other sites
[TTTX] Tyrendian89 [TTTX] Players 4,608 posts 8,139 battles Report post #20 Posted November 19, 2018 3 minutes ago, Negativvv said: Erm maybe? Japanese fantasy fleet to support Yam? I'm a little vague on that part of naval history we've had worse fantasy projects... these were concepts to counter the Alaskas. Never built, for obvious reasons, but the plans were there. Share this post Link to post Share on other sites
[UNICS] loppantorkel Players 4,506 posts 15,942 battles Report post #21 Posted November 19, 2018 So what does Azuma ship mean..? Is it a light cruiser line and an upcoming split of IJN Cruiser tree or is it some sort of premium/FreeXP/reward ship..? edit - wrong thread Share this post Link to post Share on other sites
[DK-CP] NothingButTheRain Players 6,338 posts 14,259 battles Report post #22 Posted November 19, 2018 8 minutes ago, Negativvv said: Erm maybe? Japanese fantasy fleet to support Yam? I'm a little vague on that part of naval history It was the story of the Japanese deliberately faking the construction of some larger cruisers, so the USA would waste resources to counter non-existing ships. And when the USA actually started building these counterships (which were the Alaskas) the Japanese had to think of a way to counter ships that were designed to counter ships that were never meant to become ships in the first place. But who cares, as long as we get some new hydrophilic toys to play around in 2 3 Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #23 Posted November 19, 2018 58 minutes ago, ColonelPete said: If that is supposed to be the torpedo version of Grozo, they need to something about the torpedos. And they did. Can't you see missing 3rd gun turret? Share this post Link to post Share on other sites
[SCRUB] Kenliero Players 2,478 posts 11,195 battles Report post #24 Posted November 19, 2018 8 minutes ago, Panocek said: And they did. Can't you see missing 3rd gun turret? I think he meant they should buff torps. Grozo torps are not good. Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #25 Posted November 19, 2018 Just now, Kenliero said: I think he meant they should buff torps. Grozo torps are not good. We are talking about WG, so their way to turn gunboat into torpedoboat is by taking guns away. 5 Share this post Link to post Share on other sites