[HELLA] Anthoniusii Players 1,188 posts 24,390 battles Report post #1 Posted November 10, 2018 That is the new title this game should have. Unlimited torpedos, totaly BROKEN SPOTTING SYSTEM that does not follow the video example WG launched a while ago. A 100m long Destroyer totaly invisible EVEN in a range of 3 kms launching 10 to 15 torpedos every 2 minutes. Those destroyers must have the Klingon invisibillity technology to remain unseen in a total open sea when a Battleship of 2000 men crew had atleast 50 spotters for such cases.... And now...Battleships will have redused damage impact to destroyers by 10%! Then why don't we totaly remove Battleships from the game? What is the point to be able to damage a Yamato when i can not damage a single "boat"... WG in WoWs follows the same spotting mistake that caused World of Tanks massive drop of clients that moved to competition. A spotting system that relies on the type of the ship and not its actuall size nore that the fact that a crew can not be considered BLIND! What will be the next step? Adding STYX missiles to Soviet Destroyers to make them more leathal? In WW2 no Destroyer remained unseen in distances less than 20 miles with simple binoculars ... Nore the majority of naval battles took place between so many rocks and islands! A huge ship with huge spotting tower should be able to visual spot destroyers according to its hight of its tower and not having this idiot spotting and broken system that a destroyer apears 2-3 kms away only when a battleship spots its torpedos! Shimakaze launches 15 torpedos per 1.5 minute aka -if it will survive entire battle- a total 13x15=195 torpedos!! More than the shells battleships actually had for their main batteries! Is this the kind of game WG wants? Then why an over penetration shot by a battleship does not cause to a destroyer a flood like a torpedo when that shot is on its hull? Why a shot in the magasines of the guns or on the torpedo launchers does not cause total destruction of the destroyer? WG i sugest you remove the battleships and start selling only destroyers. Soon you will have players waiting for hours to play with destroyers while none will play battleships and you will soon see your clients leaving to the competition like your friends in World of tanks saw and still see every day the last two years. 5 8 4 1 Share this post Link to post Share on other sites
[DC_DK] hgbn_dk Players 3,370 posts 44,366 battles Report post #2 Posted November 10, 2018 World of Battleships would be more fitting 5 Share this post Link to post Share on other sites
[BONUS] Hedgehog1963 [BONUS] Beta Tester 3,211 posts 14,951 battles Report post #3 Posted November 10, 2018 6 Share this post Link to post Share on other sites
[HELLA] Anthoniusii Players 1,188 posts 24,390 battles Report post #4 Posted November 10, 2018 I am talking about simple and logic physics not a bad day...Actually i had a good day but for a year or more i say that spotting system is wrong. For example smoke cloud is a refuge , a way to cover your retreat ...Smoke blinds everyone including the one that places it..Its wrong to have "friendly" and "foe" smoke clouds. In most cases smoke that destroyers create is simply not visible. Simple logic... EDIT: Am I wrong of the total ammount of torpedos ,a shimakaze destroyer can launch? Am I wrong when i see destroyers not in the 6.5 kms WG video mentions but in 2 or 3 kms max? Share this post Link to post Share on other sites
[DC_DK] hgbn_dk Players 3,370 posts 44,366 battles Report post #5 Posted November 10, 2018 8 minutes ago, Anthoniusii said: That is the new title this game should have. Unlimited torpedos, totaly BROKEN SPOTTING SYSTEM that does not follow the video example WG launched a while ago. A 100m long Destroyer totaly invisible EVEN in a range of 3 kms launching 10 to 15 torpedos every 2 minutes. Those destroyers must have the Klingon invisibillity technology to remain unseen in a total open sea when a Battleship of 2000 men crew had atleast 50 spotters for such cases.... Think you should smoke less and get your facts straight.... No ship have surface detection in that range you're describing. unlrss the DD is in smoke.... And if you push a smokescreen with a BB then you ask for it yourself Share this post Link to post Share on other sites
[CBS] Allied_Winter Players 6,242 posts 10,755 battles Report post #6 Posted November 10, 2018 Looks like to me as if you should work on your game knowledge. 7 minutes ago, Anthoniusii said: That is the new title this game should have. Unlimited torpedos, totaly BROKEN SPOTTING SYSTEM that does not follow the video example WG launched a while ago. Broken? Not that I know of. Beneficial for those that know how it works? Sure! 7 minutes ago, Anthoniusii said: A 100m long Destroyer totaly invisible EVEN in a range of 3 kms launching 10 to 15 torpedos every 2 minutes. Only works within smoke. If you see a smoke and don't react.... errrrr your fault. 7 minutes ago, Anthoniusii said: Those destroyers must have the Klingon invisibillity technology to remain unseen in a total open sea when a Battleship of 2000 men crew had atleast 50 spotters for such cases.... Reality is inferior to game balance. Imagine if DDs would be open constantely they wouldn't live for very long. 7 minutes ago, Anthoniusii said: And now...Battleships will have redused damage impact to destroyers by 10%! Still in testing so not on the live server yet. But a change I'm looking forward to. 7 minutes ago, Anthoniusii said: Then why don't we totaly remove Battleships from the game? What is the point to be able to damage a Yamato when i can not damage a single "boat"... Because that's the way this game was designed (initially) a DD SHOULD win a 1v1 against a Yamato. 7 minutes ago, Anthoniusii said: WG in WoWs follows the same spotting mistake that caused World of Tanks massive drop of clients that moved to competition. A spotting system that relies on the type of the ship and not its actuall size nore that the fact that a crew can not be considered BLIND! Wrong! The spotting system IS dependend on the highes point of a ship. The higher the "spotting point" the worse the concealment of a ship. 7 minutes ago, Anthoniusii said: In WW2 no Destroyer remained unseen in distances less than 20 miles with simple binoculars ... Nore the majority of naval battles took place between so many rocks and islands! A huge ship with huge spotting tower should be able to visual spot destroyers according to its hight of its tower and not having this idiot spotting and broken system that a destroyer apears 2-3 kms away only when a battleship spots its torpedos! Again: Realism doesn't factor into this game. It's an arcade game. Not a simulator. 7 minutes ago, Anthoniusii said: Shimakaze launches 15 torpedos per 1.5 minute aka -if it will survive entire battle- a total 13x15=195 torpedos!! Ever played a Shimakaze? I mean... if it's so easy to just spam torps and win games ... wouldn't everybody be doing it? 7 minutes ago, Anthoniusii said: More than the shells battleships actually had for their main batteries! Again: Realism ... unlimited ammo for BBs, unlimited torpedos for DDs, sounds fair to me. Or do you want BBs to keep their unlimited ammo while DDs should get unlimited torpedos removed? 7 minutes ago, Anthoniusii said: Is this the kind of game WG wants? Then why an over penetration shot by a battleship does not cause to a destroyer a flood like a torpedo when that shot is on its hull? Iirc was tested during Alpha. WG ditched the idea because having TWO "healthbars" (one for health, one for bouancy) was deemed too complicated for an arcade game. 7 minutes ago, Anthoniusii said: Why a shot in the magasines of the guns or on the torpedo launchers does not cause total destruction of the destroyer? Detonation exists ... soo ... 7 minutes ago, Anthoniusii said: WG i sugest you remove the battleships and start selling only destroyers. Soon you will have players waiting for hours to play with destroyers while none will play battleships and you will soon see your clients leaving to the competition like your friends in World of tanks saw and still see every day the last two years. Just take a look at the MM queue. Tell me, how often do you see matches with 4 or more BBs? As long as that is the case, DDs will florish. 1 Share this post Link to post Share on other sites
[BIF] K82J Players 827 posts 10,200 battles Report post #7 Posted November 10, 2018 Since when DD's dont detonate after a magazine hit without Juliet flag or Magazine modification ? Share this post Link to post Share on other sites
[KAKE] Uglesett Players 2,804 posts 6,795 battles Report post #8 Posted November 10, 2018 If you smack a 10+ point captain into one of a select few low tier destroyers (e.g Tachibana), you can squeeze down to around 4.9 km concealment. Other than that, the best concealment at higher tiers is 5.4 km with concealment expert and upgrade. So if destroyers are suddenly popping up at 3 km, you probably should see an optician. 3 1 Share this post Link to post Share on other sites
[HELLA] Anthoniusii Players 1,188 posts 24,390 battles Report post #9 Posted November 10, 2018 1 minute ago, Uglesett said: If you smack a 10+ point captain into one of a select few low tier destroyers (e.g Tachibana), you can squeeze down to around 4.9 km concealment. Other than that, the best concealment at higher tiers is 5.4 km with concealment expert and upgrade. So if destroyers are suddenly popping up at 3 km, you probably should see an optician. Lets supose that i should see an optician. Any ship -according to game's engine- that is in visual range apears in minimap. But your examples simply do not aplly ...because they do not EVEN apear in minimap in such distances. Then the minimap aka the game should go to an optician. You should recoment it to the WG developers that idea of yours. Share this post Link to post Share on other sites
[CHEFT] ForlornSailor Players 7,374 posts 11,735 battles Report post #10 Posted November 10, 2018 7 minutes ago, Anthoniusii said: Its wrong to have "friendly" and "foe" smoke clouds. There is no such thing. All smokes are neutral. 1 Share this post Link to post Share on other sites
[HELLA] Anthoniusii Players 1,188 posts 24,390 battles Report post #11 Posted November 10, 2018 1 minute ago, ForlornSailor said: There is no such thing. All smokes are neutral. True...then WHY a destroyer can see its target inside the smoke cloud it created? It should be as blind as the ships outside that cloud! That is what logic dectates. Share this post Link to post Share on other sites
[DC_DK] hgbn_dk Players 3,370 posts 44,366 battles Report post #12 Posted November 10, 2018 1 minute ago, Anthoniusii said: Lets supose that i should see an optician. Any ship -according to game's engine- that is in visual range apears in minimap. But your examples simply do not aplly ...because they do not EVEN apear in minimap in such distances. Then the minimap aka the game should go to an optician. You should recoment it to the WG developers that idea of yours. Must be in your end.... Pretty sure no one else is experiencing what you describe Share this post Link to post Share on other sites
[CBS] Allied_Winter Players 6,242 posts 10,755 battles Report post #13 Posted November 10, 2018 Just now, Anthoniusii said: True...then WHY a destroyer can see its target inside the smoke cloud it created? It should be as blind as the ships outside that cloud! That is what logic dectates. True, but if I'm sitting inside a smoke, and my friend from outside the smoke tells me where the enemy is, then I can shoot at where my friend is telling me where I should shoot. Simple isn't it? 1 Share this post Link to post Share on other sites
[KAKE] Uglesett Players 2,804 posts 6,795 battles Report post #14 Posted November 10, 2018 1 minute ago, Anthoniusii said: True...then WHY a destroyer can see its target inside the smoke cloud it created? It can't. Other ships need to spot for it. 1 Share this post Link to post Share on other sites
[A77] WashedandDeceased Players 891 posts 20,781 battles Report post #15 Posted November 10, 2018 1 minute ago, Anthoniusii said: True...then WHY a destroyer can see its target inside the smoke cloud it created? It should be as blind as the ships outside that cloud! That is what logic dectates. You do realize that apart from hydro and radar, a DD in smoke cannnot spot for itself, right? spotting is done by other ships for you 1 Share this post Link to post Share on other sites
[SCRUB] Aotearas Players 8,460 posts 13,076 battles Report post #16 Posted November 10, 2018 Damn ... Third line is almost bingo. Also, why do you guys even waste your time trying to explain game mechanics to that potato? He couldn't have made it any more clear that he's got no intentions of learning ... 6 3 Share this post Link to post Share on other sites
[KAKE] Uglesett Players 2,804 posts 6,795 battles Report post #17 Posted November 10, 2018 That said, we have threads about BBs being overpowered, we have threads about DDs being overpowered, and we even had someone claiming recently that cruisers are overpowered. Tells me the class balance isn't half bad. Share this post Link to post Share on other sites
[MORIA] Johnny_Moneto Beta Tester 2,903 posts 22,225 battles Report post #18 Posted November 10, 2018 Vor 2 Minuten, Uglesett sagte: It can't. Other ships need to spot for it. Ah, well... the detectability increase for "shoot in smoke" also applies the one outside the smoke. 1 Share this post Link to post Share on other sites
[CHEFT] ForlornSailor Players 7,374 posts 11,735 battles Report post #19 Posted November 10, 2018 6 minutes ago, Anthoniusii said: True...then WHY a destroyer can see its target inside the smoke cloud it created? It should be as blind as the ships outside that cloud! That is what logic dectates. Im not sure, I can follow you. Maybe you got something about spotting mechanics wrong? The other peoples answers seem to point the same direction. Can you make a detailed example or better upload a replay what exactly do you mean? Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,151 posts 11,809 battles Report post #20 Posted November 10, 2018 This user profile is private. 3 Share this post Link to post Share on other sites
[MORIA] Johnny_Moneto Beta Tester 2,903 posts 22,225 battles Report post #21 Posted November 10, 2018 Vor 10 Minuten, Anthoniusii sagte: Lets supose that i should see an optician. Any ship -according to game's engine- that is in visual range apears in minimap. But your examples simply do not aplly ...because they do not EVEN apear in minimap in such distances. Then the minimap aka the game should go to an optician. You should recoment it to the WG developers that idea of yours. Souns like the ship was in a smoke and you used binocular view, so that you cannot see the smoke. Just a guess. Share this post Link to post Share on other sites
[KAKE] Uglesett Players 2,804 posts 6,795 battles Report post #22 Posted November 10, 2018 1 minute ago, Donnerturm said: Ah, well... the detectability increase for "shoot in smoke" also applies the one outside the smoke. Point. So yes, in the rare case where a DD is sitting in a smoke screen and has noone spotting for them: hold your fire. Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #23 Posted November 10, 2018 11 minutes ago, Anthoniusii said: True...then WHY a destroyer can see its target inside the smoke cloud it created? It should be as blind as the ships outside that cloud! That is what logic dectates. Because after all this time you have no clue how the spotting works... 2 Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #24 Posted November 10, 2018 19 minutes ago, Anthoniusii said: I am talking about simple and logic physics not a bad day...Actually i had a good day but for a year or more i say that spotting system is wrong. For example smoke cloud is a refuge , a way to cover your retreat ...Smoke blinds everyone including the one that places it..Its wrong to have "friendly" and "foe" smoke clouds. In most cases smoke that destroyers create is simply not visible. Simple logic... EDIT: Am I wrong of the total ammount of torpedos ,a shimakaze destroyer can launch? Am I wrong when i see destroyers not in the 6.5 kms WG video mentions but in 2 or 3 kms max? -"logic pyhsics" - this is an arcarde game, no simulation -There are no friendly and foe smokes? Everyone is blind inside a smoke. When someone in a smoke can see something, then it is because someone else is spotting and giving the information to other ships -What's the point of the amount of torps of the Shima? Shima is the worst T10 dd -No idea what you mean with 6.5 kms and 2 or 3 kms? Shima is visible at 5.6 km for example, with module and captain skill 1 Share this post Link to post Share on other sites
[SCRUB] Aotearas Players 8,460 posts 13,076 battles Report post #25 Posted November 10, 2018 6 minutes ago, Donnerturm said: Ah, well... the detectability increase for "shoot in smoke" also applies the one outside the smoke. Realistically though the only situation that OP in his battleship wouldn't be spotted by anyone on the DD's team with his firing detection across literally half the map and instead directly by the DD hiding in smoke would be if he were so thoroughly out of position with a lone enemy DD hunting him that honestly that tidbit of WG coding genius really wouldn't make any difference to the inevitable result anyway if that DD isn't as mechanically challenged as OP proves himself to be. Share this post Link to post Share on other sites