Jump to content
Forum Shutdown 28/7/2023 Read more... ×
Anthoniusii

World of Destroyers

34 comments in this topic

Recommended Posts

[HELLA]
Players
1,188 posts
24,390 battles

That is the new title this game should have.

Unlimited torpedos, totaly BROKEN SPOTTING SYSTEM that does not follow the video example WG launched a while ago.

A 100m long Destroyer totaly invisible EVEN in a range of 3 kms launching 10 to 15 torpedos every 2 minutes.

Those destroyers must have the Klingon invisibillity technology to remain unseen in a total open sea when a Battleship of 2000 men crew had atleast 50 spotters for such cases....

And now...Battleships will have redused damage impact to destroyers by 10%!

Then why don't we totaly remove Battleships from the game? What is the point to be able to damage a Yamato when i can not damage a single "boat"...

WG in WoWs follows the same spotting mistake that caused World of Tanks massive drop of clients that moved to competition. A spotting system that relies on the type of the ship and not its actuall size nore that the fact that a crew can not be considered BLIND! What will be the next step? Adding STYX missiles to Soviet Destroyers to make them more leathal?

In WW2 no Destroyer remained unseen in distances less than 20 miles with simple binoculars ... Nore the majority of naval battles took place between so many rocks and islands!

A huge ship with huge spotting tower should be able to visual spot destroyers according to its hight of its tower and not having this idiot spotting and broken system that a destroyer apears 2-3 kms away only when a battleship spots its torpedos!

Shimakaze launches 15 torpedos per 1.5 minute aka -if it will survive entire battle- a total 13x15=195 torpedos!! More than the shells battleships actually had for their main batteries!

Is this the kind of game WG wants? Then why an over penetration shot by a battleship does not cause to a destroyer a flood like a torpedo when that shot is on its hull?

Why a shot in the magasines of the guns or on the torpedo launchers does not cause total destruction of the destroyer?

WG i sugest you remove the battleships and start selling only destroyers. Soon you will have players waiting for hours to play with destroyers while none will play battleships and you will soon see your clients leaving to the competition like your friends in World of tanks saw and still see every day the last two years.

  • Funny 5
  • Boring 8
  • Bad 4
  • Angry 1

Share this post


Link to post
Share on other sites
[HELLA]
Players
1,188 posts
24,390 battles

I am talking about simple and logic physics not a bad day...Actually i had a good day but for a year or more i say that spotting system is wrong.

For example smoke cloud is a refuge , a way to cover your retreat ...Smoke blinds everyone including the one that places it..Its wrong to have "friendly" and "foe" smoke clouds.

In most cases smoke that destroyers create is simply not visible. Simple logic...

EDIT: Am I wrong of the total ammount of torpedos ,a shimakaze destroyer can launch?

Am I wrong when i see destroyers not in the 6.5 kms WG video mentions but in 2 or 3 kms max?

Share this post


Link to post
Share on other sites
[DC_DK]
Players
3,370 posts
44,366 battles
8 minutes ago, Anthoniusii said:

That is the new title this game should have.

Unlimited torpedos, totaly BROKEN SPOTTING SYSTEM that does not follow the video example WG launched a while ago.

A 100m long Destroyer totaly invisible EVEN in a range of 3 kms launching 10 to 15 torpedos every 2 minutes.

Those destroyers must have the Klingon invisibillity technology to remain unseen in a total open sea when a Battleship of 2000 men crew had atleast 50 spotters for such cases....

 

Think you should smoke less and get your facts straight.... No ship have surface detection in that range you're describing. unlrss the DD is in smoke.... And if you push a smokescreen  with a BB then you ask for it yourself

Share this post


Link to post
Share on other sites
Players
6,242 posts
10,755 battles

Looks like to me as if you should work on your game knowledge.

 

7 minutes ago, Anthoniusii said:

That is the new title this game should have.

Unlimited torpedos, totaly BROKEN SPOTTING SYSTEM that does not follow the video example WG launched a while ago.

Broken? Not that I know of. Beneficial for those that know how it works? Sure!

7 minutes ago, Anthoniusii said:

A 100m long Destroyer totaly invisible EVEN in a range of 3 kms launching 10 to 15 torpedos every 2 minutes.

Only works within smoke. If you see a smoke and don't react.... errrrr your fault.

7 minutes ago, Anthoniusii said:

Those destroyers must have the Klingon invisibillity technology to remain unseen in a total open sea when a Battleship of 2000 men crew had atleast 50 spotters for such cases....

Reality is inferior to game balance. Imagine if DDs would be open constantely they wouldn't live for very long.

7 minutes ago, Anthoniusii said:

And now...Battleships will have redused damage impact to destroyers by 10%!

Still in testing so not on the live server yet. But a change I'm looking forward to.

7 minutes ago, Anthoniusii said:

Then why don't we totaly remove Battleships from the game? What is the point to be able to damage a Yamato when i can not damage a single "boat"...

Because that's the way this game was designed (initially) a DD SHOULD win a 1v1 against a Yamato. 

7 minutes ago, Anthoniusii said:

WG in WoWs follows the same spotting mistake that caused World of Tanks massive drop of clients that moved to competition. A spotting system that relies on the type of the ship and not its actuall size nore that the fact that a crew can not be considered BLIND!

Wrong! The spotting system IS dependend on the highes point of a ship. The higher the "spotting point" the worse the concealment of a ship.

7 minutes ago, Anthoniusii said:

In WW2 no Destroyer remained unseen in distances less than 20 miles with simple binoculars ... Nore the majority of naval battles took place between so many rocks and islands!

A huge ship with huge spotting tower should be able to visual spot destroyers according to its hight of its tower and not having this idiot spotting and broken system that a destroyer apears 2-3 kms away only when a battleship spots its torpedos!

Again: Realism doesn't factor into this game. It's an arcade game. Not a simulator.

7 minutes ago, Anthoniusii said:

Shimakaze launches 15 torpedos per 1.5 minute aka -if it will survive entire battle- a total 13x15=195 torpedos!!

Ever played a Shimakaze? I mean... if it's so easy to just spam torps and win games ... wouldn't everybody be doing it?

7 minutes ago, Anthoniusii said:

More than the shells battleships actually had for their main batteries!

Again: Realism ... unlimited ammo for BBs, unlimited torpedos for DDs, sounds fair to me. Or do you want BBs to keep their unlimited ammo while DDs should get unlimited torpedos removed?

7 minutes ago, Anthoniusii said:

Is this the kind of game WG wants? Then why an over penetration shot by a battleship does not cause to a destroyer a flood like a torpedo when that shot is on its hull?

Iirc was tested during Alpha. WG ditched the idea because having TWO "healthbars" (one for health, one for bouancy) was deemed too complicated for an arcade game.

7 minutes ago, Anthoniusii said:

Why a shot in the magasines of the guns or on the torpedo launchers does not cause total destruction of the destroyer?

Detonation exists ... soo ...

7 minutes ago, Anthoniusii said:

WG i sugest you remove the battleships and start selling only destroyers. Soon you will have players waiting for hours to play with destroyers while none will play battleships and you will soon see your clients leaving to the competition like your friends in World of tanks saw and still see every day the last two years.

Just take a look at the MM queue. Tell me, how often do you see matches with 4 or more BBs? As long as that is the case, DDs will florish.

  • Cool 1

Share this post


Link to post
Share on other sites
[BIF]
Players
827 posts
10,200 battles

Since when DD's dont detonate after a magazine hit without Juliet flag or Magazine modification ?

Share this post


Link to post
Share on other sites
[KAKE]
Players
2,804 posts
6,795 battles

If you smack a 10+ point captain into one of a select few low tier destroyers (e.g Tachibana), you can squeeze down to around 4.9 km concealment. Other than that, the best concealment at higher tiers is 5.4 km with concealment expert and upgrade.

 

So if destroyers are suddenly popping up at 3 km, you probably should see an optician.

  • Cool 3
  • Funny 1

Share this post


Link to post
Share on other sites
[HELLA]
Players
1,188 posts
24,390 battles
1 minute ago, Uglesett said:

If you smack a 10+ point captain into one of a select few low tier destroyers (e.g Tachibana), you can squeeze down to around 4.9 km concealment. Other than that, the best concealment at higher tiers is 5.4 km with concealment expert and upgrade.

 

So if destroyers are suddenly popping up at 3 km, you probably should see an optician.

Lets supose that i should see an optician. Any ship -according to game's engine- that is in visual range apears in minimap.

But your examples simply do not aplly ...because they do not EVEN apear in minimap in such distances. Then the minimap aka the game should go to an optician.

You should recoment it to the WG developers that idea of yours.

Share this post


Link to post
Share on other sites
Players
7,374 posts
11,735 battles
7 minutes ago, Anthoniusii said:

Its wrong to have "friendly" and "foe" smoke clouds.

 

There is no such thing. All smokes are neutral.

 

 

  • Cool 1

Share this post


Link to post
Share on other sites
[HELLA]
Players
1,188 posts
24,390 battles
1 minute ago, ForlornSailor said:

 

There is no such thing. All smokes are neutral.

 

 

True...then WHY a destroyer can see its target inside the smoke cloud it created?

It should be as blind as the ships outside that cloud!

That is what logic dectates.

 

Share this post


Link to post
Share on other sites
[DC_DK]
Players
3,370 posts
44,366 battles
1 minute ago, Anthoniusii said:

Lets supose that i should see an optician. Any ship -according to game's engine- that is in visual range apears in minimap.

But your examples simply do not aplly ...because they do not EVEN apear in minimap in such distances. Then the minimap aka the game should go to an optician.

You should recoment it to the WG developers that idea of yours.

Must be in your end.... Pretty sure no one else is experiencing what you describe 

Share this post


Link to post
Share on other sites
Players
6,242 posts
10,755 battles
Just now, Anthoniusii said:

True...then WHY a destroyer can see its target inside the smoke cloud it created?

It should be as blind as the ships outside that cloud!

That is what logic dectates.

 

 

True, but if I'm sitting inside a smoke, and my friend from outside the smoke tells me where the enemy is, then I can shoot at where my friend is telling me where I should shoot.

 

Simple isn't it?

  • Cool 1

Share this post


Link to post
Share on other sites
[KAKE]
Players
2,804 posts
6,795 battles
1 minute ago, Anthoniusii said:

True...then WHY a destroyer can see its target inside the smoke cloud it created?

It can't. Other ships need to spot for it. 

  • Cool 1

Share this post


Link to post
Share on other sites
Players
891 posts
20,781 battles
1 minute ago, Anthoniusii said:

True...then WHY a destroyer can see its target inside the smoke cloud it created?

It should be as blind as the ships outside that cloud!

That is what logic dectates.

 

You do realize that apart from hydro and radar, a DD in smoke cannnot spot for itself, right? spotting is done by other ships for you

  • Cool 1

Share this post


Link to post
Share on other sites
[SCRUB]
Players
8,460 posts
13,076 battles

Damn ...

 

VQ1s54g.jpg.0271c13f20a2cb6654160b5de21b

 

Third line is almost bingo.

 

 

Also, why do you guys even waste your time trying to explain game mechanics to that potato? He couldn't have made it any more clear that he's got no intentions of learning ...

  • Cool 6
  • Funny 3

Share this post


Link to post
Share on other sites
[KAKE]
Players
2,804 posts
6,795 battles

That said, we have threads about BBs being overpowered, we have threads about DDs being overpowered, and we even had someone claiming recently that cruisers are overpowered.

 

Tells me the class balance isn't half bad.

Share this post


Link to post
Share on other sites
Beta Tester
2,903 posts
22,225 battles
Vor 2 Minuten, Uglesett sagte:

It can't. Other ships need to spot for it. 

Ah, well... the detectability increase for "shoot in smoke" also applies the one outside the smoke.

  • Cool 1

Share this post


Link to post
Share on other sites
Players
7,374 posts
11,735 battles
6 minutes ago, Anthoniusii said:

True...then WHY a destroyer can see its target inside the smoke cloud it created?

It should be as blind as the ships outside that cloud!

That is what logic dectates.

 

Im not sure, I can follow you. Maybe you got something about spotting mechanics wrong? The other peoples answers seem to point the same direction.

Can you make a detailed example or better upload a replay what exactly do you mean?

 

Share this post


Link to post
Share on other sites
Beta Tester
2,903 posts
22,225 battles
Vor 10 Minuten, Anthoniusii sagte:

Lets supose that i should see an optician. Any ship -according to game's engine- that is in visual range apears in minimap.

But your examples simply do not aplly ...because they do not EVEN apear in minimap in such distances. Then the minimap aka the game should go to an optician.

You should recoment it to the WG developers that idea of yours.

Souns like the ship was in a smoke and you used binocular view, so that you cannot see the smoke. Just a guess.

Share this post


Link to post
Share on other sites
[KAKE]
Players
2,804 posts
6,795 battles
1 minute ago, Donnerturm said:

Ah, well... the detectability increase for "shoot in smoke" also applies the one outside the smoke.

Point.

 

So yes, in the rare case where a DD is sitting in a smoke screen and has noone spotting for them: hold your fire.

Share this post


Link to post
Share on other sites
[-SBG-]
Players
38,559 posts
19,178 battles
11 minutes ago, Anthoniusii said:

True...then WHY a destroyer can see its target inside the smoke cloud it created?

It should be as blind as the ships outside that cloud!

That is what logic dectates.

Because after all this time you have no clue how the spotting works...

  • Cool 2

Share this post


Link to post
Share on other sites
[TOFTC]
Players
7,658 posts
13,680 battles
19 minutes ago, Anthoniusii said:

I am talking about simple and logic physics not a bad day...Actually i had a good day but for a year or more i say that spotting system is wrong.

For example smoke cloud is a refuge , a way to cover your retreat ...Smoke blinds everyone including the one that places it..Its wrong to have "friendly" and "foe" smoke clouds.

In most cases smoke that destroyers create is simply not visible. Simple logic...

EDIT: Am I wrong of the total ammount of torpedos ,a shimakaze destroyer can launch?

Am I wrong when i see destroyers not in the 6.5 kms WG video mentions but in 2 or 3 kms max?

-"logic pyhsics" - this is an arcarde game, no simulation

-There are no friendly and foe smokes? Everyone is blind inside a smoke. When someone in a smoke can see something, then it is because someone else is spotting and giving the information to other ships

-What's the point of the amount of torps of the Shima? Shima is the worst T10 dd

-No idea what you mean with 6.5 kms and 2 or 3 kms? Shima is visible at 5.6 km for example, with module and captain skill

  • Cool 1

Share this post


Link to post
Share on other sites
[SCRUB]
Players
8,460 posts
13,076 battles
6 minutes ago, Donnerturm said:

Ah, well... the detectability increase for "shoot in smoke" also applies the one outside the smoke.

Realistically though the only situation that OP in his battleship wouldn't be spotted by anyone on the DD's team with his firing detection across literally half the map and instead directly by the DD hiding in smoke would be if he were so thoroughly out of position with a lone enemy DD hunting him that honestly that tidbit of WG coding genius really wouldn't make any difference to the inevitable result anyway if that DD isn't as mechanically challenged as OP proves himself to be.

Share this post


Link to post
Share on other sites

×