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Remi_Drexel

A way to combat extremely slow turret traverse.

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Players
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Japanese ships and battleships suffer from very slow turning speeds on their turrets, and the problem can often be worse than expected.

 

Example; you are in a mogami or similar and have your guns pointing on the port side as you approach a target which is on your 10 o'clock, after firing a few salvos you find you need to turn as you are nearing an island and would run aground on your current course. After maneuvering sufficiently your target is now on your 2 o'clock and your guns need to swing around the other side, and you have a 40 second traverse time to wait out. Except you don't. You have 240 degrees to traverse giving you almost a minute to wait. This is a massive problem as the longer you wait, the more your situation changes.

Now there is not much we can do about that, but sometimes you have the same issue when you are not yet in combat. Yes you can lock your guns in position in the middle of your ship making it so you do only have a 180 degree turn to make, but it is not ideal and requires you to hold down rmb constantly.

 

A possible solution to this could be a button that resets and locks your turrets, primarily for use in between engagements. You press said button and all main guns on your ship return to pre match alignment, aiming directly ahead or to the rear. This would mean once you engage the enemy, regardless of which side they are on, you only need to rotate your turrets around 90 degrees. This would greatly benefit BBs and japanese CAs and DDs. It should be easy to implement, and even add a bit more realism since real guns don't constantly follow a floating camera :P

Edited by Valkyrie514
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Alpha Tester
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Look at a direction edit: bearing you want the guns to point, press ctrl+x and the turrets will move to that absolute bearing and stay there no mater which way you're looking.

Edited by mtm78

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Players
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That would fix the problem for the guns on 1 end, but the others will swing around and try to point to the front or rear.

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Beta Tester
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BB's currently require the highest amount of planning of the ships, and this is the main example of why. Now, aiming a direction I'll need to aim and then holding RMB is my way of dealing with it, but there are others, but still - having the foresight to aim where you will need your guns to aim in the near future, and maneuvering so that you won't cross the centerline, is two of the main tricks with BB's.

 

Should it be that way? Myeah, I think so, even if I currently feel like high tier US cruisers has a better deal than the BB's currently. 

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Alpha Tester
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That would fix the problem for the guns on 1 end, but the others will swing around and try to point to the front or rear.

 

Explain please? All guns will point to the bearing you lock them on. If you want individual turret control by being able to lock individual turrets into place, I am quite sure dev's have stated it wouldn't happen :(

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Players
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Explain please? All guns will point to the bearing you lock them on. If you want individual turret control by being able to lock individual turrets into place, I am quite sure dev's have stated it wouldn't happen :(

 

If you lock your guns to the front, then the guns at the rear will turn to 1 side and face as far forwards as they can, if they end up on the wrong side you now have the 240 degree turn to make. I don't want individual turret control, but a turret reset/lock button that tells the turrets to reset to their original position that they begin the match in, or like they are in port. Having them lock into a pre combat position would be really useful, and reduce the time it takes to turn the turrets when combat starts. 

 

If you are sailing to 1 side of the map, chances are you will have the guns pointing in the direction you are looking, sometimes when you see the enemy you need to turn back around before you can safely engage them, that means you need to turn the turrets from 1 side of the ship to the other. Having them lock into a pre combat position would mean it takes only 10-20 seconds to get them in firing position.

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Beta Tester
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BBs are always going to have a long reload and long traverse time. Its vaguely realistic and balanced. Also the US had better tech then the JPN so maybe thats why the Americans have better ROF traverse and accuracy. 

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Alpha Tester
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If you lock your guns to the front, then the guns at the rear will turn to 1 side and face as far forwards as they can, if they end up on the wrong side you now have the 240 degree turn to make. I don't want individual turret control, but a turret reset/lock button that tells the turrets to reset to their original position that they begin the match in, or like they are in port. Having them lock into a pre combat position would be really useful, and reduce the time it takes to turn the turrets when combat starts. 

 

If you are sailing to 1 side of the map, chances are you will have the guns pointing in the direction you are looking, sometimes when you see the enemy you need to turn back around before you can safely engage them, that means you need to turn the turrets from 1 side of the ship to the other. Having them lock into a pre combat position would mean it takes only 10-20 seconds to get them in firing position.

 

I try to move the aim point to the side I want them and I can judge pretty well how far I need to put the bearing for the guns to end up on the side I want them, but it can be tricky I agree.

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Weekend Tester
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I'd like to have a button that returns all turrets to their default neutral position (AKA, the center of their traverse arch).

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Weekend Tester
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You can always lock guns with ctrl+x and unlock with x so you do not need to keep the rmb pressed all the time.

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Beta Tester
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Yeah, at the moment it's really fiddly to try and maintain the guns in a neutral position, since you pretty much have to aim straight ahead and constantly adjust your point of aim to keep the front guns pointing straight forwards and the rear guns pointing backwards, so you can react to enemies showing up on either side equally. I'd much like a "Lock turrets in neutral position" button in addition to being able to lock them in a specific direction, preferably with the ability to aim and fire front and rear turrets completely independently.

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Privateer
268 posts
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its simple ... give us an option to lock specific guns.

Example: I'm fighting an enemy at 11 oclock ... I know I can fire my forward guns during my next manouver while turning to port with my enemy ending at 2 oclock. Meanwhile my rear guns will be completley useless for the next 40 seconds.

Now ... I know that my rear turrets do me no good while I'm fighting with my enemy at 11 oclock. but they will damn do me good when I'm fighting him at 2oclock. If I can preaim my rear turrets at 2 oclock and lock that aim while I'm still able to shoot my forward guns. That would be jolly.

 

PS: I already made a post about this 3 weeks ago. Nobody took notice.

Edited by silence5

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Alpha Tester
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its simple ... give us an option to lock specific guns.

Example: I'm fighting an enemy at 11 oclock ... I know I can fire my forward guns during my next manouver while turning to port with my enemy ending at 2 oclock. Meanwhile my rear guns will be completley useless for the next 40 seconds.

Now ... I know that my rear turrets do me no good while I'm fighting with my enemy at 11 oclock. but they will damn do me good when I'm fighting him at 2oclock. If I can preaim my rear turrets at 2 oclock and lock that aim while I'm still able to shoot my forward guns. That would be jolly.

 

PS: I already made a post about this 3 weeks ago. Nobody took notice.

 

Because dev's already said this would not happen, just like control over secondary guns ( other then ctrl+lmb ) or just as submarines ;)

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Beta Tester
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There are two option to lock guns:

  • CTRL-X, to lock guns at specific bearing
  • SHIFT-X, to lock guns at specific sector of the map

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Weekend Tester
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There are two option to lock guns:

  • CTRL-X, to lock guns at specific bearing
  • SHIFT-X, to lock guns at specific sector of the map

 

Yes, but neither of those locks the guns in a neutral position

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The reason I want this feature is because it would feel realistic, and feel like a natural thing to have. Any real ship in ww2 or today would have the ability to do this, to not would be ridiculous. So why should we not have it in game? Sure you can use workarounds like trying to predict where your turrets need to be, and hold them there, but you shouldn't need to. Hell I would settle for a button that simply stops your turrets from moving and holds them in their current position so you can stop them when they reach the desired position, or is that too much to ask as well?

 

You guys need to remember games should feel intuitive and natural. Why should a feature that would make the game feel more polished and realistic not be added simply because there are a few possible workarounds that almost do the job you want. This is when people start to make mods for features that should be in the game.

The last position of enemy tanks is a good example, yes you can try to remember where they were, you can even start marking stuff down on a piece of paper, or someone can make a mod because they feel it should be a feature. WG eventually added it as a feature in the base game.

 

This feature would feel like it should be there if it was added in, it would feel like a natural thing to have in the game. At least that is what I think. But hey if you want to wait for modders to try and make it, fine.

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Beta Tester
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What would be nice is a button to goggle forward, rear, all turrets.

But for the rest rmb works. If you suddenly have targets on the wrong side in a ship with slow teaverse turrets you messed up. Tactical planning gives an advantage.

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[-AP-]
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Weekend Tester
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I suggested a while back that any turret which is not able to target the point you are aiming at should target a point 180o away. That would enable ships with lots of turrets fighting on both sides. I don't really think they will ever do it though.

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Alpha Tester
268 posts
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Why not just make the turrets turn slower than the US ones but not 9 times slower than the US ones?

 

Just have Japanese turrets turn at 0.8 times the speed of US turrets on the same tier.

 

Sounds like a much easier fix.

 

Cobra 6

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[GOUF]
Beta Tester
337 posts
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The "Reset to bow/stern" button suggestion sounds reasonable indeed.

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Beta Tester
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I run my Warspite with front two turrets pointed straight forward and my rears pointing one left and one right.... works fine for me.... Will screen it next time I do it... all it takes is a bit of finesse with turrets but looks well freaky when you do it... or you can keep fronts available for one side and rears available for opposite... just takes a bit of practice.. actually having slower turret traverse helps with this mode of play... can happily engage targets to front port or starboard. ..

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Players
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If I need to execute a 180-turn in my BB I start swinging the turrets to the side they'll be needed as soon as I begin the turn. So, by the time my ship is done turning, the guns are well on the way to be turned the right way.

 

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