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Latest DD Nation Traits

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Hi Evereyone

 

I've been reading up on a handful of guides but nothing really is up to date in regards to Nation DD traits.

 

I'm going down the Japan line but I'd like to do another coinciding. 

 

Does anyone know of a decent (updated) guide explaining each nations DD traits? Or can list some of them here?

 

Understand this is probably a regular thread created here but I've had a look round I'm hoping for that very specific guide. 

 

Very much appreciated if someone can help!

 

S!

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Players
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288 battles

I'm finding a lot about how things use to be and old stuff like the release of Pan Asia soon or RN DD's to be released soon but nothing up to date with current days.

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IJN - stealth torping/line branch is gunboating

US - gunboating (tier 9 and 10 effective torpers in addition)

PA - exactly the same as US, but with very low visibility deep water torps, and also radar option at 9 and 10. Lower tiers are a mixed bag of other nations but can be very fun if a little strange switching style tier to tier (until 8)

UK - gunboating (tier 9 and 10 effective at torping and have nice AP)

Soviet - Gunboating in both branches, with better torps and concealment in one compared with DPM and speed in the other

French - only two prems so far but are similar to Soviet speed/DPM branch

 

I feel like I missed one?

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USN: Hybrids, relying on both guns and torpedoes. They have improved smoke screens which last much longer than other nations, but have very high shell arcs making hitting targets at range difficult.

IJN (main line): Pure torpedo boats. They have very good concealment and long range, high damage torpedoes, but very weak gun power and poor torpedo concealment. The alternate line from tier 8 up are very large, losing some concealment, but gain a huge number of rapid fire 100mm guns, which deal huge damage to enemy DDs. However, they only have one torpedo launcher and are quite clumsy. The low calibre of the guns makes IFHE highly recommended.

KM: Hybrids again. They are cap contesting specialists. While they have poor concealment and weaker smoke screens than normal, they come with a cruiser Hydroaccoustic Search, allowing them to dodge torpedoes and spot enemies in smoke. Their HE is weak, but their AP does very high damage to broadside DDs.

Russians: Gunboats. They are larger than most other DDs, and have worse handling. However, they have very high-velocity guns with flat arcs and long range, and very high top speeds. They aren't effective at contesting caps, but have the firepower and speed to harass enemy CAs and BBs, and chase down enemy DDs. Their torpedoes are terrible however, with nonexistent range. The alternate line is a more traditional style one, with less guns but better torpedoes and concealment.

Pan-Asians: A mixed bag. They are all ships imported from other nations, so their stats very from ship to ship. What they have in common are deepwater torpedoes, which cannot hit DDs but are very stealthy, and a unique smoke screen with a long action time, and short duration and cooldown time.

British: A gimmick fiesta. They have a unique consumable loadout; a short range, long duration sonar for personal defence, and a very short duration smoke with a very fast cooldown. They have very good handling and acceleration, but a slow speed and no engine boost. Their turrets can rotate 360 degrees, and they can single fire torpedoes. All this combined makes them fantastic knife-fighters, but their USN style arcs makes long range gunnery a struggle. If you can use single fire correctly, you can send some very nasty and hard to evade spreads towards the enemy.

 

  • Cool 2

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