Akula971 Beta Tester 1,059 posts 14,850 battles Report post #1 Posted October 19, 2018 I just can't get this thing to work. I'm using an IFHE build, tried main guns and torpedo boost, not noticed much. I'm losing to Shima's in gunfights, Fletchers make mince meat of it. The only real success I've had is shooting down aircraft! It has a heal, but what is the point in a gunfight, that will see you reduced to a smoking wreck before you can activate it. Cap contesting is very dangerous, you don't have the speed to escape or get out of radar range. If you are having success and fun in it, please let me know your module choice, captain skills and tactics. 1 Share this post Link to post Share on other sites
CPL_Sivi Players 204 posts 17,401 battles Report post #2 Posted October 19, 2018 Tier 9 is always tough. I am few k away from lightning so i know nothing about jutland. However i do have shima, gear and z 52. Z is tough play shima and gear are simpler. So far i do like uk dd line, they move with ease, smoke is short but almost always available to cover ur retreat. I use them as spotters at first, then i try to pick my fights. i dont play them aggresive like gear or z. But then again, i am at jervis still so i cant tell u much about jutland. Didnt even fight one still. Daring looks dangerous tho. It almost melt my z52 with ap to the ground, had to pop smoke and run like hell to stay alive. Try to be more conservative at first half of the game, stealth torping, spotting, stay at fringe of radar range save ur hp and heal for the mid and late part of the game. I use guns only and only when enemy dd has no support. If he has ca or cl in tow i dont shoot guns. I go for silent torp run and i keep out of sight. Thats how i play acasta icarus and jervis. Gallant is different story, its more us dd style then uk. But i do feel that silver uk line has same flavour all the way thru. I guess i wont be changing my playstyle till the end. Share this post Link to post Share on other sites
[CATCH] DDMafiaAssociateMember Players 433 posts 6,031 battles Report post #3 Posted October 20, 2018 On 10/19/2018 at 6:15 PM, Akula971 said: I just can't get this thing to work. I'm using an IFHE build, tried main guns and torpedo boost, not noticed much. I'm losing to Shima's in gunfights, Fletchers make mince meat of it. The only real success I've had is shooting down aircraft! It has a heal, but what is the point in a gunfight, that will see you reduced to a smoking wreck before you can activate it. Cap contesting is very dangerous, you don't have the speed to escape or get out of radar range. If you are having success and fun in it, please let me know your module choice, captain skills and tactics. I don't have the ship, but I know it has improved AP penetration angles and shorter fuses, so perhaps using AP on broadside-ish targets could help? 1 Share this post Link to post Share on other sites
Ferry_25 Players 4,392 posts 12,107 battles Report post #4 Posted October 22, 2018 Unlocked it this weekend and now only have had 3 matches with it. Still fully stock so I can't give a "complete vision" yet. From what I did find out it's a mid - end game ship. In the opening it's mainly scouting and torpedo harassment. In DD knife fights I find it underwhelming. I've been pondering about inertia fuse heavily but decided against it. From what I found out the main advantage is being able to pen BB superstructures with it. Though that seems like a very good selling point, the smoke duration is too short to make fully advantage of IFHE. Couple of shots, smoke runs out and you're caught with your pants down, fully stationary. The AP seems very nasty indeed. I took RPF as second t4 skill in order to anticipate DD's creeping up on me. Share this post Link to post Share on other sites
[K_R_T] SirAmra Alpha Tester 1,075 posts Report post #5 Posted October 22, 2018 Nvm Share this post Link to post Share on other sites
[-GG-] radius77 Players 430 posts 29,866 battles Report post #6 Posted October 22, 2018 On 10/19/2018 at 7:15 PM, Akula971 said: I just can't get this thing to work. I'm using an IFHE build, tried main guns and torpedo boost, not noticed much. I'm losing to Shima's in gunfights, You say Shimakaze with 5,7 sec reload outguns your 3,5 ? I am sorry for you. 1 1 Share this post Link to post Share on other sites
[NWP] Mr_Tayto Players 1,099 posts 10,119 battles Report post #7 Posted October 23, 2018 Don't bother with IFHE; slot RPF in the captain and use AP exclusively. The torps are really good too, so as someone said above use her as a torp boat to start with and avoid radar chokepoints and IJN gunboats until later in the game. 1 Share this post Link to post Share on other sites
Akula971 Beta Tester 1,059 posts 14,850 battles Report post #8 Posted October 23, 2018 23 hours ago, radius77 said: You say Shimakaze with 5,7 sec reload outguns your 3,5 ? I am sorry for you. 8K battles and still not learning? Still average? Wonder what you are doing wrong? If you cannot add anything constructive, then please vent your demeaning views elsewhere. 1 Share this post Link to post Share on other sites
CPL_Sivi Players 204 posts 17,401 battles Report post #9 Posted October 24, 2018 Was wondering if high tier uk dds get engine boost? 34 kts as jutland top speed seems way too slow. I am at lightning and use flag so i get 37.9 i think which is fast enough to get outta dodge when $*it hits the fan... But at 34 kts u realy realy need to be extra careful. Tier 9 10 are flooded with radars and if u get lit up u just cant run away fast enough. I realy hope they put boost in otherwise i will not consider going thru jutland. Share this post Link to post Share on other sites
[STEG] hjsteg Alpha Tester, Players, In AlfaTesters 214 posts 18,720 battles Report post #10 Posted October 25, 2018 Notser has an interesting new video covering the Jutland and Daring where he discusses the current issues with the high tier RN BB's. Probably some hints to pick up here. 5 Share this post Link to post Share on other sites
Soft_Kitty_Warm_Kitty Players 231 posts 7,893 battles Report post #11 Posted October 25, 2018 Hmmmm looks like I will be re-doing my 19pt captain on the Jutland, been using AP for mainly everything except some really obvious fire starting and been having some really poor results. Lets see what the future holds, only 13 battles so far in her but a really poor 23% win rate, still they say you need a 100+ before deciding whether a ship is good or bad with you. (and its more than likely me trying to adjust to the RN DD playstyle, have been struggling with the Cossack too :( and yes I know I am a deeply average player but I am improving slowly). 1 Share this post Link to post Share on other sites
[CZWSM] Max_Kammerer Players 483 posts 26,106 battles Report post #12 Posted November 1, 2018 IMHO Jutland is one of the best DDs in game - still only 41 battles with her (63% WR), but I'm loving this small flamethrower. 19p skipper: PT, AR, LS, SE, SI. IFHE and CE. IFHE is vital for BBs and CAs trolling... AP is working only for broadside light targets. Single launch torps are awesome and hydro great help for survival... Share this post Link to post Share on other sites
Ferry_25 Players 4,392 posts 12,107 battles Report post #13 Posted November 3, 2018 Played it more in the mean time and decided to give it up. Together with Ognevoy. Don't start: it's me, not the ship. I can't make it to function in any way. My stats clearly represent the absolute horror I'm making with playing these boats. For me it's painted with napalm. Every He fired at me = fire. Every hit = -75% health. I can't get out when things are too hot. Out of frustration I took the engine upgrade. I must admit: that has decreased the change of being engined by 50%. I now only feeling I'm having a 2% chance not being engined by any hit on any place on the ship. And I'm losing every knife fight I've faced so far. Never been the best shot in town but with this thing I can't seem to hit a barn from the inside. Really pity this. i was having a blast until Lightning. And again; I know I can't win every match but I play for fun. And fun for me is to do my utmost best to win and not being a XP pinata who is crippling his team by pressing start with something I can't make to work. Share this post Link to post Share on other sites
[K_R_T] SirAmra Alpha Tester 1,075 posts Report post #14 Posted November 25, 2018 Is there a reload bug on the torps on this ship? In port is says 120 sec. Played my first game in her and the counter started at 145 sec or so. Share this post Link to post Share on other sites
[MYS] chatbanandy Players 11 posts 10,888 battles Report post #15 Posted November 26, 2018 Why using AP only. It's really a fire-guarantee monster... Share this post Link to post Share on other sites
Ferry_25 Players 4,392 posts 12,107 battles Report post #16 Posted November 29, 2018 Disregard my once again premature and childish "I give up whine." I'm starting to find a way playing it. Like my first impression: a mid - end phase ship. In the beginning be careful not to radar focussed out in the first 5 minutes. Positioning is key and with inertia fuse combined with the nasty AP shells and the 360 turrets it can deal quite some dmg. Stats are still abyssmal. 46%, 42k ave dmg. But steadily creeping up in the right direction. Came from 30% WR... Share this post Link to post Share on other sites
[UTW] ShinGetsu Weekend Tester, In AlfaTesters 8,985 posts 7,359 battles Report post #17 Posted November 29, 2018 You need IFHE. AP are fine and dandy, but the second you find even a Benson that angle against you, you're toasted. You have only 18.8mm base HE penetration, and you need more than 19 or you won't even pen superstructures on BBs. It's a lot like Akizuki before the HE pen buff, but with even better AP and heavier shells so better balistics. Use AP on everything, and switch to HE when you find only angled targets or you want to burn everything. The short smoke really takes time to get used to tbh. I didn't take SI on Lightning as I thought it wasn't really necessary, but I'm changing my thought with how often I run out of my 6 smokes when playing it. The smoke is very a hit-and-run playstyle. Contrary to Lightning you actually have usable torpedoes (8km is absolutely unplayable in tier 8, even with 10km it's already a struggle...) and very dangerous guns. Tbh you shouldn't be outgunned by a Shima. Never ever. Since last buff Shima hurts a lot and got quite the powerful guns, but still, you're just a better gunnery platform in every single way. Also, use that engine. The UK DD can go from to 30 knots incredibly fast, and they also are quite good at decelerating. Bait shells. Stops, then accelerate, then decelerate. It's just amazing at dodging like this. Share this post Link to post Share on other sites
[MORIA] quickr Players 1,953 posts 25,333 battles Report post #18 Posted November 29, 2018 6 minutes ago, ShinGetsu said: You need IFHE. It boils down to this ^ I though i could play without IFHE, just using AP. Once I specced my cpt with IFHE it was a game changer. Another thing that doesn't help Jutland is the fact that Lightning is such a strong ship, so you don't feel like you are progressing up the ladder when you unlock and play Jutland. Share this post Link to post Share on other sites
[UTW] ShinGetsu Weekend Tester, In AlfaTesters 8,985 posts 7,359 battles Report post #19 Posted November 29, 2018 To be honest I don't really like the Lightning. It's a good ship, but I don't really find it fun. My biggest issue is that doing damage with it is incredibly hard. You kill DDs, take caps, spots, but you win your games with 25k damage done because your torps are impossible to use in the majority of the cases, and you don't have smokes that are long enough to farm. It's a very good ship for carrying the team, but it lacks the fun factor of being able to score. Share this post Link to post Share on other sites
_Teob_ Players 1,625 posts 14,901 battles Report post #20 Posted November 29, 2018 3 hours ago, quickr said: It boils down to this ^ I though i could play without IFHE, just using AP. Once I specced my cpt with IFHE it was a game changer. [...] Hallelujah! Share this post Link to post Share on other sites
[MORIA] quickr Players 1,953 posts 25,333 battles Report post #21 Posted November 29, 2018 1 minute ago, _Teob_ said: Hallelujah! Yes, yes, you were right. I'm just a bit slow to admit 1 Share this post Link to post Share on other sites
Taliesn Players 2,238 posts 16,405 battles Report post #22 Posted December 1, 2018 It works for me without IFHE. Had another 4 battles with Lightning and Cossack since this morning (not in chart) 4 victories: Sure, with IFHE I would be doing more damage but capping and cleaning is a lot more important. CE+RL trumps it IMO. Share this post Link to post Share on other sites
[NWP] Mr_Tayto Players 1,099 posts 10,119 battles Report post #23 Posted December 5, 2018 On 10/23/2018 at 1:05 PM, Mr_Tayto said: Don't bother with IFHE; slot RPF in the captain and use AP exclusively. The torps are really good too, so as someone said above use her as a torp boat to start with and avoid radar chokepoints and IJN gunboats until later in the game. I'll quote myself to highlight a previous (incorrect opinion). Now everyone else is wise to high tier RN DDs, IFHE is a must. Before, you could expect enemy DDs to turn to get guns/torps on you, but now they wiggle a lot more giving more bounces. Using IFHE and knowing when to unleash the massive pain of the sAP is the skill in this boat. Share this post Link to post Share on other sites