[NLD2] Evergreen [NLD2] Beta Tester 356 posts 23,498 battles Report post #1 Posted October 18, 2018 Started up the TST today, and noticed i had a few CV's to play with. Very exited to test them, and choose the Japanese one. After more then 10 times getting the message "Server overload" i finaly could play a game. It was very nice, till i found out that even the AA of a Faragut kills all your planes within a minute. I tried to sink a few other ships, but the AA is a real oberkill imo. After the match i had a repairbill of ... 7.000.000 !!! How would you be able to test things enough to give a good feedback, when you have to restart a Queue for more then a douzen times, an d ending up with a repairbill of 7mill ? 1 Share this post Link to post Share on other sites
[TMCB] green1111 Alpha Tester 257 posts Report post #2 Posted October 18, 2018 Probably balance ;) Share this post Link to post Share on other sites
[DRECO] amosf64 Players 2 posts 9,748 battles Report post #3 Posted October 18, 2018 I agree used both carriers lost every plane to AA fire, got two hits in two games, moat aircraft lost before I could even try to get close to a target couldn't repair anything afterwards, game is now unplayable, far worse than the current game and that was bad enough Share this post Link to post Share on other sites
[-KNM-] volvo14270 Beta Tester 2 posts 20,851 battles Report post #4 Posted October 18, 2018 after you play a game as CV, you need to play a game With CA or BB...to get more credits. after a match With CA or BB you get 10.000.000 to use on Your service on CV.... 1 Share this post Link to post Share on other sites
Colonel_Boom Players 80 posts 5,221 battles Report post #5 Posted October 18, 2018 I think you are playing the cvs wrong. They do incredible amounts of damage (T10 IJN has 18k damage per torp) and have an infinite number of planes. I have gotten over 4k base xp with tons of achievements. AA is not too strong imo. The devs want you to play normal ships to earn credits while playing carrier to earn free XP. You just need to play a game and earn at least 500 base XP in a game. MfG Boom 1 Share this post Link to post Share on other sites
[CROTZ] AirSupremacy Beta Tester 1,209 posts 12,485 battles Report post #6 Posted October 19, 2018 In my first battle I tried to figure out how CV things work, playing alive 5 minutes - Sunk. Im my second battle I learnt a bit more how CV things work - Sunk. After these two battles I have 300k points left and shall repair for 6 million. Not possible. End of CV test for me. Wow, 10 minutes CV "Testing". I wish you guys a nice time "playing correct" on that test server with destroyers and battleships. General ships where the reason for me not to play WoWs in 2018. I will not grind repair costs with general ships for CV Testing, especially not after just been able to play 2x CV`s for 10 minutes with a large amount of bots riding general ships in the TST matches anyway. Will test more when CV Rework & Uboats are in the full game, on the full game server. Cheerio 1 Share this post Link to post Share on other sites
xXx_Blogis_xXx Alpha Tester, Players 5,335 posts 35,510 battles Report post #7 Posted October 19, 2018 7 hours ago, Colonel_Boom said: I think you are playing the cvs wrong. They do incredible amounts of damage (T10 IJN has 18k damage per torp) and have an infinite number of planes. I have gotten over 4k base xp with tons of achievements. AA is not too strong imo. The devs want you to play normal ships to earn credits while playing carrier to earn free XP. You just need to play a game and earn at least 500 base XP in a game. MfG Boom dont get me wrong but, i think u didnt get such a good (aa) game Share this post Link to post Share on other sites
Voodoo_DK Beta Tester 1 post 2,404 battles Report post #8 Posted October 19, 2018 If they whant us to do a prober test, they need to boost the TST accounts. You start out with 3.000.000 credit and that is. No camo, no, flags, no modules, 0 poins to capitans. I have plade CA, BB and CV now in the TST and i have made a negative 200.000 so far. Share this post Link to post Share on other sites
[CROTZ] AirSupremacy Beta Tester 1,209 posts 12,485 battles Report post #9 Posted October 19, 2018 Maybe applying for 10 TST test accounts and installing half a Terabyte for 10 instances is a "workaround" for the repair costs `` Oh, I just saw " This offer period has expired." @ https://worldofwarships.eu/en/news/public-test/carriers-rework-test/ Well, seems that was it then. What a mega disappointment show. Share this post Link to post Share on other sites
Black_Sheep1 ∞ Beta Tester 2,117 posts 16,691 battles Report post #10 Posted October 19, 2018 I do not understand why ppl are so suprised abotu the repair cost, it was clearly described in the article that the repaircosts for th cv will be high, so ppl are forced to play other ships also. Quite logical cause you need Data from both sides, so it males sense to more or less force players to paly normal ships also. Share this post Link to post Share on other sites
[-MAR-] Branxu Players 1 post 2,607 battles Report post #11 Posted October 19, 2018 i can not find in my Game Center the TST version fo the game. I have noticed that even my interface looks different than in . Any ideas why? thx in advance Share this post Link to post Share on other sites
[_DAN_] Hexxas Beta Tester 133 posts 11,379 battles Report post #12 Posted October 19, 2018 well i liked what i seeing so fare at the cw changes , how ever its not easy to test any thing when repair and service cost is above 5 mil for each ship think the game developes need to change that , or else its not much of test and try out if only get 1 try on the cw´s :) some people complaining about the new mechanic , i have to say i am impressed with what i have seen so fare yes every thing is hard in the start , but over time you get better its an learning curve like every thing else. looking forward to see where this cw game mechanic is going :) Share this post Link to post Share on other sites
BorgCymru Players 25 posts 2,400 battles Report post #13 Posted October 19, 2018 It's a nightmare. How do you just launch the planes and send them to a map point, All I get is one flight at a time. I have to wait for them to attack. Then I can swap flights. But then again as soon as I hit something the game crashes anyway. Tried the instruction game, which I assumed would be AC but o, it was a low level ship, but that didn't matter, It didn't load and crashed anyway You'd think they would have a tutorial on the SC so you could get some basic tips. I HATE it so far Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #14 Posted October 19, 2018 21 hours ago, puffpuff134 said: In my first battle I tried to figure out how CV things work, playing alive 5 minutes - Sunk. Im my second battle I learnt a bit more how CV things work - Sunk. After these two battles I have 300k points left and shall repair for 6 million. Not possible. End of CV test for me. Wow, 10 minutes CV "Testing". I wish you guys a nice time "playing correct" on that test server with destroyers and battleships. General ships where the reason for me not to play WoWs in 2018. I will not grind repair costs with general ships for CV Testing, especially not after just been able to play 2x CV`s for 10 minutes with a large amount of bots riding general ships in the TST matches anyway. Will test more when CV Rework & Uboats are in the full game, on the full game server. Cheerio You should read the introduction. This is not a CV only test. It's a pvp test, where also ships against CVs should be tested. So you have to play normal ships, and when you play a normal ship, you get 5 million reward to repair the CV. That means for every CV game you have to do a non-CV game. Share this post Link to post Share on other sites
[ANIME] AndyCx Beta Tester 39 posts 18,178 battles Report post #15 Posted October 20, 2018 WG could be a bit more clear about how the test is supposed to work - earn loads of credits playing normal ships, lose loads of ìcredits playing CVs. That way the queue isnt just 20Cvs. apart from that, AA is brutal at T6, it took me 3 waves of aircraft to figure out the aiming & I cant help feeling it would be good to have an option of mouse control of the aircraft (or is such an option hidden somewhere?) Share this post Link to post Share on other sites
ricasc0s Players 4 posts 4,718 battles Report post #16 Posted October 21, 2018 I like my first test round on the new set up of the CV's. My general impression is good, defenitely an improvement! + + I have noticed we will need to develop skills to hit the ships with the bombs, rockets and torps. Loking forward to master this. + Experiencing the AA whilst attacking a ship is really terrifying (Great!)! - The flying time from the CV to the target takes for ever. As you are able to only work on one squadron at a time, most time is spend on flying towards the target. - The role of the fighters is not really clear to me. You can call them but when? They are there for a limited time... If you call support from the fighters extend the duration they are there ort let them fight/support until shot down. - - Not possible to maneuver the CV while flying a squadron should be repaired/changed. My CV got attacked by enemy airplanes. While I was flying towards my target The enemy planes where having fun on my CV. It should be possible to switch to the CV and maneuver him dodging the torps. Suggested imprevements: Make it possible to also change the cammo of the planes giving them special skills (in line with the current possiblities of the cammo of the ships, higher dispersion, spotting range etc..). The planes are now the vehicle you are using as a CV player, the CV is not your main vehicle anymore. Make it possible to give the planes signals (make it small deorations on the side of the planes). giving them special skills (in line with the current possiblities of the signal flags of the ships higher chance of explosions, fire etc..). The planes are now the vehicle you are using as a CV player, the CV is not your main vehicle anymore. Share this post Link to post Share on other sites
[DMAS] Fenz Alpha Tester 56 posts Report post #17 Posted October 21, 2018 I can't use my plane consumables using the keyboard. Need to click them with my mouse for them to work. Is this a known issue and where do I report this exactly? Also out of silver so my tests are done too for now :( Share this post Link to post Share on other sites
[THESO] SV_Kompresor Beta Tester, Players, In AlfaTesters 5,868 posts Report post #18 Posted October 21, 2018 43 minutes ago, Fenz said: I can't use my plane consumables using the keyboard. Need to click them with my mouse for them to work. Is this a known issue and where do I report this exactly? Also out of silver so my tests are done too for now :( Why not get more silver then? Share this post Link to post Share on other sites
Sotthh Players 3 posts 5,712 battles Report post #19 Posted October 21, 2018 u must play with BattleShip … for the carrier player can hit u and test. In second line, i dont now how work the fighters no, y cant kill any enmy plane... Share this post Link to post Share on other sites
[_KAP_] Flinkster Players 22 posts 16,308 battles Report post #20 Posted October 21, 2018 I played 4 matches so far. For each side one carrier match and 2 matches in non-carrier-ships. I was attracted by the "flying-game-style" to that the carrier-play now is going to be transfarred. Reminded me of the flying games like WoWP or WT. Now here my first conclusions: POSITIVE: + new design in "flying mode" is attractive and most features of the gameplay are ok, as far as i could get a meaning about them, + only control of 1 air unit at a time is ok, + aiming system is fairly new too handle, but it seems that it leads to the right goal, + rocket squadrons are a worthy addition, they lead to new tactics on weakening AAs and striking on 2nd run with bombers, NEGATIVE: - the controls by wasd only are too sluggish, since you only got the choice of full stearing or nothing. I would suggest to transfer it into an additional mouse-aim like in WT or WoWP. That way you got the keyboard for the rough changes and the mouse to lead precisely where you want to fly to. Remember that only a part of a squad goes into an attack run. That makes dodging way more easy than before, even for big ships. - when in control of an air unit you're unable to stear the carrier itself. I can only hope, that this won't be final status. Dodging enemy's attacks, while in flight mode should still be possible. A key to switch between both modes should do the job. - the reduction of fighter control is ok in my eyes, but that way fighters are only active in vicinity of the active squadron. Limits the variety of possible tactics. - in normal ships nearby enemy sqaudrons couldn't be focused with Ctrl-left-click. Is that a bug or just not implemented, yet? That are my 1st impressions. Hope that they're helpfull, i'll stay tuned. 1 Share this post Link to post Share on other sites
ricasc0s Players 4 posts 4,718 battles Report post #21 Posted October 22, 2018 Second rupdated eview. I like the new gameplay. Absolutely an improvement. The game: + I have noticed we will need to develop skills to hit the ships with the bombs, rockets and torps. Looking forward to master this. I think it might give a boost to the usage of CV's. Learning the skill to drop ordnance can be done in a game or 5 + Experiencing the AA whilst attacking a ship is really terrifying (Great!)! - The flying time from the CV to the target takes for ever. As you are able to only work on one squadron at a time, most time is spend on flying towards the target. - The role of the fighters is not really clear to me. You can call them but when? They are there for a limited time... If you call support from the fighters extend the duration they are there or let them fight/support until shot down. In the current role you might as well leave the fighters out of the game. - Limited options to maneuver the CV while flying a squadron should be repaired/changed. My CV got attacked by enemy airplanes. While I was flying towards my target The enemy planes where having fun on my CV. It is only possible to maneuver the CV trough the map. Dodging the torps is very difficult or impossible. Suggested improvements: Make it possible to also change the cammo of the planes giving them special skills (in line with the current possibilities of the cammo of the ships, higher dispersion, spotting range etc..). The planes are now the vehicle you are using as a CV player, the CV is not your main vehicle anymore. Make it possible to give the planes signals (make it small decorations on the side of the planes). giving them special skills (in line with the current possibilities of the signal flags of the ships higher chance of explosions, fire etc..). The planes are now the vehicle you are using as a CV player, the CV is not your main vehicle anymore. The testing: + It is great to communicate with all players in a positive constructive manner during the game. Peer teaching helps a lot. - It would have been great if there would have been a tutorial. There is seems to be a lot unknown about the controls. This does not allow for full testing. Share this post Link to post Share on other sites
[NLD2] Evergreen [NLD2] Beta Tester 356 posts 23,498 battles Report post #22 Posted October 23, 2018 Thanks for all the helpfull answers. I tried it more, and like it more and more. The new workout of the CV's is better then it look the first place. Yes, it takes a lot of time to get your planes to the target you want to attack, but compared with other ships you're much faster and more scary for them. The chance to be able to attack them several times makes you realy a pain in the A for them. There are a few minor things to be changed imo, but overall WG did a GREAT job ! Share this post Link to post Share on other sites
[R-M] Isoruku_Yamamoto Players 1,437 posts 16,247 battles Report post #23 Posted October 23, 2018 2 hours ago, Evergreen said: Thanks for all the helpfull answers. I tried it more, and like it more and more. The new workout of the CV's is better then it look the first place. Yes, it takes a lot of time to get your planes to the target you want to attack, but compared with other ships you're much faster and more scary for them. The chance to be able to attack them several times makes you realy a pain in the A for them. There are a few minor things to be changed imo, but overall WG did a GREAT job ! Wait what? Who payed you to say this, because the test server has been shut down- due to severe tecnical & gameplay issues Also, with torpedo & dive bombers you currently can't be properly aimed DURING the attack time that you have Share this post Link to post Share on other sites
[HOO] Hawg Players 495 posts 12,346 battles Report post #24 Posted October 23, 2018 I seems I missed the first phase entirely: That's very annoying since I tried to play a dozen or so times, but every time I was not actually able to play for various technical reasons (either the server was down, the que spinnner never stopped spinning, or the system would simply not connect). I assume there will be a "second phase" since they call the part I missed the "first phase"? Any word on when this second phase might be available? Share this post Link to post Share on other sites
[NRNF] B21Raider Players 15 posts 2,852 battles Report post #25 Posted October 23, 2018 On 10/21/2018 at 7:07 PM, Flinkster said: I played 4 matches so far. For each side one carrier match and 2 matches in non-carrier-ships. I was attracted by the "flying-game-style" to that the carrier-play now is going to be transfarred. Reminded me of the flying games like WoWP or WT. Now here my first conclusions: POSITIVE: + new design in "flying mode" is attractive and most features of the gameplay are ok, as far as i could get a meaning about them, + only control of 1 air unit at a time is ok, + aiming system is fairly new too handle, but it seems that it leads to the right goal, + rocket squadrons are a worthy addition, they lead to new tactics on weakening AAs and striking on 2nd run with bombers, NEGATIVE: - the controls by wasd only are too sluggish, since you only got the choice of full stearing or nothing. I would suggest to transfer it into an additional mouse-aim like in WT or WoWP. That way you got the keyboard for the rough changes and the mouse to lead precisely where you want to fly to. Remember that only a part of a squad goes into an attack run. That makes dodging way more easy than before, even for big ships. - when in control of an air unit you're unable to stear the carrier itself. I can only hope, that this won't be final status. Dodging enemy's attacks, while in flight mode should still be possible. A key to switch between both modes should do the job. - the reduction of fighter control is ok in my eyes, but that way fighters are only active in vicinity of the active squadron. Limits the variety of possible tactics. - in normal ships nearby enemy sqaudrons couldn't be focused with Ctrl-left-click. Is that a bug or just not implemented, yet? That are my 1st impressions. Hope that they're helpfull, i'll stay tuned. My test came to pretty much the same conclusions, certainly a switch to get back to the carrier then back to the current squadron is a must. The only way you could do it in the test is pressing F which is supposed to put the squadron (all 3 types) into patrol mode attacking nearby enemy planes, similar to how ship based fighters. behave now. However in the test version, although you get back to the carrier, the patrolling squadron makes its way back immediately and doesn't loiter. I'm assuming that's going to be fixed in future builds. I like the HP restore consumable, it gives a bit more durability. The AA I think does need a rebalance, when I was in a cruiser, I saw all the torp bombers heading towards me but I was pretty certain once I selected Defensive AA Fire they would all be toast and they were. The feeling of danger just wasn't there. When I tried attacking a Yamato with torp bombers , I know only to expect perhaps a few to survive and maybe at least 1 or 2 wil get through but with the level of AA fire and plane HP it's futile. I can understand the intention to make it easy to jump in for people who have never tried carriers, but in its current state it's just a bit too arcade. Even adding simple stuff would make a difference like adjusting cruise altitude to High, Medium and Low/terrain following might add a bit of tactical thinking. High means faster but spotting and detection range is further, then Medium and Low would mean more stealth but slower and reduced spotting range. Another thing I missed was multi squadron control. Currently in the test it's not possible to set up attacks using more than 1 squadron at a time as each has to be handled manually. I miss not being able to direct squadrons to targets. I guess WG see it as a trade off to make it less point and click, but I feel a hybrid would be more fun as you can have the best of both worlds. 1 Share this post Link to post Share on other sites