Jump to content
Forum Shutdown 28/7/2023 Read more... ×
RedGivesHead

RN DDS are the worst line created in the last 2 years...

26 comments in this topic

Recommended Posts

[RO-RN]
Players
3 posts
12,282 battles

Hello,

 

just wanted to state that the Jutland and the Daring new arrivals are pure junk, useless in any situation and that soon that "super AP" will be countered by all players with "bow on" strategy,

the tier 10 can easy be killed by a t8 dd with a ounce of brain, useless he and worst torpedos on tier 10 dds do not help the ship, bad concealment also...

i wasted over 2000 doublons on the captain trying diferent builds, nothing works on that ship, i can barely get to the level of some of my tier 8 dds on performance...useless....thanks WG!

 

later edit:

 

let's not forget the low speed that can be mached by almost all t10 cruisers with speed flag, excepting hindemburg and maybe des moines...

sad sad ship

  • Cool 2
  • Boring 1

Share this post


Link to post
Share on other sites
[GRKEN]
Players
121 posts
10,417 battles
2 hours ago, ColonelPete said:

No matter how good a ships is, it s*cks when the captain s*cks.

So accurate lmao

Share this post


Link to post
Share on other sites
Players
1,647 posts
7,138 battles
19 hours ago, ColonelPete said:

No matter how good a ship is, it s*cks when the captain s*cks.

 

I can only speak for Tier V, VI and VII...

 

Acr*psta and Icarus are sh*t. Period.

Jervis on the other hand... :cat_cool:

  • Cool 1

Share this post


Link to post
Share on other sites
[88888]
Players
499 posts

I can confirm that Jervis is good as I've already played enough games with it already. I've watched some reviews on Jutland and Daring. Some of them are positive and some of them aren't. I haven't had the chance to play the ships yet but I think you have your points. Speed is definitely an issue but it is somehow compensated by better ship maneuverability.

 

I wouldn't waste 2k doubloons on a captain just to try different skills. You can simple take some recommended captain builds from other players and observe how they take advantage of these builds during gameplay.

 

Yet again, if a ship doesn't conform to your playstyle, you shouldn't bother with it. Try a different dd line instead.

  • Cool 1

Share this post


Link to post
Share on other sites
[88888]
Players
499 posts
12 hours ago, Mandalorianer said:

 

I can only speak for Tier V, VI and VII...

 

Acr*psta and Icarus are sh*t. Period.

Jervis on the other hand... :cat_cool:

 

I can confirm that Lightning is a good ship too. I just unlocked it and haven't yet researched its hull and Gun Fire Control System upgrades but it performed very well, and I can only imagine how good Jutland and Daring can be if they are better than it:

 

lightning.thumb.png.aaf32756e98e72219370dc8a318c0837.png
859843768_Lighting2.thumb.png.da8f053cd191b300ecc250fdefda6339.png

Share this post


Link to post
Share on other sites
Players
2,129 posts
14,291 battles
6 hours ago, DuneDreamer said:

 

I can confirm that Lightning is a good ship too. I just unlocked it and haven't yet researched its hull and Gun Fire Control System upgrades but it performed very well, and I can only imagine how good Jutland and Daring can be if they are better than it:

 

lightning.thumb.png.aaf32756e98e72219370dc8a318c0837.png
imageproxy.php?img=&key=f33eb831f1471fd4859843768_Lighting2.thumb.png.da8f053cd191b300ecc250fdefda6339.png

I wonder how you would fair in a tier x game?

Share this post


Link to post
Share on other sites
[88888]
Players
499 posts
44 minutes ago, ___V_E_N_O_M___ said:

I wonder how you would fair in a tier x game?

I don't want to tell you because my countrymen are jealous and they'll start attacking me in this thread too for not remaining in their clan.

Share this post


Link to post
Share on other sites
[-FC-]
Players
346 posts
13,025 battles
On 10/19/2018 at 5:30 PM, Mandalorianer said:

 

I can only speak for Tier V, VI and VII...

 

Acr*psta and Icarus are sh*t. Period.

Jervis on the other hand... :cat_cool:

 

Curious ... I have won 8 from 12 games in the Icarus and 2 from 2 in the Acarus.  They seem pretty OP to me ... maybe the fault is not with the ship, but the way that you are playing them?  Try  a different strategy pal.

Share this post


Link to post
Share on other sites
Players
463 posts
8,787 battles

How many battles have you played with RN DD's trying to get used to their play style? 

Why no complaints about the lower tiers and their gameplay? What changed between T8 or lower and the T9/10 RN DD's? Or is it just the meta that is slightly different?

 

Share this post


Link to post
Share on other sites
[BOBS2]
Beta Tester
519 posts
24,080 battles
On 10/18/2018 at 8:12 PM, CapritaPerversa said:

 

i wasted over 2000 doublons on the captain trying diferent builds,

lel

Share this post


Link to post
Share on other sites
Alpha Tester
1,006 posts
11,990 battles
On 10/20/2018 at 5:35 AM, ___V_E_N_O_M___ said:

I wonder how you would fair in a tier x game?

it's shits on them so hard is not even funny

shot-18_10.19_17_10.25-0189.thumb.jpg.0e4f55b2727db25158d95afa6b305961.jpgshot-18_10.20_11_31.04-0808.thumb.jpg.4fc473eb837409a9be9d07fc6c341212.jpgshot-18_10.21_11_01.28-0983.thumb.jpg.b7d777d91394dd9f8e90d093c0645302.jpg

  • Cool 1

Share this post


Link to post
Share on other sites
Beta Tester
290 posts
3,590 battles

Tbh, I found the Daring fun, but challenging. Its concealment and low speed makes it rather lackluster as a DD hunter, so not alot of pushing can be done. The low penetration of the HE makes it unviable against anything unless you want to start fires.

 

I find the torps to be decent, albeit a slow reload and terrible arcs, they’re consistent and do good damage. The AP is amazing, once had a “whoops” run-in with a Harugumo at pointblank range where the AP dpm saved me (and a saturated stern).

 

The gimmicks... hydro is rather useless unless you’re pushing a smoke in the end game or smokecamping with a teammate, the smoke is a nice get away free card only useable for that really, unless you got a good team where you can smokefire while pushing with your team and then leapfrog.

 

If anything I feel WG could lower its concealment a bit again, I mean going from 5.5 to 6km was a bit overkill, its one of the smallest tier 10 DDs in the game yet its less stealthy than the Big battletub Gearing

  • Cool 1

Share this post


Link to post
Share on other sites
[PANEU]
Beta Tester
1,975 posts
13,875 battles
On 10/19/2018 at 6:30 PM, Mandalorianer said:

 

I can only speak for Tier V, VI and VII...

 

Acr*psta and Icarus are sh*t. Period.

Jervis on the other hand... :cat_cool:

Jervis is one the worst T7 ships i have ever played. The Lightning on the other hand is just about 200% better.

Share this post


Link to post
Share on other sites
Players
4,371 posts
15,295 battles

And there were so many people saying the Daring is OP. Ho ho ho.

 

Anyway, i promised myself that i would grind a tier 10 DD in this game so RN it is.  At Jarvis and not great so far, only 4 games in it but considering DD's are my worst line, it's gonna take some getting used to. The tier 5 was a blast but i'm starting to meet better DD players so gonna up my game.

 

It's hard playing them when i've done nothing but hunt them down in Cruisers and CV's since 2013 :Smile_teethhappy:

Share this post


Link to post
Share on other sites
[AMOK]
Players
1,968 posts
9,010 battles
On 10/19/2018 at 11:29 PM, DuneDreamer said:

...


859843768_Lighting2.thumb.png.da8f053cd191b300ecc250fdefda6339.png

Lol fail Divis on both sides :cap_haloween:

Share this post


Link to post
Share on other sites
Players
1,193 posts
19,517 battles

What I find odd is that Acasta to Jervis have open-backed turrets but are rarely incapacitated by HE.

 

But their engines, steering, and torpedo mounts are all super fragile and frequently knocked out.

 

And their turret traverse is horrendous. Truly horrendous.

 

Those weaknesses can be mitigated by commander skills, but is this really a good design philosophy for every ship line?

 

I have noticed that every other nations' Destroyers and Cruisers share the same Torpedo and Consumables at the same tier, apart from the UK.

 

Yeah, you baked in the Propulsion Module like the Cruisers, and this would otherwise be unavailable for Acasta, but from Icarus onwards would have been the logical choice anyway so doesn't provide any additional utility.

 

I would have liked to have seen the Destroyers enjoying the same consumables and torpedoes as their Cruiser equivalents.

 

Instead we got a ship tree lumbered with a couple of never-seen-before gimmicks.

 

I see that originally the Royal Navy Cruisers had a 7 second (!) activation time, so the ships had to already be slowing down and at <15 knots to avoid outrunning their smoke circle. But 10 seconds isn't much better, even for Destroyers, and it's useless for providing 'support' to allies that is supposed to be one of the characteristics of this line. And you are already nerfing the reload time for non-Premium Smoke Generator I to 105 seconds. With no Engine Boost to disengage...

 

I think the developers came up with consumables gimmicks first and then looked for a line to try it out on. Oh, and look which national ship line already happened to be near completion!

 

IMO the developers should have reserved the never-seen-before gimmicks for a new never-seen-before national ship line to avoid being so out of place.

  • Cool 2

Share this post


Link to post
Share on other sites
Players
1,647 posts
7,138 battles
On 10/23/2018 at 8:38 AM, kfa said:

Jervis is one the worst T7 ships i have ever played. The Lightning on the other hand is just about 200% better.

 

Jervis is just like Gadjah Mada, with (in my opinion) better torpedos.

Share this post


Link to post
Share on other sites
[88888]
Players
499 posts

Now that I've played for several days with Jutland and Daring, I can say that they aren't bad at all as I've been able to rank first in my team several times on tier 10 games with both. Regardless, there are two issues with both of them:

 

1. The smaller caliber makes the use of IFHE mandatory. It shouldn't be so as you will have to take both IFHE and concealment expert which leaves you with very few remaining captain points you can spend.
2. While I find playing Jutland comfortable, I cannot say the same for Daring. I guess, the main reason is its low maximum concealment - 6km. I've heard that they have nerfed it, creating a new problem with the ship - you cannot contest caps with Daring the way you do it with Jutland, which forces you to play more carefully and passively.

The recommended build by Notser is:
build.png.09eaf12ab41940f079a8865607c50f40.png

 

Mine is the same with the only difference being that I've taken IFHE instead of Radio location.

Share this post


Link to post
Share on other sites
Players
240 posts
10,777 battles

Took me 7-10 games to figure the daring out after some awful games...can really suck when a Cleveland chases you with thst 35sec radar and he's just as fast....smoke does nothing to help in this situation and with the other US CAs it's the same...personally I don't even go cap until I know where the radars are.

  • Cool 1

Share this post


Link to post
Share on other sites
[88888]
Players
499 posts
2 minutes ago, ReapingKnight said:

Took me 7-10 games to figure the daring out after some awful games...can really suck when a Cleveland chases you with thst 35sec radar and he's just as fast....smoke does nothing to help in this situation and with the other US CAs it's the same...personally I don't even go cap until I know where the radars are.

 

Most of the time, when there is an island next to the cap, they are right behind it.

Share this post


Link to post
Share on other sites
Players
969 posts
11,943 battles
On 10/22/2018 at 10:59 PM, Raziel_Walker said:

How many battles have you played with RN DD's trying to get used to their play style? 

Why no complaints about the lower tiers and their gameplay? What changed between T8 or lower and the T9/10 RN DD's? Or is it just the meta that is slightly different?

 

Well coming from Gadjah Mada I found 5, 6 and 7 kinda meh. The 1 km less torp range was quite limiting, and it can't gunboat like a Russian DD because it is far too slow. Lightning is a straight gunboat and the hydro is nice, but the boat is slow and the torps 8 km. Gunpower is comparable to a Benson.

 

I have akizuki which currently does everything better. I will play it some more but abandoning the line seems more likely.

Share this post


Link to post
Share on other sites
[NIMBY]
Players
12 posts
11,075 battles

I like playing them BUT....

They are like all the British ships in WoW's.  

That is:

Nothing like the real thing, and a Russian masturbation fantasy about how if Mother Russia had been fighting on the sea they would have beaten everything with Stalinium.

Same is true of Dreadnought and Vanguard. Don't get me wrong. Compared to the USN ships they were not great BUT Absolutely no attempt has been made to take into consideration the real reasons those RN ships were built in the way they were or how the RN survived 2 major world wars as the biggest and best navy on Earth until the US took over in 1943.

The T10 british destroyer doesn't even have the accurate weapons suite it actually had. It was capable of engaging surface enemies from up to 18km effective range (12km for Aircraft) with radar guided turrets and had the option of passive-seeker sonar torpedos that chased their targets for up to 11km (unreliable and prone to friendly fire), or fire and forget . It was capable of getting extremely close to its targets to use the seeker torps or engaging from distance with longer range torps. 

Share this post


Link to post
Share on other sites

×