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How to "Tame" the Reworked Aircraft Carriers - Discussion Thread

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On 10/20/2018 at 4:47 AM, eliastion said:

Thought #1: Wow, planes get an astromech for emergency in-flight repairs! Waiting for Star-Wars themed plane mods :Smile_trollface:

Thought #2: Ok, they don't want players to be occupied by commanding many things at once anymore but seriously - is two so much? Emergency switch to CV perspective should always be available, it's hard to believe that the brainfart of taking away the control of your actual ship is still around. The fact that most of the time autopilot will be enough doesn't make it ok to just outright lock you out of switching to command your ship when in danger.

Agree. For a regular player who can read a map, can shoot and control a ship, I do not think it's too much to control two things at the same time.

 

On 10/19/2018 at 6:01 PM, morgoroth said:

You are right :Smile_trollface:

 

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Its so easy couse 3/4 of the team are bots.

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[EUN]
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Am I the only one who thinks that CVs gameplay will be back to RTS mode (as it was from beginning) just not more than in one year? 

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My first impressions of the new carrier gameplay:

 

Take off sequence is cool, and gives an immersive gameplay experience commanding a squardon of planes. The aircraft are responding nice, torpedo planes are more sluggish, but that is to be expevted. what I think should be adjusted is when you move your mouse, the aircraft steer in that direction. I think that should be an option you could toggle on/off. Not sure if I like this feature, because I want to see where the torpedo hit the target or where the bomb lands while the squadron is moving straight away. How about a hotkey for that?  ctrl+ x or something?

 

The bad thing: You feel disconnected from the actual ship management. You don't feel you are running an aircraft carrier, oonly squadron commander. My ship was attacked by torpedoes and set on fire, but no ability to damage con or make navigational adjustmens while controlling the squadron. The choice is to abort the attack, even when you are on the other side of the map. This feels to awkward and should be resolved by having damage con for your ship available at all times. Damage control on your ship was the top of the priority in real lfe, why is this taken away from CV gameplay?

players should have direct control over their ship. It's a ship game, so it is a core part of gameplay to be able to fine-steer and damage con your ship.

You seem to still be able to control ship speed, I heard the machine telegraph responding to speed changes, but now it feels less polished. which is fine in a test enviroment.

 

The good thing: More action paced, you don't feel you sit and wait for your aircraft to reach their destination, you see the scenery and is able to spot smoke and take a close look at the action. Grahpics are nice, I like the aircraft models, really nice to be able to take a closer look at them! Heavy anti air is nice too!  Controls feel responsive and fast, you can control your attack by increasing and decreasing speed to position yourself for an attack. CV gameplay feels more immersive and action paced. It is a good thing. You can still spot with your aircraft, I was a pain in the [edited]tothe enemy DD that tried to cap our base. Playing for the objective is still a thing! supporting friedlies by spotting is better now, since you have several attacks and can deal with targets in a more involved way without being bored. 

 

impressions:

steering controls are pretty ok, aircraft is responsive and throttle allows you to navigate into position. Torpedo attack is easy to understand and make use of. on ranger the distance is harder to predict. Rocket attack is somewhat more trickier to hit with at tier 6, because you have less rockets and targeting requires more practice. 
Bombing is the least intuitive attack mode. Obviously you have to pre-aim in front of the direction of movement, but during the bomb aiming phase, how you move the bomb reticle is not very obvious. This makes it initially harder to hit, although my first bomb hit was on a moving and evading destroyer.

 

AA levels seem to be pretty strong. it should be possible to punish lone battleships or DDs without murdering the whole squadron. I understad AA cruisers will hurt you, but the game shouldn't be balanced so that a fuso can maintain anti air defense on its own.

 

My CV feels vulnerable. not able to take immediate control over damage control, aerial attacks. navigation is horrible. if you sail your ship into an island, which is a realistic scenario only using waypoints, you are basically stuck there without the fine control you have with direct steering. 

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9 hours ago, WhiteGlint said:

Its so easy couse 3/4 of the team are bots.

And bots are quite good at evading, not too mention I played just few battles..

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Echo everything Erik Aukan said; emergency control over your own ship should still be available and a frustrating omission.

 

Bits I'd add (apologies if I've missed anything obvious in the patch notes);

  • Balancing seems all over the place - good luck with that....I've had a squadron of aircraft parked over my Faragut for half the game, without shooting one down. I've triggered Def Fire in a variety of cruisers and watched entire formations pass through unharmed, etc.
  • What happen during an aa firefight seems very disjointed; formations of aircraft just inexplicably disappear like they've been shot down - yet I'm the only (obvious) ship within range
  • I tend to trigger a fighter cloud if I can see an enemy formation will pass through it on the way to it's target, which is fine using a defensive consumable in an agressive way. But an improvement to this may be that the fighters are normally forming a CAP over your own ship for the duration of the game, but leave the ship undefended when they are called for by the consumable.
  • A consumable that allows a spotter plane(s) to fly to an area and patrol? Certainly within the capabilities of a carrier of the era represented.
  • Not sure it's paranoia/ awareness, but turrets/ modules seem to be damaged far more than normal in ship to ship fights. That said, this is no bad thing as a ship being held together with duck tape and more holes than a religious argument often has 100% operationaly efficiency?!

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I still really dont think this is neccesary. As i dont even play CV's i dont have much of a say in this matter but i definitely think the influence of the carrier should be limited. Major problems is spotting DD's and cross dropping them making them either die instantly or loose a lot of health and if they dont want that to happen say stick with teammates further behind they will be giving up the caps early game and if the enemy carrier isnt spotting and doing the same then its obvious which team has the advantage early on. Maybe nerf the CV's ability to spot and just let it be in terms of damage. I mean Bismarck was relocated by a spotter plane which then gave a carrier, her position. Could feel the same way ingame as when a ship or spotter plane spots a ship thats when the CV can take action and do damage instead of spotting. I mean its obvious a good CV will kill more ships than a bad one but the good CV players usually pick off those easy kills who sometimes dont have the largest effect on a battle. The thing is right now i dont see any problem at all with the game (expect RN BB's lol) and when i got a damn GK against a tier 10 carrier or my Molotov with poor AA and other ships like that i always have this sense of balance. When the enemy CV goes for me i do my best to stay alive long enough to give our team time to do stuff without being Yamatoe'd by planes, but it seems the community or WG believes there's major problems to the gameplay and balance. The only problem i saw is that not a lot of people play CV, but the actual gameplay and balance looks fine to me (yes im an RTS player so bias of course)

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1 hour ago, Spineking1 said:

Maybe nerf the CV's ability to spot and just let it be in terms of damage. I mean Bismarck was relocated by a spotter plane which then gave a carrier, her position. Could feel the same way ingame as when a ship or spotter plane spots a ship thats when the CV can take action and do damage instead of spotting.

Have to say that the Bismarck was being searched for every available plane in the area (including the Ark Royal's), it just happened to be picked up by a land based Catalina; effective spotting should be in a Carriers arsenal.

 

As you were :Smile_honoring:

 

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I've only played a few battles but it's blatantly obvious that one thing hasn't changed with the CV update. Under the current system the skill gap between a good and bad CV generally means a win for the better player and the same will be true for the system currently being tested. Alpha strikes may be a thing of the past but it's being replaced with an overpowered DOT system. 

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I thing it is a good idear to change the CVs but i dont like the way its happened. If WG wants to go this way it is ok but i thing ther coud be a better way. BUt in this way the version on the test server is a good start but it will be a hard and ugly way but i thing with us als tester we can do it thogether

 

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19 hours ago, pyko_73 said:

I thing it is a good idear to change the CVs but i dont like the way its happened. If WG wants to go this way it is ok but i thing ther coud be a better way. BUt in this way the version on the test server is a good start but it will be a hard and ugly way but i thing with us als tester we can do it thogether

 

Couldn't imagine a better way

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This arcade mode is boring like hell... there is no fun anymore in that gameplay....

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On ‎10‎/‎20‎/‎2018 at 4:15 AM, Majkeeni said:

Am I the only one who thinks that CVs gameplay will be back to RTS mode (as it was from beginning) just not more than in one year? 

I sincerely hope that this new CV play proposal will die a rapid death and never be instituted.

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En 21/10/2018 en 23:39, Kharn_of_the_Eighth dijo:

they should had just remove manual drop/strafe and the cv game would be fine ,but now i have just one word and it s for the game too, LOL and bye i am done with this luck based hp noob shooter, radar , he bb s, Rngesus and now lol cv s , that s to much, wows is dead and a idiot game

They should remove auto drop, and those that can't play manually just stop playing them. And balance both CVs using PR. But they don't want to "classify" the players.

 

So here we are, trying to fix one class and failing, because now it's so dumb proof that is actually boring after 5 battles.

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Has anyone in development team made any "impact assessment" or any kind of assessment on the resources that will be required by this "rework" to be committed in "reworking" or "balancing" all the other ships classess affected by this rework?? It is quite likely that you will need to "rework" the whole game after this including the effect of the AA consumables and who knows what else. Any assessment carried out in this respect??........No??  Well, a "simple" "unilateral" project like this that will unfortunately affect the whole game cannot be carried out only with respect to the current gamemode for CVs without an imact assessment on other game aspects. And yes it will.....Just imagine my Mino or Des Moines fully AA speced spewing lead to the sky and shooting down only birds.......
Good luck with your efforts then. You will need all you can get.

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