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The_EURL_Guy

How to "Tame" the Reworked Aircraft Carriers - Discussion Thread

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I barely see carriers now anyway. WG actualy came out in the last video and pretty much said "we done goofed"

The current concept is too boring for alot of the player base. Its simple as that.

 

I do beleive however that they should be offering a refund, in one way or another, to anyone who bought a PREMIUM carrier.

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[ASEXO]
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This new CV is good one. Let's say: I stopped to play tier 8 CV, because you need to be a pianist to play it. It was not fun anymore -  it was more like chess playing with fast mode.  What I looked from demo videos, it looks now enjoyable...  so, I think I will like it!

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I agree with some of the above forum contributors that that is a DUMBING/NERFING/SCREWUP BEYOND DESCRIPTION and recognition. WHAT IN GODS NAME ARE YOU THINKING? 

 

If the CV reworking project is carried-out by what? 10year olds?? Such poor decision making from a company with what?? 10?? years of experience....unbelievable.

 

As the CVs are right now you have an almost predetermined outcome in a game where the CV player is REALLY GOOD at it. 

10year olds, imbeciles and outdated PCs cannot play CVs as they are now. END OF STORY. 

 

It would be MORE efficient to create a simple training process in which to screen potential CV players with the CURRENT gamemode and simply say, SORRY YOU ARE TOO STUPID TO PLAY CVs, to some of the people currently claiming to be CV players.

 

Personally i do not feel very productive when i play CVs so i stopped at tier 6. 

 

It would be more efficient to allow players to go beyond Tier4 or 5 only if they manage to reach some performance thresholds in a given number of battles.There many ideas that could be implemented or even tried before reading the INTENDED GAMEMODE CHANGES. BTW they are not simply gamemode changes, it is actually a new gamemode or even a new ship category.

 

Instead you are investing your resources into creating what?? A gamemode for cross-console implementation?? Sorry this is not super-mario carts. If you do not value your game and its added value then i am sorry but in this way you do not value your consumers or their rights.

 

Sorry but a simple petition to the EU Commission by ONE (1) of the adults (yes there quite few of those) playing this game for violating their consumer rights with respect to the purchase and maintenance of digital property or goods and a few million down the drain. This will happen EVEN IF everyone has signed a disclaimer or has agreed to a EULA that will be considered as being "consumer abusive".

 

Please have your project managers and legal advisors go check the current EU legislation on consumer rights or go check their credentials. In both cases you will save a lot of money in the end. 

 

 

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don't play carriers that often, I have a T6 japanese  with no modules ground, but this new system is bloody terrible.

This isn't going to make more people play carriers, this is going to make people that play and enjoy carriers quit.

 

While I probably won't quit over this, depending how new star wars darth star trench attack play feels on the receiving end, I can easily see me not spending anymore money.

 

Whoever thought it was  a good idea to have fighter CAPS as a consumable, must have been drunk.

 

This is a simple money grab  in converting the game to console play. Figuring  more people will play it on console, and spend money, with a system that  is dumbed down enough to use a controller, against the loses of population WG lose from this abortion of a new system.

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[TMD]
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Not going to repeat the comments from above but completely agree that you've ruined carrier. I won't bother spending another minute working my carrier lines.

 

Dumbed down is right. I feel less intelligent just watching the videos of it.

 

I think the least you can do is offer a refund to everyone who wants it for their carrier lines. Refund the XP or gold as pertinent.

 

I got sick of the bots and balancing BS in WOT, so came here. Now you're doing the same thing here...Looks like I'll be dumping all WG stuff before too much longer then. :(

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Two words: Total Disaster. If the ammount of time and resources WASTED on this so called 'rework' were spent on something else, like for example fixing the existing carrier UI and making an actual training for manual drops etc. would've been better. Carrier gameplay is dead ladies and gentlemen, after a year of carrier and a half later, developers have finally accomplished their goals.

 

I was hoping for Wargaming, at least the studio that is responsible from the development of WOWS, to not join the "2018, year of company screw up's" train, but they have proved me wrong. It's so sad to see a line that had it's own challenges, to get screwed up this badly. 

 

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[TTT]
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Personally I'm not a cv player because I don't fancy the current looks of it and playstyle but this new style looks refreshing, I haven't participated in the testing though.

I understand that old and experienced cv players are pissed off but on the other hand having a single ship dictate the battle's outcome if one cv player is good and the other a potato is not fun.

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[PRAEG]
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Utter rubbish

 

view of planes and style - good

 

rest - rubbish

 

carriers should be nerfed, they ruin the game as are so op.

 

this allows them to drop on 3 or 4 ships in one attack, its beyond arcade its like a internet broswer game. How can you make it even worse for people against carriers

 

i know - have games with DOUBLE TIER 10 carriers, AND we now have to focus aa fire on a side of the ship, what so keeep that side to planes and give side to other ships to wreck with ease. 

 

Its a joke

 

you can’t even fix the problem with tier 8 mm with t8 blatently being just padding for t10 matches.

 

now you screw this up even more when you could have just nerfed them and remove the “i win buttons” that they are.

 

i have carriers but do not play them other than with fighters to cause as much hassle to enemy carrier as i can. Yes i am interested in what thr compensation will be for my midway and more inportantly the gold refunds for the premiums.

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You learn, master your art, work well and hard in life and you will do well.

 

You do the same in this game and they strip you down to everyone else level. 

 

Oh, i will still be as openly-minded as i can as I have all the CV's and want to continue to play them. RTS or this or whatever they bring out. 

 

But still being unbiased as i humanly can, this is still a massive dummed down version of CV play.  Pure and simple.  If that's what WG required to get people to play the line then fine, it's a short term win for them. 

 

It's farm ship damage and nothing else.  No fighter skill involved, no real spotting, no helping your team from enemy fighters, NO SKILL OVER THE ENEMY CV WHATSOEVER.  Because of the skill gap they striped this all down to what we have now which is pure ship damage. Aiming your torps like this and choosing where your planes are going to come out from does not constitute skill. 

 

Can you imagine that poor Shimmy that will be permanently hassled by 2 CV's (pilots) strafing him to death with rockets constantly? Things i could only dream of if i missed with my torp bombers and had to get back and reload.  Now i can just stay above and murder him. 

 

It's a refreshing new style looks good which @tsounts points out and hes totally right, no doubt.  But my this game-play gets boring very quickly.  However, i understand that is aimed at the new generation where "looking cool" takes presents over actual game play and skill.  Just like Films that look great but have awful story lines or bad acting.  However, they still make alot of money and hence WG are doing the same. 

 

From a old skool gamer is quite sad to be honest but i understand where they are coming from at the same time. 

 

 

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14 hours ago, Redcap375 said:

 

Can you imaging the shear amount of AA spec ships when this re-work hits the shelves? As there is currently alot of AA in the game as it is. 

Hmmm I can see divisions with 3 Atlanta's, 3 Cleveland's, 3 North Carolina's and 3 Alabama's already! 

Which will in turn have its effect on matchmaking... 

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18 minutes ago, Midway67 said:

Hmmm I can see divisions with 3 Atlanta's, 3 Cleveland's, 3 North Carolina's and 3 Alabama's already! 

Which will in turn have its effect on matchmaking... 

 

That sounds so painful...And it will happen which is perfectly normal. 

 

I have all 4 of those ships. You can include 1/2 of the ships in the game easy.  KIdd, DOY, Republic, Hood, anything with Defensive AA, Monty, Iowa, ect....I have 47 plane kills in my Lion for Pete sake. 

 

It's going to be a bloody mess until it calms down (if it does, but it will have to) 

 

But...If it increases the teamwork aspect of this game, which is practically dead at the moment, then it could be a good thing (thinking positively here).

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26 minutes ago, Redcap375 said:

But...If it increases the teamwork aspect of this game, which is practically dead at the moment, then it could be a good thing (thinking positively here).

I fully agree. Let's hang on to that bright thought!

 

From my side, I am first going to wait with patience to see how all of these plans will unfold, on the whole, in practice.

It's always so easy to shoot things down beforehand, perhaps smarter to give it a good chance first and then evaluate once we can see -- and experience -- everything. 

Then, still, it can always be changed and developed onwards. In this sense, I do remain optimistic. 

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[BLUMR]
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Was really hard trying CVs and even managed to get a grip on them for time but with adding more and more AAs, the frustration pent up and it was not anymore more fun than stress.
New game play feels bit more fun than korean starcraft player simulation. But who knows...might be worse.

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[BREHA]
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Awesome! Finally, CVs are no more powerful than any other normal ship! Goodbye RTS-[edited], may we never see you again :-D!

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This change to the CV´s is just about the worsed idea the devs have had, why try and fix something that is working alright???

I admit that I don´t play CV´s a lot but it does make a nice change once in a while, well it did.

How can you spot, attack and defend with just one squadron?? In future the CV players will be playing just for themselves and not supporting the team.

This change doesn´t impress me at all

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CVs were too powerful and that was unfair towards the team - no ship can have that kind of power, all needs to be balanced.

 

Oh, and the playerbase was dying anyway.

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15 godzin temu, Dybcor napisał:

Do not know, maybe because of controllers? Never played RTS game on a console, probably because RTS gameplay would be even less appealing to potential console WOWS players then it is to current PC players?

Knowledge of games You make me laugh did had ever Atari 85/XE ?

Nooby nie daja rady preciwko dobrym CV :) haha i nerf :)

Jak było z artą w Wot'cie :D smiać mi się chcę :D

 

 

I am 1973 so yes I remember Atari.  We are not talking about me here, we are talking about average Xbox player in the US nowadays as it is the main Xbox market now (EU prefers ps4 in general).  Or what WG thinks about Xbox youth. Whatever. Nerf CV influence would be a good start I am tired of one-sided battles because of noob cv vs unicum. So is the majority of players.  WG decided to use it as an excuse to dumb it down and to flush down the drain current RTS gameplay, catering for the lowes denominative with a simple damage farming - their game and their choice or mistake.

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[1-A-W]
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I have just tried out several ships in the beta version & I like where this rework is heading initially but I am worried that it will become boring in a short time. I do like the way that I can call fighters for my allies or myself. I think that in time CV players will division up together & focus on 1 unlucky ship who will still be angry against CV players. Taking this into consideration the AA fire will need to remain powerful to defend against such an attack. I did find it tricky to aim the rockets whilst avoiding AA fire but the torps were easier & the dive bombers were at certain angles of attack. I have previously played the full IJN CV line up to & including tier X. In conclusion I will still need to fight more battles before I make any radical decisions about not playing a class of ships which adds to the variety of the game, it took a lot of game time to progress to tier X.

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7 hours ago, Redcap375 said:

...If it increases the teamwork aspect of this game

ROFL

What is Murphy's Law, Redcap375?

They say Murphy was an optimist.

(nothing wrong, btw, with 'hoping' team play will improve)

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5 hours ago, Pizzamann_84 said:

Awesome! Finally, CVs are no more powerful than any other normal ship! Goodbye RTS-[edited], may we never see you again :-D!

You are right :Smile_trollface:

 

Spoiler

shot-18_10.19_16_49.43-0440.thumb.jpg.0e93c1dce428c0619e17d24ed454c18b.jpgshot-18_10.19_16_49.39-0400.thumb.jpg.3b49f9a51e5f8ec976c9afe77f6f5461.jpgshot-18_10.19_16_49.27-0361.thumb.jpg.00871defd0dbaa452f440b0b5d5b5b0c.jpg

 

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[SD-7]
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Quick question, as I've watched the early streams regarding the first look of CV rework, and the mention of NOT being able to manually control your carrier as you can now when pressing 1, and then Z.

Will this still be possible? Personally in every battle I always do it at some given point, mainly when trying to push up a bit (I'm not a camping CV player; I tend to get closer to the fronts), and to properly judge the distance and detection radius of me, enemy ships, and properly positioning myself with an island in between of me and my enemies. This proves to be difficult without having direct carrier control/view abilities. It was also mentioned that "this was not planned at release, but if requested, this can easily be re-implemented." I would love to be able to keep that in.

 

Cheers, and thanks for all the hard work involving the balancing of aircraft carriers!
~ Sirion

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What about those that bought flight controls for the carriers? Will there be a new flight control or will they be refunded in a way?

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On 10/18/2018 at 10:53 PM, Sailor said:

I stopped to play tier 8 CV, because you need to be a pianist to play it.

If you don't have tallent - don't play!

:Smile_trollface:

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[TOXIC]
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Thought #1: Wow, planes get an astromech for emergency in-flight repairs! Waiting for Star-Wars themed plane mods :Smile_trollface:

Thought #2: Ok, they don't want players to be occupied by commanding many things at once anymore but seriously - is two so much? Emergency switch to CV perspective should always be available, it's hard to believe that the brainfart of taking away the control of your actual ship is still around. The fact that most of the time autopilot will be enough doesn't make it ok to just outright lock you out of switching to command your ship when in danger.

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