Jump to content
Forum Shutdown 28/7/2023 Read more... ×
Sign in to follow this  
You need to play a total of 1 battles to post in this section.
The_EURL_Guy

Halloween: Scary Battles! - Discussion Thread

50 comments in this topic

Recommended Posts

Players
2 posts
112 battles

The coordinates look like they point towards the Close Quarters article on the Boise. https://worldofwarships.eu/en/news/history/cq-boise/

At the bottom, there is a shortened URL hidden. http://wrg.am/theysurroundme

There's a hidden mission if you click through the page. Great Jurrasic park reference! :)

  • Cool 5
  • Bad 1

Share this post


Link to post
Share on other sites
[T-N-T]
Players
4,019 posts
23,853 battles
4 hours ago, SouthpawMoore said:

The coordinates look like they point towards the Close Quarters article on the Boise. https://worldofwarships.eu/en/news/history/cq-boise/

At the bottom, there is a shortened URL hidden. http://wrg.am/theysurroundme

There's a hidden mission if you click through the page. Great Jurrasic park reference! :)

Ok, I have no idea how you deduced any of that, but thanks. :cap_like:

Share this post


Link to post
Share on other sites
Alpha Tester
31 posts

so many Halloween commanders, but no new voice overs. WG always fails at doing the small things that would cost zero effort but would make a rather significant difference.

Share this post


Link to post
Share on other sites
[T-N-T]
Players
4,019 posts
23,853 battles
6 hours ago, Sturmi_0545 said:

so many Halloween commanders, but no new voice overs. WG always fails at doing the small things that would cost zero effort but would make a rather significant difference.

"Zero effort" :Smile-_tongue:

Share this post


Link to post
Share on other sites
[M-H-F]
Players
1 post
11,767 battles

Ahoj!

Dear WG! These "Saving Transylvania " tier3 mission is not fun.... Unplayable! Last 3 day, all 10/10 battle lose. Not fun. No one star, no one win.

Work together!

Norbert

Share this post


Link to post
Share on other sites
Players
169 posts
7 hours ago, norbi_a_hod said:

Ahoj!

Dear WG! These "Saving Transylvania " tier3 mission is not fun.... Unplayable! Last 3 day, all 10/10 battle lose. Not fun. No one star, no one win.

Work together!

Norbert

It was same last year. I managed to get single win in about 15 games and that was purely a luck. Tested this year, also no avail... This first mission is as fan as driving 18" nail into concrete wall using your bare head. Just like last year. If this is normal hardness, I wonder what is the Difficult one. Do they Nuke all ships before they can even start engines. Meh... I was hoping that WG would have listen complains last year year and made little bit easier. i mean T9 Rasputin against T3 ships. Most Jackals hits crush the AP's and since its Nassau its HE's suck. I hope they would learn that never let sadist design operations. It should be challenging but fun. This is not challenging, its desperation and painful repetition where your skills actually doesn't matter but its just luck. Winning is more glitch, unless you're upper echelon player and do division. This Saving Transylvania should be fun even regular players. Those wanting challenge could take difficult one... Sorry about rant.

Edited by Menchalior
typos

Share this post


Link to post
Share on other sites
Players
90 posts

The problem with the mission is the huge amount of coordination needed. Something which is almost impossible to happen in a random team. People just dont know what to do or are refusing to do what has to be done. There are some easy steps to follow and you can easily win with 5 stars if the team is concentarted and coordinated (I'm still waiting for my 5 stars, I was really close couple of times):

 

1. Inside the circle around Transy there should be only 1-2 guys!
The more people are in there, the faster is the Transy moving. Which means team has less time for killing bots, which means new bots are spawning faster!

 

2. There should always be at least one ship in the circle.
If last man leaves the circle Transy stops and a star is gone.

 

3. BBs with AP shells should kill Catapults ASAP!

Biggest problem is the fact that BBs are ignoring catapults -> DDs die fast and Transy gets damaged very early in the game -> FAIL.

 

4. Stay WITH your team (but not in the circle), IGNORE the 2 BB bots which are following you far behind!

I see it almost every game - there are always some dudes who are sailing BACK in order to kill the 2 BBs and they are leaving their team -> it is always a FAIL.
 
5. There are 2 very importand key bots which should be focused by all players if possible - they spawn shortly before Rasputin and are sailing straight to the circle (visiually they are coming from the front, 10-11 o'clock).

 

6. DDs should stay alive til the end! They are extremely important for killing Rasputin.

Unfortunately DDs either play too aggresively and get killed by Bots' secondaries, or they get killed by catapults because BBs are refusing to kill those catapults.

 

7. When Rasputin spawns, one cruiser should immediately start spamming HE at him and set him permanently on fire!
Rasputin needs some time to come closer. He can lose huge amount of HP if he's burning all the time! Unfortunately all players are focusing on the other escorting bots and are ignoring Rasputin. When the escorting bots are dead, Rasputin is already there, too close, and has FULL HP! Which means it is now too late and Transy is dead, especially if all the DDs are already gone too. Again - escorting ships should be killed by the team of course, but one cruiser should spam HE at Rasputin!

 

8. BBs dont know where to shoot Rasputin!

Rasputin has a very nice Citadel, located in the rear of the ship. You can citadel him with every salvo if you hit that spot in the rear!   

 

9. Last but not least - focus fire! Bot with lowest health should be killed first! (only if you are not in a situation mentioned above, see 5.)


I think those are the major problems for now. I dont pretend that my opinion is the only right one, of course. But following those steps can make winning much easier.

  • Cool 5

Share this post


Link to post
Share on other sites
Players
90 posts

Finally a 5 stars win, I can't believe it! We had 3 BBs, 3 DDs and Igor. The team was just great. BBs did their job perfectly, all catapults were destroyed almost immediately and we DDs had the freedom to move without being smashed by those catapults. 2 of us destroyers survived til the end and we just kicked Rasputin's a$$ with torps. And Igor burned down everything that was moving.

 

The only critical situation was the point where both bots were sailing to our circle (#5 from my post above) but we all focused on them and we killed them just on time. Transylvania finished the game with almost full HP, we lost only one guy - one destroyer. I even managed to land on 3rd place despite the fact that I'm a very very bad DD player, some luck was involved too, I guess ;) It was definitely the best team so far, winning was so easy with those guys.

GG! :Smile_honoring:

 

1665145406_OperationSavingTransylvania5stars.thumb.jpg.902efc187251630a786f2707c6b9336c.jpg

Share this post


Link to post
Share on other sites
[BODEM]
Players
1,235 posts
8,455 battles

Is there  a reason for doing the Save the Transylvania" mission after you got a 5 star rating on it?

Share this post


Link to post
Share on other sites
[PIPI_]
Players
325 posts
On 10/19/2018 at 3:54 AM, Klopirat said:

nope, only the first two directives

 

 

Oh, right ... the rest is Tier 3+.

still "only" 2 out of 4 is already bad enough.

Share this post


Link to post
Share on other sites
[PIPI_]
Players
325 posts
On 10/19/2018 at 8:20 PM, Sturmi_0545 said:

so many Halloween commanders, but no new voice overs. WG always fails at doing the small things that would cost zero effort but would make a rather significant difference.

Actually doing voice over is alot more effort then just tossing in a random commander. It probably takes less then 1 hour to draw the commander face, skill points exist and in worst case it  takes 1min to point the commander to updated skills in the database. For the Halloween someone actually needs to come up with halloweenish lines, they need a recording studio, someone has to read those lines until they have an acceptable result, the recordings need to be post-processed and added to the game. If voice over was zero effort, WG would do it 10times a months and sell the result for $$$.

 

On 10/20/2018 at 8:57 PM, norbi_a_hod said:

Ahoj!

Dear WG! These "Saving Transylvania " tier3 mission is not fun.... Unplayable! Last 3 day, all 10/10 battle lose. Not fun. No one star, no one win.

Work together!

Norbert

Don't blame Wargaming for the inability of the playerbase....

 

18 hours ago, m3c0 said:

The problem with the mission is the huge amount of coordination needed. Something which is almost impossible to happen in a random team. People just dont know what to do or are refusing to do what has to be done. There are some easy steps to follow and you can easily win with 5 stars if the team is concentarted and coordinated (I'm still waiting for my 5 stars, I was really close couple of times):

 

1. Inside the circle around Transy there should be only 1-2 guys!
The more people are in there, the faster is the Transy moving. Which means team has less time for killing bots, which means new bots are spawning faster!

 

2. There should always be at least one ship in the circle.
If last man leaves the circle Transy stops and a star is gone.

 

3. BBs with AP shells should kill Catapults ASAP!

Biggest problem is the fact that BBs are ignoring catapults -> DDs die fast and Transy gets damaged very early in the game -> FAIL.

 

4. Stay WITH your team (but not in the circle), IGNORE the 2 BB bots which are following you far behind!

I see it almost every game - there are always some dudes who are sailing BACK in order to kill the 2 BBs and they are leaving their team -> it is always a FAIL.
 
5. There are 2 very importand key bots which should be focused by all players if possible - they spawn shortly before Rasputin and are sailing straight to the circle (visiually they are coming from the front, 10-11 o'clock).

 

6. DDs should stay alive til the end! They are extremely important for killing Rasputin.

Unfortunately DDs either play too aggresively and get killed by Bots' secondaries, or they get killed by catapults because BBs are refusing to kill those catapults.

 

7. When Rasputin spawns, one cruiser should immediately start spamming HE at him and set him permanently on fire!
Rasputin needs some time to come closer. He can lose huge amount of HP if he's burning all the time! Unfortunately all players are focusing on the other escorting bots and are ignoring Rasputin. When the escorting bots are dead, Rasputin is already there, too close, and has FULL HP! Which means it is now too late and Transy is dead, especially if all the DDs are already gone too. Again - escorting ships should be killed by the team of course, but one cruiser should spam HE at Rasputin!

 

8. BBs dont know where to shoot Rasputin!

Rasputin has a very nice Citadel, located in the rear of the ship. You can citadel him with every salvo if you hit that spot in the rear!   

 

9. Last but not least - focus fire! Bot with lowest health should be killed first! (only if you are not in a situation mentioned above, see 5.)


I think those are the major problems for now. I dont pretend that my opinion is the only right one, of course. But following those steps can make winning much easier.

+1

But.

1. that seems to be changed. I had the whole team camp the circle and didn't really see a difference in speed.

4. DD's are largely ... useless. Most effective way to deal with Rasputin is set 4 fires and enjoy....

 

missing points:

10. always focus the bots that spawn in front of the circle and the closest. ignore the 1k HP bot at 10km if there is a full HP at 2km, ignore the bot to your left if there is one right in your way .... should be bloody obvious but this playerbase.....

11. Igor (Cruiser) should spread the fire. Broadside 1 ship to set a fire, then broadside the next target (bot will insta repair even if it's only 1 fire), switch back to first target and set 2+ fires, then do the same to 2nd target ,,, rinse and repeat to all targets.

12. Blade (DD) don't just sail in front of the team and smoke up the second you see something ... and then camp in your smoke until it runs out...

13. Jackal (BB), don't fire your full broadside at a target with 200HP (esp not if it's burning). Make the most out of your shells .... imagine you have to personally pay for each of them if that helps.... again should be bloody obvious...

 

Finally won with 5*. 2 or 3 dozen tries, around half of them lost because Transylvania died. Main reason for not getting 5* was:

#1 Transylvania survived with 500 HP, no idea what the team was shooting at but avg. xp of the team was like 300 ... with 1 or 2 guys having the vast majority of kills (and XP)

#2 the last/only DD decides to leave the circle to hunt the bots behind us... none of the cruisers or BB's is anywhere near fast enough to constantly stay in the circle while fighting... (or bots enter the circle see #1)

 

I wish i had an active Clan for stuff like this. Sadly while the missions/scenarios are quite nice, the pathetic excuse for a team you tend to get heavily ruins the experience...

1328913059_2018-10-1920_07_10-WorldofWarships-Copy.png.b82d6f60beb0b536077435505a9d8265.png

This was 1 of the above average teams for the 3-4* win.

  • Cool 1

Share this post


Link to post
Share on other sites
Players
52 posts
7,056 battles

My advice on the last 5min,

2 or 3 ships will spawn 4-6km away so get DD to torp at very close range those enemies coming to the circle, more people should focus this ship so he doesnt focus dd,

(they go forward and die or turn and slowdown making much more dificult for them to enter circle and good target for BB salvos)

 

Ram can be used as a Last resource to stop them from entering the circle so you dont lose a star in the last 5 minutes, just be sure that there are very little enemies left and there are still decent amount of people left inside the circle (don't use DD for this obviously)

Share this post


Link to post
Share on other sites
Players
90 posts
8 hours ago, FukushuNL said:

Is there  a reason for doing the Save the Transylvania" mission after you got a 5 star rating on it?

Actually no.. The only nice thing about it is the ability to collect Elite Commander XP, which is great for players without 19 points commanders. I have only one 19 point captain and one with 18 so I'm happy about every Elite Commander XP I can get. Experienced players with many elite commanders don't benefit that much and I really don't think that they will keep playing this mode.

 

7 hours ago, Catslave said:

+1

But.

1. that seems to be changed. I had the whole team camp the circle and didn't really see a difference in speed.

4. DD's are largely ... useless. Most effective way to deal with Rasputin is set 4 fires and enjoy....

 

missing points:

10. always focus the bots that spawn in front of the circle and the closest. ignore the 1k HP bot at 10km if there is a full HP at 2km, ignore the bot to your left if there is one right in your way .... should be bloody obvious but this playerbase.....

11. Igor (Cruiser) should spread the fire. Broadside 1 ship to set a fire, then broadside the next target (bot will insta repair even if it's only 1 fire), switch back to first target and set 2+ fires, then do the same to 2nd target ,,, rinse and repeat to all targets.

12. Blade (DD) don't just sail in front of the team and smoke up the second you see something ... and then camp in your smoke until it runs out...

13. Jackal (BB), don't fire your full broadside at a target with 200HP (esp not if it's burning). Make the most out of your shells .... imagine you have to personally pay for each of them if that helps.... again should be bloody obvious...

 

Finally won with 5*. 2 or 3 dozen tries, around half of them lost because Transylvania died. Main reason for not getting 5* was:

#1 Transylvania survived with 500 HP, no idea what the team was shooting at but avg. xp of the team was like 300 ... with 1 or 2 guys having the vast majority of kills (and XP)

#2 the last/only DD decides to leave the circle to hunt the bots behind us... none of the cruisers or BB's is anywhere near fast enough to constantly stay in the circle while fighting... (or bots enter the circle see #1)

 

I wish i had an active Clan for stuff like this. Sadly while the missions/scenarios are quite nice, the pathetic excuse for a team you tend to get heavily ruins the experience...

1328913059_2018-10-1920_07_10-WorldofWarships-Copy.png.b82d6f60beb0b536077435505a9d8265.png

This was 1 of the above average teams for the 3-4* win.

Hi, I'm not 100% sure about it of course, but I think that speed of Transy is really changing. If there is only 1 guy in the circle, Transy is moving really really slow. But it seems that this aspect is not that crucial for 5 stars victory. If the team is good and is coordinated, it wont be a problem if Transy is a bit faster than it should.

 

Regarding the things you added - I can agree with you. I can't only agree with the statement that DDs are useless. No, they aren't. It is a team play! And all those ships have their role. You said most effective way to kill Rasputin is to set 4 fires. No! Most effective way to kill it is to set 4 fires, to struck him with 8 torps (dont forget about the flooding!) and your BBs to shoot with AP at him..

 

I can tell you, in my 5 stars battle, Rasputin couldn't even get close and shoot at Transy, because all 3 ship classes did their job - he was burning like hell, he was struck by lots of torps (and was flooding too), and he was focused by 3 BBs..   

 

There is a reason why DDs feel sometimes useless. First of all, I think that DDs get less XP than the other ships even if they manage to do lots of damage. I'm not sure about that of course, but thats my feeling. I always get much more XP while using Jackal and Igor compared to when playing with Blade. Best ship for XP farming is Igor for sure, with its ability to spread fires as you said.

 

Secondly, yes, in the beginning of the battle Blade feels a bit useless, because there are only few bots and they can dodge the torps. And those bots usually die before the torps can even reach them. DDs cant do much damage to catapults too. But the importance of DDs is rising immensely later in the game when there are lots of bots, especially when they spawn close to the circle. Blade can devastate those approaching bots in seconds. And of course they are extremely good at killing Rasputin fast. So they can really save a star or two for your team and are very very useful, despite the fact they can't cause so much damage.

 

And in the third place, it's the way people are using them. People are either too aggressive and reckless (they go too close to bots too early and are eating lots of secondary damage and get smashed by catapults) or as you said, they are too passive and camp in their lovely smoke.  

 

Again, I just want to lay emphasis on this - it is a team play! My best games so far were those, where our team acted as a team and all 3 ship classes did their job.

 

6 hours ago, Seinx said:

My advice on the last 5min,

2 or 3 ships will spawn 4-6km away so get DD to torp at very close range those enemies coming to the circle, more people should focus this ship so he doesnt focus dd,

(they go forward and die or turn and slowdown making much more dificult for them to enter circle and good target for BB salvos)

 

Ram can be used as a Last resource to stop them from entering the circle so you dont lose a star in the last 5 minutes, just be sure that there are very little enemies left and there are still decent amount of people left inside the circle (don't use DD for this obviously)

Yep, ramming is an (desperate..) option too, I always have a ramming flag on Jackal.

Share this post


Link to post
Share on other sites
[PIPI_]
Players
325 posts
3 hours ago, m3c0 said:

Regarding the things you added - I can agree with you. I can't only agree with the statement that DDs are useless. No, they aren't. It is a team play! And all those ships have their role. You said most effective way to kill Rasputin is to set 4 fires. No! Most effective way to kill it is to set 4 fires, to struck him with 8 torps (dont forget about the flooding!) and your BBs to shoot with AP at him..

My reasonings for that are simple:

Survivability: Blade dies in 2-3 catapult hits, blade gets slaughtered by Ziska 2ndaries and pray you don't get hit by main batteries.

Damage: Those guns are ... decoration at best. The fact that they have 0% fire chance helps making them more then useless. The torps are .... actually good...in theory. Unfortunately the Ziska are better then the avg. human player, constantly switching direction and actively avoiding torpedoes ... and firing torpedoes at unavoidable ranges can end badly for the Blade ... quickly. You also have a 40seconds reload on those, worse then the BB's. As for Rasputin you actually have to hit and you can only cause a maximum of 1 flooding. If you end up with 3+ Blade you potentially don't even make it to Rasputin.

Rest Blade is good to stay in the circle and maybe smoke Transylvania if crap hits the fan, apart from that it's basically the 3rd wheel. Teamplay or not Teamplay ... there is no caps to take and no spotting to be done, all that matters in pretty much all scenarios is how much reliable damage you can dish out and how much you can survive.

3 hours ago, m3c0 said:

First of all, I think that DDs get less XP than the other ships even if they manage to do lots of damage. I'm not sure about that of course, but thats my feeling. I always get much more XP while using Jackal and Igor compared to when playing with Blade. Best ship for XP farming is Igor for sure, with its ability to spread fires as you said.

Wargaming, in it's endless wisdom, decree'd that teamplay is not worth an XP reward. So the biggest part of the XP you get is directly tied to damage and kills. Since you already noticed yourself that Blades tend to be the bottom earners, then that should give you reason to consider about how damaging and useful they really are.

 

The best team is probably 1 Blade, 1-2 Igor, rest Jackal simply because of how they work and what scenarios require.

Share this post


Link to post
Share on other sites
[MUMMY]
Players
824 posts
11,400 battles
On 10/21/2018 at 6:26 AM, m3c0 said:

The problem with the mission is the huge amount of coordination needed. Something which is almost impossible to happen in a random team. People just dont know what to do or are refusing to do what has to be done. 

 

This.

I have ROFLstomped the hell out of this mission and a number of operations today, I had already done them but help some buddy's out to get freebies.

 

People should try getting out of clans that do not/refuse to coordinate as a team and go somewhere that does; for the solo-warriors picking up random potato's to play with, I bet it is hell - apt for Halloween though :Smile_popcorn:

Share this post


Link to post
Share on other sites
Players
90 posts
On 10/22/2018 at 1:13 PM, Catslave said:

My reasonings for that are simple:

Survivability: Blade dies in 2-3 catapult hits, blade gets slaughtered by Ziska 2ndaries and pray you don't get hit by main batteries.

Damage: Those guns are ... decoration at best. The fact that they have 0% fire chance helps making them more then useless. The torps are .... actually good...in theory. Unfortunately the Ziska are better then the avg. human player, constantly switching direction and actively avoiding torpedoes ... and firing torpedoes at unavoidable ranges can end badly for the Blade ... quickly. You also have a 40seconds reload on those, worse then the BB's. As for Rasputin you actually have to hit and you can only cause a maximum of 1 flooding. If you end up with 3+ Blade you potentially don't even make it to Rasputin.

Rest Blade is good to stay in the circle and maybe smoke Transylvania if crap hits the fan, apart from that it's basically the 3rd wheel. Teamplay or not Teamplay ... there is no caps to take and no spotting to be done, all that matters in pretty much all scenarios is how much reliable damage you can dish out and how much you can survive.

Wargaming, in it's endless wisdom, decree'd that teamplay is not worth an XP reward. So the biggest part of the XP you get is directly tied to damage and kills. Since you already noticed yourself that Blades tend to be the bottom earners, then that should give you reason to consider about how damaging and useful they really are.

 

The best team is probably 1 Blade, 1-2 Igor, rest Jackal simply because of how they work and what scenarios require.

Hi, Ill have to disagree again.

 

I see you don't play with Blade much, do you? ;) It has 18 seconds reload (with captain torpedo skill) which is faster than Jackal's reload time. And those 4 torps every 18 seconds can punch hard in late game, where Blade shines. A good Blade player can decide the battle for you in the crucial moment, a good Blade player can be the difference between 3 and 5 stars win...

 

Blade is definitely not a useless ship by default, as you describe it. Bad players and lack of BB support (not destroying catapults on time) make it useless.

It is tricky to play and there is some skill needed. Jackal and Igor are easy/zombie mode. Tell me what could you do wrong when playing with them? The only "special" thing Jackal needs to do is to shoot at catapults and stay with Transy (or better in front of it), thats all. You just sail with the others and shot at bots and depending on your hits you get between 2k and 7k damage each salvo..  

 

Even more braindead game play is the Igor ones - you dont even need to properly aim, you just spam HE like crazy, you only need to hit something and there you get your fires and easy/free damage.

Even bad players/players who dont care about stars can have great results with those two ships. Not so with Blade. Thats why you have the feeling that Blade is useless.

Share this post


Link to post
Share on other sites
[WG]
[WG]
WG Staff, Alpha Tester
3,516 posts
11,618 battles

Just to add my .02 CZK :)

Blades are great at quick disposal of the Zikasas in the second phase (once the first wave is defeated) - if positioned forward enough, you can actually be between them when they spawn and get fast kills. This in turn removes the temptation for battleships that can then shoot catapults :cap_cool:If you have two Blades, they can rotate between the forward scouting / early disposal duties and healing / smoking up Transylvania and that helps a lot. You can dodge a single catapult fireballs easily, though you have problems when there is more of them.

 

Blades are especially useful if you go in as a team, as then it is easy to focus fire on the right targets etc.

 

 

In any case now we have the Sunray - Urashima can be a lot of fun there, too :)

  • Cool 1

Share this post


Link to post
Share on other sites
[-FU-]
[-FU-]
Weekend Tester
10 posts
2,095 battles

At the end of the game it showed me five stars, but now it shows me only four.

Share this post


Link to post
Share on other sites
Players
90 posts

I absolutely love the current operation (Sunray in the Darkness) because of the really nice amount of elite commander XP you can earn! And the Svyatozar is just a monster! I think the Urashima has the potential of being a monster too. Unfortunately I'm n00b and still can't figure out how to use it most efficiently.  

 

But Svyatozar is just amazing! Did someone manage to cause more than 1 million damage? I think it is doable. My best result so far is 851k. But I'm sure there is much more possible.

 

Edit: There is something I really dont like though (I'm not saying anything about ships' camos because it is purely a matter of taste): those loud colours... They are just killing my eyes. The first time I played this operation I had eye pain after only half an hour of gaming.

Share this post


Link to post
Share on other sites
Players
73 posts
9,264 battles
14 minutes ago, m3c0 said:

I absolutely love the current operation (Sunray in the Darkness) because of the really nice amount of elite commander XP you can earn! And the Svyatozar is just a monster! I think the Urashima has the potential of being a monster too. Unfortunately I'm n00b and still can't figure out how to use it most efficiently.  

 

But Svyatozar is just amazing! Did someone manage to cause more than 1 million damage? I think it is doable. My best result so far is 851k. But I'm sure there is much more possible.

 

Edit: There is something I really dont like though (I'm not saying anything about ships' camos because it is purely a matter of taste): those loud colours... They are just killing my eyes. The first time I played this operation I had eye pain after only half an hour of gaming.

Yup i did 1.6 mil

shot-18.10.20_22.30.39-0839.jpg

  • Cool 1

Share this post


Link to post
Share on other sites
[KOKOS]
[KOKOS]
Beta Tester, Players
3,418 posts
11,878 battles

@Tuccy

 

I have a small question regarding the Daily Shipments: Halloween.

I read that the Halloween Daily Shipments start on Oct. 31.

 

I recently purchased the Doubloons Daily Shipments offer from the Premium Shop.

My question is, do the upcoming Halloween Daily Shipments go side by side with my current Doubloons Daily Shipment? 

 

Thanks in advance for the reply.

🎃

Share this post


Link to post
Share on other sites
Players
90 posts

My best game with Svyatozar so far. If I had only 2 seconds more I would be able to use the heal again and finish off Rasputin and do even some more damage. But unfortunately it didn't work, 2 seconds were too much ;)

I'm still happy I managed to cause 1 Mio dmg with this ship though. Looking forward to the subs!

 

 

1 004 092 dmg.jpg

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

×