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Fat_Maniac

CV rework - are they going to start at T6?

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Not sure if I need to make myself a tinfoil hat, but here goes.

 

I have a theory CV's after the rework are going to start at T6

 

Remember a while back somebody data mined the RN CV line images? Only 5 ships were found. Would fit starting at T6

The CV rework beta test, T6 and T10 only, with Ranger moved down to T6, and confirmation from WG that CV tech trees are going to be changed as part of the rework.

 

What do you think?

 

It kinda makes sense from a historical point of view, T5 and T6 ships were really at the start of the CV age. And it means T3 & T4's could be reworked and have the false AA they currently have removed.

 

 

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It would be an incredible reasonable choice.

 

While I really hope they do and abandon this stupidity of mixing three era in T4 I am hesitant.

 

 

BUT YES FFS! 

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I would not mind personally... It never made any sense to me to have 2 CV's in games where hardly any ship (Texas exempted) has worthwhile AA to speak of. Though it means I will have to re-spec my Yubari...  Sniff! :Smile_Default:

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There is another element to it why it makes sense: aerial Torpedos don’t scale as well with the tiers as ship launched do. On ships you can play with range and speed and what comes with it (eg concealment). As planes always drop from the more or less same close distance there is little flexibility. Speed can’t be increased much without taking any evasive maneuvers away. A little bit more damage - that’s about it.

 

Now you have 5 rather than 7 tiers of CV it makes things less of a problem 

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6 minutes ago, RAHJAILARI said:

I would not mind personally... It never made any sense to me to have 2 CV's in games where hardly any ship (Texas exempted) has worthwhile AA to speak of. Though it means I will have to re-spec my Yubari...  Sniff! :Smile_Default:

That's something I hadn't even considered. Although I expect we might get a full captain and ship module reset for free. People are going to have to rework things depending on what WG finally deliver.

 

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Interesting thought, if CV's do start at T6, then both IJN and US can possibly get two lines of CV's :cap_yes:

Two seperate flavours for the CV's :cap_tea:

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Also in tge grand scheme of things it makes sense also for the possible introduction of subs down ( very down) the line, so you don't  overload new players and the higher tier ships have better means to counter  subs, meanwhile at the same time you can go straight to faster and more enjoyable  subs.

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1 minute ago, Major_Damage225 said:

Interesting thought, if CV's do start at T6, then both IJN and US can possibly get two lines of CV's :cap_yes:

Two seperate flavours for the CV's :cap_tea:

The rework seems centered around strike carriers, not sure escort or fleet support cv's could be done with fighters being something you call into your current location.

 

However it might allow for the BB/CV hybrids to come into game.

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5 minutes ago, Major_Damage225 said:

Interesting thought, if CV's do start at T6, then both IJN and US can possibly get two lines of CV's :cap_yes:

Two seperate flavours for the CV's :cap_tea:

 

Indeed - would be nice to get a fleetcarrier and light/escort carrier line with different Flavour and tasks

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7 minutes ago, 1MajorKoenig said:

Indeed - would be nice to get a fleetcarrier and light/escort carrier line with different Flavour and tasks

True dat, innderesding thought... Though light carriers might have to be balanced against Cruisers or some such arrangement. But then again the difference could be that Fleet carriers be the surface ship killers while the escort carriers assist with air supremacy, spotting and sub-killing (with a dive-bomber squadron, which could also be used against other ships). Kinda like it really was at the time.:cap_hmm:

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18 minutes ago, RAHJAILARI said:

True dat, innderesding thought... Though light carriers might have to be balanced against Cruisers or some such arrangement. But then again the difference could be that Fleet carriers be the surface ship killers while the escort carriers assist with air supremacy, spotting and sub-killing (with a dive-bomber squadron, which could also be used against other ships). Kinda like it really was at the time.:cap_hmm:

But Air Sup needs fighters, and in the rework fighters are just a consumable to call into your current location, so that wouldn't work.

 

Doesn't mean WG couldn't change that in the future, but it goes against the principles they set for the rework that CV play should be focused on strike.

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26 minutes ago, 1MajorKoenig said:

Indeed - would be nice to get a fleetcarrier and light/escort carrier line with different Flavour and tasks

 

The problem I see with that is that escort CVs are WAY too slow for anything T6+.

That said, starting the line at T6 seems reasonable. Just sucks for any new player that wants to try CVs but doesn't want to go through a lengthy grind through other ships.

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4 minutes ago, El2aZeR said:

 

The problem I see with that is that escort CVs are WAY too slow for anything T6+.

That said, starting the line at T6 seems reasonable. Just sucks for any new player that wants to try CVs but doesn't want to go through a lengthy grind through other ships.

 

While that is correct the grind to T6 is reasonable short I would say 

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I would prefer restricting carriers to tier 6 and up regardless. The tomatoes at tier 1-5 still struggle to deal with torpedoes with a 4 km range, they are not equipped mentally to deal with carriers. That said, I still think that carriers from tier 4-5 should be there as campaign only ships to train the new CV players in game mechanics.

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10 minutes ago, dasCKD said:

I would prefer restricting carriers to tier 6 and up regardless. The tomatoes at tier 1-5 still struggle to deal with torpedoes with a 4 km range, they are not equipped mentally to deal with carriers. That said, I still think that carriers from tier 4-5 should be there as campaign only ships to train the new CV players in game mechanics.

I think part of the reason they might start at T6 also is people seal clubbing, the newbies. After all all drops seem now to require some sort of manual input, so skill and experience are going to be a factor

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15 minutes ago, invicta2012 said:

They're still going to have plenty of non AA ships to target at Tier VI.... 

 

Considering AA has been reworked completely we can always hope that they've scaled it better this time.

Right?

Right guys?

Guys?

Why are you looking at me like that?

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I don't mind my Gallant having AA which consists of a man waving a flag that says "Would you mind awfully not doing that old chap" but it could be done better overall... 

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13 minutes ago, invicta2012 said:

I don't mind my Gallant having AA which consists of a man waving a flag that says "Would you mind awfully not doing that old chap" but it could be done better overall... 

They'll give him an optional pea-shooter with a limited supply of dried peas. Or if you are really lucky you might get a Spud gun with a nice firm Maris Piper:Smile_hiding:

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>Imperator Nikolai without its only real counter

>DD sealclubbers without its only counter

 

A golden age might be coming :cap_book:

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7 minutes ago, OVanBruce said:

A golden age might be coming :cap_book:

 

*laughs in Clemson*

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3 minutes ago, OVanBruce said:

>Imperator Nikolai without its only real counter

>DD sealclubbers without its only counter

 

A golden age might be coming :cap_book:

Also Ishizuchi is a ship that basically suffers from crap AA as one factor to keep it in line.

2 hours ago, RAHJAILARI said:

True dat, innderesding thought... Though light carriers might have to be balanced against Cruisers or some such arrangement. But then again the difference could be that Fleet carriers be the surface ship killers while the escort carriers assist with air supremacy, spotting and sub-killing (with a dive-bomber squadron, which could also be used against other ships). Kinda like it really was at the time.:cap_hmm:

Yay, a CV that is crappier, but gets more of the silly Fighter consumables. Absolutely worth it...

 

Honestly, this CV rework is to limit the utility of CVs and somehow people think in the new narrow range of "rewarding" things a CV can do, you can fit two different CV lines that are different in gameplay.

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Well, frankly , if this CV rework is  a console gameplay driven move  to market/sell/port/bring  the game to PS4, XBOX and such, I highly doubt it.

My guess is it will be all the way tier I to X.

 

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