[WG] MrConway WG Team, Alpha Tester 3,410 posts 4,372 battles Report post #1 Posted October 17, 2018 Captains, Please leave any feedback regarding the interface changes (i.e. torpedo alert change) and other improvements here. Share this post Link to post Share on other sites
[COMA] Todeskult Players 257 posts 17,018 battles Report post #2 Posted October 18, 2018 Nevermind RN destroyers, Halloween event and everything else... After like 3 years or so we finally have this filter in port 1 Share this post Link to post Share on other sites
[LONGS] Cazbol Players 44 posts 11,127 battles Report post #3 Posted October 18, 2018 Primary Only, was the option I was wishing for. Thanks for adding that. Share this post Link to post Share on other sites
[OGHF2] Hugh_Ruka Players 3,569 posts 5,156 battles Report post #4 Posted October 19, 2018 How do I get rid of this notification icon ? Clicking into the division window does not do it. Maybe creating a division ? WG please implement popups for those stupid notifiers that tell your players how to get rid of them. I am already ignoring the on on the news section and the Profile one for new patches drives me crazy as it is NOT indicated properly on the profile screen. btw that create division icon/menu is not new ... so why is there this crapy notifier ? Share this post Link to post Share on other sites
[ELCH] ppraet Players 69 posts 10,766 battles Report post #5 Posted October 19, 2018 10 hours ago, Hugh_Ruka said: How do I get rid of this notification icon ? Clicking into the division window does not do it. Maybe creating a division ? WG please implement popups for those stupid notifiers that tell your players how to get rid of them. I am already ignoring the on on the news section and the Profile one for new patches drives me crazy as it is NOT indicated properly on the profile screen. btw that create division icon/menu is not new ... so why is there this crapy notifier ? As a workaround until this is fixed, clearing the News notification also clears the Create Division notification. 1 Share this post Link to post Share on other sites
[OGHF2] Hugh_Ruka Players 3,569 posts 5,156 battles Report post #6 Posted October 21, 2018 On 10/19/2018 at 10:36 PM, ppraet said: As a workaround until this is fixed, clearing the News notification also clears the Create Division notification. Thank you, that actually helped !!! Share this post Link to post Share on other sites
[COMA] Todeskult Players 257 posts 17,018 battles Report post #7 Posted October 21, 2018 13 hours ago, Hugh_Ruka said: Thank you, that actually helped !!! To some extent, for me it shows notification on both news and division, but there's no new news to mark as "read", so... Share this post Link to post Share on other sites
[ELCH] ppraet Players 69 posts 10,766 battles Report post #8 Posted October 21, 2018 By the way, anyone else notice that the window controls (like minimize, close) don't have an active area around the respective icon anymore and you have to click pixel-precisely on the lines of the _ or x to activate? 1 Share this post Link to post Share on other sites
[OGHF2] Hugh_Ruka Players 3,569 posts 5,156 battles Report post #9 Posted October 22, 2018 9 hours ago, ppraet said: By the way, anyone else notice that the window controls (like minimize, close) don't have an active area around the respective icon anymore and you have to click pixel-precisely on the lines of the _ or x to activate? Ah yes, I thought my mouse is bugged or what when I was trying to minimize the Clan chat window ... Share this post Link to post Share on other sites
[WG] Crysantos WG Staff 3,599 posts 16,736 battles Report post #10 Posted October 22, 2018 14 hours ago, ppraet said: By the way, anyone else notice that the window controls (like minimize, close) don't have an active area around the respective icon anymore and you have to click pixel-precisely on the lines of the _ or x to activate? Weird, I'll check with devs about this! Greetings, Crysantos 1 Share this post Link to post Share on other sites
[KOKOS] DanSilverwing Players 1,076 posts 16,205 battles Report post #11 Posted October 24, 2018 Regarding the torpedo audio alert: it's great that you've made this change, but the volume is still proximity based so the alert is too quiet at the point of first detection. In the middle of a gunfight, with your own guns roaring out, and in binocular view, this is when you need intuitive audio alerts that you can hear. Could we have the torpedo alert louder? Or at a static volume level instead of a rising one? Or, have in-game sound effects volumes individually customised on sliders? Share this post Link to post Share on other sites
[S-E] FixCVs_Nautical_Metaphor Players 3,529 posts 27,011 battles Report post #12 Posted October 24, 2018 Liking the new "non-elite ships" filter in port, which just makes sense and had been suggested in this forum at various times. Even though, once I understood you can set several primary ships, it wasn't as strictly necessray any more than I'd thought (for me personally), especially since now there is also a Filter for that. Still no idea what the "suitable for the Specials" filter does, it does not seem to filter out any ships at all in my port. Still thinking it should be replaced with a "not" filter that lets you filter out any ships which not meet the selected criteria. Share this post Link to post Share on other sites
[OP-B] Phlogistoned Players 774 posts 10,974 battles Report post #13 Posted November 5, 2018 On 10/24/2018 at 10:40 PM, Nautical_Metaphor said: Liking the new "non-elite ships" filter in port, which just makes sense and had been suggested in this forum at various times. Even though, once I understood you can set several primary ships, it wasn't as strictly necessray any more than I'd thought (for me personally), especially since now there is also a Filter for that. THIS! VERY MUCH THIS! I just noticed this has been fixed now. Thank you! Finally! Unfortunately, I think the rework borked the 'In order of latest battle played' sorting order. It has always been a bit sketchy, but now it is out the window. Example: No filter, only ordering by last battle played. First correct ship is Richelieu, third one from the top. (played twice, lost twice). All the rest of the ships I played are all the ones with the 50% bonus gone, and not even in the first two columns. (Dallas, Donskoi, Yamato, Montana, Kurfurst) On 10/24/2018 at 10:40 PM, Nautical_Metaphor said: Still no idea what the "suitable for the Specials" filter does, it does not seem to filter out any ships at all in my port. Still thinking it should be replaced with a "not" filter that lets you filter out any ships which not meet the selected criteria. It filters away the ships you have already got your daily win on. Share this post Link to post Share on other sites
[CHEFT] tsounts [CHEFT] Players 1,583 posts 30,570 battles Report post #14 Posted November 9, 2018 Texas has a spotter plane since the last patch yet it is nowhere to be seen on the ship. Share this post Link to post Share on other sites
[MTT8K] Anthoniusii Players 889 posts 18,897 battles Report post #15 Posted November 10, 2018 On 10/18/2018 at 12:31 PM, Todeskult said: Nevermind RN destroyers, Halloween event and everything else... After like 3 years or so we finally have this filter in port But since the last 3 patches an option to hide entirely the ARP ships from the carousel (not only their ARP cammo) has disapeared. Now i have a long line of ships with the ONLY option to hide the rediculus ARP cammos but not the ships themseves as i could before. Share this post Link to post Share on other sites
SkollUlfr Players 1,168 posts 6,026 battles Report post #16 Posted November 14, 2018 can you put operations symbols in the tech tree to show what ships qualify for which PvE operations? Share this post Link to post Share on other sites
[-URK-] The_Flying_Dutchman114 Players 159 posts 22,055 battles Report post #17 Posted November 17, 2018 Just a small one: Text shows Daring having 114mm guns. Module says 113mm guns. Share this post Link to post Share on other sites
[NMA] wilkatis_LV [NMA] Players 5,061 posts 9,346 battles Report post #18 Posted November 18, 2018 4 hours ago, The_Flying_Dutchman114 said: Text shows Daring having 114mm guns. Module says 113mm guns. Info on that gun itself is confusing Going from wiki (of the actual Daring class) here: Gun's listed as 4.5in (113mm) 4.5in = 114.3mm 113mm = 4.448... = 4.45in If we look up the gun (QF 4.5-inch Mk I – V naval gun) itself, then we get this line: Quote Like all British nominally 4.5 inch naval guns, the QF Mk I has an actual calibre of 4.45 inches (113 mm) So I guess 113mm should be the correct number Share this post Link to post Share on other sites