[WG] MrConway WG Team, Alpha Tester 3,410 posts 4,372 battles Report post #1 Posted October 17, 2018 Captains, Please leave any feedback regarding the new improvements to our Matchmaker here. Share this post Link to post Share on other sites
[COMA] Todeskult Players 257 posts 17,010 battles Report post #2 Posted October 18, 2018 Do this, equal setup per side: 1 carrier 4 battleships (max) - or maybe 5 once there's no carriers in queue 3 destroyers (max, but the same amount of gun-boat / torp-boat and high / low stealth ships per team) the rest filled with cruisers (with the same number of radar CAs per side) I'm willing to wait 1 minute more to have balanced teams and healthy gameplay. More: Punish AFKs with this: 1 AFK battle means ban for 1 hour (if you have issues with the client, PC or internet connection that would be a perfect time to have it fixed). Next subsequent AFK'aing (2 or 3 more): ban for 6 hours. Still AFK? Out for 1 day. AFK problem would be solved in no time... 3 Share this post Link to post Share on other sites
[MOSW] Kossu013 Players 25 posts 8,059 battles Report post #3 Posted October 20, 2018 What did you change? Been a long while since I saw so lopsided side balance in game for the whole evening, both in ranked and random. Tried to take a sceenshot of the most "interesting" fight where the opposition had one more DD than we did and had the torp equipped ships 8 against our 6 with longer ranges and generally better stealth. Same number of division members on both sides. Screen shot came out as just a black 2560x1080 rectangle, unfortunately. My bad. Cannot say we enjoyed the evenings setups. Share this post Link to post Share on other sites
[RUMR] DasTongle [RUMR] Players 1,633 posts 13,975 battles Report post #4 Posted October 22, 2018 The limit for 4 Destroyers seems in effect still so many matches evolve into litteral roflstomps because one side is favored with more experienced players than the other. It is so out of hand that no matter how hard one tries there is little to influence on how the Battle turns out. Share this post Link to post Share on other sites
[BLUMR] OPontiosG4 Players 2 posts Report post #5 Posted October 24, 2018 You need to improve the MM of the crusers and bb's with RADARS. They have to be the same, for excample 3 vs 3 or 2 vs 2 etc. In the last games the MM puts my team 1 radar vs 3 and I m playing DD's mostly. I' m ok with radars but I HATE when the MM gives the enemy team more chances. Please fix this ASAP. 1 Share this post Link to post Share on other sites
xxMacTavishxx Players 12 posts 13,072 battles Report post #6 Posted October 27, 2018 You need to restrict RADAR AT HIGH TIERS. Is it fair or is it balanced to see a DD going to get the cap and as soon as it gets in the cap guess what happens. It gets RADARed and suddenly it sinks or it retreats with 1/3 of it's HP. There needs to be a restriction to RADAR and also it needs to be the same number of radar cruisers on each team. Battleship players tend to be useless and camp at the edge of the map and do nothing. So there is no counter to cruisers. You need to take action already. Share this post Link to post Share on other sites
[P0RT] Admiral_H_Nelson Players 3,814 posts 20,731 battles Report post #7 Posted October 29, 2018 The MM changes for Coop were a big step in the right direction. To improve them still further may I suggest the following? Replace the limitation of four BATTLESHIPS per team with four CAPITAL SHIPS (BB or CV) per team. Share this post Link to post Share on other sites
[HELSD] SpartanFretum Players 84 posts 17,764 battles Report post #8 Posted November 7, 2018 I still get some games with 5 dds on each side. Rare, but happens. What is also amazing is that 3 days ago there were 4 dds on enemy side, and only 3 on mine, (where 1 of us was a khaba) so... what improvements? Share this post Link to post Share on other sites
[MTT8K] Anthoniusii Players 883 posts 18,881 battles Report post #9 Posted November 8, 2018 When WG will fix that aufull MM with tier 8 ships that play mostly against tier 10 ones and only in rare occasions play in tier 8 battles and even MORE RARE as top tier ones? 1 Share this post Link to post Share on other sites
[IDLOS] moodermonster Players 16 posts 11,670 battles Report post #10 Posted November 17, 2018 To times in row: T8 Cruiser and just T10 Ships around! that makes not fun! The balancing of the MM is just pain! Update: and again just one T8 CA on each side and the rest are T10 Ships ... 1 Share this post Link to post Share on other sites
[IPSM] Dorotka Players 12 posts 5,448 battles Report post #11 Posted November 20, 2018 Please back my money Tirpitz and Roma have this ships one year and still play Vs T10 no posible play this ship vs T10 back my money Omg Share this post Link to post Share on other sites
[NMA] wilkatis_LV [NMA] Players 5,061 posts 9,346 battles Report post #12 Posted November 20, 2018 1 hour ago, Dorotka said: Please back my money Tirpitz and Roma have this ships one year and still play Vs T10 no posible play this ship vs T10 back my money Omg Well, looking at your stats you can't really play anything past t5 anyway, and if we look at BBs - you just can't play them. So how exactly is this different? Derpitz and Roma are just like other t8 BBs - absolutely fine in a t10 game as long as there's not a Yamato / Musashi focusing them. And at that point even being t10 doesn't help if you don't know how to angle. Armour is the same 32mm base plating for all of them. Share this post Link to post Share on other sites
[4_0_4] Zemeritt Players 9,067 posts 15,705 battles Report post #13 Posted November 20, 2018 2 hours ago, wilkatis_LV said: absolutely fine in a t10 game as long as there's not a Yamato / Musashi focusing them. Don't forget the Monqueror. Share this post Link to post Share on other sites
[NMA] wilkatis_LV [NMA] Players 5,061 posts 9,346 battles Report post #14 Posted November 20, 2018 56 minutes ago, Zemeritt said: Don't forget the Monqueror. If it's a competent one he's firing AP, and neither 419s nor 457s can overmatch 32mm If he's firing HE - t8 BBs are way smaller than t10s resulting in less hits taken, they often have less free deck spaces (a.k.a. more of the deck is covered with turrets) to score dmg on, and in cases like Amagi - they can comfortably tank the HE with their spaced armour. Most of the time it's really not that bad, at least not in my experience Share this post Link to post Share on other sites