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Maihon

Rate of Fire

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With the advent of the latest DD's we seem to be seeing rates of fire which are heading for 2 sec per round perhaps even sub 2 sec by the time upgrades and Captain skills have been accounted for. Even now modern loading systems for 4.5" and 5" guns still only achieve around 25 rpm, 2.4 sec per round, this figure should surely represent the fully / maximum upgraded status of the system, not it's starting point. Ships underway move and flex, ships in combat even more so, even having the sun beating down on one side of the ship all day can affect how these systems perform. These ships are not just one gigantic floating magazine. There has to be a limit, 2.5 sec per round should be it ?

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8 minutes ago, Maihon said:

 There has to be a limit, 2.5 sec per round should be it ?

 

No.

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5 minutes ago, Maihon said:

Even now modern loading systems for 4.5" and 5" guns still only achieve around 25 rpm, 2.4 sec per round, this figure should surely represent the fully / maximum upgraded status of the system

 

RELEAAAAAASE THE SWEDIIIIIIIIISH !

 

http://www.navweaps.com/Weapons/WNSweden_47-50_m1950.php

 

Spoiler

1200px-HMS_Smaland,_aft_120_mm_turret.JP

qnoaMUt.png&key=61c7c0d6c47553a2b8f63b7e

 

And for those who're still hungry for more, here a birtish gun used exclusively by Chile.

 

http://www.navweaps.com/Weapons/WNCHL_4-62_Vickers.php

 

 

Long story short : 25rpm is FAR from the maximum. Some good guns from the 50s achieved between 40 and 50rpm. Just because "nowadays US standard main naval gun" doesn't exceed 25rpm doesn't mean nobody has never done any better in that very specific field.

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47 minutes ago, Maihon said:

With the advent of the latest DD's we seem to be seeing rates of fire which are heading for 2 sec per round perhaps even sub 2 sec by the time upgrades and Captain skills have been accounted for. Even now modern loading systems for 4.5" and 5" guns still only achieve around 25 rpm, 2.4 sec per round, this figure should surely represent the fully / maximum upgraded status of the system, not it's starting point. Ships underway move and flex, ships in combat even more so, even having the sun beating down on one side of the ship all day can affect how these systems perform. These ships are not just one gigantic floating magazine. There has to be a limit, 2.5 sec per round should be it ?

The French 100 mm Modele 68 can fire 78 rounds per minute in its original version and 90 in the updated version.

The italian 127 mm OTObreda 127/54 does 40 rounds per minute.

The Soviet 130 mm  AK-130 does 45 rounds per minute.

The most widespread naval gun today is the Italian 76 mm OTO Melara Super Rapid which does 120 rounds per minute (2 pers second)

 

As you can see the US 127 mm Mark 45, which you refer to, is by no means state of the art in naval guns.

 

The reason why the US gun have lower rate of fire is because they are primarily intended for fire support, while other countries still use medium calibre gun as air defence weapons. The Super Rapid even comes with a guided anti-air round.

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33 minutes ago, Major_Damage225 said:

Imagine a future alt soviet DD line witch at TX gets the AK130 :Smile_teethhappy:

........and the AK130 is a dual purpose twin mount (90 rpm) with 27 km range. :cap_rambo:

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4 minutes ago, SirPounce said:

........and the AK130 is a dual purpose twin mount (90 rpm) with 27 km range. :cap_rambo:

InB4 Soviet BBs with 12 of those (quad) mounts strapped on each side.

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We are talking about technology that is basically 1950's era, but yep, sure thing go for, sub 2 second reload, sub 1 second, pretty soon you'll have a BB shortage or they'll be playing off the back lines.

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3 minutes ago, Maihon said:

We are talking about technology that is basically 1950's era, but yep, sure thing go for, sub 2 second reload, sub 1 second, pretty soon you'll have a BB shortage or they'll be playing off the back lines.

How, pray tell, is that (the latter) different from what we see already?

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16 hours ago, Maihon said:

These ships are not just one gigantic floating magazine. There has to be a limit, 2.5 sec per round should be it ?

Have you looked at a cutaway of a destroyer?

 

12 hours ago, Maihon said:

We are talking about technology that is basically 1950's era, but yep, sure thing go for, sub 2 second reload, sub 1 second, pretty soon you'll have a BB shortage or they'll be playing off the back lines.

The whole russian navy is either paper or from the 50s, the Pan Asian DDs are all from the 50s.

 

As for a BB shortage or playing off the back line. There will never be a shortage and they already play off the back line.

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32 minutes ago, Maihon said:

We are talking about technology that is basically 1950's era, but yep, sure thing go for, sub 2 second reload, sub 1 second, pretty soon you'll have a BB shortage or they'll be playing off the back lines.

And from what era is the magic radar then? 

 

And that whole BB will now camp more beacuse of *insert recent change/new shipline* is very much a strawman argument. Bad BB players will always find and excuse to camp regardless of reason.

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8 minutes ago, Maihon said:

We are talking about technology that is basically 1950's era, but yep, sure thing go for, sub 2 second reload, sub 1 second, pretty soon you'll have a BB shortage or they'll be playing off the back lines.

Fine then, most BBs couldnt maintain 30 sec reload either. Their hit rate was also very miserable compared to the hit rates in the game. Oh, and one torpedo was often enough to put even a BB out of service for months and could easily sink it outright. I do hope a BB shortage comes because they already like camping at the back and being useless...

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43 minutes ago, Maihon said:

...pretty soon you'll have a BB shortage or they'll be playing off the back lines...

We have the latter, we can only hope for the former.

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3 hours ago, Maihon said:

We are talking about technology that is basically 1950's era, but yep, sure thing go for, sub 2 second reload, sub 1 second, pretty soon you'll have a BB shortage or they'll be playing off the back lines.

So what?

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4 godziny temu, Maihon napisał:

We are talking about technology that is basically 1950's era, but yep, sure thing go for, sub 2 second reload, sub 1 second, pretty soon you'll have a BB shortage or they'll be playing off the back lines.

BB shortage:cap_cool:. You mean 4 or god forbid 3 per team?:Smile_teethhappy: I will enjoy my cruisers finally farer away from islands without the fear of being one shotted :cap_haloween:

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Accually i was reading some historic data the other day and seems that projected 1.5-2s reload for british 113mm guns is spot on what they should have delivered and only some trouble with auto loaders made them go down and in the game technical design flaws and limitations were pretty much always ignored for raw specs the weapon systems had

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7 hours ago, Maihon said:

 pretty soon you'll have a BB shortage or they'll be playing off the back lines.

 

Yes please?

 

Altho, as a DD main...nah there will be no BB shortage.

 

To everyone: the OP after the amount of games it has, is a clear example that oversimplifying is not good, at all. The display of ignorance on ignorance, and doubling down when presented with data.

Posterboy WG customer right here...

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13 hours ago, Maihon said:

With the advent of the latest DD's we seem to be seeing rates of fire which are heading for 2 sec per round perhaps even sub 2 sec by the time upgrades and Captain skills have been accounted for. Even now modern loading systems for 4.5" and 5" guns still only achieve around 25 rpm, 2.4 sec per round, this figure should surely represent the fully / maximum upgraded status of the system, not it's starting point. Ships underway move and flex, ships in combat even more so, even having the sun beating down on one side of the ship all day can affect how these systems perform. These ships are not just one gigantic floating magazine. There has to be a limit, 2.5 sec per round should be it ?

Well, one might also say that naval battles usually took hours if not days to develop so the time-frame is very condensed here (20 mins) and not always to scale. Gameplay priorities dictate the phase I guess. This is the same thing, as in map sizes and spotting ranges. After all REAL Yamatou could actually shoot up to 42 km away and the REAL Fusou could be spotted almost 40 (or more) km away, so there. We have to give allowances for these things, because doing them strictly realistically just would not work. :Smile_Default:

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8 hours ago, That_Other_Nid said:

The whole russian navy is either paper or from the 50s, the Pan Asian DDs are all from the 50s.

 

Just because their service years are in the 50's does not mean the ships are state of the art at the time.

 

Most of those ships where obsolete/surplus and sold to Asian country's as an alternative to scrapping them.

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1 minute ago, piet11111 said:

 

Just because their service years are in the 50's does not mean the ships are state of the art at the time.

 

Most of those ships where obsolete/surplus and sold to Asian country's as an alternative to scrapping them.

 

Halland, Veinte de Julio, Almirante Riveros and the likes are state of the art.

 

Of course historically they arrived at the end of the era of their kind, but nonetheless, definitely not obsolete amogst gunships.

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12 hours ago, Maihon said:

With the advent of the latest DD's we seem to be seeing rates of fire which are heading for 2 sec per round perhaps even sub 2 sec by the time upgrades and Captain skills have been accounted for. Even now modern loading systems for 4.5" and 5" guns still only achieve around 25 rpm, 2.4 sec per round, this figure should surely represent the fully / maximum upgraded status of the system, not it's starting point. Ships underway move and flex, ships in combat even more so, even having the sun beating down on one side of the ship all day can affect how these systems perform. These ships are not just one gigantic floating magazine. There has to be a limit, 2.5 sec per round should be it ?

Cold war 5 inch guns achieve 40 rpm100 mm guns achieved 78 rpm. Fun fact, no 8 inch gun ever managed to hit Des Moines' 5.5 seconds reload. Des Moines IRL hit 6 seconds.

 

The only DDs that manage these insanely low numbers are the high tier RN and IJN alt line DDs, which do so by taking their best case designed for performance stats of their guns and improve on that by using fantasy land reload mod, BFT and AR. These last three are hard to evaluate, because these also affect other ships and it is hard to argue that a sub 20 sec Yamato on Yamamoto+AR+Reload mod is any more sane, and to be fair to the DDs, their base stats at least reflect what these guns could achieve under perfect conditions. And if you look at ships like Kirov, the difference between designed/perfect conditions testing RoF and RoF in practical conditions, makes the disparities of the Jutland/Daring and Type 98 10 cm/65 look pretty tame.

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