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The_EURL_Guy

Aircraft Carriers: Check out the Changes! - Discussion Thread

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16 hours ago, sitwilwi said:

Thank u, sukassa. I signed up from the website, but they seem to only allow players from high tiers, who play a lot with carriers. My highest ship is tier 3, and it seems I won't be testing it.

 

Note: WG also sent me an invitation email for British destroyer testing, but they later sent me another email saying they sent the other one by accident.

 

Note 2: It's been two days now, I don't think I'll make it.

The email sent about the destroyer test was meant for supertesters. I got it too.

i reckon that you have to have an aircraft carrier in the actual game to participate in the test. That said, I have only one aircraft carrier, which is a premium Tier 7 Japanese(yes it’s Kaga) and I haven’t received confirmation yet. I’m not very hopeful.

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"Topic will be automatically locked October 19, 2018 at 06:07 PM"

 

Would that mean we can expect that the test will start on that date ?

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In EU I have Tier 5 Bogue & Tier 7 Kaga only as I kinda stopped playing Carriers and more focused on my Cruiser/Destroyer trees. ^^

Can't wait till update hit live server. :3

 

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1 hour ago, T40_95 said:

The email sent about the destroyer test was meant for supertesters. I got it too.

i reckon that you have to have an aircraft carrier in the actual game to participate in the test. That said, I have only one aircraft carrier, which is a premium Tier 7 Japanese(yes it’s Kaga) and I haven’t received confirmation yet. I’m not very hopeful.

I signed up too. Never ever in my 4000+ games played a carrier, not even in coop. I did buy the Saipan a couple of years ago, and even have the two first US and Japan carriers in the port. Just have not taken them out of the port yet. This test might entice me to start play CV's..

  • Cool 1

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48 minutes ago, Raptor_Leader said:

"Topic will be automatically locked October 19, 2018 at 06:07 PM"

 

Would that mean we can expect that the test will start on that date ?

No, this is just the regular setting for all cross-posts. I will adjust the autolock to 1 month's time. Right now I can't give you a date but as soon as we can share it, we will. The same applies to how you can participate, we'll share this info as soon as it is more relevant.

 

In general this test is not just directed at players who played CVs up until now, it is also crucial for us to see how non-CV players feel about this change and whether it's fun for them.

 

Greetings, Crysantos

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@Crysantos

So will this CV beta test be run in conjunction with a normal public test server (ie when you are testing version 0.7.11/12/13/14) with the players in the beta having access to the reworked CVs?

Thus testing it in a fairly realistic setting.

 

Or will it be a special CV-rework test server? If the latter how will you insure regular ships to fight against? Bots?

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I feel World of Warships has always tried to maintain a good balance between real naval authenticity and fun engaging gameplay - You get that you're in the spirit of how naval warfare works when you're playing with the Battleships, Destroyers and Cruisers - They all work well within the mechanisms of the game whilst still being very distinct in *how* you drive and fight with them.

 

With CVs, I've always been a big fan, partly because I am fond of RTS games, but mostly because it gives a whole different new form of gameplay in contrast to the other three.

That said, I do wholeheartedly agree that the interface of how CV plays is rather wanting.  The map view gives the CV player a practical view in order to use the squadrons effectively on the whole map, but then you're too removed from the same sort of fighting as the other three classes.  I tried to battle as a CV, hitting Z and flying with the squadrons, but you couldn't fly, aim, or target well at all.

 

I'm very keen to see try hands on how this new mechanic for CV play will work, I for one have just been casually working up my British officers, solely to prepare for the day when Royal Navy Carriers come into play, and the chance to charge Swordfishes broadside on with the Bismarck, or do a sort of Battle of Midway sort of thing, where the Japanese Zeros have dived to sea level to destroy the Avenger torpedo bombers, but then are left at the wrong altitude to engage the Dauntless SBDs from making their attack run from above.

 

This kinda alludes to what I hope will be implemented with Carrier Born aircraft combat in WOW, particularly with the introduction and use of Altitude.

 

I like the First-Person control of CV-born aircraft, but...

I hope it's not trading off from being able to control separate flying squadrons by grouping fighters/bombers/torpedoes/rockets into one big flock.

Being able to augment different squadrons is essential to CV gameplay for mounting coordinated attacks and for aerial superiority of the map, so I hope it will be retained...   

 

and...

 

Altitude and aircraft ceiling should be the key

For whenever two opposing squadrons come into contact, whether it's fighters diving onto bombers or even other fighters for that matter!   Maybe squadrons should have set keys in order to do certain combat maneuvers or decisive formations in the air, like choosing when for a fighter escort to dive onto a squadron at lower altitude, or break in order to evade.   Different nationalities could even have different ones inspired by tactics they employed in history.

 

oooh. with CV themselves...

 

Manual control of secondary/AA Batteries should automatically be given!

If you think about it, that's the only time when you can really control the CV itself, when fending off air attacks (or even the odd destroyer I suppose)  I don't know how many ppl activate that commander ability for their own secondaries, but I doubt many have bothered doing that just to control their AA guns on their CV, when I would think they would more wisely spend it on the other Aircraft specific buffs you got... 

 

 

anyways, these are just my thoughts on the matter, I hope they make sense or have some useful ideas, unless you guys at WG have/are already thinking ahead ^^

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Good old Wargaming:

 

Fix something, by making it utterly useless.

 

CVs are fine with the playstyle. That is not the thing keeping players back, not even remotely close. However I can name a few things that are the causes:

 

1) Creditincome for CVs is way too low making advancing to next tiers painfully slow.

2) Extreme Imbalance between US and IJN Fighters, enabling the US captain ( giving two equally skilled players are at the helms ) to rofl stop the IJN fighters and take eat their strikecraft for breakfast.
3) High Research costs for base necessities ( why does a T7 carrier start out with T5 planes? ).

4) Everything has overpowered AA (especially BB). If that wasn't enough, everyone who didn't run from it also has a AA consumable.
5) AA concept, of damage over time is [edited]. It just makes the planes far worse and prone to bad RNG.

6) Little control over spreadpatterns of Torpedos ( why do have IJN always converging and US spreading patterns? Why can't I tell my chaps which one to us. After all DDs can not only single fire their torpedos tubes but change the spread too? )
7) Higher Tier ships simply wreck your planes. T5 Carrier against a T7. Fly one attack, on a medium AA enemy. Lose 90% of the squad in the best case, most likely: All.

8) Hangar capacity differences between US and IJN.

9) Little customization options. Why can't I as a captain decide how many spare planes for what squads I wanna pack?

10) Planes at times have a) a high response time to maneuver commands and b) have an erratic and questionable pathfinding at times.

No one has a problem it seems with a good T10 BB rocking the sea and winning battle after battle. However if a CV does it, they all [edited] and moan. WG too often, as many companies, listen to the small but vocal part of the community. There was only a few things that needed a fix, the things in the list for example. However this arcade abomination is just a joke. AA will strill wreck your squad easily. You now play a racing game with a few buttons to press instead of playing an RTS. Not only is it more prone to frustation but also they nerfed the damage massively through the backdoor. Also spotting becomes almost impossible. People complained about CVs doing damage instead of spotting, now they are forced even more to do so to earn credits or to be of any relevance to the outcome of the game.

In short another, erratic and hectic approach to fixing something a few people yelled about. Wargaming, instead of changing or fixing a broken pipe, would probably also argue that pipes do not fit a house's installation and thus flood the whole building. Then give you the invoice and claim they fixed it.

 

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As I earned my way to both a T9   Essex & Taiho,    I EXPECT      to be invited to the new CV rework test.

All I can opine about this Proposal is this is very CONTROVERSIAL!

There is an adage that goes, "If it ain't broke, don't fix it."

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23 hours ago, Crysantos said:

No, this is just the regular setting for all cross-posts. I will adjust the autolock to 1 month's time. Right now I can't give you a date but as soon as we can share it, we will. The same applies to how you can participate, we'll share this info as soon as it is more relevant.

 

In general this test is not just directed at players who played CVs up until now, it is also crucial for us to see how non-CV players feel about this change and whether it's fun for them.

 

Greetings, Crysantos

Dear Crysantos,

 

While you probably do not remember this, but we had quite detailed discussions about WoWs game statistics back when you were still a community member, not a WG employee.

I'm just highlighting this to establish some historical background in terms of my involvement on the forum.

 

With regards to your comment about who is selected for testing and who is not I must say that I'm one of the few (by any means of few Brit or US) who is very disappointed as not selected despite signing up among the first.

My disappointment roots from the fact that during the past 2 years of WoWs' existence I was part of the very small limited community who actively discussed the carrier issue on the forum and provided very detailed proposals.

I do not want to go further without saying that the key person in organizing these feedback were not me, but DasCKD who was and probably is far more knowledgeable in the carrier topic.

But even with that the following topic is a direct evidence that I was proposing a very similar solution to what is being implemented now for carriers back in 2016(!) and yet I'm not allowed to provide feedback on it upon realization.

 

This is demotivating especially knowing that there were always only a handful of people around the carrier topic and yet they are ignored, excluded from BETA tests.

I do not believe it is a fair approach.

Best Regards,

it3llig3nc3

 

 

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Hi 

 

Looking forward to the new CV style of play.

 

There are some issues in the game that needs to be fixed. 

Firstly the population of cv play is very small. This means that why bother with AA on ships when you seldom face cvs. And if you do, often they just ignore you and kill rest of the team. 

The AA ships needs cvs to come back into play.

 

The scouting of caps with fighters or just placing fighters over destroyers is too strong at the moment. Basically that flag zone is denied with fighters scouting it. Yes smoke is possible as destroyer but 

it makes it much more difficult. Also I think people can agree that just scouting destroyers with fighters that hardly can shoot down anything is cheap. When an cruiser is nearby that is a death sentence.

 

When playing higher tiers, you are facing 3-4 squadrons of torp planes etc. That is tough. They can just set you on fire then wait it out for your repair then torp you. Often when facing those big numbers of planes, there is not much to do. If your own cv is dieing fast or just not as good, the chances of losing is too high for just one unit to decide that.

 

WG has numbers of 80% of games is decided by the cv players. We have to take those numbers for a fact. They have the battle stats and numbers. 

 

The new cv rework does also have issues. Let me highlight some even before it goes live.

 

We have seen some attacks on ships with the black puffs of smoke that kills planes if they are in it. But how much does player skill effect the value of this. If we have an experienced cv player, can he just fly very skillfully and avoid all the AA? 

 

What about scouting with that big squadron. Is that still viable?

 

The rocket attack seems really strong. I doubt there is any chance of avoiding getting hit by it. From video it seems that it starts atleast one fire and sometimes 2. Guessing hits on superstructure area will in most 

cases start 2 fires. 

 

WG wants to make 3 cv divisions possible. Really can not see how this will work. Also how does another cv defend against cv attacks when you can not control the cv itself. Yes you click a button to deploy fighters but how good are they really vs a 12 plane squadron?

 

Is looking forward to changes which is comming but still it comes with a lot of trade offs. I fear we will just see new problems. We can hope they are less serious but still. Time will tell.

 

I endorse the new changes. The old CV structure does not work sadly. I think 90% of all players know that. Hopefully the new one will be better but there are issues. 

  • Cool 2

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5 hours ago, antean said:

As I earned my way to both a T9   Essex & Taiho,    I EXPECT      to be invited to the new CV rework test.

All I can opine about this Proposal is this is very CONTROVERSIAL!

There is an adage that goes, "If it ain't broke, don't fix it."

Well you know, i think it is broke (US carrier player, having all CVs up to the midway researched, owning Midway, Saipan and some lower tier US CVs. Also own the Hiryu). 

Right now i have games where i can obliterate german BBs, moskvas, destroyers etc. But i also have games where i lose half my aircraft before doing my first bit of damage. Neither should be possible. 

The proposed rework seems very good, though we'll have to await the precise details to find out what it really works like. 
As a mediocre (really, average-) counter-CV player i'm also largely in favour of the removal of fighter gameplay, such that we can focus more on anti-surface warfare. 

I am just 100% curious to what it will be like, because for me the coin can still fall either way. If it falls the wrong way (like it definitely did with arty in WoT) i might have to say good bye to high tier CVs (and the saipan?), which i would consider a shame

 

Grtz I_Y

 

P.S. Also consider that AA will now be less effective against a careful CV player, whereas the dumb auto bots will simply lose every last aircraft- although they can keep trying time after time. This in my opinion is a great development, since it encourageous the better CV players to become the better CV players in the new system aswell- transferring a good bit of the skill still.

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On 14.10.2018 at 8:53 PM, Raptor_Leader said:

I do not think the test started, because for proof, there would surely be many videos of youtuber on wow that would show the new CV gameplay if it were the case, but we have none, so do not lose hope, like me: D

Thanks! I won't till videos start to come up!

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Kind of sad and pissed I wasn't picked AGAIN for anything...
I need to stop applying to stuff regarding Wargaming....
ST, CC, ST, and CV rework... Yeah, don't reward players WHO want to help and participate, and share a passion for World of Warships.. I got it.
 

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Ok...I guess things have begun...I just received my ID and PW for the CV test...hope to see some of you guys in game..:)

 

GG

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Glad to know someone has been invited because I have not despite having worked my way up to T10 on Japanese Cv's and T8 on US Cv;s and also despite havomg played for nearly 3 years, very disappointed with WG

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26 minutes ago, pzkpfwv1d said:

Glad to know someone has been invited because I have not despite having worked my way up to T10 on Japanese Cv's and T8 on US Cv;s and also despite havomg played for nearly 3 years, very disappointed with WG

I highly think they give Priority towards CC,ST and ATs but that doesn't matter as long as we get the rework soon I'm happy. :3

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11 minutes ago, Seepheerd said:

Llegado:

 

wg.JPG

 

Hello, let you connect to the server with the credentials? Why not me.

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[-DKBG]
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12 minutes ago, AndyHill said:

Just to confirm: all participants are allowed to talk about the stuff, take pics, stream etc. - or not? 

No NDA from what i saw

"There is no NDA tied to this test."al.

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Hello,

I have received my login details on e-mail, but i can't download "TST" instance. I don't have this position in my WG Game Center available.

Is this a bug or maybe it will be unlocked tomorrow and for now i can't even download it?

 

 

1221.JPG

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[PECSA]
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2 minutes ago, SirensRevolution said:

Hello,

I have received my login details on e-mail, but i can't download "TST" instance. I don't have this position in my WG Game Center available.

Is this a bug or maybe it will be unlocked tomorrow and for now i can't even download it?

 

 

1221.JPG

Must be there... did you updated the Game Center? It happened today...

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