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Aircraft Carriers: Check out the Changes! - Discussion Thread

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2 minutes ago, Pikkozoikum said:

 

Beside that all, I guess the T6 isn't adjusted yet. When you play T10 it feels completly different, so I guess they will change something there anyways

But I would say, that rocket planes are not meant to be the main damage source... It's for special cases. What are you doing ,when a DD is approaching you? You use rockets to slow him down and spot him. So your mates can kill him, while you damage his engine and rudder with rockets.

When you play a Tirpitz, are you also complaining, that your torps don't do the main damage source? You rarely use the torps on the Tirpitz, it's the same with the rockets planes, only for special cases.

 

11k damage doesn't sound that bad, if you hit dds with that? Dds have only ~10k hp. That means you "killed" a dd with your rockets aside other damage sources.

 

(btw I guess the IJN have the weakest rockets, US rockets seem to be better and I guess the RN will get better rockets than IJN as well)

 

 

That was with upgraded Ranger 6 x 6 at 1,9k Potential

 

Plus remember to get the 11K I had to fire about 200 Rockets total, which makes about six Attack runs. Yeah that sounds like the DD killer...

 

Sorry maybe T10 is better but T6 needs heavy rework.

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Just now, KazeAmaru said:

That was with upgraded Ranger 6 x 6 at 1,9k Potential

 

Plus remember to get the 11K I had to fire about 200 Rockets total, which makes about six Attack runs. Yeah that sounds like the DD killer...

 

Sorry maybe T10 is better but T6 needs heavy rework.

As I said multiple times: The CV is not supposed to be a killer against every ship types. The Rockets are just a last defence against dds, to cripple them and slow them down, while your mates help with the dd.

Why should a CV be able to destroy every ship type easily? We have that currently on the live server... that's totally unfair for dds.

 

That's how I play: I start with Attack planes to spot a DD and slow him down with rockets, or use the rockets to destroy AA. Then I change to Torp and Dive bombers all the time, until I see a need for attack planes

-Reasons could be: The hangar is depleted on bombers (in T6 this is not really happening but on T10 it could happen)

-DD is close and engages the CV

-Only AA heavy ships are left and you want shred the AA (The AA on T10 is way stronger on ships like Wooster)

 

Don't use the rocket planes as main damage source for everything, for pure damage use bombs and torpedos

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Maybe a little addition for future balance: If they put in submarines, I could imagine CVs beeing the main threath for them, if you could make (AP)divebombers able of penetrating the water-surface. (Since now I think it will be really hard to balance them without adding a bunch of new consumables)

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8 hours ago, SdKfz_186_Jagdtiger said:

 

With AP bombers it is easy to citadel enemy ship. It's just question of aiming nothing more. It doesn't matter if it is a bot or player. What's more I found bots harder to hit due to it's "awareness", players can have momentary "tunnel vision", bots can't.

 

Now you can even aim at specific parts of the ships with DBs. 

 

I find dive bombers extremely fun now!

 

TBs feel a bit weaker than in the old version and Rockets are just HE shotguns. But I think in general it is nice to have these different plane types.

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Hi!

 

I can if only to speak for myself only report that I cannot even start the TST. I get a memory issue despite the fact that I only have 30-40% memory usage at the time according to the crash dump file. There is nothing at all to explain it. Where do I send this since the "normal" support do not assist with TST problems?

 

BR

/ispil

wows error.png

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13 hours ago, Myrmix said:

Maybe a little addition for future balance: If they put in submarines, I could imagine CVs beeing the main threath for them, if you could make (AP)divebombers able of penetrating the water-surface. (Since now I think it will be really hard to balance them without adding a bunch of new consumables)

Destroyers will be the major threath, I guess. They have depth charges. Also CVs have attack planes, which will be useful against submarines, since submarines have a low health pool

12 hours ago, 1MajorKoenig said:

 

Now you can even aim at specific parts of the ships with DBs. 

 

I find dive bombers extremely fun now!

 

TBs feel a bit weaker than in the old version and Rockets are just HE shotguns. But I think in general it is nice to have these different plane types.

Yes!! I love the dive bombers. They're so fun!

And yes, the aiming is also fun, just for example the Ranger: AP bombs can citadell only the front part, otherwise you get an overpen. I like that!

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3rd time doing the download and it still comes up with the same error - 12 hours wasted and Customer Service say they can not help as TST server is outside 

 

3rd CV test download - stage 1.png

3rd CV test download - stage 2.png

3rd CV test download - stage 3.png

3rd CV test download - stage 4.png

3rd CV test download - stage 5.png

3rd CV test download - stage 6.png

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14 hours ago, pzkpfwv1d said:

3rd time doing the download and it still comes up with the same error - 12 hours wasted and Customer Service say they can not help as TST server is outside 

 

3rd CV test download - stage 1.png

3rd CV test download - stage 2.png

3rd CV test download - stage 3.png

3rd CV test download - stage 4.png

3rd CV test download - stage 5.png

3rd CV test download - stage 6.png

 

Did u copy n paste the user name and password they sent u?

 

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15 hours ago, Pikkozoikum said:

Destroyers will be the major threath, I guess. They have depth charges. Also CVs have attack planes, which will be useful against submarines, since submarines have a low health pool

Yes!! I love the dive bombers. They're so fun!

And yes, the aiming is also fun, just for example the Ranger: AP bombs can citadell only the front part, otherwise you get an overpen. I like that!

I love the Idea that u cant just play one ship all day .. forces u to play the rest ... got a run with Various X's and it was freaking wild

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On 10/20/2018 at 3:51 AM, KazeAmaru said:

That was with upgraded Ranger 6 x 6 at 1,9k Potential

 

Plus remember to get the 11K I had to fire about 200 Rockets total, which makes about six Attack runs. Yeah that sounds like the DD killer...

 

Sorry maybe T10 is better but T6 needs heavy rework.

Indeed it does but I think u wrong about the T6 though ... Good as is ... well Balanced

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19 minutes ago, ViroCMN said:

 

Did u copy n paste the user name and password they sent u?

 

Of course

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I was thinking if it wasnt a good idea if for every 500 xp earned by another than CV class ship there would be 5 MLN credits, but it would be multiplaied - 

 

for example if u earn 1500 base exp in one battle on BB :

1500 : 500 = 3 and 3*5 MLN = 15 MLN for a battle. 

 

Maybe it would encourage players to play in smarter way. Because earning 500 base exp is nothing special, and people dont engage so much as in normal games.

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This part of the cv test is good over all the control is a bit rough but i´m sure that will be on the to do list.

Antiaircraft will be nice to see it in it´s final form with commander talents and modules.

Regarding the squads setup i think it will be a good idea to have the option in game to chose your load out on all squads in the fight instead of having one preset for all squads on carrier the used to have both He and Ap bombs on the ship.

  

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100% Agree with u ... each squad should be customizable with national pros and cons.

I found the controls difficult in the beginning to drop torps and bombs lol but u do get used to it quick

I have found many bugs so far and just looking for a place to post them.

I am NOT liking the Torp depth for the japs ... It goes under the target 80% of the time, so not impressed there.

Overall I think its great, the fighters need to be clarified on ... how and when fighters can be deployed

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7 minutes ago, ViroCMN said:

100% Agree with u ... each squad should be customizable with national pros and cons.

I found the controls difficult in the beginning to drop torps and bombs lol but u do get used to it quick

I have found many bugs so far and just looking for a place to post them.

I am NOT liking the Torp depth for the japs ... It goes under the target 80% of the time, so not impressed there.

Overall I think its great, the fighters need to be clarified on ... how and when fighters can be deployed

What do you mean with torp depth? They're deep water torps and can't hit dds?

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8 hours ago, Pikkozoikum said:

What do you mean with torp depth? They're deep water torps and can't hit dds?

They Cant hit anything. Ive tried launching far for BB, CA, CV, DD and no Impacts ... then I tried short range ... and still nothing seems to be a coding error because the Target ship goes into error as seen in picture

Ship error18.png

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On 10/13/2018 at 12:48 AM, antean said:

 

2) The anti-CV crowd even accused CVs of being the equivalent of WoT artillery.

 

I expect, much like the WoT artillery the CVs need to be nerfed into the ground in order to "balance" the game.

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I can see plenty of flags and camos specifically for CV bomb, torp and rocket dispersion.

When it comes to special missions for spotting, the poor DDs will not stand a chance. All of the sorties flew over Worcesters, were able to inflict damage and spot the entire opposition fleet.

Really like you have to be on your A-game all the time to inflict max damage. Your approach and timing need to be spot on with low margin for error. It's going to be fun watching players asking for AA support when there isn't any, except for the planes attacking the same ship. The CV player can only do one thing at a time which means the team has to work more as a unit to achieve victory. Even with enhanced AA and artillery, the CV itself is still highly vulnerable to DD and CV attack. Maybe add an 'Evasive manoeuvres' mod which can swerve or go in a circle to try and avoid torps - suggestion.

 

Overall, looking forward to playing the new CVs, I managed to destroy 3 Worcesters, Yamamoto and a DD after about 6 games and improving as the weekend went on.

 

Well worth the effort ladies and gents, just keep a close eye on balancing AA and AP damage.

 

 

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7 hours ago, ViroCMN said:

They Cant hit anything. Ive tried launching far for BB, CA, CV, DD and no Impacts ... then I tried short range ... and still nothing seems to be a coding error because the Target ship goes into error as seen in picture

Ship error18.png

The torpedos can't hit DDs. They're deep water. I don't see anything on the screen shot, but my torpedos are hitting bbs quite easily, cruisers are harder to hit, since they're faster

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On 10/20/2018 at 11:34 PM, pzkpfwv1d said:

3rd time doing the download and it still comes up with the same error - 12 hours wasted and Customer Service say they can not help as TST server is outside 

 

3rd CV test download - stage 1.png

3rd CV test download - stage 2.png

3rd CV test download - stage 3.png

3rd CV test download - stage 4.png

3rd CV test download - stage 5.png

3rd CV test download - stage 6.png

 

 

Is there a fix to this yet?...I now have a similar message although mine says, 'disconnected from server'   i had no issues before so I know it's not an 'install' issue???

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1 hour ago, Pikkozoikum said:

The torpedos can't hit DDs. They're deep water. I don't see anything on the screen shot, but my torpedos are hitting bbs quite easily, cruisers are harder to hit, since they're faster

so u dont see the ship which is at 45 degrees ??

 

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1 minute ago, ViroCMN said:

so u dont see the ship which is at 45 degrees ??

 

Sure, but what is wrong with that? Ships have a rudder for turning? ^^'

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